xref: /aosp_15_r20/external/mesa3d/src/broadcom/simulator/v3d_simulator_wrapper.cpp (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2017 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 /** @file
25  *
26  * Wraps bits of the V3D simulator interface in a C interface for the
27  * v3d_simulator.c code to use.
28  */
29 
30 #if USE_V3D_SIMULATOR
31 
32 #include "v3d_simulator_wrapper.h"
33 #include "v3d_hw_auto.h"
34 
35 extern "C" {
36 
v3d_hw_auto_new(void * in_params)37 struct v3d_hw *v3d_hw_auto_new(void *in_params)
38 {
39         return v3d_hw_auto_make_unique().release();
40 }
41 
v3d_hw_get_mem(const struct v3d_hw * hw,uint64_t * size)42 uint64_t v3d_hw_get_mem(const struct v3d_hw *hw, uint64_t *size)
43 {
44         uint64_t addr;
45         bool ret;
46         ret = hw->get_mem(&addr, size);
47         assert(ret);
48         (void)ret;
49         return addr;
50 }
51 
v3d_hw_set_mem(struct v3d_hw * hw,uint64_t addr,uint8_t value,uint64_t size)52 void v3d_hw_set_mem(struct v3d_hw *hw, uint64_t addr, uint8_t value, uint64_t size)
53 {
54         hw->set_mem(addr, value, size);
55 }
56 
v3d_hw_write_mem(struct v3d_hw * hw,uint64_t addr,const void * p,uint64_t size)57 void v3d_hw_write_mem(struct v3d_hw *hw, uint64_t addr, const void *p, uint64_t size)
58 {
59         hw->write_mem(addr, p, size);
60 }
61 
v3d_hw_read_mem(struct v3d_hw * hw,void * p,uint64_t addr,uint64_t size)62 void v3d_hw_read_mem(struct v3d_hw *hw, void *p, uint64_t addr, uint64_t size)
63 {
64         hw->read_mem(p, addr, size);
65 }
66 
v3d_hw_alloc_mem(struct v3d_hw * hw,uint64_t min_size)67 bool v3d_hw_alloc_mem(struct v3d_hw *hw, uint64_t min_size)
68 {
69         return hw->alloc_mem(min_size) == V3D_HW_ALLOC_SUCCESS;
70 }
71 
v3d_hw_read_reg(struct v3d_hw * hw,uint32_t reg)72 uint32_t v3d_hw_read_reg(struct v3d_hw *hw, uint32_t reg)
73 {
74         return hw->read_reg(reg);
75 }
76 
v3d_hw_write_reg(struct v3d_hw * hw,uint32_t reg,uint32_t val)77 void v3d_hw_write_reg(struct v3d_hw *hw, uint32_t reg, uint32_t val)
78 {
79         hw->write_reg(reg, val);
80 }
81 
v3d_hw_tick(struct v3d_hw * hw)82 void v3d_hw_tick(struct v3d_hw *hw)
83 {
84         return hw->tick();
85 }
86 
v3d_hw_get_version(struct v3d_hw * hw)87 int v3d_hw_get_version(struct v3d_hw *hw)
88 {
89         const V3D_HUB_IDENT_T *ident = hw->get_hub_ident();
90 
91         return ident->tech_version * 10 + ident->revision;
92 }
93 
94 void
v3d_hw_set_isr(struct v3d_hw * hw,void (* isr)(uint32_t status))95 v3d_hw_set_isr(struct v3d_hw *hw, void (*isr)(uint32_t status))
96 {
97         hw->set_isr(isr);
98 }
99 
v3d_hw_get_hub_core()100 uint32_t v3d_hw_get_hub_core()
101 {
102         return V3D_HW_HUB_CORE;
103 }
104 
105 }
106 #endif /* USE_V3D_SIMULATOR */
107