xref: /aosp_15_r20/external/mesa3d/src/compiler/glsl/standalone_scaffolding.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2011 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 /* This file declares stripped-down versions of functions that
25  * normally exist outside of the glsl folder, so that they can be used
26  * when running the GLSL compiler standalone (for unit testing or
27  * compiling builtins).
28  */
29 
30 #ifndef STANDALONE_SCAFFOLDING_H
31 #define STANDALONE_SCAFFOLDING_H
32 
33 #include <assert.h>
34 #include "main/menums.h"
35 #include "program/prog_statevars.h"
36 
37 extern "C" void
38 _mesa_warning(struct gl_context *ctx, const char *fmtString, ... );
39 
40 extern "C" void
41 _mesa_problem(const struct gl_context *ctx, const char *fmtString, ... );
42 
43 extern "C" void
44 _mesa_reference_shader_program_data(struct gl_shader_program_data **ptr,
45                                     struct gl_shader_program_data *data);
46 
47 extern "C" void
48 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
49                        struct gl_shader *sh);
50 
51 extern "C" void
52 _mesa_reference_program_(struct gl_context *ctx, struct gl_program **ptr,
53                          struct gl_program *prog);
54 
55 extern "C" struct gl_shader *
56 _mesa_new_shader(GLuint name, gl_shader_stage stage);
57 
58 extern "C" void
59 _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
60 
61 extern "C" void
62 _mesa_delete_linked_shader(struct gl_context *ctx,
63                            struct gl_linked_shader *sh);
64 
65 extern "C" void
66 _mesa_clear_shader_program_data(struct gl_context *ctx,
67                                 struct gl_shader_program *);
68 
69 extern "C" void
70 _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
71                    const char *msg);
72 
73 extern "C" GLbitfield
74 _mesa_program_state_flags(const gl_state_index16 state[STATE_LENGTH]);
75 
76 
77 extern "C" char *
78 _mesa_program_state_string(const gl_state_index16 state[STATE_LENGTH]);
79 
80 static inline gl_shader_stage
_mesa_shader_enum_to_shader_stage(GLenum v)81 _mesa_shader_enum_to_shader_stage(GLenum v)
82 {
83    switch (v) {
84    case GL_VERTEX_SHADER:
85       return MESA_SHADER_VERTEX;
86    case GL_FRAGMENT_SHADER:
87       return MESA_SHADER_FRAGMENT;
88    case GL_GEOMETRY_SHADER:
89       return MESA_SHADER_GEOMETRY;
90    case GL_TESS_CONTROL_SHADER:
91       return MESA_SHADER_TESS_CTRL;
92    case GL_TESS_EVALUATION_SHADER:
93       return MESA_SHADER_TESS_EVAL;
94    case GL_COMPUTE_SHADER:
95       return MESA_SHADER_COMPUTE;
96    default:
97       assert(!"bad value in _mesa_shader_enum_to_shader_stage()");
98       return MESA_SHADER_VERTEX;
99    }
100 }
101 
102 /**
103  * Initialize the given gl_context structure to a reasonable set of
104  * defaults representing the minimum capabilities required by the
105  * OpenGL spec.
106  *
107  * This is used when compiling builtin functions and in testing, when
108  * we don't have a connection to an actual driver.
109  */
110 void initialize_context_to_defaults(struct gl_context *ctx, gl_api api);
111 
112 struct gl_shader_program *
113 standalone_create_shader_program(void);
114 void
115 standalone_destroy_shader_program(struct gl_shader_program *whole_program);
116 struct gl_shader *
117 standalone_add_shader_source(struct gl_context *ctx, struct gl_shader_program *whole_program, GLenum type, const char *source);
118 
119 #endif /* STANDALONE_SCAFFOLDING_H */
120