1 /*
2 * Copyright © 2017 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /** @file
25 *
26 * Wraps bits of the V3D simulator interface in a C interface for the
27 * v3d_simulator.c code to use.
28 */
29
30 #if USE_V3D_SIMULATOR
31
32 #include "v3d_simulator_wrapper.h"
33 #include "v3d_hw_auto.h"
34
35 extern "C" {
36
v3d_hw_auto_new(void * in_params)37 struct v3d_hw *v3d_hw_auto_new(void *in_params)
38 {
39 return v3d_hw_auto_make_unique().release();
40 }
41
v3d_hw_get_mem(const struct v3d_hw * hw,uint64_t * size)42 uint64_t v3d_hw_get_mem(const struct v3d_hw *hw, uint64_t *size)
43 {
44 uint64_t addr;
45 bool ret;
46 ret = hw->get_mem(&addr, size);
47 assert(ret);
48 (void)ret;
49 return addr;
50 }
51
v3d_hw_set_mem(struct v3d_hw * hw,uint64_t addr,uint8_t value,uint64_t size)52 void v3d_hw_set_mem(struct v3d_hw *hw, uint64_t addr, uint8_t value, uint64_t size)
53 {
54 hw->set_mem(addr, value, size);
55 }
56
v3d_hw_write_mem(struct v3d_hw * hw,uint64_t addr,const void * p,uint64_t size)57 void v3d_hw_write_mem(struct v3d_hw *hw, uint64_t addr, const void *p, uint64_t size)
58 {
59 hw->write_mem(addr, p, size);
60 }
61
v3d_hw_read_mem(struct v3d_hw * hw,void * p,uint64_t addr,uint64_t size)62 void v3d_hw_read_mem(struct v3d_hw *hw, void *p, uint64_t addr, uint64_t size)
63 {
64 hw->read_mem(p, addr, size);
65 }
66
v3d_hw_alloc_mem(struct v3d_hw * hw,uint64_t min_size)67 bool v3d_hw_alloc_mem(struct v3d_hw *hw, uint64_t min_size)
68 {
69 return hw->alloc_mem(min_size) == V3D_HW_ALLOC_SUCCESS;
70 }
71
v3d_hw_read_reg(struct v3d_hw * hw,uint32_t reg)72 uint32_t v3d_hw_read_reg(struct v3d_hw *hw, uint32_t reg)
73 {
74 return hw->read_reg(reg);
75 }
76
v3d_hw_write_reg(struct v3d_hw * hw,uint32_t reg,uint32_t val)77 void v3d_hw_write_reg(struct v3d_hw *hw, uint32_t reg, uint32_t val)
78 {
79 hw->write_reg(reg, val);
80 }
81
v3d_hw_tick(struct v3d_hw * hw)82 void v3d_hw_tick(struct v3d_hw *hw)
83 {
84 return hw->tick();
85 }
86
v3d_hw_get_version(struct v3d_hw * hw)87 int v3d_hw_get_version(struct v3d_hw *hw)
88 {
89 const V3D_HUB_IDENT_T *ident = hw->get_hub_ident();
90
91 return ident->tech_version * 10 + ident->revision;
92 }
93
94 void
v3d_hw_set_isr(struct v3d_hw * hw,void (* isr)(uint32_t status))95 v3d_hw_set_isr(struct v3d_hw *hw, void (*isr)(uint32_t status))
96 {
97 hw->set_isr(isr);
98 }
99
v3d_hw_get_hub_core()100 uint32_t v3d_hw_get_hub_core()
101 {
102 return V3D_HW_HUB_CORE;
103 }
104
105 }
106 #endif /* USE_V3D_SIMULATOR */
107