xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/v3d/v3d_fence.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 /** @file v3d_fence.c
25  *
26  * Seqno-based fence management.
27  *
28  * We have two mechanisms for waiting in our kernel API: You can wait on a BO
29  * to have all rendering to from any process to be completed, or wait on a
30  * seqno for that particular seqno to be passed.  The fence API we're
31  * implementing is based on waiting for all rendering in the context to have
32  * completed (with no reference to what other processes might be doing with
33  * the same BOs), so we can just use the seqno of the last rendering we'd
34  * fired off as our fence marker.
35  */
36 #include <fcntl.h>
37 #include <libsync.h>
38 
39 #include "util/u_inlines.h"
40 #include "util/os_time.h"
41 
42 #include "v3d_context.h"
43 #include "v3d_bufmgr.h"
44 
45 struct v3d_fence {
46         struct pipe_reference reference;
47         int fd;
48 };
49 
50 static void
v3d_fence_reference(struct pipe_screen * pscreen,struct pipe_fence_handle ** pp,struct pipe_fence_handle * pf)51 v3d_fence_reference(struct pipe_screen *pscreen,
52                     struct pipe_fence_handle **pp,
53                     struct pipe_fence_handle *pf)
54 {
55         struct v3d_fence **p = (struct v3d_fence **)pp;
56         struct v3d_fence *f = (struct v3d_fence *)pf;
57         struct v3d_fence *old = *p;
58 
59         if (pipe_reference(old ? &old->reference : NULL,
60                            f ? &f->reference : NULL)) {
61                 close(old->fd);
62                 free(old);
63         }
64         *p = f;
65 }
66 
67 void
v3d_fence_unreference(struct v3d_fence ** fence)68 v3d_fence_unreference(struct v3d_fence **fence)
69 {
70         assert(fence);
71 
72         if (!*fence)
73                 return;
74 
75         v3d_fence_reference(NULL, (struct pipe_fence_handle **)fence, NULL);
76 }
77 
78 bool
v3d_fence_wait(struct v3d_screen * screen,struct v3d_fence * fence,uint64_t timeout_ns)79 v3d_fence_wait(struct v3d_screen *screen,
80                struct v3d_fence *fence,
81                uint64_t timeout_ns)
82 {
83         int ret;
84         unsigned syncobj;
85 
86         ret = drmSyncobjCreate(screen->fd, 0, &syncobj);
87         if (ret) {
88                 fprintf(stderr, "Failed to create syncobj to wait on: %d\n",
89                         ret);
90                 return false;
91         }
92 
93         ret = drmSyncobjImportSyncFile(screen->fd, syncobj, fence->fd);
94         if (ret) {
95                 fprintf(stderr, "Failed to import fence to syncobj: %d\n", ret);
96                 return false;
97         }
98 
99         uint64_t abs_timeout = os_time_get_absolute_timeout(timeout_ns);
100         if (abs_timeout == OS_TIMEOUT_INFINITE)
101                 abs_timeout = INT64_MAX;
102 
103         ret = drmSyncobjWait(screen->fd, &syncobj, 1, abs_timeout, 0, NULL);
104 
105         drmSyncobjDestroy(screen->fd, syncobj);
106 
107         return ret >= 0;
108 }
109 
110 static bool
v3d_fence_finish(struct pipe_screen * pscreen,struct pipe_context * ctx,struct pipe_fence_handle * pf,uint64_t timeout_ns)111 v3d_fence_finish(struct pipe_screen *pscreen,
112 		 struct pipe_context *ctx,
113                  struct pipe_fence_handle *pf,
114                  uint64_t timeout_ns)
115 {
116         struct v3d_screen *screen = v3d_screen(pscreen);
117         struct v3d_fence *fence = (struct v3d_fence *)pf;
118 
119         return v3d_fence_wait(screen, fence, timeout_ns);
120 }
121 
122 struct v3d_fence *
v3d_fence_create(struct v3d_context * v3d,int fd)123 v3d_fence_create(struct v3d_context *v3d, int fd)
124 {
125         struct v3d_fence *f = calloc(1, sizeof(*f));
126         if (!f)
127                 return NULL;
128 
129         f->fd = fd;
130         pipe_reference_init(&f->reference, 1);
131 
132         return f;
133 }
134 
135 static void
v3d_fence_create_fd(struct pipe_context * pctx,struct pipe_fence_handle ** pf,int fd,enum pipe_fd_type type)136 v3d_fence_create_fd(struct pipe_context *pctx, struct pipe_fence_handle **pf,
137                     int fd, enum pipe_fd_type type)
138 {
139         struct v3d_context *v3d = (struct v3d_context *)pctx;
140         struct v3d_fence **fence = (struct v3d_fence **)pf;
141 
142         assert(type == PIPE_FD_TYPE_NATIVE_SYNC);
143         *fence = v3d_fence_create(v3d, fcntl(fd, F_DUPFD_CLOEXEC, 3));
144 }
145 
146 static void
v3d_fence_server_sync(struct pipe_context * pctx,struct pipe_fence_handle * pfence)147 v3d_fence_server_sync(struct pipe_context *pctx,
148                       struct pipe_fence_handle *pfence)
149 {
150         struct v3d_context *v3d = (struct v3d_context*)pctx;
151         struct v3d_fence *fence = (struct v3d_fence *)pfence;
152 
153         sync_accumulate("v3d", &v3d->in_fence_fd, fence->fd);
154 }
155 
156 static int
v3d_fence_get_fd(struct pipe_screen * screen,struct pipe_fence_handle * pfence)157 v3d_fence_get_fd(struct pipe_screen *screen, struct pipe_fence_handle *pfence)
158 {
159         struct v3d_fence *fence = (struct v3d_fence *) pfence;
160         return fcntl(fence->fd, F_DUPFD_CLOEXEC, 3);
161 }
162 
163 int
v3d_fence_context_init(struct v3d_context * v3d)164 v3d_fence_context_init(struct v3d_context *v3d)
165 {
166         v3d->base.create_fence_fd = v3d_fence_create_fd;
167         v3d->base.fence_server_sync = v3d_fence_server_sync;
168         v3d->in_fence_fd = -1;
169 
170         /* Since we initialize the in_fence_fd to -1 (no wait necessary),
171          * we also need to initialize our in_syncobj as signaled.
172          */
173         return drmSyncobjCreate(v3d->fd, DRM_SYNCOBJ_CREATE_SIGNALED,
174                                 &v3d->in_syncobj);
175 }
176 
177 void
v3d_fence_context_finish(struct v3d_context * v3d)178 v3d_fence_context_finish(struct v3d_context *v3d)
179 {
180         drmSyncobjDestroy(v3d->fd, v3d->in_syncobj);
181         if (v3d->in_fence_fd >= 0) {
182                 close(v3d->in_fence_fd);
183                 v3d->in_fence_fd = -1;
184         }
185 }
186 
187 void
v3d_fence_screen_init(struct v3d_screen * screen)188 v3d_fence_screen_init(struct v3d_screen *screen)
189 {
190         screen->base.fence_reference = v3d_fence_reference;
191         screen->base.fence_finish = v3d_fence_finish;
192         screen->base.fence_get_fd = v3d_fence_get_fd;
193 }
194