xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/v3d/v3d_resource.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2014-2017 Broadcom
3  * Copyright (C) 2012 Rob Clark <[email protected]>
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22  * IN THE SOFTWARE.
23  */
24 
25 #include "pipe/p_defines.h"
26 #include "util/u_memory.h"
27 #include "util/format/u_format.h"
28 #include "util/u_inlines.h"
29 #include "util/u_resource.h"
30 #include "util/u_surface.h"
31 #include "util/u_transfer_helper.h"
32 #include "util/u_upload_mgr.h"
33 #include "util/format/u_format_zs.h"
34 #include "util/u_drm.h"
35 
36 #include "drm-uapi/drm_fourcc.h"
37 #include "v3d_screen.h"
38 #include "v3d_context.h"
39 #include "v3d_resource.h"
40 /* The packets used here the same across V3D versions. */
41 #include "broadcom/cle/v3d_packet_v42_pack.h"
42 
43 static void
v3d_debug_resource_layout(struct v3d_resource * rsc,const char * caller)44 v3d_debug_resource_layout(struct v3d_resource *rsc, const char *caller)
45 {
46         if (!V3D_DBG(SURFACE))
47                 return;
48 
49         struct pipe_resource *prsc = &rsc->base;
50 
51         if (prsc->target == PIPE_BUFFER) {
52                 fprintf(stderr,
53                         "rsc %s %p (format %s), %dx%d buffer @0x%08x-0x%08x\n",
54                         caller, rsc,
55                         util_format_short_name(prsc->format),
56                         prsc->width0, prsc->height0,
57                         rsc->bo->offset,
58                         rsc->bo->offset + rsc->bo->size - 1);
59                 return;
60         }
61 
62         static const char *const tiling_descriptions[] = {
63                 [V3D_TILING_RASTER] = "R",
64                 [V3D_TILING_LINEARTILE] = "LT",
65                 [V3D_TILING_UBLINEAR_1_COLUMN] = "UB1",
66                 [V3D_TILING_UBLINEAR_2_COLUMN] = "UB2",
67                 [V3D_TILING_UIF_NO_XOR] = "UIF",
68                 [V3D_TILING_UIF_XOR] = "UIF^",
69         };
70 
71         for (int i = 0; i <= prsc->last_level; i++) {
72                 struct v3d_resource_slice *slice = &rsc->slices[i];
73 
74                 int level_width = slice->stride / rsc->cpp;
75                 int level_height = slice->padded_height;
76                 int level_depth =
77                         u_minify(util_next_power_of_two(prsc->depth0), i);
78 
79                 fprintf(stderr,
80                         "rsc %s %p (format %s), %dx%d: "
81                         "level %d (%s) %dx%dx%d -> %dx%dx%d, stride %d@0x%08x\n",
82                         caller, rsc,
83                         util_format_short_name(prsc->format),
84                         prsc->width0, prsc->height0,
85                         i, tiling_descriptions[slice->tiling],
86                         u_minify(prsc->width0, i),
87                         u_minify(prsc->height0, i),
88                         u_minify(prsc->depth0, i),
89                         level_width,
90                         level_height,
91                         level_depth,
92                         slice->stride,
93                         rsc->bo->offset + slice->offset);
94         }
95 }
96 
97 static bool
v3d_resource_bo_alloc(struct v3d_resource * rsc)98 v3d_resource_bo_alloc(struct v3d_resource *rsc)
99 {
100         struct pipe_resource *prsc = &rsc->base;
101         struct pipe_screen *pscreen = prsc->screen;
102         struct v3d_bo *bo;
103 
104         /* Buffers may be read using ldunifa, which prefetches the next
105          * 4 bytes after a read. If the buffer's size is exactly a multiple
106          * of a page size and the shader reads the last 4 bytes with ldunifa
107          * the prefetching would read out of bounds and cause an MMU error,
108          * so we allocate extra space to avoid kernel error spamming.
109          */
110         uint32_t size = rsc->size;
111         if (rsc->base.target == PIPE_BUFFER && (size % 4096 == 0))
112                 size += 4;
113 
114         bo = v3d_bo_alloc(v3d_screen(pscreen), size, "resource");
115         if (bo) {
116                 v3d_bo_unreference(&rsc->bo);
117                 rsc->bo = bo;
118                 rsc->serial_id++;
119                 v3d_debug_resource_layout(rsc, "alloc");
120                 return true;
121         } else {
122                 return false;
123         }
124 }
125 
126 static void
v3d_resource_transfer_unmap(struct pipe_context * pctx,struct pipe_transfer * ptrans)127 v3d_resource_transfer_unmap(struct pipe_context *pctx,
128                             struct pipe_transfer *ptrans)
129 {
130         struct v3d_context *v3d = v3d_context(pctx);
131         struct v3d_transfer *trans = v3d_transfer(ptrans);
132 
133         if (trans->map) {
134                 struct v3d_resource *rsc = v3d_resource(ptrans->resource);
135                 struct v3d_resource_slice *slice = &rsc->slices[ptrans->level];
136 
137                 if (ptrans->usage & PIPE_MAP_WRITE) {
138                         for (int z = 0; z < ptrans->box.depth; z++) {
139                                 void *dst = rsc->bo->map +
140                                         v3d_layer_offset(&rsc->base,
141                                                          ptrans->level,
142                                                          ptrans->box.z + z);
143                                 v3d_store_tiled_image(dst,
144                                                       slice->stride,
145                                                       (trans->map +
146                                                        ptrans->stride *
147                                                        ptrans->box.height * z),
148                                                       ptrans->stride,
149                                                       slice->tiling, rsc->cpp,
150                                                       slice->padded_height,
151                                                       &ptrans->box);
152                         }
153                 }
154                 free(trans->map);
155         }
156 
157         pipe_resource_reference(&ptrans->resource, NULL);
158         slab_free(&v3d->transfer_pool, ptrans);
159 }
160 
161 static void
rebind_sampler_views(struct v3d_context * v3d,struct v3d_resource * rsc)162 rebind_sampler_views(struct v3d_context *v3d,
163                      struct v3d_resource *rsc)
164 {
165         for (int st = 0; st < PIPE_SHADER_TYPES; st++) {
166                 struct v3d_texture_stateobj *tex = v3d->tex + st;
167 
168                 for (unsigned i = 0; i < tex->num_textures; i++) {
169                         struct pipe_sampler_view *psview = tex->textures[i];
170 
171                         if (psview->texture != &rsc->base)
172                                 continue;
173 
174                         struct v3d_sampler_view *sview =
175                                 v3d_sampler_view(psview);
176 
177                         if (sview->serial_id == rsc->serial_id)
178                                 continue;
179 
180                         struct v3d_device_info *devinfo =
181                                 &v3d->screen->devinfo;
182 
183                         v3d_X(devinfo, create_texture_shader_state_bo)(v3d, sview);
184 
185                         v3d_flag_dirty_sampler_state(v3d, st);
186                 }
187         }
188 }
189 
190 static void
v3d_map_usage_prep(struct pipe_context * pctx,struct pipe_resource * prsc,unsigned usage)191 v3d_map_usage_prep(struct pipe_context *pctx,
192                    struct pipe_resource *prsc,
193                    unsigned usage)
194 {
195         struct v3d_context *v3d = v3d_context(pctx);
196         struct v3d_resource *rsc = v3d_resource(prsc);
197 
198         if (usage & PIPE_MAP_DISCARD_WHOLE_RESOURCE) {
199                 if (v3d_resource_bo_alloc(rsc)) {
200                         /* If it might be bound as one of our vertex buffers
201                          * or UBOs, make sure we re-emit vertex buffer state
202                          * or uniforms.
203                          */
204                         if (prsc->bind & PIPE_BIND_VERTEX_BUFFER)
205                                 v3d->dirty |= V3D_DIRTY_VTXBUF;
206                         if (prsc->bind & PIPE_BIND_CONSTANT_BUFFER)
207                                 v3d->dirty |= V3D_DIRTY_CONSTBUF;
208                         /* Since we are changing the texture BO we need to
209                          * update any bound samplers to point to the new
210                          * BO. Notice we can have samplers that are not
211                          * currently bound to the state that won't be
212                          * updated. These will be fixed when they are bound in
213                          * v3d_set_sampler_views.
214                          */
215                         if (prsc->bind & PIPE_BIND_SAMPLER_VIEW)
216                                 rebind_sampler_views(v3d, rsc);
217                 } else {
218                         /* If we failed to reallocate, flush users so that we
219                          * don't violate any syncing requirements.
220                          */
221                         v3d_flush_jobs_reading_resource(v3d, prsc,
222                                                         V3D_FLUSH_DEFAULT,
223                                                         false);
224                 }
225         } else if (!(usage & PIPE_MAP_UNSYNCHRONIZED)) {
226                 /* If we're writing and the buffer is being used by the CL, we
227                  * have to flush the CL first.  If we're only reading, we need
228                  * to flush if the CL has written our buffer.
229                  */
230                 if (usage & PIPE_MAP_WRITE) {
231                         v3d_flush_jobs_reading_resource(v3d, prsc,
232                                                         V3D_FLUSH_ALWAYS,
233                                                         false);
234                 } else {
235                         v3d_flush_jobs_writing_resource(v3d, prsc,
236                                                         V3D_FLUSH_ALWAYS,
237                                                         false);
238                 }
239         }
240 
241         if (usage & PIPE_MAP_WRITE) {
242                 rsc->writes++;
243                 rsc->graphics_written = true;
244                 rsc->initialized_buffers = ~0;
245         }
246 }
247 
248 static void *
v3d_resource_transfer_map(struct pipe_context * pctx,struct pipe_resource * prsc,unsigned level,unsigned usage,const struct pipe_box * box,struct pipe_transfer ** pptrans)249 v3d_resource_transfer_map(struct pipe_context *pctx,
250                           struct pipe_resource *prsc,
251                           unsigned level, unsigned usage,
252                           const struct pipe_box *box,
253                           struct pipe_transfer **pptrans)
254 {
255         struct v3d_context *v3d = v3d_context(pctx);
256         struct v3d_resource *rsc = v3d_resource(prsc);
257         struct v3d_transfer *trans;
258         struct pipe_transfer *ptrans;
259         enum pipe_format format = prsc->format;
260         char *buf;
261 
262         /* MSAA maps should have been handled by u_transfer_helper. */
263         assert(prsc->nr_samples <= 1);
264 
265         /* Upgrade DISCARD_RANGE to WHOLE_RESOURCE if the whole resource is
266          * being mapped.
267          */
268         if ((usage & PIPE_MAP_DISCARD_RANGE) &&
269             !(usage & PIPE_MAP_UNSYNCHRONIZED) &&
270             !(prsc->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT) &&
271             prsc->last_level == 0 &&
272             prsc->width0 == box->width &&
273             prsc->height0 == box->height &&
274             prsc->depth0 == box->depth &&
275             prsc->array_size == 1 &&
276             rsc->bo->private) {
277                 usage |= PIPE_MAP_DISCARD_WHOLE_RESOURCE;
278         }
279 
280         v3d_map_usage_prep(pctx, prsc, usage);
281 
282         trans = slab_zalloc(&v3d->transfer_pool);
283         if (!trans)
284                 return NULL;
285 
286         /* XXX: Handle DONTBLOCK, DISCARD_RANGE, PERSISTENT, COHERENT. */
287 
288         ptrans = &trans->base;
289 
290         pipe_resource_reference(&ptrans->resource, prsc);
291         ptrans->level = level;
292         ptrans->usage = usage;
293         ptrans->box = *box;
294 
295         /* Note that the current kernel implementation is synchronous, so no
296          * need to do syncing stuff here yet.
297          */
298 
299         if (usage & PIPE_MAP_UNSYNCHRONIZED)
300                 buf = v3d_bo_map_unsynchronized(rsc->bo);
301         else
302                 buf = v3d_bo_map(rsc->bo);
303         if (!buf) {
304                 fprintf(stderr, "Failed to map bo\n");
305                 goto fail;
306         }
307 
308         *pptrans = ptrans;
309 
310         /* Our load/store routines work on entire compressed blocks. */
311         u_box_pixels_to_blocks(&ptrans->box, &ptrans->box, format);
312 
313         struct v3d_resource_slice *slice = &rsc->slices[level];
314         if (rsc->tiled) {
315                 /* No direct mappings of tiled, since we need to manually
316                  * tile/untile.
317                  */
318                 if (usage & PIPE_MAP_DIRECTLY)
319                         return NULL;
320 
321                 ptrans->stride = ptrans->box.width * rsc->cpp;
322                 ptrans->layer_stride = ptrans->stride * ptrans->box.height;
323 
324                 trans->map = malloc(ptrans->layer_stride * ptrans->box.depth);
325 
326                 if (usage & PIPE_MAP_READ) {
327                         for (int z = 0; z < ptrans->box.depth; z++) {
328                                 void *src = rsc->bo->map +
329                                         v3d_layer_offset(&rsc->base,
330                                                          ptrans->level,
331                                                          ptrans->box.z + z);
332                                 v3d_load_tiled_image((trans->map +
333                                                       ptrans->stride *
334                                                       ptrans->box.height * z),
335                                                      ptrans->stride,
336                                                      src,
337                                                      slice->stride,
338                                                      slice->tiling, rsc->cpp,
339                                                      slice->padded_height,
340                                              &ptrans->box);
341                         }
342                 }
343                 return trans->map;
344         } else {
345                 ptrans->stride = slice->stride;
346                 ptrans->layer_stride = rsc->cube_map_stride;
347 
348                 return buf + slice->offset +
349                         ptrans->box.y * ptrans->stride +
350                         ptrans->box.x * rsc->cpp +
351                         ptrans->box.z * rsc->cube_map_stride;
352         }
353 
354 
355 fail:
356         v3d_resource_transfer_unmap(pctx, ptrans);
357         return NULL;
358 }
359 
360 static void
v3d_texture_subdata(struct pipe_context * pctx,struct pipe_resource * prsc,unsigned level,unsigned usage,const struct pipe_box * box,const void * data,unsigned stride,uintptr_t layer_stride)361 v3d_texture_subdata(struct pipe_context *pctx,
362                     struct pipe_resource *prsc,
363                     unsigned level,
364                     unsigned usage,
365                     const struct pipe_box *box,
366                     const void *data,
367                     unsigned stride,
368                     uintptr_t layer_stride)
369 {
370         struct v3d_resource *rsc = v3d_resource(prsc);
371         struct v3d_resource_slice *slice = &rsc->slices[level];
372 
373         /* For a direct mapping, we can just take the u_transfer path. */
374         if (!rsc->tiled) {
375                 return u_default_texture_subdata(pctx, prsc, level, usage, box,
376                                                  data, stride, layer_stride);
377         }
378 
379         /* Otherwise, map and store the texture data directly into the tiled
380          * texture.  Note that gallium's texture_subdata may be called with
381          * obvious usage flags missing!
382          */
383         v3d_map_usage_prep(pctx, prsc, usage | (PIPE_MAP_WRITE |
384                                                 PIPE_MAP_DISCARD_RANGE));
385 
386         void *buf;
387         if (usage & PIPE_MAP_UNSYNCHRONIZED)
388                 buf = v3d_bo_map_unsynchronized(rsc->bo);
389         else
390                 buf = v3d_bo_map(rsc->bo);
391 
392         for (int i = 0; i < box->depth; i++) {
393                 v3d_store_tiled_image(buf +
394                                       v3d_layer_offset(&rsc->base,
395                                                        level,
396                                                        box->z + i),
397                                       slice->stride,
398                                       (void *)data + layer_stride * i,
399                                       stride,
400                                       slice->tiling, rsc->cpp, slice->padded_height,
401                                       box);
402         }
403 }
404 
405 static void
v3d_resource_destroy(struct pipe_screen * pscreen,struct pipe_resource * prsc)406 v3d_resource_destroy(struct pipe_screen *pscreen,
407                      struct pipe_resource *prsc)
408 {
409         struct v3d_screen *screen = v3d_screen(pscreen);
410         struct v3d_resource *rsc = v3d_resource(prsc);
411 
412         if (rsc->scanout)
413                 renderonly_scanout_destroy(rsc->scanout, screen->ro);
414 
415         v3d_bo_unreference(&rsc->bo);
416         free(rsc);
417 }
418 
419 static uint64_t
v3d_resource_modifier(struct v3d_resource * rsc)420 v3d_resource_modifier(struct v3d_resource *rsc)
421 {
422         if (rsc->tiled) {
423                 /* A shared tiled buffer should always be allocated as UIF,
424                  * not UBLINEAR or LT.
425                  */
426                 assert(rsc->slices[0].tiling == V3D_TILING_UIF_XOR ||
427                        rsc->slices[0].tiling == V3D_TILING_UIF_NO_XOR);
428                 return DRM_FORMAT_MOD_BROADCOM_UIF;
429         } else {
430                 return DRM_FORMAT_MOD_LINEAR;
431         }
432 }
433 
434 static bool
v3d_resource_get_handle(struct pipe_screen * pscreen,struct pipe_context * pctx,struct pipe_resource * prsc,struct winsys_handle * whandle,unsigned usage)435 v3d_resource_get_handle(struct pipe_screen *pscreen,
436                         struct pipe_context *pctx,
437                         struct pipe_resource *prsc,
438                         struct winsys_handle *whandle,
439                         unsigned usage)
440 {
441         struct v3d_screen *screen = v3d_screen(pscreen);
442         struct v3d_resource *rsc = v3d_resource(prsc);
443         struct v3d_bo *bo = rsc->bo;
444 
445         whandle->stride = rsc->slices[0].stride;
446         whandle->offset = 0;
447         whandle->modifier = v3d_resource_modifier(rsc);
448 
449         /* If we're passing some reference to our BO out to some other part of
450          * the system, then we can't do any optimizations about only us being
451          * the ones seeing it (like BO caching).
452          */
453         bo->private = false;
454 
455         switch (whandle->type) {
456         case WINSYS_HANDLE_TYPE_SHARED:
457                 return v3d_bo_flink(bo, &whandle->handle);
458         case WINSYS_HANDLE_TYPE_KMS:
459                 if (screen->ro) {
460                         if (renderonly_get_handle(rsc->scanout, whandle)) {
461                                 whandle->stride = rsc->slices[0].stride;
462                                 return true;
463                         }
464                         return false;
465                 }
466                 whandle->handle = bo->handle;
467                 return true;
468         case WINSYS_HANDLE_TYPE_FD:
469                 whandle->handle = v3d_bo_get_dmabuf(bo);
470                 return whandle->handle != -1;
471         }
472 
473         return false;
474 }
475 
476 static bool
v3d_resource_get_param(struct pipe_screen * pscreen,struct pipe_context * pctx,struct pipe_resource * prsc,unsigned plane,unsigned layer,unsigned level,enum pipe_resource_param param,unsigned usage,uint64_t * value)477 v3d_resource_get_param(struct pipe_screen *pscreen,
478                        struct pipe_context *pctx, struct pipe_resource *prsc,
479                        unsigned plane, unsigned layer, unsigned level,
480                        enum pipe_resource_param param,
481                        unsigned usage, uint64_t *value)
482 {
483         struct v3d_resource *rsc =
484                 (struct v3d_resource *)util_resource_at_index(prsc, plane);
485 
486         switch (param) {
487         case PIPE_RESOURCE_PARAM_STRIDE:
488                 *value = rsc->slices[level].stride;
489                 return true;
490         case PIPE_RESOURCE_PARAM_OFFSET:
491                 *value = rsc->slices[level].offset;
492                 return true;
493         case PIPE_RESOURCE_PARAM_MODIFIER:
494                 *value = v3d_resource_modifier(rsc);
495                 return true;
496         case PIPE_RESOURCE_PARAM_NPLANES:
497                 *value = util_resource_num(prsc);
498                 return true;
499         default:
500                 return false;
501         }
502 }
503 
504 #define PAGE_UB_ROWS (V3D_UIFCFG_PAGE_SIZE / V3D_UIFBLOCK_ROW_SIZE)
505 #define PAGE_UB_ROWS_TIMES_1_5 ((PAGE_UB_ROWS * 3) >> 1)
506 #define PAGE_CACHE_UB_ROWS (V3D_PAGE_CACHE_SIZE / V3D_UIFBLOCK_ROW_SIZE)
507 #define PAGE_CACHE_MINUS_1_5_UB_ROWS (PAGE_CACHE_UB_ROWS - PAGE_UB_ROWS_TIMES_1_5)
508 
509 /**
510  * Computes the HW's UIFblock padding for a given height/cpp.
511  *
512  * The goal of the padding is to keep pages of the same color (bank number) at
513  * least half a page away from each other vertically when crossing between
514  * between columns of UIF blocks.
515  */
516 static uint32_t
v3d_get_ub_pad(struct v3d_resource * rsc,uint32_t height)517 v3d_get_ub_pad(struct v3d_resource *rsc, uint32_t height)
518 {
519         uint32_t utile_h = v3d_utile_height(rsc->cpp);
520         uint32_t uif_block_h = utile_h * 2;
521         uint32_t height_ub = height / uif_block_h;
522 
523         uint32_t height_offset_in_pc = height_ub % PAGE_CACHE_UB_ROWS;
524 
525         /* For the perfectly-aligned-for-UIF-XOR case, don't add any pad. */
526         if (height_offset_in_pc == 0)
527                 return 0;
528 
529         /* Try padding up to where we're offset by at least half a page. */
530         if (height_offset_in_pc < PAGE_UB_ROWS_TIMES_1_5) {
531                 /* If we fit entirely in the page cache, don't pad. */
532                 if (height_ub < PAGE_CACHE_UB_ROWS)
533                         return 0;
534                 else
535                         return PAGE_UB_ROWS_TIMES_1_5 - height_offset_in_pc;
536         }
537 
538         /* If we're close to being aligned to page cache size, then round up
539          * and rely on XOR.
540          */
541         if (height_offset_in_pc > PAGE_CACHE_MINUS_1_5_UB_ROWS)
542                 return PAGE_CACHE_UB_ROWS - height_offset_in_pc;
543 
544         /* Otherwise, we're far enough away (top and bottom) to not need any
545          * padding.
546          */
547         return 0;
548 }
549 
550 /**
551  * Computes the dimension with required padding for mip levels.
552  *
553  * This padding is required for width and height dimensions when the mip
554  * level is greater than 1, and for the depth dimension when the mip level
555  * is greater than 0. This function expects to be passed a mip level >= 1.
556  *
557  * Note: Hardware documentation seems to suggest that the third argument
558  * should be the utile dimensions, but through testing it was found that
559  * the block dimension should be used instead.
560  */
561 static uint32_t
v3d_get_dimension_mpad(uint32_t dimension,uint32_t level,uint32_t block_dimension)562 v3d_get_dimension_mpad(uint32_t dimension, uint32_t level, uint32_t block_dimension)
563 {
564         assert(level >= 1);
565         uint32_t pot_dim = u_minify(dimension, 1);
566         pot_dim = util_next_power_of_two(DIV_ROUND_UP(pot_dim, block_dimension));
567         uint32_t padded_dim = block_dimension * pot_dim;
568         return u_minify(padded_dim, level - 1);
569 }
570 
571 static void
v3d_setup_slices(struct v3d_resource * rsc,uint32_t winsys_stride,bool uif_top)572 v3d_setup_slices(struct v3d_resource *rsc, uint32_t winsys_stride,
573                  bool uif_top)
574 {
575         struct pipe_resource *prsc = &rsc->base;
576         uint32_t width = prsc->width0;
577         uint32_t height = prsc->height0;
578         uint32_t depth = prsc->depth0;
579         uint32_t offset = 0;
580         uint32_t utile_w = v3d_utile_width(rsc->cpp);
581         uint32_t utile_h = v3d_utile_height(rsc->cpp);
582         uint32_t uif_block_w = utile_w * 2;
583         uint32_t uif_block_h = utile_h * 2;
584         uint32_t block_width = util_format_get_blockwidth(prsc->format);
585         uint32_t block_height = util_format_get_blockheight(prsc->format);
586 
587         /* Note that power-of-two padding is based on level 1.  These are not
588          * equivalent to just util_next_power_of_two(dimension), because at a
589          * level 0 dimension of 9, the level 1 power-of-two padded value is 4,
590          * not 8. Additionally the pot padding is based on the block size.
591          */
592         uint32_t pot_width = 2 * v3d_get_dimension_mpad(width,
593                                                         1,
594                                                         block_width);
595         uint32_t pot_height = 2 * v3d_get_dimension_mpad(height,
596                                                          1,
597                                                          block_height);
598         uint32_t pot_depth = 2 * v3d_get_dimension_mpad(depth,
599                                                         1,
600                                                         1);
601         bool msaa = prsc->nr_samples > 1;
602 
603         /* MSAA textures/renderbuffers are always laid out as single-level
604          * UIF.
605          */
606         uif_top |= msaa;
607 
608         /* Check some easy mistakes to make in a resource_create() call that
609          * will break our setup.
610          */
611         assert(prsc->array_size != 0);
612         assert(prsc->depth0 != 0);
613 
614         for (int i = prsc->last_level; i >= 0; i--) {
615                 struct v3d_resource_slice *slice = &rsc->slices[i];
616 
617                 uint32_t level_width, level_height, level_depth;
618                 if (i < 2) {
619                         level_width = u_minify(width, i);
620                         level_height = u_minify(height, i);
621                 } else {
622                         level_width = u_minify(pot_width, i);
623                         level_height = u_minify(pot_height, i);
624                 }
625                 if (i < 1)
626                         level_depth = u_minify(depth, i);
627                 else
628                         level_depth = u_minify(pot_depth, i);
629 
630                 if (msaa) {
631                         level_width *= 2;
632                         level_height *= 2;
633                 }
634 
635                 level_width = DIV_ROUND_UP(level_width, block_width);
636                 level_height = DIV_ROUND_UP(level_height, block_height);
637 
638                 if (!rsc->tiled) {
639                         slice->tiling = V3D_TILING_RASTER;
640                         if (prsc->target == PIPE_TEXTURE_1D ||
641                             prsc->target == PIPE_TEXTURE_1D_ARRAY)
642                                 level_width = align(level_width, 64 / rsc->cpp);
643                 } else {
644                         if ((i != 0 || !uif_top) &&
645                             (level_width <= utile_w ||
646                              level_height <= utile_h)) {
647                                 slice->tiling = V3D_TILING_LINEARTILE;
648                                 level_width = align(level_width, utile_w);
649                                 level_height = align(level_height, utile_h);
650                         } else if ((i != 0 || !uif_top) &&
651                                    level_width <= uif_block_w) {
652                                 slice->tiling = V3D_TILING_UBLINEAR_1_COLUMN;
653                                 level_width = align(level_width, uif_block_w);
654                                 level_height = align(level_height, uif_block_h);
655                         } else if ((i != 0 || !uif_top) &&
656                                    level_width <= 2 * uif_block_w) {
657                                 slice->tiling = V3D_TILING_UBLINEAR_2_COLUMN;
658                                 level_width = align(level_width, 2 * uif_block_w);
659                                 level_height = align(level_height, uif_block_h);
660                         } else {
661                                 /* We align the width to a 4-block column of
662                                  * UIF blocks, but we only align height to UIF
663                                  * blocks.
664                                  */
665                                 level_width = align(level_width,
666                                                     4 * uif_block_w);
667                                 level_height = align(level_height,
668                                                      uif_block_h);
669 
670                                 slice->ub_pad = v3d_get_ub_pad(rsc,
671                                                                level_height);
672                                 level_height += slice->ub_pad * uif_block_h;
673 
674                                 /* If the padding set us to to be aligned to
675                                  * the page cache size, then the HW will use
676                                  * the XOR bit on odd columns to get us
677                                  * perfectly misaligned
678                                  */
679                                 if ((level_height / uif_block_h) %
680                                     (V3D_PAGE_CACHE_SIZE /
681                                      V3D_UIFBLOCK_ROW_SIZE) == 0) {
682                                         slice->tiling = V3D_TILING_UIF_XOR;
683                                 } else {
684                                         slice->tiling = V3D_TILING_UIF_NO_XOR;
685                                 }
686                         }
687                 }
688 
689                 slice->offset = offset;
690                 if (winsys_stride)
691                         slice->stride = winsys_stride;
692                 else
693                         slice->stride = level_width * rsc->cpp;
694                 slice->padded_height = level_height;
695                 slice->size = level_height * slice->stride;
696 
697                 uint32_t slice_total_size = slice->size * level_depth;
698 
699                 /* The HW aligns level 1's base to a page if any of level 1 or
700                  * below could be UIF XOR.  The lower levels then inherit the
701                  * alignment for as long as necessary, thanks to being power of
702                  * two aligned.
703                  */
704                 if (i == 1 &&
705                     level_width > 4 * uif_block_w &&
706                     level_height > PAGE_CACHE_MINUS_1_5_UB_ROWS * uif_block_h) {
707                         slice_total_size = align(slice_total_size,
708                                                  V3D_UIFCFG_PAGE_SIZE);
709                 }
710 
711                 offset += slice_total_size;
712 
713         }
714         rsc->size = offset;
715 
716         /* UIF/UBLINEAR levels need to be aligned to UIF-blocks, and LT only
717          * needs to be aligned to utile boundaries.  Since tiles are laid out
718          * from small to big in memory, we need to align the later UIF slices
719          * to UIF blocks, if they were preceded by non-UIF-block-aligned LT
720          * slices.
721          *
722          * We additionally align to 4k, which improves UIF XOR performance.
723          */
724         uint32_t page_align_offset = (align(rsc->slices[0].offset, 4096) -
725                                       rsc->slices[0].offset);
726         if (page_align_offset) {
727                 rsc->size += page_align_offset;
728                 for (int i = 0; i <= prsc->last_level; i++)
729                         rsc->slices[i].offset += page_align_offset;
730         }
731 
732         /* Arrays and cube textures have a stride which is the distance from
733          * one full mipmap tree to the next (64b aligned).  For 3D textures,
734          * we need to program the stride between slices of miplevel 0.
735          */
736         if (prsc->target != PIPE_TEXTURE_3D) {
737                 rsc->cube_map_stride = align(rsc->slices[0].offset +
738                                              rsc->slices[0].size, 64);
739                 rsc->size += rsc->cube_map_stride * (prsc->array_size - 1);
740         } else {
741                 rsc->cube_map_stride = rsc->slices[0].size;
742         }
743 }
744 
745 uint32_t
v3d_layer_offset(struct pipe_resource * prsc,uint32_t level,uint32_t layer)746 v3d_layer_offset(struct pipe_resource *prsc, uint32_t level, uint32_t layer)
747 {
748         struct v3d_resource *rsc = v3d_resource(prsc);
749         struct v3d_resource_slice *slice = &rsc->slices[level];
750 
751         if (prsc->target == PIPE_TEXTURE_3D)
752                 return slice->offset + layer * slice->size;
753         else
754                 return slice->offset + layer * rsc->cube_map_stride;
755 }
756 
757 static struct v3d_resource *
v3d_resource_setup(struct pipe_screen * pscreen,const struct pipe_resource * tmpl)758 v3d_resource_setup(struct pipe_screen *pscreen,
759                    const struct pipe_resource *tmpl)
760 {
761         struct v3d_resource *rsc = CALLOC_STRUCT(v3d_resource);
762 
763         if (!rsc)
764                 return NULL;
765         struct pipe_resource *prsc = &rsc->base;
766 
767         *prsc = *tmpl;
768 
769         pipe_reference_init(&prsc->reference, 1);
770         prsc->screen = pscreen;
771 
772         rsc->cpp = util_format_get_blocksize(prsc->format);
773         rsc->serial_id++;
774 
775         assert(rsc->cpp);
776 
777         return rsc;
778 }
779 
780 static struct pipe_resource *
v3d_resource_create_with_modifiers(struct pipe_screen * pscreen,const struct pipe_resource * tmpl,const uint64_t * modifiers,int count)781 v3d_resource_create_with_modifiers(struct pipe_screen *pscreen,
782                                    const struct pipe_resource *tmpl,
783                                    const uint64_t *modifiers,
784                                    int count)
785 {
786         struct v3d_screen *screen = v3d_screen(pscreen);
787 
788         bool linear_ok = drm_find_modifier(DRM_FORMAT_MOD_LINEAR, modifiers, count);
789         struct v3d_resource *rsc = v3d_resource_setup(pscreen, tmpl);
790         struct pipe_resource *prsc = &rsc->base;
791         /* Use a tiled layout if we can, for better 3D performance. */
792         bool should_tile = true;
793 
794         assert(tmpl->target != PIPE_BUFFER ||
795                (tmpl->format == PIPE_FORMAT_NONE ||
796                 util_format_get_blocksize(tmpl->format) == 1));
797 
798         /* VBOs/PBOs/Texture Buffer Objects are untiled (and 1 height). */
799         if (tmpl->target == PIPE_BUFFER)
800                 should_tile = false;
801 
802         /* Cursors are always linear, and the user can request linear as well.
803          */
804         if (tmpl->bind & (PIPE_BIND_LINEAR | PIPE_BIND_CURSOR))
805                 should_tile = false;
806 
807         /* 1D and 1D_ARRAY textures are always raster-order. */
808         if (tmpl->target == PIPE_TEXTURE_1D ||
809             tmpl->target == PIPE_TEXTURE_1D_ARRAY)
810                 should_tile = false;
811 
812         /* Scanout BOs for simulator need to be linear for interaction with
813          * i965.
814          */
815 #if USE_V3D_SIMULATOR
816         if (tmpl->bind & PIPE_BIND_SHARED)
817                 should_tile = false;
818 #endif
819 
820         /* If using the old-school SCANOUT flag, we don't know what the screen
821          * might support other than linear. Just force linear.
822          */
823         if (tmpl->bind & PIPE_BIND_SCANOUT)
824                 should_tile = false;
825 
826         /* No user-specified modifier; determine our own. */
827         if (count == 1 && modifiers[0] == DRM_FORMAT_MOD_INVALID) {
828                 linear_ok = true;
829                 rsc->tiled = should_tile;
830         } else if (should_tile &&
831                    drm_find_modifier(DRM_FORMAT_MOD_BROADCOM_UIF,
832                                  modifiers, count)) {
833                 rsc->tiled = true;
834         } else if (linear_ok) {
835                 rsc->tiled = false;
836         } else {
837                 fprintf(stderr, "Unsupported modifier requested\n");
838                 goto fail;
839         }
840 
841         rsc->internal_format = prsc->format;
842 
843         v3d_setup_slices(rsc, 0, tmpl->bind & PIPE_BIND_SHARED);
844 
845         if (screen->ro && (tmpl->bind & PIPE_BIND_SCANOUT)) {
846                 assert(!rsc->tiled);
847                 struct winsys_handle handle;
848                 struct pipe_resource scanout_tmpl = {
849                         .target = prsc->target,
850                         .format = PIPE_FORMAT_RGBA8888_UNORM,
851                         .width0 = 1024, /* one page */
852                         .height0 = align(rsc->size, 4096) / 4096,
853                         .depth0 = 1,
854                         .array_size = 1,
855                 };
856 
857                 rsc->scanout =
858                         renderonly_scanout_for_resource(&scanout_tmpl,
859                                                         screen->ro,
860                                                         &handle);
861 
862                 if (!rsc->scanout) {
863                         fprintf(stderr, "Failed to create scanout resource\n");
864                         goto fail;
865                 }
866                 assert(handle.type == WINSYS_HANDLE_TYPE_FD);
867                 rsc->bo = v3d_bo_open_dmabuf(screen, handle.handle);
868                 close(handle.handle);
869 
870                 if (!rsc->bo)
871                         goto fail;
872 
873                 v3d_debug_resource_layout(rsc, "renderonly");
874 
875                 return prsc;
876         } else {
877                 if (!v3d_resource_bo_alloc(rsc))
878                         goto fail;
879         }
880 
881         return prsc;
882 fail:
883         v3d_resource_destroy(pscreen, prsc);
884         return NULL;
885 }
886 
887 struct pipe_resource *
v3d_resource_create(struct pipe_screen * pscreen,const struct pipe_resource * tmpl)888 v3d_resource_create(struct pipe_screen *pscreen,
889                     const struct pipe_resource *tmpl)
890 {
891         const uint64_t mod = DRM_FORMAT_MOD_INVALID;
892         return v3d_resource_create_with_modifiers(pscreen, tmpl, &mod, 1);
893 }
894 
895 static struct pipe_resource *
v3d_resource_from_handle(struct pipe_screen * pscreen,const struct pipe_resource * tmpl,struct winsys_handle * whandle,unsigned usage)896 v3d_resource_from_handle(struct pipe_screen *pscreen,
897                          const struct pipe_resource *tmpl,
898                          struct winsys_handle *whandle,
899                          unsigned usage)
900 {
901         struct v3d_screen *screen = v3d_screen(pscreen);
902         struct v3d_resource *rsc = v3d_resource_setup(pscreen, tmpl);
903         struct pipe_resource *prsc = &rsc->base;
904         struct v3d_resource_slice *slice = &rsc->slices[0];
905 
906         if (!rsc)
907                 return NULL;
908 
909         switch (whandle->modifier) {
910         case DRM_FORMAT_MOD_LINEAR:
911                 rsc->tiled = false;
912                 break;
913         case DRM_FORMAT_MOD_BROADCOM_UIF:
914                 rsc->tiled = true;
915                 break;
916         case DRM_FORMAT_MOD_INVALID:
917                 rsc->tiled = false;
918                 break;
919         default:
920                 switch(fourcc_mod_broadcom_mod(whandle->modifier)) {
921                 case DRM_FORMAT_MOD_BROADCOM_SAND128:
922                         rsc->tiled = false;
923                         rsc->sand_col128_stride =
924                                 fourcc_mod_broadcom_param(whandle->modifier);
925                         break;
926                 default:
927                         fprintf(stderr,
928                                 "Attempt to import unsupported modifier 0x%llx\n",
929                                 (long long)whandle->modifier);
930                         goto fail;
931                 }
932         }
933 
934         switch (whandle->type) {
935         case WINSYS_HANDLE_TYPE_SHARED:
936                 rsc->bo = v3d_bo_open_name(screen, whandle->handle);
937                 break;
938         case WINSYS_HANDLE_TYPE_FD:
939                 rsc->bo = v3d_bo_open_dmabuf(screen, whandle->handle);
940                 break;
941         default:
942                 fprintf(stderr,
943                         "Attempt to import unsupported handle type %d\n",
944                         whandle->type);
945                 goto fail;
946         }
947 
948         if (!rsc->bo)
949                 goto fail;
950 
951         rsc->internal_format = prsc->format;
952 
953         v3d_setup_slices(rsc, whandle->stride, true);
954         v3d_debug_resource_layout(rsc, "import");
955 
956         if (whandle->offset != 0) {
957                 if (rsc->tiled) {
958                         fprintf(stderr,
959                                 "Attempt to import unsupported winsys offset %u\n",
960                                 whandle->offset);
961                         goto fail;
962                 }
963                 rsc->slices[0].offset += whandle->offset;
964 
965                 if (rsc->slices[0].offset + rsc->slices[0].size >
966                     rsc->bo->size) {
967                         fprintf(stderr, "Attempt to import "
968                                 "with overflowing offset (%d + %d > %d)\n",
969                                 whandle->offset,
970                                 rsc->slices[0].size,
971                                 rsc->bo->size);
972                          goto fail;
973                  }
974         }
975 
976         if (screen->ro) {
977                 /* Make sure that renderonly has a handle to our buffer in the
978                  * display's fd, so that a later renderonly_get_handle()
979                  * returns correct handles or GEM names.
980                  */
981                 rsc->scanout =
982                         renderonly_create_gpu_import_for_resource(prsc,
983                                                                   screen->ro,
984                                                                   NULL);
985         }
986 
987         if (rsc->tiled && whandle->stride != slice->stride) {
988                 static bool warned = false;
989                 if (!warned) {
990                         warned = true;
991                         fprintf(stderr,
992                                 "Attempting to import %dx%d %s with "
993                                 "unsupported stride %d instead of %d\n",
994                                 prsc->width0, prsc->height0,
995                                 util_format_short_name(prsc->format),
996                                 whandle->stride,
997                                 slice->stride);
998                 }
999                 goto fail;
1000         } else if (!rsc->tiled) {
1001                 slice->stride = whandle->stride;
1002         }
1003 
1004         /* Prevent implicit clearing of the imported buffer contents. */
1005         rsc->writes = 1;
1006 
1007         return prsc;
1008 
1009 fail:
1010         v3d_resource_destroy(pscreen, prsc);
1011         return NULL;
1012 }
1013 
1014 void
v3d_update_shadow_texture(struct pipe_context * pctx,struct pipe_sampler_view * pview)1015 v3d_update_shadow_texture(struct pipe_context *pctx,
1016                           struct pipe_sampler_view *pview)
1017 {
1018         struct v3d_context *v3d = v3d_context(pctx);
1019         struct v3d_sampler_view *view = v3d_sampler_view(pview);
1020         struct v3d_resource *shadow = v3d_resource(view->texture);
1021         struct v3d_resource *orig = v3d_resource(pview->texture);
1022 
1023         assert(view->texture != pview->texture);
1024 
1025         if (shadow->writes == orig->writes && orig->bo->private)
1026                 return;
1027 
1028         perf_debug("Updating %dx%d@%d shadow for linear texture\n",
1029                    orig->base.width0, orig->base.height0,
1030                    pview->u.tex.first_level);
1031 
1032         for (int i = 0; i <= shadow->base.last_level; i++) {
1033                 unsigned width = u_minify(shadow->base.width0, i);
1034                 unsigned height = u_minify(shadow->base.height0, i);
1035                 struct pipe_blit_info info = {
1036                         .dst = {
1037                                 .resource = &shadow->base,
1038                                 .level = i,
1039                                 .box = {
1040                                         .x = 0,
1041                                         .y = 0,
1042                                         .z = 0,
1043                                         .width = width,
1044                                         .height = height,
1045                                         .depth = 1,
1046                                 },
1047                                 .format = shadow->base.format,
1048                         },
1049                         .src = {
1050                                 .resource = &orig->base,
1051                                 .level = pview->u.tex.first_level + i,
1052                                 .box = {
1053                                         .x = 0,
1054                                         .y = 0,
1055                                         .z = 0,
1056                                         .width = width,
1057                                         .height = height,
1058                                         .depth = 1,
1059                                 },
1060                                 .format = orig->base.format,
1061                         },
1062                         .mask = util_format_get_mask(orig->base.format),
1063                 };
1064                 pctx->blit(pctx, &info);
1065         }
1066 
1067         shadow->writes = orig->writes;
1068 }
1069 
1070 static struct pipe_surface *
v3d_create_surface(struct pipe_context * pctx,struct pipe_resource * ptex,const struct pipe_surface * surf_tmpl)1071 v3d_create_surface(struct pipe_context *pctx,
1072                    struct pipe_resource *ptex,
1073                    const struct pipe_surface *surf_tmpl)
1074 {
1075         struct v3d_context *v3d = v3d_context(pctx);
1076         struct v3d_screen *screen = v3d->screen;
1077         struct v3d_device_info *devinfo = &screen->devinfo;
1078         struct v3d_surface *surface = CALLOC_STRUCT(v3d_surface);
1079         struct v3d_resource *rsc = v3d_resource(ptex);
1080 
1081         if (!surface)
1082                 return NULL;
1083 
1084         struct pipe_surface *psurf = &surface->base;
1085         unsigned level = surf_tmpl->u.tex.level;
1086         struct v3d_resource_slice *slice = &rsc->slices[level];
1087 
1088         pipe_reference_init(&psurf->reference, 1);
1089         pipe_resource_reference(&psurf->texture, ptex);
1090 
1091         psurf->context = pctx;
1092         psurf->format = surf_tmpl->format;
1093         psurf->width = u_minify(ptex->width0, level);
1094         psurf->height = u_minify(ptex->height0, level);
1095         psurf->u.tex.level = level;
1096         psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
1097         psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
1098 
1099         surface->offset = v3d_layer_offset(ptex, level,
1100                                            psurf->u.tex.first_layer);
1101         surface->tiling = slice->tiling;
1102 
1103         surface->format = v3d_get_rt_format(devinfo, psurf->format);
1104 
1105         const struct util_format_description *desc =
1106                 util_format_description(psurf->format);
1107 
1108         surface->swap_rb = (desc->swizzle[0] == PIPE_SWIZZLE_Z &&
1109                             psurf->format != PIPE_FORMAT_B5G6R5_UNORM);
1110 
1111         if (util_format_is_depth_or_stencil(psurf->format)) {
1112                 switch (psurf->format) {
1113                 case PIPE_FORMAT_Z16_UNORM:
1114                         surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_16;
1115                         break;
1116                 case PIPE_FORMAT_Z32_FLOAT:
1117                 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1118                         surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_32F;
1119                         break;
1120                 default:
1121                         surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_24;
1122                 }
1123         } else {
1124                 uint32_t bpp, type;
1125                 v3d_X(devinfo, get_internal_type_bpp_for_output_format)
1126                    (surface->format, &type, &bpp);
1127                 surface->internal_type = type;
1128                 surface->internal_bpp = bpp;
1129         }
1130 
1131         if (surface->tiling == V3D_TILING_UIF_NO_XOR ||
1132             surface->tiling == V3D_TILING_UIF_XOR) {
1133                 surface->padded_height_of_output_image_in_uif_blocks =
1134                         (slice->padded_height /
1135                          (2 * v3d_utile_height(rsc->cpp)));
1136         }
1137 
1138         if (rsc->separate_stencil) {
1139                 surface->separate_stencil =
1140                         v3d_create_surface(pctx, &rsc->separate_stencil->base,
1141                                            surf_tmpl);
1142         }
1143 
1144         return &surface->base;
1145 }
1146 
1147 static void
v3d_surface_destroy(struct pipe_context * pctx,struct pipe_surface * psurf)1148 v3d_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf)
1149 {
1150         struct v3d_surface *surf = v3d_surface(psurf);
1151 
1152         if (surf->separate_stencil)
1153                 pipe_surface_reference(&surf->separate_stencil, NULL);
1154 
1155         pipe_resource_reference(&psurf->texture, NULL);
1156         FREE(psurf);
1157 }
1158 
1159 static void
v3d_flush_resource(struct pipe_context * pctx,struct pipe_resource * resource)1160 v3d_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource)
1161 {
1162         /* All calls to flush_resource are followed by a flush of the context,
1163          * so there's nothing to do.
1164          */
1165 }
1166 
1167 static enum pipe_format
v3d_resource_get_internal_format(struct pipe_resource * prsc)1168 v3d_resource_get_internal_format(struct pipe_resource *prsc)
1169 {
1170         return v3d_resource(prsc)->internal_format;
1171 }
1172 
1173 static void
v3d_resource_set_stencil(struct pipe_resource * prsc,struct pipe_resource * stencil)1174 v3d_resource_set_stencil(struct pipe_resource *prsc,
1175                          struct pipe_resource *stencil)
1176 {
1177         v3d_resource(prsc)->separate_stencil = v3d_resource(stencil);
1178 }
1179 
1180 static struct pipe_resource *
v3d_resource_get_stencil(struct pipe_resource * prsc)1181 v3d_resource_get_stencil(struct pipe_resource *prsc)
1182 {
1183         struct v3d_resource *rsc = v3d_resource(prsc);
1184 
1185         return rsc->separate_stencil ? &rsc->separate_stencil->base : NULL;
1186 }
1187 
1188 static const struct u_transfer_vtbl transfer_vtbl = {
1189         .resource_create          = v3d_resource_create,
1190         .resource_destroy         = v3d_resource_destroy,
1191         .transfer_map             = v3d_resource_transfer_map,
1192         .transfer_unmap           = v3d_resource_transfer_unmap,
1193         .transfer_flush_region    = u_default_transfer_flush_region,
1194         .get_internal_format      = v3d_resource_get_internal_format,
1195         .set_stencil              = v3d_resource_set_stencil,
1196         .get_stencil              = v3d_resource_get_stencil,
1197 };
1198 
1199 void
v3d_resource_screen_init(struct pipe_screen * pscreen)1200 v3d_resource_screen_init(struct pipe_screen *pscreen)
1201 {
1202         pscreen->resource_create_with_modifiers =
1203                 v3d_resource_create_with_modifiers;
1204         pscreen->resource_create = u_transfer_helper_resource_create;
1205         pscreen->resource_from_handle = v3d_resource_from_handle;
1206         pscreen->resource_get_handle = v3d_resource_get_handle;
1207         pscreen->resource_get_param = v3d_resource_get_param;
1208         pscreen->resource_destroy = u_transfer_helper_resource_destroy;
1209         pscreen->transfer_helper = u_transfer_helper_create(&transfer_vtbl,
1210                                                             U_TRANSFER_HELPER_SEPARATE_Z32S8 |
1211                                                             U_TRANSFER_HELPER_MSAA_MAP);
1212 }
1213 
1214 void
v3d_resource_context_init(struct pipe_context * pctx)1215 v3d_resource_context_init(struct pipe_context *pctx)
1216 {
1217         pctx->buffer_map = u_transfer_helper_transfer_map;
1218         pctx->texture_map = u_transfer_helper_transfer_map;
1219         pctx->transfer_flush_region = u_transfer_helper_transfer_flush_region;
1220         pctx->buffer_unmap = u_transfer_helper_transfer_unmap;
1221         pctx->texture_unmap = u_transfer_helper_transfer_unmap;
1222         pctx->buffer_subdata = u_default_buffer_subdata;
1223         pctx->texture_subdata = v3d_texture_subdata;
1224         pctx->create_surface = v3d_create_surface;
1225         pctx->surface_destroy = v3d_surface_destroy;
1226         pctx->resource_copy_region = util_resource_copy_region;
1227         pctx->blit = v3d_blit;
1228         pctx->generate_mipmap = v3d_generate_mipmap;
1229         pctx->flush_resource = v3d_flush_resource;
1230 }
1231