xref: /aosp_15_r20/external/angle/src/libANGLE/gles_extensions_autogen.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by gen_extensions.py using data from registry_xml.py and gl.xml
3 //
4 // Copyright 2021 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // gles_extensions_autogen.h: GLES extension strings information.
9 
10 #include "anglebase/no_destructor.h"
11 #include "libANGLE/Caps.h"
12 
13 namespace gl
14 {
GetExtensionInfoMap()15 const ExtensionInfoMap &GetExtensionInfoMap()
16 {
17     auto buildExtensionInfoMap = []() {
18         auto enableableExtension = [](ExtensionBool member) {
19             ExtensionInfo info;
20             info.Requestable      = true;
21             info.ExtensionsMember = member;
22             return info;
23         };
24 
25         auto enableableDisablableExtension = [&](ExtensionBool member) {
26             ExtensionInfo info = enableableExtension(member);
27             info.Disablable    = true;
28             return info;
29         };
30 
31         auto esOnlyExtension = [](ExtensionBool member) {
32             ExtensionInfo info;
33             info.ExtensionsMember = member;
34             return info;
35         };
36 
37         // clang-format off
38         ExtensionInfoMap map;
39 
40         // GLES 2.0 extension strings
41         // --------------------------
42         map["GL_EXT_base_instance"] = enableableExtension(&Extensions::baseInstanceEXT);
43         map["GL_KHR_blend_equation_advanced"] = esOnlyExtension(&Extensions::blendEquationAdvancedKHR);
44         map["GL_KHR_blend_equation_advanced_coherent"] = esOnlyExtension(&Extensions::blendEquationAdvancedCoherentKHR);
45         map["GL_EXT_blend_func_extended"] = enableableExtension(&Extensions::blendFuncExtendedEXT);
46         map["GL_EXT_blend_minmax"] = enableableExtension(&Extensions::blendMinmaxEXT);
47         map["GL_EXT_buffer_storage"] = enableableExtension(&Extensions::bufferStorageEXT);
48         map["GL_EXT_clear_texture"] = enableableExtension(&Extensions::clearTextureEXT);
49         map["GL_EXT_clip_control"] = enableableExtension(&Extensions::clipControlEXT);
50         map["GL_EXT_clip_cull_distance"] = enableableExtension(&Extensions::clipCullDistanceEXT);
51         map["GL_APPLE_clip_distance"] = enableableExtension(&Extensions::clipDistanceAPPLE);
52         map["GL_EXT_color_buffer_float"] = enableableExtension(&Extensions::colorBufferFloatEXT);
53         map["GL_EXT_color_buffer_half_float"] = enableableExtension(&Extensions::colorBufferHalfFloatEXT);
54         map["GL_OES_compressed_EAC_R11_signed_texture"] = enableableExtension(&Extensions::compressedEACR11SignedTextureOES);
55         map["GL_OES_compressed_EAC_R11_unsigned_texture"] = enableableExtension(&Extensions::compressedEACR11UnsignedTextureOES);
56         map["GL_OES_compressed_EAC_RG11_signed_texture"] = enableableExtension(&Extensions::compressedEACRG11SignedTextureOES);
57         map["GL_OES_compressed_EAC_RG11_unsigned_texture"] = enableableExtension(&Extensions::compressedEACRG11UnsignedTextureOES);
58         map["GL_EXT_compressed_ETC1_RGB8_sub_texture"] = enableableExtension(&Extensions::compressedETC1RGB8SubTextureEXT);
59         map["GL_OES_compressed_ETC1_RGB8_texture"] = enableableExtension(&Extensions::compressedETC1RGB8TextureOES);
60         map["GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture"] = enableableExtension(&Extensions::compressedETC2PunchthroughARGBA8TextureOES);
61         map["GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture"] = enableableExtension(&Extensions::compressedETC2PunchthroughASRGB8AlphaTextureOES);
62         map["GL_OES_compressed_ETC2_RGB8_texture"] = enableableExtension(&Extensions::compressedETC2RGB8TextureOES);
63         map["GL_OES_compressed_ETC2_RGBA8_texture"] = enableableExtension(&Extensions::compressedETC2RGBA8TextureOES);
64         map["GL_OES_compressed_ETC2_sRGB8_alpha8_texture"] = enableableExtension(&Extensions::compressedETC2SRGB8Alpha8TextureOES);
65         map["GL_OES_compressed_ETC2_sRGB8_texture"] = enableableExtension(&Extensions::compressedETC2SRGB8TextureOES);
66         map["GL_OES_compressed_paletted_texture"] = enableableExtension(&Extensions::compressedPalettedTextureOES);
67         map["GL_EXT_conservative_depth"] = enableableExtension(&Extensions::conservativeDepthEXT);
68         map["GL_EXT_copy_image"] = enableableExtension(&Extensions::copyImageEXT);
69         map["GL_OES_copy_image"] = enableableExtension(&Extensions::copyImageOES);
70         map["GL_KHR_debug"] = esOnlyExtension(&Extensions::debugKHR);
71         map["GL_EXT_debug_label"] = esOnlyExtension(&Extensions::debugLabelEXT);
72         map["GL_EXT_debug_marker"] = esOnlyExtension(&Extensions::debugMarkerEXT);
73         map["GL_OES_depth24"] = esOnlyExtension(&Extensions::depth24OES);
74         map["GL_OES_depth32"] = esOnlyExtension(&Extensions::depth32OES);
75         map["GL_NV_depth_buffer_float2"] = enableableExtension(&Extensions::depthBufferFloat2NV);
76         map["GL_EXT_depth_clamp"] = enableableExtension(&Extensions::depthClampEXT);
77         map["GL_ANGLE_depth_texture"] = esOnlyExtension(&Extensions::depthTextureANGLE);
78         map["GL_OES_depth_texture"] = esOnlyExtension(&Extensions::depthTextureOES);
79         map["GL_OES_depth_texture_cube_map"] = enableableExtension(&Extensions::depthTextureCubeMapOES);
80         map["GL_EXT_discard_framebuffer"] = esOnlyExtension(&Extensions::discardFramebufferEXT);
81         map["GL_EXT_disjoint_timer_query"] = enableableExtension(&Extensions::disjointTimerQueryEXT);
82         map["GL_EXT_draw_buffers"] = enableableExtension(&Extensions::drawBuffersEXT);
83         map["GL_EXT_draw_buffers_indexed"] = enableableExtension(&Extensions::drawBuffersIndexedEXT);
84         map["GL_OES_draw_buffers_indexed"] = enableableExtension(&Extensions::drawBuffersIndexedOES);
85         map["GL_EXT_draw_elements_base_vertex"] = enableableExtension(&Extensions::drawElementsBaseVertexEXT);
86         map["GL_OES_draw_elements_base_vertex"] = enableableExtension(&Extensions::drawElementsBaseVertexOES);
87         map["GL_OES_EGL_image"] = enableableExtension(&Extensions::EGLImageOES);
88         map["GL_EXT_EGL_image_array"] = enableableExtension(&Extensions::EGLImageArrayEXT);
89         map["GL_OES_EGL_image_external"] = enableableExtension(&Extensions::EGLImageExternalOES);
90         map["GL_OES_EGL_image_external_essl3"] = enableableExtension(&Extensions::EGLImageExternalEssl3OES);
91         map["GL_EXT_EGL_image_external_wrap_modes"] = enableableExtension(&Extensions::EGLImageExternalWrapModesEXT);
92         map["GL_EXT_EGL_image_storage"] = enableableExtension(&Extensions::EGLImageStorageEXT);
93         map["GL_EXT_EGL_image_storage_compression"] = enableableExtension(&Extensions::EGLImageStorageCompressionEXT);
94         map["GL_NV_EGL_stream_consumer_external"] = enableableExtension(&Extensions::EGLStreamConsumerExternalNV);
95         map["GL_OES_EGL_sync"] = esOnlyExtension(&Extensions::EGLSyncOES);
96         map["GL_OES_element_index_uint"] = enableableExtension(&Extensions::elementIndexUintOES);
97         map["GL_ANDROID_extension_pack_es31a"] = esOnlyExtension(&Extensions::extensionPackEs31aANDROID);
98         map["GL_EXT_external_buffer"] = enableableExtension(&Extensions::externalBufferEXT);
99         map["GL_OES_fbo_render_mipmap"] = enableableExtension(&Extensions::fboRenderMipmapOES);
100         map["GL_NV_fence"] = esOnlyExtension(&Extensions::fenceNV);
101         map["GL_EXT_float_blend"] = enableableExtension(&Extensions::floatBlendEXT);
102         map["GL_EXT_frag_depth"] = enableableExtension(&Extensions::fragDepthEXT);
103         map["GL_ANGLE_framebuffer_blit"] = enableableExtension(&Extensions::framebufferBlitANGLE);
104         map["GL_NV_framebuffer_blit"] = enableableExtension(&Extensions::framebufferBlitNV);
105         map["GL_MESA_framebuffer_flip_y"] = enableableExtension(&Extensions::framebufferFlipYMESA);
106         map["GL_QCOM_framebuffer_foveated"] = enableableExtension(&Extensions::framebufferFoveatedQCOM);
107         map["GL_EXT_geometry_shader"] = enableableExtension(&Extensions::geometryShaderEXT);
108         map["GL_OES_geometry_shader"] = enableableExtension(&Extensions::geometryShaderOES);
109         map["GL_OES_get_program_binary"] = enableableExtension(&Extensions::getProgramBinaryOES);
110         map["GL_EXT_gpu_shader5"] = enableableExtension(&Extensions::gpuShader5EXT);
111         map["GL_OES_gpu_shader5"] = enableableExtension(&Extensions::gpuShader5OES);
112         map["GL_ANGLE_instanced_arrays"] = enableableExtension(&Extensions::instancedArraysANGLE);
113         map["GL_EXT_instanced_arrays"] = enableableExtension(&Extensions::instancedArraysEXT);
114         map["GL_OES_mapbuffer"] = enableableExtension(&Extensions::mapbufferOES);
115         map["GL_EXT_map_buffer_range"] = enableableExtension(&Extensions::mapBufferRangeEXT);
116         map["GL_EXT_memory_object"] = enableableExtension(&Extensions::memoryObjectEXT);
117         map["GL_EXT_memory_object_fd"] = enableableExtension(&Extensions::memoryObjectFdEXT);
118         map["GL_EXT_multi_draw_indirect"] = enableableExtension(&Extensions::multiDrawIndirectEXT);
119         map["GL_EXT_multisample_compatibility"] = esOnlyExtension(&Extensions::multisampleCompatibilityEXT);
120         map["GL_EXT_multisampled_render_to_texture"] = enableableExtension(&Extensions::multisampledRenderToTextureEXT);
121         map["GL_EXT_multisampled_render_to_texture2"] = enableableExtension(&Extensions::multisampledRenderToTexture2EXT);
122         map["GL_OVR_multiview"] = enableableExtension(&Extensions::multiviewOVR);
123         map["GL_OVR_multiview2"] = enableableExtension(&Extensions::multiview2OVR);
124         map["GL_KHR_no_error"] = esOnlyExtension(&Extensions::noErrorKHR);
125         map["GL_EXT_occlusion_query_boolean"] = enableableExtension(&Extensions::occlusionQueryBooleanEXT);
126         map["GL_OES_packed_depth_stencil"] = esOnlyExtension(&Extensions::packedDepthStencilOES);
127         map["GL_ANGLE_pack_reverse_row_order"] = enableableExtension(&Extensions::packReverseRowOrderANGLE);
128         map["GL_NV_pack_subimage"] = enableableExtension(&Extensions::packSubimageNV);
129         map["GL_KHR_parallel_shader_compile"] = enableableExtension(&Extensions::parallelShaderCompileKHR);
130         map["GL_AMD_performance_monitor"] = esOnlyExtension(&Extensions::performanceMonitorAMD);
131         map["GL_NV_pixel_buffer_object"] = enableableExtension(&Extensions::pixelBufferObjectNV);
132         map["GL_NV_polygon_mode"] = enableableExtension(&Extensions::polygonModeNV);
133         map["GL_EXT_polygon_offset_clamp"] = enableableExtension(&Extensions::polygonOffsetClampEXT);
134         map["GL_EXT_primitive_bounding_box"] = esOnlyExtension(&Extensions::primitiveBoundingBoxEXT);
135         map["GL_OES_primitive_bounding_box"] = esOnlyExtension(&Extensions::primitiveBoundingBoxOES);
136         map["GL_EXT_protected_textures"] = enableableExtension(&Extensions::protectedTexturesEXT);
137         map["GL_EXT_pvrtc_sRGB"] = enableableExtension(&Extensions::pvrtcSRGBEXT);
138         map["GL_NV_read_depth"] = enableableExtension(&Extensions::readDepthNV);
139         map["GL_NV_read_depth_stencil"] = enableableExtension(&Extensions::readDepthStencilNV);
140         map["GL_EXT_read_format_bgra"] = enableableExtension(&Extensions::readFormatBgraEXT);
141         map["GL_NV_read_stencil"] = enableableExtension(&Extensions::readStencilNV);
142         map["GL_QCOM_render_shared_exponent"] = enableableExtension(&Extensions::renderSharedExponentQCOM);
143         map["GL_EXT_render_snorm"] = enableableExtension(&Extensions::renderSnormEXT);
144         map["GL_OES_required_internalformat"] = enableableExtension(&Extensions::requiredInternalformatOES);
145         map["GL_OES_rgb8_rgba8"] = enableableExtension(&Extensions::rgb8Rgba8OES);
146         map["GL_ARM_rgba8"] = enableableExtension(&Extensions::rgba8ARM);
147         map["GL_KHR_robust_buffer_access_behavior"] = esOnlyExtension(&Extensions::robustBufferAccessBehaviorKHR);
148         map["GL_EXT_robustness"] = esOnlyExtension(&Extensions::robustnessEXT);
149         map["GL_KHR_robustness"] = esOnlyExtension(&Extensions::robustnessKHR);
150         map["GL_NV_robustness_video_memory_purge"] = esOnlyExtension(&Extensions::robustnessVideoMemoryPurgeNV);
151         map["GL_OES_sample_shading"] = enableableExtension(&Extensions::sampleShadingOES);
152         map["GL_OES_sample_variables"] = enableableExtension(&Extensions::sampleVariablesOES);
153         map["GL_EXT_semaphore"] = enableableExtension(&Extensions::semaphoreEXT);
154         map["GL_EXT_semaphore_fd"] = enableableExtension(&Extensions::semaphoreFdEXT);
155         map["GL_EXT_separate_depth_stencil"] = enableableExtension(&Extensions::separateDepthStencilEXT);
156         map["GL_EXT_separate_shader_objects"] = enableableExtension(&Extensions::separateShaderObjectsEXT);
157         map["GL_ARM_shader_framebuffer_fetch"] = enableableExtension(&Extensions::shaderFramebufferFetchARM);
158         map["GL_EXT_shader_framebuffer_fetch"] = enableableExtension(&Extensions::shaderFramebufferFetchEXT);
159         map["GL_ARM_shader_framebuffer_fetch_depth_stencil"] = enableableExtension(&Extensions::shaderFramebufferFetchDepthStencilARM);
160         map["GL_EXT_shader_framebuffer_fetch_non_coherent"] = enableableExtension(&Extensions::shaderFramebufferFetchNonCoherentEXT);
161         map["GL_OES_shader_image_atomic"] = enableableExtension(&Extensions::shaderImageAtomicOES);
162         map["GL_EXT_shader_io_blocks"] = enableableExtension(&Extensions::shaderIoBlocksEXT);
163         map["GL_OES_shader_io_blocks"] = enableableExtension(&Extensions::shaderIoBlocksOES);
164         map["GL_OES_shader_multisample_interpolation"] = enableableExtension(&Extensions::shaderMultisampleInterpolationOES);
165         map["GL_EXT_shader_non_constant_global_initializers"] = enableableExtension(&Extensions::shaderNonConstantGlobalInitializersEXT);
166         map["GL_NV_shader_noperspective_interpolation"] = enableableExtension(&Extensions::shaderNoperspectiveInterpolationNV);
167         map["GL_EXT_shader_texture_lod"] = enableableExtension(&Extensions::shaderTextureLodEXT);
168         map["GL_QCOM_shading_rate"] = enableableExtension(&Extensions::shadingRateQCOM);
169         map["GL_EXT_shadow_samplers"] = enableableExtension(&Extensions::shadowSamplersEXT);
170         map["GL_EXT_sRGB"] = enableableExtension(&Extensions::sRGBEXT);
171         map["GL_EXT_sRGB_write_control"] = esOnlyExtension(&Extensions::sRGBWriteControlEXT);
172         map["GL_OES_standard_derivatives"] = enableableExtension(&Extensions::standardDerivativesOES);
173         map["GL_OES_surfaceless_context"] = esOnlyExtension(&Extensions::surfacelessContextOES);
174         map["GL_ARB_sync"] = enableableExtension(&Extensions::syncARB);
175         map["GL_EXT_tessellation_shader"] = enableableExtension(&Extensions::tessellationShaderEXT);
176         map["GL_OES_tessellation_shader"] = enableableExtension(&Extensions::tessellationShaderOES);
177         map["GL_OES_texture_3D"] = enableableExtension(&Extensions::texture3DOES);
178         map["GL_EXT_texture_border_clamp"] = enableableExtension(&Extensions::textureBorderClampEXT);
179         map["GL_OES_texture_border_clamp"] = enableableExtension(&Extensions::textureBorderClampOES);
180         map["GL_EXT_texture_buffer"] = enableableExtension(&Extensions::textureBufferEXT);
181         map["GL_OES_texture_buffer"] = enableableExtension(&Extensions::textureBufferOES);
182         map["GL_OES_texture_compression_astc"] = enableableExtension(&Extensions::textureCompressionAstcOES);
183         map["GL_EXT_texture_compression_astc_decode_mode"] = enableableExtension(&Extensions::textureCompressionAstcDecodeModeEXT);
184         map["GL_EXT_texture_compression_astc_decode_mode_rgb9e5"] = enableableExtension(&Extensions::textureCompressionAstcDecodeModeRgb9e5EXT);
185         map["GL_KHR_texture_compression_astc_hdr"] = enableableExtension(&Extensions::textureCompressionAstcHdrKHR);
186         map["GL_KHR_texture_compression_astc_ldr"] = enableableExtension(&Extensions::textureCompressionAstcLdrKHR);
187         map["GL_KHR_texture_compression_astc_sliced_3d"] = enableableExtension(&Extensions::textureCompressionAstcSliced3dKHR);
188         map["GL_EXT_texture_compression_bptc"] = enableableExtension(&Extensions::textureCompressionBptcEXT);
189         map["GL_EXT_texture_compression_dxt1"] = enableableExtension(&Extensions::textureCompressionDxt1EXT);
190         map["GL_IMG_texture_compression_pvrtc"] = enableableExtension(&Extensions::textureCompressionPvrtcIMG);
191         map["GL_IMG_texture_compression_pvrtc2"] = enableableExtension(&Extensions::textureCompressionPvrtc2IMG);
192         map["GL_EXT_texture_compression_rgtc"] = enableableExtension(&Extensions::textureCompressionRgtcEXT);
193         map["GL_EXT_texture_compression_s3tc"] = enableableExtension(&Extensions::textureCompressionS3tcEXT);
194         map["GL_EXT_texture_compression_s3tc_srgb"] = enableableExtension(&Extensions::textureCompressionS3tcSrgbEXT);
195         map["GL_EXT_texture_cube_map_array"] = enableableExtension(&Extensions::textureCubeMapArrayEXT);
196         map["GL_OES_texture_cube_map_array"] = enableableExtension(&Extensions::textureCubeMapArrayOES);
197         map["GL_EXT_texture_filter_anisotropic"] = enableableExtension(&Extensions::textureFilterAnisotropicEXT);
198         map["GL_EXT_texture_filter_minmax"] = enableableExtension(&Extensions::textureFilterMinmaxEXT);
199         map["GL_OES_texture_float"] = enableableExtension(&Extensions::textureFloatOES);
200         map["GL_OES_texture_float_linear"] = enableableExtension(&Extensions::textureFloatLinearOES);
201         map["GL_EXT_texture_format_BGRA8888"] = enableableExtension(&Extensions::textureFormatBGRA8888EXT);
202         map["GL_EXT_texture_format_sRGB_override"] = esOnlyExtension(&Extensions::textureFormatSRGBOverrideEXT);
203         map["GL_QCOM_texture_foveated"] = enableableExtension(&Extensions::textureFoveatedQCOM);
204         map["GL_OES_texture_half_float"] = enableableExtension(&Extensions::textureHalfFloatOES);
205         map["GL_OES_texture_half_float_linear"] = enableableExtension(&Extensions::textureHalfFloatLinearOES);
206         map["GL_EXT_texture_mirror_clamp_to_edge"] = enableableExtension(&Extensions::textureMirrorClampToEdgeEXT);
207         map["GL_EXT_texture_norm16"] = enableableExtension(&Extensions::textureNorm16EXT);
208         map["GL_OES_texture_npot"] = enableableExtension(&Extensions::textureNpotOES);
209         map["GL_EXT_texture_query_lod"] = enableableExtension(&Extensions::textureQueryLodEXT);
210         map["GL_EXT_texture_rg"] = enableableExtension(&Extensions::textureRgEXT);
211         map["GL_EXT_texture_shadow_lod"] = enableableExtension(&Extensions::textureShadowLodEXT);
212         map["GL_EXT_texture_sRGB_decode"] = esOnlyExtension(&Extensions::textureSRGBDecodeEXT);
213         map["GL_EXT_texture_sRGB_R8"] = enableableExtension(&Extensions::textureSRGBR8EXT);
214         map["GL_EXT_texture_sRGB_RG8"] = enableableExtension(&Extensions::textureSRGBRG8EXT);
215         map["GL_OES_texture_stencil8"] = enableableExtension(&Extensions::textureStencil8OES);
216         map["GL_EXT_texture_storage"] = enableableExtension(&Extensions::textureStorageEXT);
217         map["GL_EXT_texture_storage_compression"] = enableableExtension(&Extensions::textureStorageCompressionEXT);
218         map["GL_OES_texture_storage_multisample_2d_array"] = enableableExtension(&Extensions::textureStorageMultisample2dArrayOES);
219         map["GL_EXT_texture_type_2_10_10_10_REV"] = enableableExtension(&Extensions::textureType2101010REVEXT);
220         map["GL_ANGLE_texture_usage"] = enableableExtension(&Extensions::textureUsageANGLE);
221         map["GL_QCOM_tiled_rendering"] = enableableExtension(&Extensions::tiledRenderingQCOM);
222         map["GL_ANGLE_translated_shader_source"] = esOnlyExtension(&Extensions::translatedShaderSourceANGLE);
223         map["GL_EXT_unpack_subimage"] = enableableExtension(&Extensions::unpackSubimageEXT);
224         map["GL_OES_vertex_array_object"] = enableableExtension(&Extensions::vertexArrayObjectOES);
225         map["GL_OES_vertex_half_float"] = enableableExtension(&Extensions::vertexHalfFloatOES);
226         map["GL_OES_vertex_type_10_10_10_2"] = enableableExtension(&Extensions::vertexType1010102OES);
227         map["GL_WEBGL_video_texture"] = enableableExtension(&Extensions::videoTextureWEBGL);
228         map["GL_EXT_YUV_target"] = enableableExtension(&Extensions::YUVTargetEXT);
229 
230         // ANGLE unofficial extension strings
231         // ----------------------------------
232         map["GL_ANGLE_base_vertex_base_instance"] = enableableExtension(&Extensions::baseVertexBaseInstanceANGLE);
233         map["GL_ANGLE_base_vertex_base_instance_shader_builtin"] = enableableExtension(&Extensions::baseVertexBaseInstanceShaderBuiltinANGLE);
234         map["GL_CHROMIUM_bind_generates_resource"] = esOnlyExtension(&Extensions::bindGeneratesResourceCHROMIUM);
235         map["GL_CHROMIUM_bind_uniform_location"] = esOnlyExtension(&Extensions::bindUniformLocationCHROMIUM);
236         map["GL_ANGLE_blob_cache"] = enableableExtension(&Extensions::blobCacheANGLE);
237         map["GL_ANGLE_client_arrays"] = esOnlyExtension(&Extensions::clientArraysANGLE);
238         map["GL_ANGLE_clip_cull_distance"] = enableableExtension(&Extensions::clipCullDistanceANGLE);
239         map["GL_CHROMIUM_color_buffer_float_rgb"] = enableableExtension(&Extensions::colorBufferFloatRgbCHROMIUM);
240         map["GL_CHROMIUM_color_buffer_float_rgba"] = enableableExtension(&Extensions::colorBufferFloatRgbaCHROMIUM);
241         map["GL_ANGLE_compressed_texture_etc"] = enableableExtension(&Extensions::compressedTextureEtcANGLE);
242         map["GL_CHROMIUM_copy_compressed_texture"] = esOnlyExtension(&Extensions::copyCompressedTextureCHROMIUM);
243         map["GL_CHROMIUM_copy_texture"] = esOnlyExtension(&Extensions::copyTextureCHROMIUM);
244         map["GL_ANGLE_copy_texture_3d"] = enableableExtension(&Extensions::copyTexture3dANGLE);
245         map["GL_CHROMIUM_framebuffer_mixed_samples"] = esOnlyExtension(&Extensions::framebufferMixedSamplesCHROMIUM);
246         map["GL_ANGLE_framebuffer_multisample"] = enableableExtension(&Extensions::framebufferMultisampleANGLE);
247         map["GL_ANGLE_get_image"] = enableableExtension(&Extensions::getImageANGLE);
248         map["GL_ANGLE_get_serialized_context_string"] = esOnlyExtension(&Extensions::getSerializedContextStringANGLE);
249         map["GL_ANGLE_get_tex_level_parameter"] = enableableExtension(&Extensions::getTexLevelParameterANGLE);
250         map["GL_ANGLE_logic_op"] = enableableExtension(&Extensions::logicOpANGLE);
251         map["GL_CHROMIUM_lose_context"] = enableableExtension(&Extensions::loseContextCHROMIUM);
252         map["GL_ANGLE_lossy_etc_decode"] = enableableExtension(&Extensions::lossyEtcDecodeANGLE);
253         map["GL_ANGLE_memory_object_flags"] = enableableExtension(&Extensions::memoryObjectFlagsANGLE);
254         map["GL_ANGLE_memory_object_fuchsia"] = enableableExtension(&Extensions::memoryObjectFuchsiaANGLE);
255         map["GL_ANGLE_memory_size"] = enableableExtension(&Extensions::memorySizeANGLE);
256         map["GL_ANGLE_multi_draw"] = enableableExtension(&Extensions::multiDrawANGLE);
257         map["GL_ANGLE_multiview_multisample"] = enableableExtension(&Extensions::multiviewMultisampleANGLE);
258         map["GL_ANGLE_polygon_mode"] = enableableExtension(&Extensions::polygonModeANGLE);
259         map["GL_ANGLE_program_binary"] = esOnlyExtension(&Extensions::programBinaryANGLE);
260         map["GL_ANGLE_program_binary_readiness_query"] = esOnlyExtension(&Extensions::programBinaryReadinessQueryANGLE);
261         map["GL_ANGLE_program_cache_control"] = esOnlyExtension(&Extensions::programCacheControlANGLE);
262         map["GL_ANGLE_provoking_vertex"] = enableableExtension(&Extensions::provokingVertexANGLE);
263         map["GL_ANGLE_read_only_depth_stencil_feedback_loops"] = enableableExtension(&Extensions::readOnlyDepthStencilFeedbackLoopsANGLE);
264         map["GL_ANGLE_relaxed_vertex_attribute_type"] = esOnlyExtension(&Extensions::relaxedVertexAttributeTypeANGLE);
265         map["GL_ANGLE_renderability_validation"] = enableableExtension(&Extensions::renderabilityValidationANGLE);
266         map["GL_ANGLE_request_extension"] = esOnlyExtension(&Extensions::requestExtensionANGLE);
267         map["GL_ANGLE_rgbx_internal_format"] = esOnlyExtension(&Extensions::rgbxInternalFormatANGLE);
268         map["GL_ANGLE_robust_client_memory"] = esOnlyExtension(&Extensions::robustClientMemoryANGLE);
269         map["GL_ANGLE_robust_fragment_shader_output"] = enableableExtension(&Extensions::robustFragmentShaderOutputANGLE);
270         map["GL_ANGLE_robust_resource_initialization"] = esOnlyExtension(&Extensions::robustResourceInitializationANGLE);
271         map["GL_ANGLE_semaphore_fuchsia"] = enableableExtension(&Extensions::semaphoreFuchsiaANGLE);
272         map["GL_ANGLE_shader_binary"] = esOnlyExtension(&Extensions::shaderBinaryANGLE);
273         map["GL_ANGLE_shader_pixel_local_storage"] = enableableExtension(&Extensions::shaderPixelLocalStorageANGLE);
274         map["GL_ANGLE_shader_pixel_local_storage_coherent"] = enableableExtension(&Extensions::shaderPixelLocalStorageCoherentANGLE);
275         map["GL_ANGLE_stencil_texturing"] = enableableExtension(&Extensions::stencilTexturingANGLE);
276         map["GL_CHROMIUM_sync_query"] = enableableExtension(&Extensions::syncQueryCHROMIUM);
277         map["GL_ANGLE_texture_compression_dxt3"] = enableableExtension(&Extensions::textureCompressionDxt3ANGLE);
278         map["GL_ANGLE_texture_compression_dxt5"] = enableableExtension(&Extensions::textureCompressionDxt5ANGLE);
279         map["GL_ANGLE_texture_external_update"] = enableableExtension(&Extensions::textureExternalUpdateANGLE);
280         map["GL_ANGLE_texture_multisample"] = enableableExtension(&Extensions::textureMultisampleANGLE);
281         map["GL_ANGLE_texture_rectangle"] = enableableDisablableExtension(&Extensions::textureRectangleANGLE);
282         map["GL_ANGLE_vulkan_image"] = enableableExtension(&Extensions::vulkanImageANGLE);
283         map["GL_ANGLE_webgl_compatibility"] = esOnlyExtension(&Extensions::webglCompatibilityANGLE);
284         map["GL_ANGLE_yuv_internal_format"] = enableableExtension(&Extensions::yuvInternalFormatANGLE);
285 
286         // GLES 1.0 and 1.1 extension strings
287         // ----------------------------------
288         map["GL_OES_blend_subtract"] = enableableExtension(&Extensions::blendSubtractOES);
289         map["GL_OES_draw_texture"] = enableableExtension(&Extensions::drawTextureOES);
290         map["GL_OES_framebuffer_object"] = enableableExtension(&Extensions::framebufferObjectOES);
291         map["GL_OES_matrix_palette"] = enableableExtension(&Extensions::matrixPaletteOES);
292         map["GL_OES_point_size_array"] = enableableExtension(&Extensions::pointSizeArrayOES);
293         map["GL_OES_point_sprite"] = enableableExtension(&Extensions::pointSpriteOES);
294         map["GL_OES_query_matrix"] = enableableExtension(&Extensions::queryMatrixOES);
295         map["GL_OES_texture_cube_map"] = enableableExtension(&Extensions::textureCubeMapOES);
296         map["GL_OES_texture_mirrored_repeat"] = enableableExtension(&Extensions::textureMirroredRepeatOES);
297         // clang-format on
298 
299 #if defined(ANGLE_ENABLE_ASSERTS)
300         // Verify all extension strings start with GL_
301         for (const auto &extension : map)
302         {
303             ASSERT(extension.first.rfind("GL_", 0) == 0);
304         }
305 #endif
306 
307         return map;
308     };
309 
310     static const angle::base::NoDestructor<ExtensionInfoMap> extensionInfo(buildExtensionInfoMap());
311     return *extensionInfo;
312 }
313 }  // namespace gl
314