1 /* 2 * Copyright 2024 Google LLC 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef skgpu_graphite_RenderPassDesc_DEFINED 9 #define skgpu_graphite_RenderPassDesc_DEFINED 10 11 #include "include/core/SkString.h" 12 #include "include/gpu/graphite/TextureInfo.h" 13 #include "src/gpu/graphite/ResourceTypes.h" 14 15 #include "src/gpu/Swizzle.h" 16 17 #include <array> 18 19 namespace skgpu::graphite { 20 21 class Caps; 22 23 struct AttachmentDesc { 24 TextureInfo fTextureInfo; 25 LoadOp fLoadOp; 26 StoreOp fStoreOp; 27 28 SkString toString() const; 29 }; 30 31 struct RenderPassDesc { 32 static RenderPassDesc Make(const Caps* caps, 33 const TextureInfo& targetInfo, 34 LoadOp loadOp, 35 StoreOp storeOp, 36 SkEnumBitMask<DepthStencilFlags> depthStencilFlags, 37 const std::array<float, 4>& clearColor, 38 bool requiresMSAA, 39 Swizzle writeSwizzle); 40 41 AttachmentDesc fColorAttachment; 42 std::array<float, 4> fClearColor; 43 AttachmentDesc fColorResolveAttachment; 44 45 AttachmentDesc fDepthStencilAttachment; 46 float fClearDepth; 47 uint32_t fClearStencil; 48 49 Swizzle fWriteSwizzle; 50 51 // This samples count usually matches fColorAttachment & fDepthStencilAttachment's samples 52 // count. The only exceptional case is when multisampled render to single sampled is used. In 53 // that case, the fColorAttachment's samples count will be 1 and fSampleCount will be > 1. 54 uint32_t fSampleCount; 55 56 SkString toString() const; 57 // Only includes fixed state relevant to pipeline creation 58 SkString toPipelineLabel() const; 59 60 // TODO: 61 // * bounds (TBD whether exact bounds vs. granular) 62 // * input attachments 63 // * subpass makeup information 64 }; 65 66 } // namespace skgpu::graphite 67 68 #endif // skgpu_graphite_RenderPassDesc_DEFINED 69