1 /*
2 * Copyright 2016 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "pipe/p_context.h"
27 #include "util/format/u_format.h"
28 #include "util/u_inlines.h"
29
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/mtypes.h"
33 #include "main/teximage.h"
34 #include "main/texobj.h"
35 #include "program/prog_instruction.h"
36
37 #include "st_context.h"
38 #include "st_sampler_view.h"
39 #include "st_texture.h"
40 #include "st_format.h"
41 #include "st_cb_texture.h"
42
43 /* Subtract remaining private references. Typically used before
44 * destruction. See the header file for explanation.
45 */
46 static void
st_remove_private_references(struct st_sampler_view * sv)47 st_remove_private_references(struct st_sampler_view *sv)
48 {
49 if (sv->private_refcount) {
50 assert(sv->private_refcount > 0);
51 p_atomic_add(&sv->view->reference.count, -sv->private_refcount);
52 sv->private_refcount = 0;
53 }
54 }
55
56 /* Return a sampler view while incrementing the refcount by 1. */
57 static struct pipe_sampler_view *
get_sampler_view_reference(struct st_sampler_view * sv,struct pipe_sampler_view * view)58 get_sampler_view_reference(struct st_sampler_view *sv,
59 struct pipe_sampler_view *view)
60 {
61 if (unlikely(sv->private_refcount <= 0)) {
62 assert(sv->private_refcount == 0);
63
64 /* This is the number of atomic increments we will skip. */
65 sv->private_refcount = 100000000;
66 p_atomic_add(&view->reference.count, sv->private_refcount);
67 }
68
69 /* Return a reference while decrementing the private refcount. */
70 sv->private_refcount--;
71 return view;
72 }
73
74 /**
75 * Set the given view as the current context's view for the texture.
76 *
77 * Overwrites any pre-existing view of the context.
78 *
79 * Takes ownership of the view (i.e., stores the view without incrementing the
80 * reference count).
81 *
82 * \return the view, or NULL on error. In case of error, the reference to the
83 * view is released.
84 */
85 static struct pipe_sampler_view *
st_texture_set_sampler_view(struct st_context * st,struct gl_texture_object * stObj,struct pipe_sampler_view * view,bool glsl130_or_later,bool srgb_skip_decode,bool get_reference,bool locked)86 st_texture_set_sampler_view(struct st_context *st,
87 struct gl_texture_object *stObj,
88 struct pipe_sampler_view *view,
89 bool glsl130_or_later, bool srgb_skip_decode,
90 bool get_reference, bool locked)
91 {
92 struct st_sampler_views *views;
93 struct st_sampler_view *free = NULL;
94 struct st_sampler_view *sv;
95 GLuint i;
96
97 if (!locked)
98 simple_mtx_lock(&stObj->validate_mutex);
99 views = stObj->sampler_views;
100
101 for (i = 0; i < views->count; ++i) {
102 sv = &views->views[i];
103
104 /* Is the array entry used ? */
105 if (sv->view) {
106 /* check if the context matches */
107 if (sv->view->context == st->pipe) {
108 st_remove_private_references(sv);
109 pipe_sampler_view_reference(&sv->view, NULL);
110 goto found;
111 }
112 } else {
113 /* Found a free slot, remember that */
114 free = sv;
115 }
116 }
117
118 /* Couldn't find a slot for our context, create a new one */
119 if (free) {
120 sv = free;
121 } else {
122 if (views->count >= views->max) {
123 /* Allocate a larger container. */
124 unsigned new_max = 2 * views->max;
125 unsigned new_size = sizeof(*views) + new_max * sizeof(views->views[0]);
126
127 if (new_max < views->max ||
128 new_max > (UINT_MAX - sizeof(*views)) / sizeof(views->views[0])) {
129 pipe_sampler_view_reference(&view, NULL);
130 goto out;
131 }
132
133 struct st_sampler_views *new_views = malloc(new_size);
134 if (!new_views) {
135 pipe_sampler_view_reference(&view, NULL);
136 goto out;
137 }
138
139 new_views->count = views->count;
140 new_views->max = new_max;
141 memcpy(&new_views->views[0], &views->views[0],
142 views->count * sizeof(views->views[0]));
143
144 /* Initialize the pipe_sampler_view pointers to zero so that we don't
145 * have to worry about racing against readers when incrementing
146 * views->count.
147 */
148 memset(&new_views->views[views->count], 0,
149 (new_max - views->count) * sizeof(views->views[0]));
150
151 /* Use memory release semantics to ensure that concurrent readers will
152 * get the correct contents of the new container.
153 *
154 * Also, the write should be atomic, but that's guaranteed anyway on
155 * all supported platforms.
156 */
157 p_atomic_set(&stObj->sampler_views, new_views);
158
159 /* We keep the old container around until the texture object is
160 * deleted, because another thread may still be reading from it. We
161 * double the size of the container each time, so we end up with
162 * at most twice the total memory allocation.
163 */
164 views->next = stObj->sampler_views_old;
165 stObj->sampler_views_old = views;
166
167 views = new_views;
168 }
169
170 sv = &views->views[views->count];
171
172 /* Since modification is guarded by the lock, only the write part of the
173 * increment has to be atomic, and that's already guaranteed on all
174 * supported platforms without using an atomic intrinsic.
175 */
176 views->count++;
177 }
178
179 found:
180 assert(sv->view == NULL);
181
182 sv->glsl130_or_later = glsl130_or_later;
183 sv->srgb_skip_decode = srgb_skip_decode;
184 sv->view = view;
185 sv->st = st;
186
187 if (get_reference)
188 view = get_sampler_view_reference(sv, view);
189
190 out:
191 if (!locked)
192 simple_mtx_unlock(&stObj->validate_mutex);
193 return view;
194 }
195
196
197 /**
198 * Return the most-recently validated sampler view for the texture \p stObj
199 * in the given context, if any.
200 *
201 * Performs no additional validation.
202 */
203 struct st_sampler_view *
st_texture_get_current_sampler_view(const struct st_context * st,const struct gl_texture_object * stObj)204 st_texture_get_current_sampler_view(const struct st_context *st,
205 const struct gl_texture_object *stObj)
206 {
207 struct st_sampler_views *views = p_atomic_read(&stObj->sampler_views);
208
209 for (unsigned i = 0; i < views->count; ++i) {
210 struct st_sampler_view *sv = &views->views[i];
211 if (sv->view && sv->view->context == st->pipe)
212 return sv;
213 }
214
215 return NULL;
216 }
217
218
219 /**
220 * For the given texture object, release any sampler views which belong
221 * to the calling context. This is used to free any sampler views
222 * which belong to the context before the context is destroyed.
223 */
224 void
st_texture_release_context_sampler_view(struct st_context * st,struct gl_texture_object * stObj)225 st_texture_release_context_sampler_view(struct st_context *st,
226 struct gl_texture_object *stObj)
227 {
228 GLuint i;
229
230 simple_mtx_lock(&stObj->validate_mutex);
231 struct st_sampler_views *views = stObj->sampler_views;
232 for (i = 0; i < views->count; ++i) {
233 struct st_sampler_view *sv = &views->views[i];
234
235 if (sv->view && sv->view->context == st->pipe) {
236 st_remove_private_references(sv);
237 pipe_sampler_view_reference(&sv->view, NULL);
238 break;
239 }
240 }
241 simple_mtx_unlock(&stObj->validate_mutex);
242 }
243
244
245 /**
246 * Release all sampler views attached to the given texture object, regardless
247 * of the context. This is called fairly frequently. For example, whenever
248 * the texture's base level, max level or swizzle change.
249 */
250 void
st_texture_release_all_sampler_views(struct st_context * st,struct gl_texture_object * stObj)251 st_texture_release_all_sampler_views(struct st_context *st,
252 struct gl_texture_object *stObj)
253 {
254 /* TODO: This happens while a texture is deleted, because the Driver API
255 * is asymmetric: the driver allocates the texture object memory, but
256 * mesa/main frees it.
257 */
258 if (!stObj->sampler_views)
259 return;
260
261 simple_mtx_lock(&stObj->validate_mutex);
262 struct st_sampler_views *views = stObj->sampler_views;
263 for (unsigned i = 0; i < views->count; ++i) {
264 struct st_sampler_view *stsv = &views->views[i];
265 if (stsv->view) {
266 st_remove_private_references(stsv);
267
268 if (stsv->st && stsv->st != st) {
269 /* Transfer this reference to the zombie list. It will
270 * likely be freed when the zombie list is freed.
271 */
272 st_save_zombie_sampler_view(stsv->st, stsv->view);
273 stsv->view = NULL;
274 } else {
275 pipe_sampler_view_reference(&stsv->view, NULL);
276 }
277 }
278 }
279 views->count = 0;
280 simple_mtx_unlock(&stObj->validate_mutex);
281 }
282
283
284 /*
285 * Delete the texture's sampler views and st_sampler_views containers.
286 * This is to be called just before a texture is deleted.
287 */
288 void
st_delete_texture_sampler_views(struct st_context * st,struct gl_texture_object * stObj)289 st_delete_texture_sampler_views(struct st_context *st,
290 struct gl_texture_object *stObj)
291 {
292 st_texture_release_all_sampler_views(st, stObj);
293
294 /* Free the container of the current per-context sampler views */
295 assert(stObj->sampler_views->count == 0);
296 free(stObj->sampler_views);
297 stObj->sampler_views = NULL;
298
299 /* Free old sampler view containers */
300 while (stObj->sampler_views_old) {
301 struct st_sampler_views *views = stObj->sampler_views_old;
302 stObj->sampler_views_old = views->next;
303 free(views);
304 }
305 }
306
307 /**
308 * Return TRUE if the texture's sampler view swizzle is not equal to
309 * the texture's swizzle.
310 *
311 * \param texObj the st texture object,
312 */
313 ASSERTED static bool
check_sampler_swizzle(const struct st_context * st,const struct gl_texture_object * texObj,const struct pipe_sampler_view * sv,bool glsl130_or_later)314 check_sampler_swizzle(const struct st_context *st,
315 const struct gl_texture_object *texObj,
316 const struct pipe_sampler_view *sv,
317 bool glsl130_or_later)
318 {
319 unsigned swizzle = glsl130_or_later ? texObj->SwizzleGLSL130 : texObj->Swizzle;
320
321 return ((sv->swizzle_r != GET_SWZ(swizzle, 0)) ||
322 (sv->swizzle_g != GET_SWZ(swizzle, 1)) ||
323 (sv->swizzle_b != GET_SWZ(swizzle, 2)) ||
324 (sv->swizzle_a != GET_SWZ(swizzle, 3)));
325 }
326
327
328 static unsigned
last_level(const struct gl_texture_object * texObj)329 last_level(const struct gl_texture_object *texObj)
330 {
331 unsigned ret = MIN2(texObj->Attrib.MinLevel + texObj->_MaxLevel,
332 texObj->pt->last_level);
333 if (texObj->Immutable)
334 ret = MIN2(ret, texObj->Attrib.MinLevel +
335 texObj->Attrib.NumLevels - 1);
336 return ret;
337 }
338
339
340 static unsigned
last_layer(const struct gl_texture_object * texObj)341 last_layer(const struct gl_texture_object *texObj)
342 {
343 if (texObj->Immutable && texObj->pt->array_size > 1)
344 return MIN2(texObj->Attrib.MinLayer +
345 texObj->Attrib.NumLayers - 1,
346 texObj->pt->array_size - 1);
347 return texObj->pt->array_size - 1;
348 }
349
350
351 /**
352 * Determine the format for the texture sampler view.
353 */
354 enum pipe_format
st_get_sampler_view_format(const struct st_context * st,const struct gl_texture_object * texObj,bool srgb_skip_decode)355 st_get_sampler_view_format(const struct st_context *st,
356 const struct gl_texture_object *texObj,
357 bool srgb_skip_decode)
358 {
359 enum pipe_format format;
360
361 GLenum baseFormat = _mesa_base_tex_image(texObj)->_BaseFormat;
362 format = texObj->surface_based ? texObj->surface_format : texObj->pt->format;
363
364 /* From OpenGL 4.3 spec, "Combined Depth/Stencil Textures":
365 *
366 * "The DEPTH_STENCIL_TEXTURE_MODE is ignored for non
367 * depth/stencil textures.
368 */
369 const bool has_combined_ds =
370 baseFormat == GL_DEPTH_STENCIL;
371
372 if (baseFormat == GL_DEPTH_COMPONENT ||
373 baseFormat == GL_DEPTH_STENCIL ||
374 baseFormat == GL_STENCIL_INDEX) {
375 if ((texObj->StencilSampling && has_combined_ds) ||
376 baseFormat == GL_STENCIL_INDEX)
377 format = util_format_stencil_only(format);
378
379 return format;
380 }
381
382 /* If sRGB decoding is off, use the linear format */
383 if (srgb_skip_decode)
384 format = util_format_linear(format);
385
386 /* if resource format matches then YUV wasn't lowered */
387 if (format == texObj->pt->format)
388 return format;
389
390 /* Use R8_UNORM for video formats */
391 switch (format) {
392 case PIPE_FORMAT_NV12:
393 if (texObj->pt->format == PIPE_FORMAT_R8_G8B8_420_UNORM) {
394 format = PIPE_FORMAT_R8_G8B8_420_UNORM;
395 break;
396 }
397 FALLTHROUGH;
398 case PIPE_FORMAT_NV21:
399 if (texObj->pt->format == PIPE_FORMAT_R8_B8G8_420_UNORM) {
400 format = PIPE_FORMAT_R8_B8G8_420_UNORM;
401 break;
402 }
403 FALLTHROUGH;
404 case PIPE_FORMAT_IYUV:
405 if (texObj->pt->format == PIPE_FORMAT_R8_G8_B8_420_UNORM ||
406 texObj->pt->format == PIPE_FORMAT_R8_B8_G8_420_UNORM) {
407 format = texObj->pt->format;
408 break;
409 }
410 format = PIPE_FORMAT_R8_UNORM;
411 break;
412 case PIPE_FORMAT_P010:
413 case PIPE_FORMAT_P012:
414 case PIPE_FORMAT_P016:
415 case PIPE_FORMAT_P030:
416 format = PIPE_FORMAT_R16_UNORM;
417 break;
418 case PIPE_FORMAT_Y210:
419 case PIPE_FORMAT_Y212:
420 case PIPE_FORMAT_Y216:
421 format = PIPE_FORMAT_R16G16_UNORM;
422 break;
423 case PIPE_FORMAT_Y410:
424 format = PIPE_FORMAT_R10G10B10A2_UNORM;
425 break;
426 case PIPE_FORMAT_Y412:
427 case PIPE_FORMAT_Y416:
428 format = PIPE_FORMAT_R16G16B16A16_UNORM;
429 break;
430 case PIPE_FORMAT_YUYV:
431 case PIPE_FORMAT_YVYU:
432 case PIPE_FORMAT_UYVY:
433 case PIPE_FORMAT_VYUY:
434 if (texObj->pt->format == PIPE_FORMAT_R8G8_R8B8_UNORM ||
435 texObj->pt->format == PIPE_FORMAT_R8B8_R8G8_UNORM ||
436 texObj->pt->format == PIPE_FORMAT_B8R8_G8R8_UNORM ||
437 texObj->pt->format == PIPE_FORMAT_G8R8_B8R8_UNORM) {
438 format = texObj->pt->format;
439 break;
440 }
441 format = PIPE_FORMAT_R8G8_UNORM;
442 break;
443 case PIPE_FORMAT_AYUV:
444 format = PIPE_FORMAT_RGBA8888_UNORM;
445 break;
446 case PIPE_FORMAT_XYUV:
447 format = PIPE_FORMAT_RGBX8888_UNORM;
448 break;
449 default:
450 break;
451 }
452 return format;
453 }
454
455 static unsigned
gl_astc_decode_precision_to_pipe(GLint precision)456 gl_astc_decode_precision_to_pipe(GLint precision)
457 {
458 switch (precision) {
459 case GL_RGBA8:
460 return PIPE_ASTC_DECODE_FORMAT_UNORM8;
461 case GL_RGB9_E5:
462 return PIPE_ASTC_DECODE_FORMAT_RGB9E5;
463 case GL_RGBA16F:
464 default:
465 return PIPE_ASTC_DECODE_FORMAT_FLOAT16;
466 }
467 }
468
469 static struct pipe_sampler_view *
st_create_texture_sampler_view_from_stobj(struct st_context * st,struct gl_texture_object * texObj,enum pipe_format format,bool glsl130_or_later)470 st_create_texture_sampler_view_from_stobj(struct st_context *st,
471 struct gl_texture_object *texObj,
472 enum pipe_format format,
473 bool glsl130_or_later)
474 {
475 /* There is no need to clear this structure (consider CPU overhead). */
476 struct pipe_sampler_view templ;
477 unsigned swizzle = glsl130_or_later ? texObj->SwizzleGLSL130 : texObj->Swizzle;
478
479 templ.format = format;
480 templ.is_tex2d_from_buf = false;
481
482 if (texObj->level_override >= 0) {
483 templ.u.tex.first_level = templ.u.tex.last_level = texObj->level_override;
484 } else {
485 templ.u.tex.first_level = texObj->Attrib.MinLevel +
486 texObj->Attrib.BaseLevel;
487 templ.u.tex.last_level = last_level(texObj);
488 }
489 if (texObj->layer_override >= 0) {
490 templ.u.tex.first_layer = templ.u.tex.last_layer = texObj->layer_override;
491 } else {
492 templ.u.tex.first_layer = texObj->Attrib.MinLayer;
493 templ.u.tex.last_layer = last_layer(texObj);
494 }
495 assert(templ.u.tex.first_layer <= templ.u.tex.last_layer);
496 assert(templ.u.tex.first_level <= templ.u.tex.last_level);
497 templ.target = gl_target_to_pipe(texObj->Target);
498
499 templ.swizzle_r = GET_SWZ(swizzle, 0);
500 templ.swizzle_g = GET_SWZ(swizzle, 1);
501 templ.swizzle_b = GET_SWZ(swizzle, 2);
502 templ.swizzle_a = GET_SWZ(swizzle, 3);
503
504 templ.astc_decode_format =
505 gl_astc_decode_precision_to_pipe(texObj->AstcDecodePrecision);
506
507 return st->pipe->create_sampler_view(st->pipe, texObj->pt, &templ);
508 }
509
510 struct pipe_sampler_view *
st_get_texture_sampler_view_from_stobj(struct st_context * st,struct gl_texture_object * texObj,const struct gl_sampler_object * samp,bool glsl130_or_later,bool ignore_srgb_decode,bool get_reference)511 st_get_texture_sampler_view_from_stobj(struct st_context *st,
512 struct gl_texture_object *texObj,
513 const struct gl_sampler_object *samp,
514 bool glsl130_or_later,
515 bool ignore_srgb_decode,
516 bool get_reference)
517 {
518 struct st_sampler_view *sv;
519 bool srgb_skip_decode = false;
520
521 if (!ignore_srgb_decode && samp->Attrib.sRGBDecode == GL_SKIP_DECODE_EXT)
522 srgb_skip_decode = true;
523
524 simple_mtx_lock(&texObj->validate_mutex);
525 sv = st_texture_get_current_sampler_view(st, texObj);
526
527 if (sv &&
528 sv->glsl130_or_later == glsl130_or_later &&
529 sv->srgb_skip_decode == srgb_skip_decode) {
530 /* Debug check: make sure that the sampler view's parameters are
531 * what they're supposed to be.
532 */
533 struct pipe_sampler_view *view = sv->view;
534 assert(texObj->pt == view->texture);
535 assert(!check_sampler_swizzle(st, texObj, view, glsl130_or_later));
536 assert(st_get_sampler_view_format(st, texObj, srgb_skip_decode) == view->format);
537 assert(gl_target_to_pipe(texObj->Target) == view->target);
538 assert(texObj->level_override >= 0 ||
539 texObj->Attrib.MinLevel +
540 texObj->Attrib.BaseLevel == view->u.tex.first_level);
541 assert(texObj->level_override >= 0 || last_level(texObj) == view->u.tex.last_level);
542 assert(texObj->layer_override >= 0 ||
543 texObj->Attrib.MinLayer == view->u.tex.first_layer);
544 assert(texObj->layer_override >= 0 || last_layer(texObj) == view->u.tex.last_layer);
545 assert(texObj->layer_override < 0 ||
546 (texObj->layer_override == view->u.tex.first_layer &&
547 texObj->layer_override == view->u.tex.last_layer));
548 if (get_reference)
549 view = get_sampler_view_reference(sv, view);
550 simple_mtx_unlock(&texObj->validate_mutex);
551 return view;
552 }
553
554 /* create new sampler view */
555 enum pipe_format format = st_get_sampler_view_format(st, texObj,
556 srgb_skip_decode);
557 struct pipe_sampler_view *view =
558 st_create_texture_sampler_view_from_stobj(st, texObj, format,
559 glsl130_or_later);
560
561 view = st_texture_set_sampler_view(st, texObj, view,
562 glsl130_or_later, srgb_skip_decode,
563 get_reference, true);
564 simple_mtx_unlock(&texObj->validate_mutex);
565
566 return view;
567 }
568
569
570 struct pipe_sampler_view *
st_get_buffer_sampler_view_from_stobj(struct st_context * st,struct gl_texture_object * texObj,bool get_reference)571 st_get_buffer_sampler_view_from_stobj(struct st_context *st,
572 struct gl_texture_object *texObj,
573 bool get_reference)
574 {
575 struct st_sampler_view *sv;
576 struct gl_buffer_object *stBuf =
577 texObj->BufferObject;
578
579 if (!stBuf || !stBuf->buffer)
580 return NULL;
581
582 sv = st_texture_get_current_sampler_view(st, texObj);
583
584 struct pipe_resource *buf = stBuf->buffer;
585
586 if (sv) {
587 struct pipe_sampler_view *view = sv->view;
588
589 if (view->texture == buf) {
590 /* Debug check: make sure that the sampler view's parameters are
591 * what they're supposed to be.
592 */
593 assert(st_mesa_format_to_pipe_format(st,
594 texObj->_BufferObjectFormat)
595 == view->format);
596 assert(view->target == PIPE_BUFFER);
597 ASSERTED unsigned base = texObj->BufferOffset;
598 ASSERTED unsigned size = MIN2(buf->width0 - base,
599 (unsigned) texObj->BufferSize);
600 assert(view->u.buf.offset == base);
601 assert(view->u.buf.size == size);
602 if (get_reference)
603 view = get_sampler_view_reference(sv, view);
604 return view;
605 }
606 }
607
608 unsigned base = texObj->BufferOffset;
609
610 if (base >= buf->width0)
611 return NULL;
612
613 unsigned size = buf->width0 - base;
614 size = MIN2(size, (unsigned)texObj->BufferSize);
615 if (!size)
616 return NULL;
617
618 /* Create a new sampler view. There is no need to clear the entire
619 * structure (consider CPU overhead).
620 */
621 struct pipe_sampler_view templ;
622
623 templ.is_tex2d_from_buf = false;
624 templ.format =
625 st_mesa_format_to_pipe_format(st, texObj->_BufferObjectFormat);
626 templ.target = PIPE_BUFFER;
627 templ.swizzle_r = PIPE_SWIZZLE_X;
628 templ.swizzle_g = PIPE_SWIZZLE_Y;
629 templ.swizzle_b = PIPE_SWIZZLE_Z;
630 templ.swizzle_a = PIPE_SWIZZLE_W;
631 templ.u.buf.offset = base;
632 templ.u.buf.size = size;
633
634 struct pipe_sampler_view *view =
635 st->pipe->create_sampler_view(st->pipe, buf, &templ);
636
637 view = st_texture_set_sampler_view(st, texObj, view, false, false,
638 get_reference, false);
639
640 return view;
641 }
642