xref: /aosp_15_r20/frameworks/base/libs/androidfw/tests/Theme_bench.cpp (revision d57664e9bc4670b3ecf6748a746a57c557b6bc9e)
1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "benchmark/benchmark.h"
18 
19 #include "androidfw/ApkAssets.h"
20 #include "androidfw/AssetManager.h"
21 #include "androidfw/AssetManager2.h"
22 #include "androidfw/ResourceTypes.h"
23 
24 namespace android {
25 
26 constexpr const static char* kFrameworkPath = "/system/framework/framework-res.apk";
27 constexpr const static uint32_t kStyleId = 0x01030237u;  // android:style/Theme.Material.Light
28 constexpr const static uint32_t kAttrId = 0x01010030u;   // android:attr/colorForeground
29 
30 constexpr const static uint32_t kStyle2Id = 0x01030224u;  // android:style/Theme.Material
31 constexpr const static uint32_t kStyle3Id = 0x0103024du;  // android:style/Widget.Material
32 constexpr const static uint32_t kStyle4Id = 0x0103028eu;  // android:style/Widget.Material.Light
33 
BM_ThemeApplyStyleFramework(benchmark::State & state)34 static void BM_ThemeApplyStyleFramework(benchmark::State& state) {
35   auto apk = ApkAssets::Load(kFrameworkPath);
36   if (apk == nullptr) {
37     state.SkipWithError("Failed to load assets");
38     return;
39   }
40 
41   AssetManager2 assets;
42   assets.SetApkAssets({apk});
43 
44   while (state.KeepRunning()) {
45     auto theme = assets.NewTheme();
46     theme->ApplyStyle(kStyleId, false /* force */);
47   }
48 }
49 BENCHMARK(BM_ThemeApplyStyleFramework);
50 
BM_ThemeApplyStyleFrameworkOld(benchmark::State & state)51 static void BM_ThemeApplyStyleFrameworkOld(benchmark::State& state) {
52   AssetManager assets;
53   if (!assets.addAssetPath(String8(kFrameworkPath), nullptr /* cookie */, false /* appAsLib */,
54                            true /* isSystemAsset */)) {
55     state.SkipWithError("Failed to load assets");
56     return;
57   }
58 
59   const ResTable& res_table = assets.getResources(true);
60 
61   while (state.KeepRunning()) {
62     std::unique_ptr<ResTable::Theme> theme{new ResTable::Theme(res_table)};
63     theme->applyStyle(kStyleId, false /* force */);
64   }
65 }
66 BENCHMARK(BM_ThemeApplyStyleFrameworkOld);
67 
BM_ThemeRebaseFramework(benchmark::State & state)68 static void BM_ThemeRebaseFramework(benchmark::State& state) {
69   auto apk = ApkAssets::Load(kFrameworkPath);
70   if (apk == nullptr) {
71     state.SkipWithError("Failed to load assets");
72     return;
73   }
74 
75   AssetManager2 assets;
76   assets.SetApkAssets({apk});
77 
78   // Create two arrays of styles to switch between back and forth.
79   const uint32_t styles1[] = {kStyle2Id, kStyleId, kStyle3Id};
80   const uint8_t force1[std::size(styles1)] = {false, true, false};
81   const uint32_t styles2[] = {kStyleId, kStyle2Id, kStyle4Id, kStyle3Id};
82   const uint8_t force2[std::size(styles2)] = {false, true, true, false};
83   const auto theme = assets.NewTheme();
84   // Initialize the theme to make the first iteration the same as the rest.
85   theme->Rebase(&assets, styles1, force1, std::size(force1));
86 
87   while (state.KeepRunning()) {
88     theme->Rebase(&assets, styles2, force2, std::size(force2));
89     theme->Rebase(&assets, styles1, force1, std::size(force1));
90   }
91 }
92 BENCHMARK(BM_ThemeRebaseFramework);
93 
BM_ThemeGetAttribute(benchmark::State & state)94 static void BM_ThemeGetAttribute(benchmark::State& state) {
95   auto apk = ApkAssets::Load(kFrameworkPath);
96 
97   AssetManager2 assets;
98   assets.SetApkAssets({apk});
99 
100   auto theme = assets.NewTheme();
101   theme->ApplyStyle(kStyleId, false /* force */);
102 
103   while (state.KeepRunning()) {
104     theme->GetAttribute(kAttrId);
105   }
106 }
107 BENCHMARK(BM_ThemeGetAttribute);
108 
BM_ThemeGetAttributeOld(benchmark::State & state)109 static void BM_ThemeGetAttributeOld(benchmark::State& state) {
110   AssetManager assets;
111   assets.addAssetPath(String8(kFrameworkPath), nullptr /* cookie */, false /* appAsLib */,
112                       true /* isSystemAsset */);
113   const ResTable& res_table = assets.getResources(true);
114   std::unique_ptr<ResTable::Theme> theme{new ResTable::Theme(res_table)};
115   theme->applyStyle(kStyleId, false /* force */);
116 
117   Res_value value;
118   uint32_t flags;
119 
120   while (state.KeepRunning()) {
121     theme->getAttribute(kAttrId, &value, &flags);
122   }
123 }
124 BENCHMARK(BM_ThemeGetAttributeOld);
125 
126 }  // namespace android
127