xref: /aosp_15_r20/external/mesa3d/src/gallium/auxiliary/util/u_gen_mipmap.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
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29 
30 /**
31  * @file
32  * Mipmap generation utility
33  *
34  * @author Brian Paul, Marek Olšák
35  */
36 
37 
38 #include "util/u_gen_mipmap.h"
39 #include "util/format/u_format.h"
40 #include "util/u_inlines.h"
41 
42 
43 /**
44  * Generate mipmap images.  It's assumed all needed texture memory is
45  * already allocated.
46  *
47  * \param pt      the texture to generate mipmap levels for
48  * \param format  format of texture
49  * \param first_layer  the first layer to generate mipmap levels for
50  *                     (ignored for 3D textures)
51  * \param last_layer  the last layer to generate mipmap levels for
52  *                    (ignored for 3D textures)
53  * \param base_level  the first mipmap level to use as a src
54  * \param last_level  the last mipmap level to generate
55  * \param filter  the minification filter used to generate mipmap levels with
56  *                one of PIPE_TEX_FILTER_LINEAR, PIPE_TEX_FILTER_NEAREST
57  */
58 bool
util_gen_mipmap(struct pipe_context * pipe,struct pipe_resource * pt,enum pipe_format format,unsigned base_level,unsigned last_level,unsigned first_layer,unsigned last_layer,unsigned filter)59 util_gen_mipmap(struct pipe_context *pipe, struct pipe_resource *pt,
60                 enum pipe_format format,
61                 unsigned base_level, unsigned last_level,
62                 unsigned first_layer, unsigned last_layer,
63                 unsigned filter)
64 {
65    struct pipe_screen *screen = pipe->screen;
66    struct pipe_blit_info blit;
67    unsigned dstLevel;
68    bool is_zs = util_format_is_depth_or_stencil(format);
69    bool has_depth =
70       util_format_has_depth(util_format_description(format));
71 
72    /* nothing to do for stencil-only formats */
73    if (is_zs && !has_depth)
74       return true;
75 
76    /* nothing to do for integer formats */
77    if (!is_zs && util_format_is_pure_integer(format))
78       return true;
79 
80    if (!screen->is_format_supported(screen, format, pt->target,
81                                     pt->nr_samples, pt->nr_storage_samples,
82                                     PIPE_BIND_SAMPLER_VIEW |
83                                     (is_zs ? PIPE_BIND_DEPTH_STENCIL :
84                                      PIPE_BIND_RENDER_TARGET))) {
85       return false;
86    }
87 
88    /* The texture object should have room for the levels which we're
89     * about to generate.
90     */
91    assert(last_level <= pt->last_level);
92 
93    /* If this fails, why are we here? */
94    assert(last_level > base_level);
95    assert(filter == PIPE_TEX_FILTER_LINEAR ||
96           filter == PIPE_TEX_FILTER_NEAREST);
97 
98    memset(&blit, 0, sizeof(blit));
99    blit.src.resource = blit.dst.resource = pt;
100    blit.src.format = blit.dst.format = format;
101    /* don't set the stencil mask, stencil shouldn't be changed */
102    blit.mask = is_zs ? PIPE_MASK_Z : PIPE_MASK_RGBA;
103    blit.filter = filter;
104 
105    for (dstLevel = base_level + 1; dstLevel <= last_level; dstLevel++) {
106       blit.src.level = dstLevel - 1;
107       blit.dst.level = dstLevel;
108 
109       blit.src.box.width = u_minify(pt->width0, blit.src.level);
110       blit.src.box.height = u_minify(pt->height0, blit.src.level);
111 
112       blit.dst.box.width = u_minify(pt->width0, blit.dst.level);
113       blit.dst.box.height = u_minify(pt->height0, blit.dst.level);
114 
115       if (pt->target == PIPE_TEXTURE_3D) {
116          /* generate all layers/slices at once */
117          blit.src.box.z = blit.dst.box.z = 0;
118          blit.src.box.depth = util_num_layers(pt, blit.src.level);
119          blit.dst.box.depth = util_num_layers(pt, blit.dst.level);
120       }
121       else {
122          blit.src.box.z = blit.dst.box.z = first_layer;
123          blit.src.box.depth = blit.dst.box.depth =
124             (last_layer + 1 - first_layer);
125       }
126 
127       pipe->blit(pipe, &blit);
128    }
129    return true;
130 }
131