xref: /aosp_15_r20/external/skia/src/gpu/ganesh/gl/GrGLUniformHandler.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrGLUniformHandler_DEFINED
9 #define GrGLUniformHandler_DEFINED
10 
11 #include "include/gpu/ganesh/gl/GrGLTypes.h"
12 #include "include/private/base/SkTArray.h"
13 #include "include/private/gpu/ganesh/GrTypesPriv.h"
14 #include "src/gpu/Swizzle.h"
15 #include "src/gpu/ganesh/GrSamplerState.h"
16 #include "src/gpu/ganesh/GrShaderVar.h"
17 #include "src/gpu/ganesh/gl/GrGLProgramDataManager.h"
18 #include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h"
19 
20 #include <cstdint>
21 
22 class GrBackendFormat;
23 class GrGLCaps;
24 class GrGLGpu;
25 class GrGLSLProgramBuilder;
26 class GrProcessor;
27 class SkString;
28 enum class SkSLType : char;
29 struct GrShaderCaps;
30 
31 class GrGLUniformHandler : public GrGLSLUniformHandler {
32 public:
33     static const int kUniformsPerBlock = 8;
34 
getUniformVariable(UniformHandle u)35     const GrShaderVar& getUniformVariable(UniformHandle u) const override {
36         return fUniforms.item(u.toIndex()).fVariable;
37     }
38 
getUniformCStr(UniformHandle u)39     const char* getUniformCStr(UniformHandle u) const override {
40         return this->getUniformVariable(u).c_str();
41     }
42 
numUniforms()43     int numUniforms() const override {
44         return fUniforms.count();
45     }
46 
uniform(int idx)47     UniformInfo& uniform(int idx) override {
48         return fUniforms.item(idx);
49     }
uniform(int idx)50     const UniformInfo& uniform(int idx) const override {
51         return fUniforms.item(idx);
52     }
53 
54 private:
GrGLUniformHandler(GrGLSLProgramBuilder * program)55     explicit GrGLUniformHandler(GrGLSLProgramBuilder* program)
56         : INHERITED(program)
57         , fUniforms(kUniformsPerBlock)
58         , fSamplers(kUniformsPerBlock) {}
59 
60     UniformHandle internalAddUniformArray(const GrProcessor* owner,
61                                           uint32_t visibility,
62                                           SkSLType type,
63                                           const char* name,
64                                           bool mangleName,
65                                           int arrayCount,
66                                           const char** outName) override;
67 
68     SamplerHandle addSampler(const GrBackendFormat&, GrSamplerState, const skgpu::Swizzle&,
69                              const char* name, const GrShaderCaps*) override;
70 
samplerVariable(SamplerHandle handle)71     const char* samplerVariable(SamplerHandle handle) const override {
72         return fSamplers.item(handle.toIndex()).fVariable.c_str();
73     }
74 
samplerSwizzle(SamplerHandle handle)75     skgpu::Swizzle samplerSwizzle(SamplerHandle handle) const override {
76         return fSamplerSwizzles[handle.toIndex()];
77     }
78 
79     void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
80 
81     // Manually set uniform locations for all our uniforms.
82     void bindUniformLocations(GrGLuint programID, const GrGLCaps& caps);
83 
84     // Updates the loction of the Uniforms if we cannot bind uniform locations manually
85     void getUniformLocations(GrGLuint programID, const GrGLCaps& caps, bool force);
86 
87     const GrGLGpu* glGpu() const;
88 
89     typedef GrGLProgramDataManager::GLUniformInfo GLUniformInfo;
90     typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray;
91 
92     UniformInfoArray         fUniforms;
93     UniformInfoArray         fSamplers;
94     skia_private::TArray<skgpu::Swizzle> fSamplerSwizzles;
95 
96     friend class GrGLProgramBuilder;
97 
98     using INHERITED = GrGLSLUniformHandler;
99 };
100 
101 #endif
102