xref: /aosp_15_r20/external/mesa3d/src/mesa/state_tracker/st_draw_hw_select.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright 2022 Advanced Micro Devices, Inc.
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be included
13  * in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21  * OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include "main/enums.h"
25 #include "main/context.h"
26 
27 #include "st_context.h"
28 #include "st_nir.h"
29 #include "st_draw.h"
30 
31 #include "nir.h"
32 #include "nir_builtin_builder.h"
33 
34 #include "util/u_memory.h"
35 
36 union state_key {
37    struct {
38       unsigned num_user_clip_planes:4;
39       unsigned face_culling_enabled:1;
40       unsigned result_offset_from_attribute:1;
41       unsigned primitive:4;
42    };
43    uint32_t u32;
44 };
45 
46 enum primitive_state {
47    HW_SELECT_PRIM_NONE,
48    HW_SELECT_PRIM_POINTS,
49    HW_SELECT_PRIM_LINES,
50    HW_SELECT_PRIM_TRIANGLES,
51    HW_SELECT_PRIM_QUADS,
52 };
53 
54 struct geometry_constant {
55    float depth_scale;
56    float depth_transport;
57    uint32_t culling_config;
58    uint32_t result_offset;
59    float clip_planes[MAX_CLIP_PLANES][4];
60 };
61 
62 #define set_uniform_location(var, field, packed)                 \
63    do {                                                          \
64       unsigned offset = offsetof(struct geometry_constant, field); \
65       var->data.driver_location = offset >> (packed ? 2 : 4);    \
66       var->data.location_frac = (offset >> 2) & 0x3;             \
67    } while (0)
68 
69 static nir_def *
has_nan_or_inf(nir_builder * b,nir_def * v)70 has_nan_or_inf(nir_builder *b, nir_def *v)
71 {
72    nir_def *nan = nir_bany_fnequal4(b, v, v);
73 
74    nir_def *inf = nir_bany(b, nir_feq_imm(b, nir_fabs(b, v), INFINITY));
75 
76    return nir_ior(b, nan, inf);
77 }
78 
79 static void
return_if_true(nir_builder * b,nir_def * cond)80 return_if_true(nir_builder *b, nir_def *cond)
81 {
82    nir_if *if_cond = nir_push_if(b, cond);
83    nir_jump(b, nir_jump_return);
84    nir_pop_if(b, if_cond);
85 }
86 
87 static void
get_input_vertices(nir_builder * b,nir_def ** v)88 get_input_vertices(nir_builder *b, nir_def **v)
89 {
90    const int num_in_vert = b->shader->info.gs.vertices_in;
91 
92    nir_variable *in_pos = nir_variable_create(
93       b->shader, nir_var_shader_in, glsl_array_type(glsl_vec4_type(), num_in_vert, 0),
94       "gl_Position");
95    in_pos->data.location = VARYING_SLOT_POS;
96 
97    nir_def *is_nan_or_inf = NULL;
98    for (int i = 0; i < num_in_vert; i++) {
99       v[i] = nir_load_array_var_imm(b, in_pos, i);
100       nir_def *r = has_nan_or_inf(b, v[i]);
101       is_nan_or_inf = i ? nir_ior(b, is_nan_or_inf, r) : r;
102    }
103    return_if_true(b, is_nan_or_inf);
104 }
105 
106 static void
face_culling(nir_builder * b,nir_def ** v,bool packed)107 face_culling(nir_builder *b, nir_def **v, bool packed)
108 {
109    /* use the z value of the face normal to determine if the face points to us:
110     *   Nz = (x1 - x0) * (y2 - y0) - (y1 - y0) * (x2 - x0)
111     *
112     * it should be in NDC (Normalized Device Coordinate), but now we are in clip
113     * space (Vd = Vc / Vc.w), so multiply Nz with w0*w1*w2 to get the clip space
114     * value:
115     *   det = x0 * (y1 * w2 - y2 * w1) +
116     *         x1 * (y2 * w0 - y0 * w2) +
117     *         x2 * (y0 * w1 - y1 * w0)
118     *
119     * we only care about the sign of the det, but also need to count the sign of
120     * w0/w1/w2 as a negtive w would change the direction of Nz < 0
121     */
122    nir_def *y1w2 = nir_fmul(b, nir_channel(b, v[1], 1), nir_channel(b, v[2], 3));
123    nir_def *y2w1 = nir_fmul(b, nir_channel(b, v[2], 1), nir_channel(b, v[1], 3));
124    nir_def *y2w0 = nir_fmul(b, nir_channel(b, v[2], 1), nir_channel(b, v[0], 3));
125    nir_def *y0w2 = nir_fmul(b, nir_channel(b, v[0], 1), nir_channel(b, v[2], 3));
126    nir_def *y0w1 = nir_fmul(b, nir_channel(b, v[0], 1), nir_channel(b, v[1], 3));
127    nir_def *y1w0 = nir_fmul(b, nir_channel(b, v[1], 1), nir_channel(b, v[0], 3));
128    nir_def *t0 = nir_fmul(b, nir_channel(b, v[0], 0), nir_fsub(b, y1w2, y2w1));
129    nir_def *t1 = nir_fmul(b, nir_channel(b, v[1], 0), nir_fsub(b, y2w0, y0w2));
130    nir_def *t2 = nir_fmul(b, nir_channel(b, v[2], 0), nir_fsub(b, y0w1, y1w0));
131    nir_def *det = nir_fadd(b, nir_fadd(b, t0, t1), t2);
132 
133    /* invert det sign once any vertex w < 0 */
134    nir_def *n0 = nir_flt_imm(b, nir_channel(b, v[0], 3), 0);
135    nir_def *n1 = nir_flt_imm(b, nir_channel(b, v[1], 3), 0);
136    nir_def *n2 = nir_flt_imm(b, nir_channel(b, v[2], 3), 0);
137    nir_def *cond = nir_ixor(b, nir_ixor(b, n0, n1), n2);
138    det = nir_bcsel(b, cond, nir_fneg(b, det), det);
139 
140    nir_variable *culling_config = nir_variable_create(
141       b->shader, nir_var_uniform, glsl_uint_type(), "culling_config");
142    set_uniform_location(culling_config, culling_config, packed);
143    nir_def *config = nir_i2b(b, nir_load_var(b, culling_config));
144 
145    /* det < 0 then z points to camera */
146    nir_def *zero = nir_imm_zero(b, 1, det->bit_size);
147    nir_def *is_zero = nir_feq(b, det, zero);
148    nir_def *is_neg = nir_flt(b, det, zero);
149    nir_def *cull = nir_ixor(b, is_neg, config);
150    return_if_true(b, nir_ior(b, is_zero, cull));
151 }
152 
153 static void
fast_frustum_culling(nir_builder * b,nir_def ** v)154 fast_frustum_culling(nir_builder *b, nir_def **v)
155 {
156    nir_def *cull = NULL;
157 
158    /* there are six culling planes for the visible volume:
159     *   1.  x + w = 0
160     *   2. -x + w = 0
161     *   3.  y + w = 0
162     *   4. -y + w = 0
163     *   5.  z + w = 0
164     *   6. -z + w = 0
165     *
166     * if all vertices of the primitive are outside (plane equation <0) of
167     * any plane, the primitive must be invisible.
168     */
169    for (int i = 0; i < 6; i++) {
170       nir_def *outside = NULL;
171 
172       for (int j = 0; j < b->shader->info.gs.vertices_in; j++) {
173          nir_def *c = nir_channel(b, v[j], i >> 1);
174          if (i & 1)
175             c = nir_fneg(b, c);
176 
177          nir_def *r = nir_flt(b, nir_channel(b, v[j], 3), c);
178          outside = j ? nir_iand(b, outside, r) : r;
179       }
180 
181       cull = i ? nir_ior(b, cull, outside) : outside;
182    }
183 
184    return_if_true(b, cull);
185 }
186 
187 static nir_def *
get_intersection(nir_builder * b,nir_def * v1,nir_def * v2,nir_def * d1,nir_def * d2)188 get_intersection(nir_builder *b, nir_def *v1, nir_def *v2,
189                  nir_def *d1, nir_def *d2)
190 {
191    nir_def *factor = nir_fdiv(b, d1, nir_fsub(b, d1, d2));
192    return nir_fmad(b, nir_fsub(b, v2, v1), factor, v1);
193 }
194 
195 #define begin_for_loop(name, max)                                       \
196    nir_variable *name##_index =                                         \
197       nir_local_variable_create(b->impl, glsl_int_type(), #name "_i");  \
198    nir_store_var(b, name##_index, nir_imm_int(b, 0), 1);                \
199                                                                         \
200    nir_loop *name = nir_push_loop(b);                                   \
201    {                                                                    \
202       nir_def *idx = nir_load_var(b, name##_index);                 \
203       nir_if *if_in_loop = nir_push_if(b, nir_ilt(b, idx, max));
204 
205 #define end_for_loop(name)                                              \
206          nir_store_var(b, name##_index, nir_iadd_imm(b, idx, 1), 1);    \
207       nir_push_else(b, if_in_loop);                                     \
208          nir_jump(b, nir_jump_break);                                   \
209       nir_pop_if(b, if_in_loop);                                        \
210    }                                                                    \
211    nir_pop_loop(b, name);
212 
213 static void
clip_with_plane(nir_builder * b,nir_variable * vert,nir_variable * num_vert,int max_vert,nir_def * plane)214 clip_with_plane(nir_builder *b, nir_variable *vert, nir_variable *num_vert,
215                 int max_vert, nir_def *plane)
216 {
217    nir_variable *all_clipped = nir_local_variable_create(
218       b->impl, glsl_bool_type(), "all_clipped");
219    nir_store_var(b, all_clipped, nir_imm_true(b), 1);
220 
221    nir_variable *dist = nir_local_variable_create(
222       b->impl, glsl_array_type(glsl_float_type(), max_vert, 0), "dist");
223 
224    nir_def *num = nir_load_var(b, num_vert);
225    begin_for_loop(dist_loop, num)
226    {
227       nir_def *v = nir_load_array_var(b, vert, idx);
228       nir_def *d = nir_fdot(b, v, plane);
229       nir_store_array_var(b, dist, idx, d, 1);
230 
231       nir_def *clipped = nir_flt_imm(b, d, 0);
232       nir_store_var(b, all_clipped,
233                     nir_iand(b, nir_load_var(b, all_clipped), clipped), 1);
234    }
235    end_for_loop(dist_loop)
236 
237    return_if_true(b, nir_load_var(b, all_clipped));
238 
239    /* Use +/0/- to denote the dist[i] sign, which means:
240     * +: inside plane
241     * -: outside plane
242     * 0: just on the plane
243     *
244     * Some example:
245     * ++++: all vertex not clipped
246     * ----: all vertex clipped
247     * +-++: one vertex clipped, need to insert two vertex at '-', array grow
248     * +--+: two vertex clipped, need to insert two vertex at '--', array same
249     * +---: three vertex clipped, need to insert two vertex at '---', array trim
250     * +-0+: one vertex clipped, need to insert one vertex at '-', array same
251     *
252     * Plane clip only produce convex polygon, so '-' must be contigous, there's
253     * no '+-+-', so one clip plane can only grow array by 1.
254     */
255 
256    /* when array grow or '-' has been replaced with inserted vertex, save the
257     * original vert to be used by following calculation.
258     */
259    nir_variable *saved =
260       nir_local_variable_create(b->impl, glsl_vec4_type(), "saved");
261 
262    nir_variable *vert_index =
263       nir_local_variable_create(b->impl, glsl_int_type(), "vert_index");
264    nir_store_var(b, vert_index, nir_imm_int(b, 0), 1);
265 
266    begin_for_loop(vert_loop, num)
267    {
268       nir_def *di = nir_load_array_var(b, dist, idx);
269       nir_if *if_clipped = nir_push_if(b, nir_flt_imm(b, di, 0));
270       {
271          /* - case, we need to take care of sign change and insert vertex */
272 
273          nir_def *prev = nir_bcsel(b, nir_ieq_imm(b, idx, 0),
274                                        nir_iadd_imm(b, num, -1),
275                                        nir_iadd_imm(b, idx, -1));
276          nir_def *dp = nir_load_array_var(b, dist, prev);
277          nir_if *prev_if = nir_push_if(b, nir_fgt_imm(b, dp, 0));
278          {
279             /* +- case, replace - with inserted vertex
280              * assert(vert_index <= idx), array is sure to not grow here
281              * but need to save vert[idx] when vert_index==idx
282              */
283 
284             nir_def *vi = nir_load_array_var(b, vert, idx);
285             nir_store_var(b, saved, vi, 0xf);
286 
287             nir_def *vp = nir_load_array_var(b, vert, prev);
288             nir_def *iv = get_intersection(b, vp, vi, dp, di);
289             nir_def *index = nir_load_var(b, vert_index);
290             nir_store_array_var(b, vert, index, iv, 0xf);
291 
292             nir_store_var(b, vert_index, nir_iadd_imm(b, index, 1), 1);
293          }
294          nir_pop_if(b, prev_if);
295 
296          nir_def *next = nir_bcsel(b, nir_ieq(b, idx, nir_iadd_imm(b, num, -1)),
297                                        nir_imm_int(b, 0), nir_iadd_imm(b, idx, 1));
298          nir_def *dn = nir_load_array_var(b, dist, next);
299          nir_if *next_if = nir_push_if(b, nir_fgt_imm(b, dn, 0));
300          {
301             /* -+ case, may grow array:
302              *   vert_index > idx: +-+ case, grow array, current vertex in 'saved',
303              *     save next + to 'saved', will replace it with inserted vertex.
304              *   vert_index <= idx: --+ case, will replace last - with inserted vertex,
305              *     no need to save last -, because + case won't use - value.
306              */
307 
308             nir_def *index = nir_load_var(b, vert_index);
309             nir_def *vi = nir_bcsel(b, nir_flt(b, idx, index),
310                                         nir_load_var(b, saved),
311                                         nir_load_array_var(b, vert, idx));
312             nir_def *vn = nir_load_array_var(b, vert, next);
313             nir_def *iv = get_intersection(b, vn, vi, dn, di);
314 
315             nir_store_var(b, saved, nir_load_array_var(b, vert, index), 0xf);
316             nir_store_array_var(b, vert, index, iv, 0xf);
317 
318             nir_store_var(b, vert_index, nir_iadd_imm(b, index, 1), 1);
319          }
320          nir_pop_if(b, next_if);
321       }
322       nir_push_else(b, if_clipped);
323       {
324          /* +/0 case, just keep the vert
325           *   vert_index > idx: array grew case, vert[idx] is inserted vertex or prev
326           *     +/0 vertex, current vertex is in 'saved', need to save next vertex
327           *   vert_index < idx: array trim case
328           */
329 
330          nir_def *index = nir_load_var(b, vert_index);
331          nir_def *vi = nir_bcsel(b, nir_flt(b, idx, index),
332                                      nir_load_var(b, saved),
333                                      nir_load_array_var(b, vert, idx));
334 
335          nir_store_var(b, saved, nir_load_array_var(b, vert, index), 0xf);
336          nir_store_array_var(b, vert, index, vi, 0xf);
337 
338          nir_store_var(b, vert_index, nir_iadd_imm(b, index, 1), 1);
339       }
340       nir_pop_if(b, if_clipped);
341    }
342    end_for_loop(vert_loop);
343 
344    nir_copy_var(b, num_vert, vert_index);
345 }
346 
347 static nir_def *
get_user_clip_plane(nir_builder * b,int index,bool packed)348 get_user_clip_plane(nir_builder *b, int index, bool packed)
349 {
350    char name[16];
351    snprintf(name, sizeof(name), "gl_ClipPlane%d", index);
352    nir_variable *plane = nir_variable_create(
353       b->shader, nir_var_uniform, glsl_vec4_type(), name);
354 
355    set_uniform_location(plane, clip_planes[index][0], packed);
356 
357    return nir_load_var(b, plane);
358 }
359 
360 static void
get_depth_range_transform(nir_builder * b,bool packed,nir_def ** trans)361 get_depth_range_transform(nir_builder *b, bool packed, nir_def **trans)
362 {
363    nir_variable *depth_scale = nir_variable_create(
364       b->shader, nir_var_uniform, glsl_float_type(), "depth_scale");
365    set_uniform_location(depth_scale, depth_scale, packed);
366 
367    nir_variable *depth_transport = nir_variable_create(
368       b->shader, nir_var_uniform, glsl_float_type(), "depth_transport");
369    set_uniform_location(depth_transport, depth_transport, packed);
370 
371    trans[0] = nir_load_var(b, depth_scale);
372    trans[1] = nir_load_var(b, depth_transport);
373 }
374 
375 static nir_def *
get_window_space_depth(nir_builder * b,nir_def * v,nir_def ** trans)376 get_window_space_depth(nir_builder *b, nir_def *v, nir_def **trans)
377 {
378    nir_def *z = nir_channel(b, v, 2);
379    nir_def *w = nir_channel(b, v, 3);
380 
381    /* do perspective division, if w==0, xyz must be 0 too (otherwise can't pass
382     * the clip test), 0/0=NaN, but we want it to be the nearest point.
383     */
384    nir_def *c = nir_feq_imm(b, w, 0);
385    nir_def *d = nir_bcsel(b, c, nir_imm_float(b, -1), nir_fdiv(b, z, w));
386 
387    /* map [-1, 1] to [near, far] set by glDepthRange(near, far) */
388    return nir_fmad(b, trans[0], d, trans[1]);
389 }
390 
391 static void
update_result_buffer(nir_builder * b,nir_def * dmin,nir_def * dmax,bool offset_from_attribute,bool packed)392 update_result_buffer(nir_builder *b, nir_def *dmin, nir_def *dmax,
393                      bool offset_from_attribute, bool packed)
394 {
395    nir_def *offset;
396    if (offset_from_attribute) {
397       nir_variable *in_offset = nir_variable_create(
398          b->shader, nir_var_shader_in,
399          glsl_array_type(glsl_uint_type(), b->shader->info.gs.vertices_in, 0),
400          "result_offset");
401       in_offset->data.location = VARYING_SLOT_VAR0;
402       offset = nir_load_array_var_imm(b, in_offset, 0);
403    } else {
404       nir_variable *uni_offset = nir_variable_create(
405          b->shader, nir_var_uniform, glsl_uint_type(), "result_offset");
406       set_uniform_location(uni_offset, result_offset, packed);
407       offset = nir_load_var(b, uni_offset);
408    }
409 
410    nir_variable_create(b->shader, nir_var_mem_ssbo,
411                        glsl_array_type(glsl_uint_type(), 0, 0), "result");
412    /* driver_location = 0 (slot 0) */
413 
414    nir_def *ssbo = nir_imm_int(b, 0);
415    nir_ssbo_atomic(b, 32, ssbo, offset, nir_imm_int(b, 1),
416                    .atomic_op = nir_atomic_op_xchg);
417    nir_ssbo_atomic(b, 32, ssbo, nir_iadd_imm(b, offset, 4), dmin,
418                    .atomic_op = nir_atomic_op_umin);
419    nir_ssbo_atomic(b, 32, ssbo, nir_iadd_imm(b, offset, 8), dmax,
420                    .atomic_op = nir_atomic_op_umax);
421 }
422 
423 static void
build_point_nir_shader(nir_builder * b,union state_key state,bool packed)424 build_point_nir_shader(nir_builder *b, union state_key state, bool packed)
425 {
426    assert(b->shader->info.gs.vertices_in == 1);
427 
428    nir_def *v;
429    get_input_vertices(b, &v);
430 
431    fast_frustum_culling(b, &v);
432 
433    nir_def *outside = NULL;
434    for (int i = 0; i < state.num_user_clip_planes; i++) {
435       nir_def *p = get_user_clip_plane(b, i, packed);
436       nir_def *d = nir_fdot(b, v, p);
437       nir_def *r = nir_flt_imm(b, d, 0);
438       outside = i ? nir_ior(b, outside, r) : r;
439    }
440    if (outside)
441       return_if_true(b, outside);
442 
443    nir_def *trans[2];
444    get_depth_range_transform(b, packed, trans);
445 
446    nir_def *depth = get_window_space_depth(b, v, trans);
447    nir_def *fdepth = nir_fmul_imm(b, depth, 4294967295.0);
448    nir_def *idepth = nir_f2uN(b, fdepth, 32);
449 
450    update_result_buffer(b, idepth, idepth, state.result_offset_from_attribute, packed);
451 }
452 
453 static nir_variable *
create_clip_planes(nir_builder * b,int num_clip_planes,bool packed)454 create_clip_planes(nir_builder *b, int num_clip_planes, bool packed)
455 {
456    nir_variable *clip_planes = nir_local_variable_create(
457       b->impl, glsl_array_type(glsl_vec4_type(), num_clip_planes, 0), "clip_planes");
458 
459    nir_def *unit_clip_planes[6] = {
460       nir_imm_vec4(b,  1,  0,  0,  1),
461       nir_imm_vec4(b, -1,  0,  0,  1),
462       nir_imm_vec4(b,  0,  1,  0,  1),
463       nir_imm_vec4(b,  0, -1,  0,  1),
464       nir_imm_vec4(b,  0,  0,  1,  1),
465       nir_imm_vec4(b,  0,  0, -1,  1),
466    };
467    for (int i = 0; i < 6; i++)
468       nir_store_array_var_imm(b, clip_planes, i, unit_clip_planes[i], 0xf);
469 
470    for (int i = 6; i < num_clip_planes; i++) {
471       nir_def *p = get_user_clip_plane(b, i - 6, packed);
472       nir_store_array_var_imm(b, clip_planes, i, p, 0xf);
473    }
474 
475    return clip_planes;
476 }
477 
478 static void
build_line_nir_shader(nir_builder * b,union state_key state,bool packed)479 build_line_nir_shader(nir_builder *b, union state_key state, bool packed)
480 {
481    assert(b->shader->info.gs.vertices_in == 2);
482 
483    nir_def *v[2];
484    get_input_vertices(b, v);
485 
486    fast_frustum_culling(b, v);
487 
488    nir_variable *vert0 = nir_local_variable_create(b->impl, glsl_vec4_type(), "vert0");
489    nir_store_var(b, vert0, v[0], 0xf);
490 
491    nir_variable *vert1 = nir_local_variable_create(b->impl, glsl_vec4_type(), "vert1");
492    nir_store_var(b, vert1, v[1], 0xf);
493 
494    const int num_clip_planes = 6 + state.num_user_clip_planes;
495    nir_variable *clip_planes = create_clip_planes(b, num_clip_planes, packed);
496 
497    begin_for_loop(clip_loop, nir_imm_int(b, num_clip_planes))
498    {
499       nir_def *plane = nir_load_array_var(b, clip_planes, idx);
500       nir_def *v0 = nir_load_var(b, vert0);
501       nir_def *v1 = nir_load_var(b, vert1);
502       nir_def *d0 = nir_fdot(b, v0, plane);
503       nir_def *d1 = nir_fdot(b, v1, plane);
504       nir_def *n0 = nir_flt_imm(b, d0, 0);
505       nir_def *n1 = nir_flt_imm(b, d1, 0);
506 
507       return_if_true(b, nir_iand(b, n0, n1));
508 
509       nir_if *clip_if = nir_push_if(b, nir_ior(b, n0, n1));
510       {
511          nir_def *iv = get_intersection(b, v0, v1, d0, d1);
512          nir_store_var(b, vert0, nir_bcsel(b, n0, iv, v0), 0xf);
513          nir_store_var(b, vert1, nir_bcsel(b, n1, iv, v1), 0xf);
514       }
515       nir_pop_if(b, clip_if);
516    }
517    end_for_loop(clip_loop)
518 
519    nir_def *trans[2];
520    get_depth_range_transform(b, packed, trans);
521 
522    nir_def *d0 = get_window_space_depth(b, nir_load_var(b, vert0), trans);
523    nir_def *d1 = get_window_space_depth(b, nir_load_var(b, vert1), trans);
524 
525    nir_def *dmin = nir_fmin(b, d0, d1);
526    nir_def *dmax = nir_fmax(b, d0, d1);
527 
528    nir_def *fdmin = nir_fmul_imm(b, dmin, 4294967295.0);
529    nir_def *idmin = nir_f2uN(b, fdmin, 32);
530 
531    nir_def *fdmax = nir_fmul_imm(b, dmax, 4294967295.0);
532    nir_def *idmax = nir_f2uN(b, fdmax, 32);
533 
534    update_result_buffer(b, idmin, idmax, state.result_offset_from_attribute, packed);
535 }
536 
537 static void
build_planar_primitive_nir_shader(nir_builder * b,union state_key state,bool packed)538 build_planar_primitive_nir_shader(nir_builder *b, union state_key state, bool packed)
539 {
540    const int num_in_vert = b->shader->info.gs.vertices_in;
541    assert(num_in_vert == 3 || num_in_vert == 4);
542 
543    nir_def *v[4];
544    get_input_vertices(b, v);
545 
546    if (state.face_culling_enabled)
547       face_culling(b, v, packed);
548 
549    /* fast frustum culling, this should filter out most primitives */
550    fast_frustum_culling(b, v);
551 
552    const int num_clip_planes = 6 + state.num_user_clip_planes;
553    const int max_vert = num_in_vert + num_clip_planes;
554 
555    /* TODO: could use shared memory (ie. AMD GPU LDS) for this array
556     * to reduce register usage.
557     */
558    nir_variable *vert = nir_local_variable_create(
559       b->impl, glsl_array_type(glsl_vec4_type(), max_vert, 0), "vert");
560    for (int i = 0; i < num_in_vert; i++)
561       nir_store_array_var_imm(b, vert, i, v[i], 0xf);
562 
563    nir_variable *num_vert =
564       nir_local_variable_create(b->impl, glsl_int_type(), "num_vert");
565    nir_store_var(b, num_vert, nir_imm_int(b, num_in_vert), 1);
566 
567    nir_variable *clip_planes = create_clip_planes(b, num_clip_planes, packed);
568 
569    /* accurate clipping with all clip planes */
570    begin_for_loop(clip_loop, nir_imm_int(b, num_clip_planes))
571    {
572       nir_def *plane = nir_load_array_var(b, clip_planes, idx);
573       clip_with_plane(b, vert, num_vert, max_vert, plane);
574    }
575    end_for_loop(clip_loop)
576 
577    nir_def *trans[2];
578    get_depth_range_transform(b, packed, trans);
579 
580    nir_variable *dmin =
581       nir_local_variable_create(b->impl, glsl_float_type(), "dmin");
582    nir_store_var(b, dmin, nir_imm_float(b, 1), 1);
583 
584    nir_variable *dmax =
585       nir_local_variable_create(b->impl, glsl_float_type(), "dmax");
586    nir_store_var(b, dmax, nir_imm_float(b, 0), 1);
587 
588    begin_for_loop(depth_loop, nir_load_var(b, num_vert))
589    {
590       nir_def *vtx = nir_load_array_var(b, vert, idx);
591       nir_def *depth = get_window_space_depth(b, vtx, trans);
592       nir_store_var(b, dmin, nir_fmin(b, nir_load_var(b, dmin), depth), 1);
593       nir_store_var(b, dmax, nir_fmax(b, nir_load_var(b, dmax), depth), 1);
594    }
595    end_for_loop(depth_loop)
596 
597    nir_def *fdmin = nir_fmul_imm(b, nir_load_var(b, dmin), 4294967295.0);
598    nir_def *idmin = nir_f2uN(b, fdmin, 32);
599 
600    nir_def *fdmax = nir_fmul_imm(b, nir_load_var(b, dmax), 4294967295.0);
601    nir_def *idmax = nir_f2uN(b, fdmax, 32);
602 
603    update_result_buffer(b, idmin, idmax, state.result_offset_from_attribute, packed);
604 }
605 
606 static void *
hw_select_create_gs(struct st_context * st,union state_key state)607 hw_select_create_gs(struct st_context *st, union state_key state)
608 {
609    const nir_shader_compiler_options *options =
610       st_get_nir_compiler_options(st, MESA_SHADER_GEOMETRY);
611 
612    nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_GEOMETRY, options,
613                                                   "hw select GS");
614 
615    nir_shader *nir = b.shader;
616    nir->info.inputs_read = VARYING_BIT_POS;
617    nir->num_uniforms = DIV_ROUND_UP(sizeof(struct geometry_constant), (4 * sizeof(float)));
618    nir->info.num_ssbos = 1;
619    nir->info.gs.output_primitive = MESA_PRIM_POINTS;
620    nir->info.gs.vertices_out = 1;
621    nir->info.gs.invocations = 1;
622    nir->info.gs.active_stream_mask = 1;
623 
624    if (state.result_offset_from_attribute)
625       nir->info.inputs_read |= VARYING_BIT_VAR(0);
626 
627    bool packed = st->ctx->Const.PackedDriverUniformStorage;
628 
629    switch (state.primitive) {
630    case HW_SELECT_PRIM_POINTS:
631       nir->info.gs.input_primitive = MESA_PRIM_POINTS;
632       nir->info.gs.vertices_in = 1;
633       build_point_nir_shader(&b, state, packed);
634       break;
635    case HW_SELECT_PRIM_LINES:
636       nir->info.gs.input_primitive = MESA_PRIM_LINES;
637       nir->info.gs.vertices_in = 2;
638       build_line_nir_shader(&b, state, packed);
639       break;
640    case HW_SELECT_PRIM_TRIANGLES:
641       nir->info.gs.input_primitive = MESA_PRIM_TRIANGLES;
642       nir->info.gs.vertices_in = 3;
643       build_planar_primitive_nir_shader(&b, state, packed);
644       break;
645    case HW_SELECT_PRIM_QUADS:
646       /* geometry shader has no quad primitive, use lines_adjacency instead */
647       nir->info.gs.input_primitive = MESA_PRIM_LINES_ADJACENCY;
648       nir->info.gs.vertices_in = 4;
649       build_planar_primitive_nir_shader(&b, state, packed);
650       break;
651    default:
652       unreachable("unexpected primitive");
653    }
654 
655    nir_lower_returns(nir);
656 
657    return st_nir_finish_builtin_shader(st, nir);
658 }
659 
660 bool
st_draw_hw_select_prepare_common(struct gl_context * ctx)661 st_draw_hw_select_prepare_common(struct gl_context *ctx)
662 {
663    struct st_context *st = st_context(ctx);
664    if (ctx->GeometryProgram._Current ||
665        ctx->TessCtrlProgram._Current ||
666        ctx->TessEvalProgram._Current) {
667       fprintf(stderr, "HW GL_SELECT does not support user geometry/tessellation shader\n");
668       return false;
669    }
670 
671    struct geometry_constant consts;
672 
673    float n = ctx->ViewportArray[0].Near;
674    float f = ctx->ViewportArray[0].Far;
675    consts.depth_scale = (f - n) / 2;
676    consts.depth_transport = (f + n) / 2;
677 
678    /* this field is not used when face culling disabled */
679    consts.culling_config =
680       (ctx->Polygon.CullFaceMode == GL_BACK) ^
681       (ctx->Polygon.FrontFace == GL_CCW);
682 
683    /* this field is not used when passing result offset by attribute */
684    consts.result_offset = st->ctx->Select.ResultOffset;
685 
686    int num_planes = 0;
687    u_foreach_bit(i, ctx->Transform.ClipPlanesEnabled) {
688       COPY_4V(consts.clip_planes[num_planes], ctx->Transform._ClipUserPlane[i]);
689       num_planes++;
690    }
691 
692    struct pipe_constant_buffer cb;
693    cb.buffer = NULL;
694    cb.user_buffer = &consts;
695    cb.buffer_offset = 0;
696    cb.buffer_size = sizeof(consts) - (MAX_CLIP_PLANES - num_planes) * 4 * sizeof(float);
697 
698    struct pipe_context *pipe = st->pipe;
699    pipe->set_constant_buffer(pipe, PIPE_SHADER_GEOMETRY, 0, false, &cb);
700 
701    struct pipe_shader_buffer buffer;
702    memset(&buffer, 0, sizeof(buffer));
703    buffer.buffer = ctx->Select.Result->buffer;
704    buffer.buffer_size = MAX_NAME_STACK_RESULT_NUM * 3 * sizeof(int);
705 
706    pipe->set_shader_buffers(pipe, PIPE_SHADER_GEOMETRY, 0, 1, &buffer, 0x1);
707 
708    return true;
709 }
710 
711 static union state_key
make_state_key(struct gl_context * ctx,int mode)712 make_state_key(struct gl_context *ctx, int mode)
713 {
714    union state_key state = {0};
715 
716    switch (mode) {
717    case GL_POINTS:
718       state.primitive = HW_SELECT_PRIM_POINTS;
719       break;
720    case GL_LINES:
721    case GL_LINE_STRIP:
722    case GL_LINE_LOOP:
723       state.primitive = HW_SELECT_PRIM_LINES;
724       break;
725    case GL_QUADS:
726       state.primitive = HW_SELECT_PRIM_QUADS;
727       break;
728    case GL_TRIANGLES:
729    case GL_TRIANGLE_STRIP:
730    case GL_TRIANGLE_FAN:
731       /* These will be broken into triangles. */
732    case GL_QUAD_STRIP:
733    case GL_POLYGON:
734       state.primitive = HW_SELECT_PRIM_TRIANGLES;
735       break;
736    default:
737       fprintf(stderr, "HW GL_SELECT does not support draw mode %s\n",
738               _mesa_enum_to_string(mode));
739       return (union state_key){0};
740    }
741 
742    /* TODO: support gl_ClipDistance/gl_CullDistance, but it costs more regs */
743    struct gl_program *vp = ctx->VertexProgram._Current;
744    if (vp->info.clip_distance_array_size || vp->info.cull_distance_array_size) {
745       fprintf(stderr, "HW GL_SELECT does not support gl_ClipDistance/gl_CullDistance\n");
746       return (union state_key){0};
747    }
748 
749    state.num_user_clip_planes = util_bitcount(ctx->Transform.ClipPlanesEnabled);
750 
751    /* face culling only apply to 2D primitives */
752    if (state.primitive == HW_SELECT_PRIM_QUADS ||
753        state.primitive == HW_SELECT_PRIM_TRIANGLES)
754       state.face_culling_enabled = ctx->Polygon.CullFlag;
755 
756    state.result_offset_from_attribute =
757       ctx->VertexProgram._VPMode == VP_MODE_FF &&
758       (ctx->VertexProgram._VaryingInputs & VERT_BIT_SELECT_RESULT_OFFSET);
759 
760    return state;
761 }
762 
763 bool
st_draw_hw_select_prepare_mode(struct gl_context * ctx,struct pipe_draw_info * info)764 st_draw_hw_select_prepare_mode(struct gl_context *ctx, struct pipe_draw_info *info)
765 {
766    union state_key key = make_state_key(ctx, info->mode);
767    if (!key.u32)
768       return false;
769 
770    struct st_context *st = st_context(ctx);
771    if (!st->hw_select_shaders)
772       st->hw_select_shaders = _mesa_hash_table_create_u32_keys(NULL);
773 
774    struct hash_entry *he = _mesa_hash_table_search(st->hw_select_shaders,
775                                                    (void*)(uintptr_t)key.u32);
776    void *gs;
777    if (!he) {
778       gs = hw_select_create_gs(st, key);
779       if (!gs)
780          return false;
781 
782       _mesa_hash_table_insert(st->hw_select_shaders, (void*)(uintptr_t)key.u32, gs);
783    } else
784       gs = he->data;
785 
786    struct cso_context *cso = st->cso_context;
787    cso_set_geometry_shader_handle(cso, gs);
788 
789    /* Replace draw mode with equivalent one which geometry shader support.
790     *
791     * New mode consume same vertex buffer structure and produce primitive with
792     * same vertices (no need to be same type of primitive, because geometry shader
793     * operate on vertives and emit nothing).
794     *
795     * We can break QUAD and POLYGON to triangles with same shape. But we can't futher
796     * break them into single line or point because new primitive need to contain >=3
797     * vertices so that it's still handled in 2D (planar) way instead of 1D (line) or
798     * 0D (point) way which have different algorithm.
799     */
800    switch (info->mode) {
801    case GL_QUADS:
802       info->mode = GL_LINES_ADJACENCY;
803       break;
804    case GL_QUAD_STRIP:
805       info->mode = GL_TRIANGLE_STRIP;
806       break;
807    case GL_POLYGON:
808       info->mode = GL_TRIANGLE_FAN;
809       break;
810    default:
811       break;
812    }
813 
814    /* Only normal glBegin/End draws pass result offset by attribute to avoid flush
815     * vertices when change name stack, so multiple glBegin/End sections before/after
816     * name stack calls can be merged to a single draw call. To achieve this We mark
817     * name stack result buffer used in glEnd instead of the last draw call.
818     *
819     * Other case like glDrawArrays and display list replay won't merge draws cross
820     * name stack calls, so we just mark name stack result buffer used here.
821     */
822    if (!key.result_offset_from_attribute)
823       ctx->Select.ResultUsed = GL_TRUE;
824 
825    return true;
826 }
827