1 /*
2 * Copyright (c) 2021 Arm Limited.
3 *
4 * SPDX-License-Identifier: MIT
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to
8 * deal in the Software without restriction, including without limitation the
9 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10 * sell copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #pragma once
26
27 #ifdef __ARM_FEATURE_SVE
28
29
30 namespace {
31
sve_transpose_interleave_8VL(uint32_t * out,const uint32_t * in,size_t width,size_t in_stride,size_t height)32 void sve_transpose_interleave_8VL(uint32_t *out, const uint32_t *in, size_t width, size_t in_stride, size_t height)
33 {
34 size_t out_stride = 8 * height * get_vector_length<uint8_t>();
35
36 __asm__ __volatile__(
37 "ptrue p1.b\n"
38 "cmp %x[height], #0x2\n"
39 "blt 6f\n"
40 "1:" // Main row loop: Head
41 "mov x25, %x[in]\n"
42 "mov x24, %x[out]\n"
43 "add x23, x25, %x[in_stride]\n"
44 "add %x[in], x23, %x[in_stride]\n"
45 "sub %x[height], %x[height], #0x2\n"
46 "mov x22, %x[width]\n"
47 "cntw x21, ALL, MUL #16\n"
48 "cmp x22, x21\n"
49 "blt 3f\n"
50 "2:" // Main row loop: Unroll column loop
51 "ld1w { z15.s }, p1/Z, [x25]\n"
52 "mov x20, x24\n"
53 "ld1w { z14.s }, p1/Z, [x25, #1, MUL VL]\n"
54 "add x24, x24, %x[out_stride]\n"
55 "ld1w { z13.s }, p1/Z, [x25, #2, MUL VL]\n"
56 "mov x19, x24\n"
57 "ld1w { z12.s }, p1/Z, [x25, #3, MUL VL]\n"
58 "add x24, x24, %x[out_stride]\n"
59 "ld1w { z11.s }, p1/Z, [x25, #4, MUL VL]\n"
60 "sub x22, x22, x21\n"
61 "ld1w { z10.s }, p1/Z, [x25, #5, MUL VL]\n"
62 "cmp x22, x21\n"
63 "ld1w { z9.s }, p1/Z, [x25, #6, MUL VL]\n"
64 "ld1w { z8.s }, p1/Z, [x25, #7, MUL VL]\n"
65 "addvl x25, x25, #16\n"
66 "ld1w { z7.s }, p1/Z, [x23]\n"
67 "ld1w { z6.s }, p1/Z, [x25, #-8, MUL VL]\n"
68 "ld1w { z5.s }, p1/Z, [x25, #-7, MUL VL]\n"
69 "ld1w { z4.s }, p1/Z, [x25, #-6, MUL VL]\n"
70 "ld1w { z3.s }, p1/Z, [x25, #-5, MUL VL]\n"
71 "ld1w { z2.s }, p1/Z, [x25, #-4, MUL VL]\n"
72 "ld1w { z1.s }, p1/Z, [x25, #-3, MUL VL]\n"
73 "ld1w { z0.s }, p1/Z, [x25, #-2, MUL VL]\n"
74 "ld1w { z31.s }, p1/Z, [x25, #-1, MUL VL]\n"
75 "ld1w { z30.s }, p1/Z, [x23, #1, MUL VL]\n"
76 "ld1w { z29.s }, p1/Z, [x23, #2, MUL VL]\n"
77 "ld1w { z28.s }, p1/Z, [x23, #3, MUL VL]\n"
78 "ld1w { z27.s }, p1/Z, [x23, #4, MUL VL]\n"
79 "ld1w { z26.s }, p1/Z, [x23, #5, MUL VL]\n"
80 "ld1w { z25.s }, p1/Z, [x23, #6, MUL VL]\n"
81 "ld1w { z24.s }, p1/Z, [x23, #7, MUL VL]\n"
82 "addvl x23, x23, #16\n"
83 "ld1w { z23.s }, p1/Z, [x23, #-8, MUL VL]\n"
84 "ld1w { z22.s }, p1/Z, [x23, #-7, MUL VL]\n"
85 "ld1w { z21.s }, p1/Z, [x23, #-6, MUL VL]\n"
86 "ld1w { z20.s }, p1/Z, [x23, #-5, MUL VL]\n"
87 "ld1w { z19.s }, p1/Z, [x23, #-4, MUL VL]\n"
88 "ld1w { z18.s }, p1/Z, [x23, #-3, MUL VL]\n"
89 "ld1w { z17.s }, p1/Z, [x23, #-2, MUL VL]\n"
90 "ld1w { z16.s }, p1/Z, [x23, #-1, MUL VL]\n"
91 "st1w { z15.s }, p1, [x20]\n"
92 "st1w { z14.s }, p1, [x20, #1, MUL VL]\n"
93 "st1w { z13.s }, p1, [x20, #2, MUL VL]\n"
94 "st1w { z12.s }, p1, [x20, #3, MUL VL]\n"
95 "st1w { z11.s }, p1, [x20, #4, MUL VL]\n"
96 "st1w { z10.s }, p1, [x20, #5, MUL VL]\n"
97 "st1w { z9.s }, p1, [x20, #6, MUL VL]\n"
98 "st1w { z8.s }, p1, [x20, #7, MUL VL]\n"
99 "addvl x20, x20, #16\n"
100 "st1w { z7.s }, p1, [x20, #-8, MUL VL]\n"
101 "st1w { z30.s }, p1, [x20, #-7, MUL VL]\n"
102 "st1w { z29.s }, p1, [x20, #-6, MUL VL]\n"
103 "st1w { z28.s }, p1, [x20, #-5, MUL VL]\n"
104 "st1w { z27.s }, p1, [x20, #-4, MUL VL]\n"
105 "st1w { z26.s }, p1, [x20, #-3, MUL VL]\n"
106 "st1w { z25.s }, p1, [x20, #-2, MUL VL]\n"
107 "st1w { z24.s }, p1, [x20, #-1, MUL VL]\n"
108 "st1w { z6.s }, p1, [x19]\n"
109 "st1w { z5.s }, p1, [x19, #1, MUL VL]\n"
110 "st1w { z4.s }, p1, [x19, #2, MUL VL]\n"
111 "st1w { z3.s }, p1, [x19, #3, MUL VL]\n"
112 "st1w { z2.s }, p1, [x19, #4, MUL VL]\n"
113 "st1w { z1.s }, p1, [x19, #5, MUL VL]\n"
114 "st1w { z0.s }, p1, [x19, #6, MUL VL]\n"
115 "st1w { z31.s }, p1, [x19, #7, MUL VL]\n"
116 "addvl x19, x19, #16\n"
117 "st1w { z23.s }, p1, [x19, #-8, MUL VL]\n"
118 "st1w { z22.s }, p1, [x19, #-7, MUL VL]\n"
119 "st1w { z21.s }, p1, [x19, #-6, MUL VL]\n"
120 "st1w { z20.s }, p1, [x19, #-5, MUL VL]\n"
121 "st1w { z19.s }, p1, [x19, #-4, MUL VL]\n"
122 "st1w { z18.s }, p1, [x19, #-3, MUL VL]\n"
123 "st1w { z17.s }, p1, [x19, #-2, MUL VL]\n"
124 "st1w { z16.s }, p1, [x19, #-1, MUL VL]\n"
125 "bge 2b\n"
126 "3:" // Main row loop: Unroll column loop skip
127 "cbz x22, 5f\n"
128 "4:" // Main row loop: Column loop
129 "mov x20, x22\n"
130 "mov x19, x24\n"
131 "whilelt p0.s, XZR, x20\n"
132 "ld1w { z31.s }, p0/Z, [x25]\n"
133 "ld1w { z30.s }, p0/Z, [x23]\n"
134 "decw x20\n"
135 "add x24, x24, %x[out_stride]\n"
136 "whilelt p0.s, XZR, x20\n"
137 "ld1w { z29.s }, p0/Z, [x25, #1, MUL VL]\n"
138 "ld1w { z28.s }, p0/Z, [x23, #1, MUL VL]\n"
139 "decw x20\n"
140 "decw x22, ALL, MUL #8\n"
141 "whilelt p0.s, XZR, x20\n"
142 "ld1w { z27.s }, p0/Z, [x25, #2, MUL VL]\n"
143 "ld1w { z26.s }, p0/Z, [x23, #2, MUL VL]\n"
144 "decw x20\n"
145 "whilelt p0.s, XZR, x20\n"
146 "ld1w { z25.s }, p0/Z, [x25, #3, MUL VL]\n"
147 "decw x20\n"
148 "ld1w { z24.s }, p0/Z, [x23, #3, MUL VL]\n"
149 "whilelt p0.s, XZR, x20\n"
150 "decw x20\n"
151 "ld1w { z23.s }, p0/Z, [x25, #4, MUL VL]\n"
152 "ld1w { z22.s }, p0/Z, [x23, #4, MUL VL]\n"
153 "whilelt p0.s, XZR, x20\n"
154 "decw x20\n"
155 "ld1w { z21.s }, p0/Z, [x25, #5, MUL VL]\n"
156 "ld1w { z20.s }, p0/Z, [x23, #5, MUL VL]\n"
157 "whilelt p0.s, XZR, x20\n"
158 "decw x20\n"
159 "ld1w { z19.s }, p0/Z, [x25, #6, MUL VL]\n"
160 "ld1w { z18.s }, p0/Z, [x23, #6, MUL VL]\n"
161 "whilelt p0.s, XZR, x20\n"
162 "cmp x22, #0x0\n"
163 "ld1w { z17.s }, p0/Z, [x25, #7, MUL VL]\n"
164 "ld1w { z16.s }, p0/Z, [x23, #7, MUL VL]\n"
165 "addvl x25, x25, #8\n"
166 "st1w { z31.s }, p1, [x19]\n"
167 "addvl x23, x23, #8\n"
168 "st1w { z29.s }, p1, [x19, #1, MUL VL]\n"
169 "st1w { z27.s }, p1, [x19, #2, MUL VL]\n"
170 "st1w { z25.s }, p1, [x19, #3, MUL VL]\n"
171 "st1w { z23.s }, p1, [x19, #4, MUL VL]\n"
172 "st1w { z21.s }, p1, [x19, #5, MUL VL]\n"
173 "st1w { z19.s }, p1, [x19, #6, MUL VL]\n"
174 "st1w { z17.s }, p1, [x19, #7, MUL VL]\n"
175 "addvl x19, x19, #16\n"
176 "st1w { z30.s }, p1, [x19, #-8, MUL VL]\n"
177 "st1w { z28.s }, p1, [x19, #-7, MUL VL]\n"
178 "st1w { z26.s }, p1, [x19, #-6, MUL VL]\n"
179 "st1w { z24.s }, p1, [x19, #-5, MUL VL]\n"
180 "st1w { z22.s }, p1, [x19, #-4, MUL VL]\n"
181 "st1w { z20.s }, p1, [x19, #-3, MUL VL]\n"
182 "st1w { z18.s }, p1, [x19, #-2, MUL VL]\n"
183 "st1w { z16.s }, p1, [x19, #-1, MUL VL]\n"
184 "bgt 4b\n"
185 "5:" // Main row loop: Column loop skip
186 "addvl %x[out], %x[out], #16\n"
187 "cmp %x[height], #0x2\n"
188 "bge 1b\n"
189 "cbz %x[height], 12f\n"
190 "6:" // Main loop skip
191
192 "7:" // Tail row loop: Head
193 "mov x25, %x[in]\n"
194 "mov x24, %x[out]\n"
195 "add %x[in], x25, %x[in_stride]\n"
196 "sub %x[height], %x[height], #0x1\n"
197 "mov x20, %x[width]\n"
198 "cntw x19, ALL, MUL #16\n"
199 "cmp x20, x19\n"
200 "blt 9f\n"
201 "8:" // Tail row loop: Unroll column loop
202 "ld1w { z31.s }, p1/Z, [x25]\n"
203 "sub x20, x20, x19\n"
204 "ld1w { z30.s }, p1/Z, [x25, #1, MUL VL]\n"
205 "cmp x20, x19\n"
206 "ld1w { z29.s }, p1/Z, [x25, #2, MUL VL]\n"
207 "ld1w { z28.s }, p1/Z, [x25, #3, MUL VL]\n"
208 "ld1w { z27.s }, p1/Z, [x25, #4, MUL VL]\n"
209 "ld1w { z26.s }, p1/Z, [x25, #5, MUL VL]\n"
210 "ld1w { z25.s }, p1/Z, [x25, #6, MUL VL]\n"
211 "ld1w { z24.s }, p1/Z, [x25, #7, MUL VL]\n"
212 "addvl x25, x25, #16\n"
213 "ld1w { z23.s }, p1/Z, [x25, #-8, MUL VL]\n"
214 "ld1w { z22.s }, p1/Z, [x25, #-7, MUL VL]\n"
215 "ld1w { z21.s }, p1/Z, [x25, #-6, MUL VL]\n"
216 "ld1w { z20.s }, p1/Z, [x25, #-5, MUL VL]\n"
217 "ld1w { z19.s }, p1/Z, [x25, #-4, MUL VL]\n"
218 "ld1w { z18.s }, p1/Z, [x25, #-3, MUL VL]\n"
219 "ld1w { z17.s }, p1/Z, [x25, #-2, MUL VL]\n"
220 "ld1w { z16.s }, p1/Z, [x25, #-1, MUL VL]\n"
221 "st1w { z31.s }, p1, [x24]\n"
222 "st1w { z30.s }, p1, [x24, #1, MUL VL]\n"
223 "st1w { z29.s }, p1, [x24, #2, MUL VL]\n"
224 "st1w { z28.s }, p1, [x24, #3, MUL VL]\n"
225 "st1w { z27.s }, p1, [x24, #4, MUL VL]\n"
226 "st1w { z26.s }, p1, [x24, #5, MUL VL]\n"
227 "st1w { z25.s }, p1, [x24, #6, MUL VL]\n"
228 "st1w { z24.s }, p1, [x24, #7, MUL VL]\n"
229 "add x24, x24, %x[out_stride]\n"
230 "st1w { z23.s }, p1, [x24]\n"
231 "st1w { z22.s }, p1, [x24, #1, MUL VL]\n"
232 "st1w { z21.s }, p1, [x24, #2, MUL VL]\n"
233 "st1w { z20.s }, p1, [x24, #3, MUL VL]\n"
234 "st1w { z19.s }, p1, [x24, #4, MUL VL]\n"
235 "st1w { z18.s }, p1, [x24, #5, MUL VL]\n"
236 "st1w { z17.s }, p1, [x24, #6, MUL VL]\n"
237 "st1w { z16.s }, p1, [x24, #7, MUL VL]\n"
238 "add x24, x24, %x[out_stride]\n"
239 "bge 8b\n"
240 "9:" // Tail row loop: Unroll column loop skip
241 "cbz x20, 11f\n"
242 "10:" // Tail row loop: Column loop
243 "mov x19, x20\n"
244 "decw x20, ALL, MUL #8\n"
245 "whilelt p0.s, XZR, x19\n"
246 "ld1w { z23.s }, p0/Z, [x25]\n"
247 "decw x19\n"
248 "whilelt p0.s, XZR, x19\n"
249 "ld1w { z22.s }, p0/Z, [x25, #1, MUL VL]\n"
250 "decw x19\n"
251 "whilelt p0.s, XZR, x19\n"
252 "ld1w { z21.s }, p0/Z, [x25, #2, MUL VL]\n"
253 "decw x19\n"
254 "whilelt p0.s, XZR, x19\n"
255 "ld1w { z20.s }, p0/Z, [x25, #3, MUL VL]\n"
256 "decw x19\n"
257 "whilelt p0.s, XZR, x19\n"
258 "ld1w { z19.s }, p0/Z, [x25, #4, MUL VL]\n"
259 "decw x19\n"
260 "whilelt p0.s, XZR, x19\n"
261 "ld1w { z18.s }, p0/Z, [x25, #5, MUL VL]\n"
262 "decw x19\n"
263 "whilelt p0.s, XZR, x19\n"
264 "ld1w { z17.s }, p0/Z, [x25, #6, MUL VL]\n"
265 "decw x19\n"
266 "whilelt p0.s, XZR, x19\n"
267 "ld1w { z16.s }, p0/Z, [x25, #7, MUL VL]\n"
268 "st1w { z23.s }, p1, [x24]\n"
269 "addvl x25, x25, #8\n"
270 "st1w { z22.s }, p1, [x24, #1, MUL VL]\n"
271 "cmp x20, #0x0\n"
272 "st1w { z21.s }, p1, [x24, #2, MUL VL]\n"
273 "st1w { z20.s }, p1, [x24, #3, MUL VL]\n"
274 "st1w { z19.s }, p1, [x24, #4, MUL VL]\n"
275 "st1w { z18.s }, p1, [x24, #5, MUL VL]\n"
276 "st1w { z17.s }, p1, [x24, #6, MUL VL]\n"
277 "st1w { z16.s }, p1, [x24, #7, MUL VL]\n"
278 "add x24, x24, %x[out_stride]\n"
279 "bgt 10b\n"
280 "11:" // Tail row loop: Column loop skip
281 "addvl %x[out], %x[out], #8\n"
282 "cmp %x[height], #0x1\n"
283 "bge 7b\n"
284 "12:" // Done
285
286 : [height] "+&r" (height), [in] "+&r" (in), [out] "+&r" (out)
287 : [in_stride] "r" (in_stride), [out_stride] "r" (out_stride), [width] "r" (width)
288 : "cc", "memory", "p0", "p1", "x19", "x20", "x21", "x22", "x23", "x24", "x25", "z0", "z1", "z2", "z3", "z4", "z5", "z6", "z7", "z8", "z9", "z10", "z11", "z12", "z13", "z14", "z15", "z16", "z17", "z18", "z19", "z20", "z21", "z22", "z23", "z24", "z25", "z26", "z27", "z28", "z29", "z30", "z31"
289 );
290 }
291
292 } // anonymous namespace
293
294 template<>
Transform(float * out,const float * in,int stride,int x0,int xmax,int k0,int kmax)295 void Transform<8, 1, true, VLType::SVE>(
296 float *out, const float *in, int stride, int x0, int xmax, int k0, int kmax)
297 {
298 sve_transpose_interleave_8VL(
299 reinterpret_cast<uint32_t *>(out),
300 reinterpret_cast<const uint32_t *>(in + k0 * stride + x0),
301 (xmax-x0) * sizeof(float) / 4,
302 stride * sizeof(float),
303 (kmax-k0)
304 );
305 }
306
307 #endif
308