1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by gen_extensions.py using data from registry_xml.py and gl.xml 3 // 4 // Copyright 2021 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // gles_extensions_autogen.h: GLES extension strings information. 9 10 #include "anglebase/no_destructor.h" 11 #include "libANGLE/Caps.h" 12 13 namespace gl 14 { GetExtensionInfoMap()15const ExtensionInfoMap &GetExtensionInfoMap() 16 { 17 auto buildExtensionInfoMap = []() { 18 auto enableableExtension = [](ExtensionBool member) { 19 ExtensionInfo info; 20 info.Requestable = true; 21 info.ExtensionsMember = member; 22 return info; 23 }; 24 25 auto enableableDisablableExtension = [&](ExtensionBool member) { 26 ExtensionInfo info = enableableExtension(member); 27 info.Disablable = true; 28 return info; 29 }; 30 31 auto esOnlyExtension = [](ExtensionBool member) { 32 ExtensionInfo info; 33 info.ExtensionsMember = member; 34 return info; 35 }; 36 37 // clang-format off 38 ExtensionInfoMap map; 39 40 // GLES 2.0 extension strings 41 // -------------------------- 42 map["GL_EXT_base_instance"] = enableableExtension(&Extensions::baseInstanceEXT); 43 map["GL_KHR_blend_equation_advanced"] = esOnlyExtension(&Extensions::blendEquationAdvancedKHR); 44 map["GL_KHR_blend_equation_advanced_coherent"] = esOnlyExtension(&Extensions::blendEquationAdvancedCoherentKHR); 45 map["GL_EXT_blend_func_extended"] = enableableExtension(&Extensions::blendFuncExtendedEXT); 46 map["GL_EXT_blend_minmax"] = enableableExtension(&Extensions::blendMinmaxEXT); 47 map["GL_EXT_buffer_storage"] = enableableExtension(&Extensions::bufferStorageEXT); 48 map["GL_EXT_clear_texture"] = enableableExtension(&Extensions::clearTextureEXT); 49 map["GL_EXT_clip_control"] = enableableExtension(&Extensions::clipControlEXT); 50 map["GL_EXT_clip_cull_distance"] = enableableExtension(&Extensions::clipCullDistanceEXT); 51 map["GL_APPLE_clip_distance"] = enableableExtension(&Extensions::clipDistanceAPPLE); 52 map["GL_EXT_color_buffer_float"] = enableableExtension(&Extensions::colorBufferFloatEXT); 53 map["GL_EXT_color_buffer_half_float"] = enableableExtension(&Extensions::colorBufferHalfFloatEXT); 54 map["GL_OES_compressed_EAC_R11_signed_texture"] = enableableExtension(&Extensions::compressedEACR11SignedTextureOES); 55 map["GL_OES_compressed_EAC_R11_unsigned_texture"] = enableableExtension(&Extensions::compressedEACR11UnsignedTextureOES); 56 map["GL_OES_compressed_EAC_RG11_signed_texture"] = enableableExtension(&Extensions::compressedEACRG11SignedTextureOES); 57 map["GL_OES_compressed_EAC_RG11_unsigned_texture"] = enableableExtension(&Extensions::compressedEACRG11UnsignedTextureOES); 58 map["GL_EXT_compressed_ETC1_RGB8_sub_texture"] = enableableExtension(&Extensions::compressedETC1RGB8SubTextureEXT); 59 map["GL_OES_compressed_ETC1_RGB8_texture"] = enableableExtension(&Extensions::compressedETC1RGB8TextureOES); 60 map["GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture"] = enableableExtension(&Extensions::compressedETC2PunchthroughARGBA8TextureOES); 61 map["GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture"] = enableableExtension(&Extensions::compressedETC2PunchthroughASRGB8AlphaTextureOES); 62 map["GL_OES_compressed_ETC2_RGB8_texture"] = enableableExtension(&Extensions::compressedETC2RGB8TextureOES); 63 map["GL_OES_compressed_ETC2_RGBA8_texture"] = enableableExtension(&Extensions::compressedETC2RGBA8TextureOES); 64 map["GL_OES_compressed_ETC2_sRGB8_alpha8_texture"] = enableableExtension(&Extensions::compressedETC2SRGB8Alpha8TextureOES); 65 map["GL_OES_compressed_ETC2_sRGB8_texture"] = enableableExtension(&Extensions::compressedETC2SRGB8TextureOES); 66 map["GL_OES_compressed_paletted_texture"] = enableableExtension(&Extensions::compressedPalettedTextureOES); 67 map["GL_EXT_conservative_depth"] = enableableExtension(&Extensions::conservativeDepthEXT); 68 map["GL_EXT_copy_image"] = enableableExtension(&Extensions::copyImageEXT); 69 map["GL_OES_copy_image"] = enableableExtension(&Extensions::copyImageOES); 70 map["GL_KHR_debug"] = esOnlyExtension(&Extensions::debugKHR); 71 map["GL_EXT_debug_label"] = esOnlyExtension(&Extensions::debugLabelEXT); 72 map["GL_EXT_debug_marker"] = esOnlyExtension(&Extensions::debugMarkerEXT); 73 map["GL_OES_depth24"] = esOnlyExtension(&Extensions::depth24OES); 74 map["GL_OES_depth32"] = esOnlyExtension(&Extensions::depth32OES); 75 map["GL_NV_depth_buffer_float2"] = enableableExtension(&Extensions::depthBufferFloat2NV); 76 map["GL_EXT_depth_clamp"] = enableableExtension(&Extensions::depthClampEXT); 77 map["GL_ANGLE_depth_texture"] = esOnlyExtension(&Extensions::depthTextureANGLE); 78 map["GL_OES_depth_texture"] = esOnlyExtension(&Extensions::depthTextureOES); 79 map["GL_OES_depth_texture_cube_map"] = enableableExtension(&Extensions::depthTextureCubeMapOES); 80 map["GL_EXT_discard_framebuffer"] = esOnlyExtension(&Extensions::discardFramebufferEXT); 81 map["GL_EXT_disjoint_timer_query"] = enableableExtension(&Extensions::disjointTimerQueryEXT); 82 map["GL_EXT_draw_buffers"] = enableableExtension(&Extensions::drawBuffersEXT); 83 map["GL_EXT_draw_buffers_indexed"] = enableableExtension(&Extensions::drawBuffersIndexedEXT); 84 map["GL_OES_draw_buffers_indexed"] = enableableExtension(&Extensions::drawBuffersIndexedOES); 85 map["GL_EXT_draw_elements_base_vertex"] = enableableExtension(&Extensions::drawElementsBaseVertexEXT); 86 map["GL_OES_draw_elements_base_vertex"] = enableableExtension(&Extensions::drawElementsBaseVertexOES); 87 map["GL_OES_EGL_image"] = enableableExtension(&Extensions::EGLImageOES); 88 map["GL_EXT_EGL_image_array"] = enableableExtension(&Extensions::EGLImageArrayEXT); 89 map["GL_OES_EGL_image_external"] = enableableExtension(&Extensions::EGLImageExternalOES); 90 map["GL_OES_EGL_image_external_essl3"] = enableableExtension(&Extensions::EGLImageExternalEssl3OES); 91 map["GL_EXT_EGL_image_external_wrap_modes"] = enableableExtension(&Extensions::EGLImageExternalWrapModesEXT); 92 map["GL_EXT_EGL_image_storage"] = enableableExtension(&Extensions::EGLImageStorageEXT); 93 map["GL_EXT_EGL_image_storage_compression"] = enableableExtension(&Extensions::EGLImageStorageCompressionEXT); 94 map["GL_NV_EGL_stream_consumer_external"] = enableableExtension(&Extensions::EGLStreamConsumerExternalNV); 95 map["GL_OES_EGL_sync"] = esOnlyExtension(&Extensions::EGLSyncOES); 96 map["GL_OES_element_index_uint"] = enableableExtension(&Extensions::elementIndexUintOES); 97 map["GL_ANDROID_extension_pack_es31a"] = esOnlyExtension(&Extensions::extensionPackEs31aANDROID); 98 map["GL_EXT_external_buffer"] = enableableExtension(&Extensions::externalBufferEXT); 99 map["GL_OES_fbo_render_mipmap"] = enableableExtension(&Extensions::fboRenderMipmapOES); 100 map["GL_NV_fence"] = esOnlyExtension(&Extensions::fenceNV); 101 map["GL_EXT_float_blend"] = enableableExtension(&Extensions::floatBlendEXT); 102 map["GL_EXT_frag_depth"] = enableableExtension(&Extensions::fragDepthEXT); 103 map["GL_ANGLE_framebuffer_blit"] = enableableExtension(&Extensions::framebufferBlitANGLE); 104 map["GL_NV_framebuffer_blit"] = enableableExtension(&Extensions::framebufferBlitNV); 105 map["GL_MESA_framebuffer_flip_y"] = enableableExtension(&Extensions::framebufferFlipYMESA); 106 map["GL_QCOM_framebuffer_foveated"] = enableableExtension(&Extensions::framebufferFoveatedQCOM); 107 map["GL_EXT_geometry_shader"] = enableableExtension(&Extensions::geometryShaderEXT); 108 map["GL_OES_geometry_shader"] = enableableExtension(&Extensions::geometryShaderOES); 109 map["GL_OES_get_program_binary"] = enableableExtension(&Extensions::getProgramBinaryOES); 110 map["GL_EXT_gpu_shader5"] = enableableExtension(&Extensions::gpuShader5EXT); 111 map["GL_OES_gpu_shader5"] = enableableExtension(&Extensions::gpuShader5OES); 112 map["GL_ANGLE_instanced_arrays"] = enableableExtension(&Extensions::instancedArraysANGLE); 113 map["GL_EXT_instanced_arrays"] = enableableExtension(&Extensions::instancedArraysEXT); 114 map["GL_OES_mapbuffer"] = enableableExtension(&Extensions::mapbufferOES); 115 map["GL_EXT_map_buffer_range"] = enableableExtension(&Extensions::mapBufferRangeEXT); 116 map["GL_EXT_memory_object"] = enableableExtension(&Extensions::memoryObjectEXT); 117 map["GL_EXT_memory_object_fd"] = enableableExtension(&Extensions::memoryObjectFdEXT); 118 map["GL_EXT_multi_draw_indirect"] = enableableExtension(&Extensions::multiDrawIndirectEXT); 119 map["GL_EXT_multisample_compatibility"] = esOnlyExtension(&Extensions::multisampleCompatibilityEXT); 120 map["GL_EXT_multisampled_render_to_texture"] = enableableExtension(&Extensions::multisampledRenderToTextureEXT); 121 map["GL_EXT_multisampled_render_to_texture2"] = enableableExtension(&Extensions::multisampledRenderToTexture2EXT); 122 map["GL_OVR_multiview"] = enableableExtension(&Extensions::multiviewOVR); 123 map["GL_OVR_multiview2"] = enableableExtension(&Extensions::multiview2OVR); 124 map["GL_KHR_no_error"] = esOnlyExtension(&Extensions::noErrorKHR); 125 map["GL_EXT_occlusion_query_boolean"] = enableableExtension(&Extensions::occlusionQueryBooleanEXT); 126 map["GL_OES_packed_depth_stencil"] = esOnlyExtension(&Extensions::packedDepthStencilOES); 127 map["GL_ANGLE_pack_reverse_row_order"] = enableableExtension(&Extensions::packReverseRowOrderANGLE); 128 map["GL_NV_pack_subimage"] = enableableExtension(&Extensions::packSubimageNV); 129 map["GL_KHR_parallel_shader_compile"] = enableableExtension(&Extensions::parallelShaderCompileKHR); 130 map["GL_AMD_performance_monitor"] = esOnlyExtension(&Extensions::performanceMonitorAMD); 131 map["GL_NV_pixel_buffer_object"] = enableableExtension(&Extensions::pixelBufferObjectNV); 132 map["GL_NV_polygon_mode"] = enableableExtension(&Extensions::polygonModeNV); 133 map["GL_EXT_polygon_offset_clamp"] = enableableExtension(&Extensions::polygonOffsetClampEXT); 134 map["GL_EXT_primitive_bounding_box"] = esOnlyExtension(&Extensions::primitiveBoundingBoxEXT); 135 map["GL_OES_primitive_bounding_box"] = esOnlyExtension(&Extensions::primitiveBoundingBoxOES); 136 map["GL_EXT_protected_textures"] = enableableExtension(&Extensions::protectedTexturesEXT); 137 map["GL_EXT_pvrtc_sRGB"] = enableableExtension(&Extensions::pvrtcSRGBEXT); 138 map["GL_NV_read_depth"] = enableableExtension(&Extensions::readDepthNV); 139 map["GL_NV_read_depth_stencil"] = enableableExtension(&Extensions::readDepthStencilNV); 140 map["GL_EXT_read_format_bgra"] = enableableExtension(&Extensions::readFormatBgraEXT); 141 map["GL_NV_read_stencil"] = enableableExtension(&Extensions::readStencilNV); 142 map["GL_QCOM_render_shared_exponent"] = enableableExtension(&Extensions::renderSharedExponentQCOM); 143 map["GL_EXT_render_snorm"] = enableableExtension(&Extensions::renderSnormEXT); 144 map["GL_OES_required_internalformat"] = enableableExtension(&Extensions::requiredInternalformatOES); 145 map["GL_OES_rgb8_rgba8"] = enableableExtension(&Extensions::rgb8Rgba8OES); 146 map["GL_ARM_rgba8"] = enableableExtension(&Extensions::rgba8ARM); 147 map["GL_KHR_robust_buffer_access_behavior"] = esOnlyExtension(&Extensions::robustBufferAccessBehaviorKHR); 148 map["GL_EXT_robustness"] = esOnlyExtension(&Extensions::robustnessEXT); 149 map["GL_KHR_robustness"] = esOnlyExtension(&Extensions::robustnessKHR); 150 map["GL_NV_robustness_video_memory_purge"] = esOnlyExtension(&Extensions::robustnessVideoMemoryPurgeNV); 151 map["GL_OES_sample_shading"] = enableableExtension(&Extensions::sampleShadingOES); 152 map["GL_OES_sample_variables"] = enableableExtension(&Extensions::sampleVariablesOES); 153 map["GL_EXT_semaphore"] = enableableExtension(&Extensions::semaphoreEXT); 154 map["GL_EXT_semaphore_fd"] = enableableExtension(&Extensions::semaphoreFdEXT); 155 map["GL_EXT_separate_depth_stencil"] = enableableExtension(&Extensions::separateDepthStencilEXT); 156 map["GL_EXT_separate_shader_objects"] = enableableExtension(&Extensions::separateShaderObjectsEXT); 157 map["GL_ARM_shader_framebuffer_fetch"] = enableableExtension(&Extensions::shaderFramebufferFetchARM); 158 map["GL_EXT_shader_framebuffer_fetch"] = enableableExtension(&Extensions::shaderFramebufferFetchEXT); 159 map["GL_ARM_shader_framebuffer_fetch_depth_stencil"] = enableableExtension(&Extensions::shaderFramebufferFetchDepthStencilARM); 160 map["GL_EXT_shader_framebuffer_fetch_non_coherent"] = enableableExtension(&Extensions::shaderFramebufferFetchNonCoherentEXT); 161 map["GL_OES_shader_image_atomic"] = enableableExtension(&Extensions::shaderImageAtomicOES); 162 map["GL_EXT_shader_io_blocks"] = enableableExtension(&Extensions::shaderIoBlocksEXT); 163 map["GL_OES_shader_io_blocks"] = enableableExtension(&Extensions::shaderIoBlocksOES); 164 map["GL_OES_shader_multisample_interpolation"] = enableableExtension(&Extensions::shaderMultisampleInterpolationOES); 165 map["GL_EXT_shader_non_constant_global_initializers"] = enableableExtension(&Extensions::shaderNonConstantGlobalInitializersEXT); 166 map["GL_NV_shader_noperspective_interpolation"] = enableableExtension(&Extensions::shaderNoperspectiveInterpolationNV); 167 map["GL_EXT_shader_texture_lod"] = enableableExtension(&Extensions::shaderTextureLodEXT); 168 map["GL_QCOM_shading_rate"] = enableableExtension(&Extensions::shadingRateQCOM); 169 map["GL_EXT_shadow_samplers"] = enableableExtension(&Extensions::shadowSamplersEXT); 170 map["GL_EXT_sRGB"] = enableableExtension(&Extensions::sRGBEXT); 171 map["GL_EXT_sRGB_write_control"] = esOnlyExtension(&Extensions::sRGBWriteControlEXT); 172 map["GL_OES_standard_derivatives"] = enableableExtension(&Extensions::standardDerivativesOES); 173 map["GL_OES_surfaceless_context"] = esOnlyExtension(&Extensions::surfacelessContextOES); 174 map["GL_ARB_sync"] = enableableExtension(&Extensions::syncARB); 175 map["GL_EXT_tessellation_shader"] = enableableExtension(&Extensions::tessellationShaderEXT); 176 map["GL_OES_tessellation_shader"] = enableableExtension(&Extensions::tessellationShaderOES); 177 map["GL_OES_texture_3D"] = enableableExtension(&Extensions::texture3DOES); 178 map["GL_EXT_texture_border_clamp"] = enableableExtension(&Extensions::textureBorderClampEXT); 179 map["GL_OES_texture_border_clamp"] = enableableExtension(&Extensions::textureBorderClampOES); 180 map["GL_EXT_texture_buffer"] = enableableExtension(&Extensions::textureBufferEXT); 181 map["GL_OES_texture_buffer"] = enableableExtension(&Extensions::textureBufferOES); 182 map["GL_OES_texture_compression_astc"] = enableableExtension(&Extensions::textureCompressionAstcOES); 183 map["GL_EXT_texture_compression_astc_decode_mode"] = enableableExtension(&Extensions::textureCompressionAstcDecodeModeEXT); 184 map["GL_EXT_texture_compression_astc_decode_mode_rgb9e5"] = enableableExtension(&Extensions::textureCompressionAstcDecodeModeRgb9e5EXT); 185 map["GL_KHR_texture_compression_astc_hdr"] = enableableExtension(&Extensions::textureCompressionAstcHdrKHR); 186 map["GL_KHR_texture_compression_astc_ldr"] = enableableExtension(&Extensions::textureCompressionAstcLdrKHR); 187 map["GL_KHR_texture_compression_astc_sliced_3d"] = enableableExtension(&Extensions::textureCompressionAstcSliced3dKHR); 188 map["GL_EXT_texture_compression_bptc"] = enableableExtension(&Extensions::textureCompressionBptcEXT); 189 map["GL_EXT_texture_compression_dxt1"] = enableableExtension(&Extensions::textureCompressionDxt1EXT); 190 map["GL_IMG_texture_compression_pvrtc"] = enableableExtension(&Extensions::textureCompressionPvrtcIMG); 191 map["GL_IMG_texture_compression_pvrtc2"] = enableableExtension(&Extensions::textureCompressionPvrtc2IMG); 192 map["GL_EXT_texture_compression_rgtc"] = enableableExtension(&Extensions::textureCompressionRgtcEXT); 193 map["GL_EXT_texture_compression_s3tc"] = enableableExtension(&Extensions::textureCompressionS3tcEXT); 194 map["GL_EXT_texture_compression_s3tc_srgb"] = enableableExtension(&Extensions::textureCompressionS3tcSrgbEXT); 195 map["GL_EXT_texture_cube_map_array"] = enableableExtension(&Extensions::textureCubeMapArrayEXT); 196 map["GL_OES_texture_cube_map_array"] = enableableExtension(&Extensions::textureCubeMapArrayOES); 197 map["GL_EXT_texture_filter_anisotropic"] = enableableExtension(&Extensions::textureFilterAnisotropicEXT); 198 map["GL_EXT_texture_filter_minmax"] = enableableExtension(&Extensions::textureFilterMinmaxEXT); 199 map["GL_OES_texture_float"] = enableableExtension(&Extensions::textureFloatOES); 200 map["GL_OES_texture_float_linear"] = enableableExtension(&Extensions::textureFloatLinearOES); 201 map["GL_EXT_texture_format_BGRA8888"] = enableableExtension(&Extensions::textureFormatBGRA8888EXT); 202 map["GL_EXT_texture_format_sRGB_override"] = esOnlyExtension(&Extensions::textureFormatSRGBOverrideEXT); 203 map["GL_QCOM_texture_foveated"] = enableableExtension(&Extensions::textureFoveatedQCOM); 204 map["GL_OES_texture_half_float"] = enableableExtension(&Extensions::textureHalfFloatOES); 205 map["GL_OES_texture_half_float_linear"] = enableableExtension(&Extensions::textureHalfFloatLinearOES); 206 map["GL_EXT_texture_mirror_clamp_to_edge"] = enableableExtension(&Extensions::textureMirrorClampToEdgeEXT); 207 map["GL_EXT_texture_norm16"] = enableableExtension(&Extensions::textureNorm16EXT); 208 map["GL_OES_texture_npot"] = enableableExtension(&Extensions::textureNpotOES); 209 map["GL_EXT_texture_query_lod"] = enableableExtension(&Extensions::textureQueryLodEXT); 210 map["GL_EXT_texture_rg"] = enableableExtension(&Extensions::textureRgEXT); 211 map["GL_EXT_texture_shadow_lod"] = enableableExtension(&Extensions::textureShadowLodEXT); 212 map["GL_EXT_texture_sRGB_decode"] = esOnlyExtension(&Extensions::textureSRGBDecodeEXT); 213 map["GL_EXT_texture_sRGB_R8"] = enableableExtension(&Extensions::textureSRGBR8EXT); 214 map["GL_EXT_texture_sRGB_RG8"] = enableableExtension(&Extensions::textureSRGBRG8EXT); 215 map["GL_OES_texture_stencil8"] = enableableExtension(&Extensions::textureStencil8OES); 216 map["GL_EXT_texture_storage"] = enableableExtension(&Extensions::textureStorageEXT); 217 map["GL_EXT_texture_storage_compression"] = enableableExtension(&Extensions::textureStorageCompressionEXT); 218 map["GL_OES_texture_storage_multisample_2d_array"] = enableableExtension(&Extensions::textureStorageMultisample2dArrayOES); 219 map["GL_EXT_texture_type_2_10_10_10_REV"] = enableableExtension(&Extensions::textureType2101010REVEXT); 220 map["GL_ANGLE_texture_usage"] = enableableExtension(&Extensions::textureUsageANGLE); 221 map["GL_QCOM_tiled_rendering"] = enableableExtension(&Extensions::tiledRenderingQCOM); 222 map["GL_ANGLE_translated_shader_source"] = esOnlyExtension(&Extensions::translatedShaderSourceANGLE); 223 map["GL_EXT_unpack_subimage"] = enableableExtension(&Extensions::unpackSubimageEXT); 224 map["GL_OES_vertex_array_object"] = enableableExtension(&Extensions::vertexArrayObjectOES); 225 map["GL_OES_vertex_half_float"] = enableableExtension(&Extensions::vertexHalfFloatOES); 226 map["GL_OES_vertex_type_10_10_10_2"] = enableableExtension(&Extensions::vertexType1010102OES); 227 map["GL_WEBGL_video_texture"] = enableableExtension(&Extensions::videoTextureWEBGL); 228 map["GL_EXT_YUV_target"] = enableableExtension(&Extensions::YUVTargetEXT); 229 230 // ANGLE unofficial extension strings 231 // ---------------------------------- 232 map["GL_ANGLE_base_vertex_base_instance"] = enableableExtension(&Extensions::baseVertexBaseInstanceANGLE); 233 map["GL_ANGLE_base_vertex_base_instance_shader_builtin"] = enableableExtension(&Extensions::baseVertexBaseInstanceShaderBuiltinANGLE); 234 map["GL_CHROMIUM_bind_generates_resource"] = esOnlyExtension(&Extensions::bindGeneratesResourceCHROMIUM); 235 map["GL_CHROMIUM_bind_uniform_location"] = esOnlyExtension(&Extensions::bindUniformLocationCHROMIUM); 236 map["GL_ANGLE_blob_cache"] = enableableExtension(&Extensions::blobCacheANGLE); 237 map["GL_ANGLE_client_arrays"] = esOnlyExtension(&Extensions::clientArraysANGLE); 238 map["GL_ANGLE_clip_cull_distance"] = enableableExtension(&Extensions::clipCullDistanceANGLE); 239 map["GL_CHROMIUM_color_buffer_float_rgb"] = enableableExtension(&Extensions::colorBufferFloatRgbCHROMIUM); 240 map["GL_CHROMIUM_color_buffer_float_rgba"] = enableableExtension(&Extensions::colorBufferFloatRgbaCHROMIUM); 241 map["GL_ANGLE_compressed_texture_etc"] = enableableExtension(&Extensions::compressedTextureEtcANGLE); 242 map["GL_CHROMIUM_copy_compressed_texture"] = esOnlyExtension(&Extensions::copyCompressedTextureCHROMIUM); 243 map["GL_CHROMIUM_copy_texture"] = esOnlyExtension(&Extensions::copyTextureCHROMIUM); 244 map["GL_ANGLE_copy_texture_3d"] = enableableExtension(&Extensions::copyTexture3dANGLE); 245 map["GL_CHROMIUM_framebuffer_mixed_samples"] = esOnlyExtension(&Extensions::framebufferMixedSamplesCHROMIUM); 246 map["GL_ANGLE_framebuffer_multisample"] = enableableExtension(&Extensions::framebufferMultisampleANGLE); 247 map["GL_ANGLE_get_image"] = enableableExtension(&Extensions::getImageANGLE); 248 map["GL_ANGLE_get_serialized_context_string"] = esOnlyExtension(&Extensions::getSerializedContextStringANGLE); 249 map["GL_ANGLE_get_tex_level_parameter"] = enableableExtension(&Extensions::getTexLevelParameterANGLE); 250 map["GL_ANGLE_logic_op"] = enableableExtension(&Extensions::logicOpANGLE); 251 map["GL_CHROMIUM_lose_context"] = enableableExtension(&Extensions::loseContextCHROMIUM); 252 map["GL_ANGLE_lossy_etc_decode"] = enableableExtension(&Extensions::lossyEtcDecodeANGLE); 253 map["GL_ANGLE_memory_object_flags"] = enableableExtension(&Extensions::memoryObjectFlagsANGLE); 254 map["GL_ANGLE_memory_object_fuchsia"] = enableableExtension(&Extensions::memoryObjectFuchsiaANGLE); 255 map["GL_ANGLE_memory_size"] = enableableExtension(&Extensions::memorySizeANGLE); 256 map["GL_ANGLE_multi_draw"] = enableableExtension(&Extensions::multiDrawANGLE); 257 map["GL_ANGLE_multiview_multisample"] = enableableExtension(&Extensions::multiviewMultisampleANGLE); 258 map["GL_ANGLE_polygon_mode"] = enableableExtension(&Extensions::polygonModeANGLE); 259 map["GL_ANGLE_program_binary"] = esOnlyExtension(&Extensions::programBinaryANGLE); 260 map["GL_ANGLE_program_binary_readiness_query"] = esOnlyExtension(&Extensions::programBinaryReadinessQueryANGLE); 261 map["GL_ANGLE_program_cache_control"] = esOnlyExtension(&Extensions::programCacheControlANGLE); 262 map["GL_ANGLE_provoking_vertex"] = enableableExtension(&Extensions::provokingVertexANGLE); 263 map["GL_ANGLE_read_only_depth_stencil_feedback_loops"] = enableableExtension(&Extensions::readOnlyDepthStencilFeedbackLoopsANGLE); 264 map["GL_ANGLE_relaxed_vertex_attribute_type"] = esOnlyExtension(&Extensions::relaxedVertexAttributeTypeANGLE); 265 map["GL_ANGLE_renderability_validation"] = enableableExtension(&Extensions::renderabilityValidationANGLE); 266 map["GL_ANGLE_request_extension"] = esOnlyExtension(&Extensions::requestExtensionANGLE); 267 map["GL_ANGLE_rgbx_internal_format"] = esOnlyExtension(&Extensions::rgbxInternalFormatANGLE); 268 map["GL_ANGLE_robust_client_memory"] = esOnlyExtension(&Extensions::robustClientMemoryANGLE); 269 map["GL_ANGLE_robust_fragment_shader_output"] = enableableExtension(&Extensions::robustFragmentShaderOutputANGLE); 270 map["GL_ANGLE_robust_resource_initialization"] = esOnlyExtension(&Extensions::robustResourceInitializationANGLE); 271 map["GL_ANGLE_semaphore_fuchsia"] = enableableExtension(&Extensions::semaphoreFuchsiaANGLE); 272 map["GL_ANGLE_shader_binary"] = esOnlyExtension(&Extensions::shaderBinaryANGLE); 273 map["GL_ANGLE_shader_pixel_local_storage"] = enableableExtension(&Extensions::shaderPixelLocalStorageANGLE); 274 map["GL_ANGLE_shader_pixel_local_storage_coherent"] = enableableExtension(&Extensions::shaderPixelLocalStorageCoherentANGLE); 275 map["GL_ANGLE_stencil_texturing"] = enableableExtension(&Extensions::stencilTexturingANGLE); 276 map["GL_CHROMIUM_sync_query"] = enableableExtension(&Extensions::syncQueryCHROMIUM); 277 map["GL_ANGLE_texture_compression_dxt3"] = enableableExtension(&Extensions::textureCompressionDxt3ANGLE); 278 map["GL_ANGLE_texture_compression_dxt5"] = enableableExtension(&Extensions::textureCompressionDxt5ANGLE); 279 map["GL_ANGLE_texture_external_update"] = enableableExtension(&Extensions::textureExternalUpdateANGLE); 280 map["GL_ANGLE_texture_multisample"] = enableableExtension(&Extensions::textureMultisampleANGLE); 281 map["GL_ANGLE_texture_rectangle"] = enableableDisablableExtension(&Extensions::textureRectangleANGLE); 282 map["GL_ANGLE_vulkan_image"] = enableableExtension(&Extensions::vulkanImageANGLE); 283 map["GL_ANGLE_webgl_compatibility"] = esOnlyExtension(&Extensions::webglCompatibilityANGLE); 284 map["GL_ANGLE_yuv_internal_format"] = enableableExtension(&Extensions::yuvInternalFormatANGLE); 285 286 // GLES 1.0 and 1.1 extension strings 287 // ---------------------------------- 288 map["GL_OES_blend_subtract"] = enableableExtension(&Extensions::blendSubtractOES); 289 map["GL_OES_draw_texture"] = enableableExtension(&Extensions::drawTextureOES); 290 map["GL_OES_framebuffer_object"] = enableableExtension(&Extensions::framebufferObjectOES); 291 map["GL_OES_matrix_palette"] = enableableExtension(&Extensions::matrixPaletteOES); 292 map["GL_OES_point_size_array"] = enableableExtension(&Extensions::pointSizeArrayOES); 293 map["GL_OES_point_sprite"] = enableableExtension(&Extensions::pointSpriteOES); 294 map["GL_OES_query_matrix"] = enableableExtension(&Extensions::queryMatrixOES); 295 map["GL_OES_texture_cube_map"] = enableableExtension(&Extensions::textureCubeMapOES); 296 map["GL_OES_texture_mirrored_repeat"] = enableableExtension(&Extensions::textureMirroredRepeatOES); 297 // clang-format on 298 299 #if defined(ANGLE_ENABLE_ASSERTS) 300 // Verify all extension strings start with GL_ 301 for (const auto &extension : map) 302 { 303 ASSERT(extension.first.rfind("GL_", 0) == 0); 304 } 305 #endif 306 307 return map; 308 }; 309 310 static const angle::base::NoDestructor<ExtensionInfoMap> extensionInfo(buildExtensionInfoMap()); 311 return *extensionInfo; 312 } 313 } // namespace gl 314