1 /* 2 * Copyright 2022 Google LLC 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef skgpu_graphite_PrecompileInternal_DEFINED 9 #define skgpu_graphite_PrecompileInternal_DEFINED 10 11 #include "include/gpu/graphite/GraphiteTypes.h" 12 13 namespace skgpu::graphite { 14 15 enum class Coverage; 16 class Context; 17 class KeyContext; 18 class PaintOptions; 19 struct RenderPassDesc; 20 21 // Create the Pipelines specified by the paint options by combining the shading portion w/ the 22 // specified 'drawTypes' and RenderPassDesc. 23 void PrecompileCombinations(const RendererProvider*, 24 ResourceProvider*, 25 const PaintOptions&, 26 const KeyContext&, 27 DrawTypeFlags, 28 bool withPrimitiveBlender, 29 Coverage, 30 const RenderPassDesc&); 31 32 } // namespace skgpu::graphite 33 34 #endif // skgpu_graphite_PrecompileInternal_DEFINED 35