1 /*
2  * Copyright (c) 2021 Arm Limited.
3  *
4  * SPDX-License-Identifier: MIT
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a copy
7  * of this software and associated documentation files (the "Software"), to
8  * deal in the Software without restriction, including without limitation the
9  * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10  * sell copies of the Software, and to permit persons to whom the Software is
11  * furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included in
14  * all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22  * IN THE SOFTWARE.
23  */
24 
25 #pragma once
26 
27 #ifdef __ARM_FEATURE_SVE
28 
29 
30 namespace {
31 
sve_transpose_interleave_3VL_2x2(uint16_t * out,const uint16_t * in,size_t width,size_t in_stride,size_t height)32 void sve_transpose_interleave_3VL_2x2(uint16_t *out, const uint16_t *in, size_t width, size_t in_stride, size_t height)
33 {
34     uint16_t *pad_row = reinterpret_cast<uint16_t *>(alloca(width * sizeof(uint16_t)));
35 
36     if (height % 2) {
37         memset(pad_row, 0, width * sizeof(uint16_t));
38     }
39 
40     size_t out_stride = 3 * roundup<size_t>(height, 2) * get_vector_length<uint16_t>();
41 
42     __asm__ __volatile__(
43       "ptrue p2.b\n"
44       "cmp %x[height], #0x8\n"
45       "blt 6f\n"
46       "1:"  // Main row loop: Head
47       "mov x11, %x[in]\n"
48       "mov x10, %x[out]\n"
49       "add x9, x11, %x[in_stride]\n"
50       "add x28, x9, %x[in_stride]\n"
51       "add x27, x28, %x[in_stride]\n"
52       "add x26, x27, %x[in_stride]\n"
53       "add x25, x26, %x[in_stride]\n"
54       "add x24, x25, %x[in_stride]\n"
55       "add x23, x24, %x[in_stride]\n"
56       "add %x[in], x23, %x[in_stride]\n"
57       "sub %x[height], %x[height], #0x8\n"
58       "mov x22, %x[width]\n"
59       "cnth x21, ALL, MUL #3\n"
60       "cmp x22, x21\n"
61       "blt 3f\n"
62       "2:"  // Main row loop: Unroll column loop
63       "ld1h { z19.h }, p2/Z, [x11]\n"
64       "mov x20, x10\n"
65       "ld1h { z18.h }, p2/Z, [x11, #1, MUL VL]\n"
66       "add x10, x10, %x[out_stride]\n"
67       "ld1h { z21.h }, p2/Z, [x11, #2, MUL VL]\n"
68       "addvl x11, x11, #3\n"
69       "ld1h { z16.h }, p2/Z, [x9]\n"
70       "zip1 z9.h, z19.h, z16.h\n"
71       "ld1h { z17.h }, p2/Z, [x9, #1, MUL VL]\n"
72       "mov x19, x10\n"
73       "zip2 z8.h, z19.h, z16.h\n"
74       "ld1h { z16.h }, p2/Z, [x9, #2, MUL VL]\n"
75       "addvl x9, x9, #3\n"
76       "zip1 z7.h, z18.h, z17.h\n"
77       "ld1h { z19.h }, p2/Z, [x28]\n"
78       "add x10, x10, %x[out_stride]\n"
79       "zip2 z6.h, z18.h, z17.h\n"
80       "ld1h { z20.h }, p2/Z, [x28, #1, MUL VL]\n"
81       "sub x22, x22, x21\n"
82       "zip1 z5.h, z21.h, z16.h\n"
83       "ld1h { z18.h }, p2/Z, [x28, #2, MUL VL]\n"
84       "addvl x28, x28, #3\n"
85       "zip2 z4.h, z21.h, z16.h\n"
86       "ld1h { z16.h }, p2/Z, [x27]\n"
87       "cmp x22, x21\n"
88       "zip1 z3.h, z19.h, z16.h\n"
89       "ld1h { z17.h }, p2/Z, [x27, #1, MUL VL]\n"
90       "zip2 z2.h, z19.h, z16.h\n"
91       "ld1h { z16.h }, p2/Z, [x27, #2, MUL VL]\n"
92       "addvl x27, x27, #3\n"
93       "zip1 z1.h, z20.h, z17.h\n"
94       "ld1h { z19.h }, p2/Z, [x26]\n"
95       "zip2 z0.h, z20.h, z17.h\n"
96       "ld1h { z21.h }, p2/Z, [x26, #1, MUL VL]\n"
97       "zip1 z31.h, z18.h, z16.h\n"
98       "ld1h { z20.h }, p2/Z, [x26, #2, MUL VL]\n"
99       "addvl x26, x26, #3\n"
100       "zip2 z30.h, z18.h, z16.h\n"
101       "ld1h { z18.h }, p2/Z, [x25]\n"
102       "ld1h { z17.h }, p2/Z, [x25, #1, MUL VL]\n"
103       "zip1 z29.h, z19.h, z18.h\n"
104       "ld1h { z16.h }, p2/Z, [x25, #2, MUL VL]\n"
105       "addvl x25, x25, #3\n"
106       "zip2 z28.h, z19.h, z18.h\n"
107       "ld1h { z19.h }, p2/Z, [x24]\n"
108       "zip1 z27.h, z21.h, z17.h\n"
109       "ld1h { z26.h }, p2/Z, [x24, #1, MUL VL]\n"
110       "zip2 z25.h, z21.h, z17.h\n"
111       "ld1h { z24.h }, p2/Z, [x24, #2, MUL VL]\n"
112       "addvl x24, x24, #3\n"
113       "zip1 z23.h, z20.h, z16.h\n"
114       "ld1h { z18.h }, p2/Z, [x23]\n"
115       "zip2 z22.h, z20.h, z16.h\n"
116       "ld1h { z17.h }, p2/Z, [x23, #1, MUL VL]\n"
117       "ld1h { z16.h }, p2/Z, [x23, #2, MUL VL]\n"
118       "zip1 z21.h, z19.h, z18.h\n"
119       "st1h { z9.h }, p2, [x20]\n"
120       "addvl x23, x23, #3\n"
121       "zip2 z20.h, z19.h, z18.h\n"
122       "st1h { z8.h }, p2, [x20, #1, MUL VL]\n"
123       "zip1 z19.h, z26.h, z17.h\n"
124       "st1h { z7.h }, p2, [x20, #2, MUL VL]\n"
125       "zip2 z18.h, z26.h, z17.h\n"
126       "st1h { z3.h }, p2, [x20, #3, MUL VL]\n"
127       "zip1 z17.h, z24.h, z16.h\n"
128       "st1h { z2.h }, p2, [x20, #4, MUL VL]\n"
129       "zip2 z16.h, z24.h, z16.h\n"
130       "st1h { z1.h }, p2, [x20, #5, MUL VL]\n"
131       "st1h { z29.h }, p2, [x20, #6, MUL VL]\n"
132       "st1h { z28.h }, p2, [x20, #7, MUL VL]\n"
133       "addvl x20, x20, #12\n"
134       "st1h { z27.h }, p2, [x20, #-4, MUL VL]\n"
135       "st1h { z21.h }, p2, [x20, #-3, MUL VL]\n"
136       "st1h { z20.h }, p2, [x20, #-2, MUL VL]\n"
137       "st1h { z19.h }, p2, [x20, #-1, MUL VL]\n"
138       "st1h { z6.h }, p2, [x19]\n"
139       "st1h { z5.h }, p2, [x19, #1, MUL VL]\n"
140       "st1h { z4.h }, p2, [x19, #2, MUL VL]\n"
141       "st1h { z0.h }, p2, [x19, #3, MUL VL]\n"
142       "st1h { z31.h }, p2, [x19, #4, MUL VL]\n"
143       "st1h { z30.h }, p2, [x19, #5, MUL VL]\n"
144       "st1h { z25.h }, p2, [x19, #6, MUL VL]\n"
145       "st1h { z23.h }, p2, [x19, #7, MUL VL]\n"
146       "addvl x19, x19, #12\n"
147       "st1h { z22.h }, p2, [x19, #-4, MUL VL]\n"
148       "st1h { z18.h }, p2, [x19, #-3, MUL VL]\n"
149       "st1h { z17.h }, p2, [x19, #-2, MUL VL]\n"
150       "st1h { z16.h }, p2, [x19, #-1, MUL VL]\n"
151       "bge 2b\n"
152       "3:"  // Main row loop: Unroll column loop skip
153       "cbz x22, 5f\n"
154       "4:"  // Main row loop: Column loop
155       "mov x20, x22\n"
156       "mov x19, x10\n"
157       "whilelt p1.h, XZR, x20\n"
158       "ld1h { z17.h }, p1/Z, [x11]\n"
159       "ld1h { z16.h }, p1/Z, [x9]\n"
160       "zip1 z29.h, z17.h, z16.h\n"
161       "ld1h { z18.h }, p1/Z, [x28]\n"
162       "dech x20\n"
163       "zip2 z28.h, z17.h, z16.h\n"
164       "ld1h { z16.h }, p1/Z, [x27]\n"
165       "whilelt p0.h, XZR, x20\n"
166       "zip1 z27.h, z18.h, z16.h\n"
167       "ld1h { z17.h }, p0/Z, [x11, #1, MUL VL]\n"
168       "addvl x11, x11, #1\n"
169       "zip2 z26.h, z18.h, z16.h\n"
170       "ld1h { z16.h }, p0/Z, [x9, #1, MUL VL]\n"
171       "incd x11, ALL, MUL #4\n"
172       "zip1 z25.h, z17.h, z16.h\n"
173       "ld1h { z17.h }, p0/Z, [x28, #1, MUL VL]\n"
174       "addvl x9, x9, #1\n"
175       "ld1h { z16.h }, p0/Z, [x27, #1, MUL VL]\n"
176       "zip1 z24.h, z17.h, z16.h\n"
177       "ld1h { z19.h }, p1/Z, [x26]\n"
178       "incd x9, ALL, MUL #4\n"
179       "ld1h { z18.h }, p0/Z, [x26, #1, MUL VL]\n"
180       "addvl x28, x28, #1\n"
181       "ld1h { z17.h }, p1/Z, [x25]\n"
182       "zip1 z23.h, z19.h, z17.h\n"
183       "ld1h { z16.h }, p0/Z, [x25, #1, MUL VL]\n"
184       "incd x28, ALL, MUL #4\n"
185       "zip2 z22.h, z19.h, z17.h\n"
186       "ld1h { z21.h }, p1/Z, [x24]\n"
187       "addvl x27, x27, #1\n"
188       "zip1 z20.h, z18.h, z16.h\n"
189       "ld1h { z19.h }, p0/Z, [x24, #1, MUL VL]\n"
190       "incd x27, ALL, MUL #4\n"
191       "ld1h { z17.h }, p1/Z, [x23]\n"
192       "zip1 z18.h, z21.h, z17.h\n"
193       "ld1h { z16.h }, p0/Z, [x23, #1, MUL VL]\n"
194       "addvl x26, x26, #1\n"
195       "zip2 z17.h, z21.h, z17.h\n"
196       "st1h { z29.h }, p2, [x19]\n"
197       "incd x26, ALL, MUL #4\n"
198       "zip1 z16.h, z19.h, z16.h\n"
199       "st1h { z28.h }, p2, [x19, #1, MUL VL]\n"
200       "addvl x25, x25, #1\n"
201       "st1h { z25.h }, p2, [x19, #2, MUL VL]\n"
202       "incd x25, ALL, MUL #4\n"
203       "st1h { z27.h }, p2, [x19, #3, MUL VL]\n"
204       "addvl x24, x24, #1\n"
205       "st1h { z26.h }, p2, [x19, #4, MUL VL]\n"
206       "incd x24, ALL, MUL #4\n"
207       "st1h { z24.h }, p2, [x19, #5, MUL VL]\n"
208       "addvl x23, x23, #1\n"
209       "st1h { z23.h }, p2, [x19, #6, MUL VL]\n"
210       "incd x23, ALL, MUL #4\n"
211       "st1h { z22.h }, p2, [x19, #7, MUL VL]\n"
212       "addvl x19, x19, #12\n"
213       "add x10, x10, %x[out_stride]\n"
214       "st1h { z20.h }, p2, [x19, #-4, MUL VL]\n"
215       "st1h { z18.h }, p2, [x19, #-3, MUL VL]\n"
216       "decw x22, ALL, MUL #3\n"
217       "st1h { z17.h }, p2, [x19, #-2, MUL VL]\n"
218       "cmp x22, #0x0\n"
219       "st1h { z16.h }, p2, [x19, #-1, MUL VL]\n"
220       "bgt 4b\n"
221       "5:"  // Main row loop: Column loop skip
222       "addvl %x[out], %x[out], #12\n"
223       "cmp %x[height], #0x8\n"
224       "bge 1b\n"
225       "cbz %x[height], 12f\n"
226       "6:"  // Main loop skip
227 
228       "7:"  // Tail row loop: Head
229       "mov x11, %x[in]\n"
230       "mov x10, %x[out]\n"
231       "add x9, x11, %x[in_stride]\n"
232       "add %x[in], x9, %x[in_stride]\n"
233       "cmp %x[height], #0x1\n"
234       "csel x9, x9, %x[pad_row], GT\n"
235       "sub %x[height], %x[height], #0x2\n"
236       "mov x20, %x[width]\n"
237       "cnth x19, ALL, MUL #3\n"
238       "cmp x20, x19\n"
239       "blt 9f\n"
240       "8:"  // Tail row loop: Unroll column loop
241       "ld1h { z17.h }, p2/Z, [x11]\n"
242       "sub x20, x20, x19\n"
243       "ld1h { z22.h }, p2/Z, [x11, #1, MUL VL]\n"
244       "cmp x20, x19\n"
245       "ld1h { z21.h }, p2/Z, [x11, #2, MUL VL]\n"
246       "addvl x11, x11, #3\n"
247       "ld1h { z16.h }, p2/Z, [x9]\n"
248       "zip1 z20.h, z17.h, z16.h\n"
249       "ld1h { z18.h }, p2/Z, [x9, #1, MUL VL]\n"
250       "zip2 z17.h, z17.h, z16.h\n"
251       "ld1h { z19.h }, p2/Z, [x9, #2, MUL VL]\n"
252       "addvl x9, x9, #3\n"
253       "zip1 z16.h, z22.h, z18.h\n"
254       "st1h { z20.h }, p2, [x10]\n"
255       "zip2 z18.h, z22.h, z18.h\n"
256       "st1h { z17.h }, p2, [x10, #1, MUL VL]\n"
257       "zip1 z17.h, z21.h, z19.h\n"
258       "st1h { z16.h }, p2, [x10, #2, MUL VL]\n"
259       "add x10, x10, %x[out_stride]\n"
260       "zip2 z16.h, z21.h, z19.h\n"
261       "st1h { z18.h }, p2, [x10]\n"
262       "st1h { z17.h }, p2, [x10, #1, MUL VL]\n"
263       "st1h { z16.h }, p2, [x10, #2, MUL VL]\n"
264       "add x10, x10, %x[out_stride]\n"
265       "bge 8b\n"
266       "9:"  // Tail row loop: Unroll column loop skip
267       "cbz x20, 11f\n"
268       "10:"  // Tail row loop: Column loop
269       "mov x19, x20\n"
270       "decw x20, ALL, MUL #3\n"
271       "whilelt p0.h, XZR, x19\n"
272       "ld1h { z17.h }, p0/Z, [x11]\n"
273       "ld1h { z16.h }, p0/Z, [x9]\n"
274       "zip1 z19.h, z17.h, z16.h\n"
275       "dech x19\n"
276       "zip2 z18.h, z17.h, z16.h\n"
277       "whilelt p0.h, XZR, x19\n"
278       "ld1h { z17.h }, p0/Z, [x11, #1, MUL VL]\n"
279       "addvl x11, x11, #1\n"
280       "ld1h { z16.h }, p0/Z, [x9, #1, MUL VL]\n"
281       "zip1 z16.h, z17.h, z16.h\n"
282       "st1h { z19.h }, p2, [x10]\n"
283       "incd x11, ALL, MUL #4\n"
284       "st1h { z18.h }, p2, [x10, #1, MUL VL]\n"
285       "addvl x9, x9, #1\n"
286       "st1h { z16.h }, p2, [x10, #2, MUL VL]\n"
287       "incd x9, ALL, MUL #4\n"
288       "add x10, x10, %x[out_stride]\n"
289       "cmp x20, #0x0\n"
290       "bgt 10b\n"
291       "11:"  // Tail row loop: Column loop skip
292       "addvl %x[out], %x[out], #3\n"
293       "cmp %x[height], #0x1\n"
294       "bge 7b\n"
295       "12:"  // Done
296 
297       : [height] "+&r" (height), [in] "+&r" (in), [out] "+&r" (out)
298       : [in_stride] "r" (in_stride), [out_stride] "r" (out_stride), [pad_row] "r" (pad_row), [width] "r" (width)
299       : "cc", "memory", "p0", "p1", "p2", "x9", "x10", "x11", "x19", "x20", "x21", "x22", "x23", "x24", "x25", "x26", "x27", "x28", "z0", "z1", "z2", "z3", "z4", "z5", "z6", "z7", "z8", "z9", "z16", "z17", "z18", "z19", "z20", "z21", "z22", "z23", "z24", "z25", "z26", "z27", "z28", "z29", "z30", "z31"
300     );
301 }
302 
303 } // anonymous namespace
304 
305 template<>
Transform(bfloat16 * out,const bfloat16 * in,int stride,int x0,int xmax,int k0,int kmax)306 void Transform<3, 2, true, VLType::SVE>(
307     bfloat16 *out, const bfloat16 *in, int stride, int x0, int xmax, int k0, int kmax)
308 {
309     sve_transpose_interleave_3VL_2x2(
310         reinterpret_cast<uint16_t *>(out),
311         reinterpret_cast<const uint16_t *>(in + k0 * stride + x0),
312         (xmax-x0) * sizeof(bfloat16) / 2,
313         stride * sizeof(bfloat16),
314         (kmax-k0)
315     );
316 }
317 
318 #endif
319