1 /*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef skgpu_ResourceKey_DEFINED
9 #define skgpu_ResourceKey_DEFINED
10
11 #include "include/core/SkData.h"
12 #include "include/core/SkRefCnt.h"
13 #include "include/core/SkTypes.h"
14 #include "include/private/base/SkAlign.h"
15 #include "include/private/base/SkAlignedStorage.h"
16 #include "include/private/base/SkDebug.h"
17 #include "include/private/base/SkTemplates.h"
18 #include "include/private/base/SkTo.h"
19
20 #include <cstdint>
21 #include <cstring>
22 #include <new>
23 #include <utility>
24
25 class TestResource;
26
27 namespace skgpu {
28
29 uint32_t ResourceKeyHash(const uint32_t* data, size_t size);
30
31 /**
32 * Base class for all gpu Resource cache keys. There are two types of cache keys. Refer to the
33 * comments for each key type below.
34 */
35 class ResourceKey {
36 public:
hash()37 uint32_t hash() const {
38 this->validate();
39 return fKey[kHash_MetaDataIdx];
40 }
41
size()42 size_t size() const {
43 this->validate();
44 SkASSERT(this->isValid());
45 return this->internalSize();
46 }
47
48 /** Reset to an invalid key. */
reset()49 void reset() {
50 fKey.reset(kMetaDataCnt);
51 fKey[kHash_MetaDataIdx] = 0;
52 fKey[kDomainAndSize_MetaDataIdx] = kInvalidDomain;
53 }
54
isValid()55 bool isValid() const { return kInvalidDomain != this->domain(); }
56
57 /** Used to initialize a key. */
58 class Builder {
59 public:
~Builder()60 ~Builder() { this->finish(); }
61
finish()62 void finish() {
63 if (nullptr == fKey) {
64 return;
65 }
66 uint32_t* hash = &fKey->fKey[kHash_MetaDataIdx];
67 *hash = ResourceKeyHash(hash + 1, fKey->internalSize() - sizeof(uint32_t));
68 fKey->validate();
69 fKey = nullptr;
70 }
71
72 uint32_t& operator[](int dataIdx) {
73 SkASSERT(fKey);
74 SkDEBUGCODE(size_t dataCount = fKey->internalSize() / sizeof(uint32_t) - kMetaDataCnt;)
75 SkASSERT(SkToU32(dataIdx) < dataCount);
76 return fKey->fKey[(int)kMetaDataCnt + dataIdx];
77 }
78
79 protected:
Builder(ResourceKey * key,uint32_t domain,int data32Count)80 Builder(ResourceKey* key, uint32_t domain, int data32Count) : fKey(key) {
81 size_t count = SkToSizeT(data32Count);
82 SkASSERT(domain != kInvalidDomain);
83 key->fKey.reset(kMetaDataCnt + count);
84 size_t size = (count + kMetaDataCnt) * sizeof(uint32_t);
85 SkASSERT(SkToU16(size) == size);
86 SkASSERT(SkToU16(domain) == domain);
87 key->fKey[kDomainAndSize_MetaDataIdx] = SkToU32(domain | (size << 16));
88 }
89
90 private:
91 ResourceKey* fKey;
92 };
93
94 protected:
95 static const uint32_t kInvalidDomain = 0;
96
ResourceKey()97 ResourceKey() { this->reset(); }
98
99 bool operator==(const ResourceKey& that) const {
100 // Both keys should be sized to at least contain the meta data. The metadata contains each
101 // key's length. So the second memcmp should only run if the keys have the same length.
102 return 0 == memcmp(fKey.get(), that.fKey.get(), kMetaDataCnt*sizeof(uint32_t)) &&
103 0 == memcmp(&fKey[kMetaDataCnt], &that.fKey[kMetaDataCnt], this->dataSize());
104 }
105
106 ResourceKey& operator=(const ResourceKey& that) {
107 if (this != &that) {
108 if (!that.isValid()) {
109 this->reset();
110 } else {
111 size_t bytes = that.size();
112 SkASSERT(SkIsAlign4(bytes));
113 fKey.reset(bytes / sizeof(uint32_t));
114 memcpy(fKey.get(), that.fKey.get(), bytes);
115 this->validate();
116 }
117 }
118 return *this;
119 }
120
domain()121 uint32_t domain() const { return fKey[kDomainAndSize_MetaDataIdx] & 0xffff; }
122
123 /** size of the key data, excluding meta-data (hash, domain, etc). */
dataSize()124 size_t dataSize() const { return this->size() - 4 * kMetaDataCnt; }
125
126 /** ptr to the key data, excluding meta-data (hash, domain, etc). */
data()127 const uint32_t* data() const {
128 this->validate();
129 return &fKey[kMetaDataCnt];
130 }
131
132 #ifdef SK_DEBUG
dump()133 void dump() const {
134 if (!this->isValid()) {
135 SkDebugf("Invalid Key\n");
136 } else {
137 SkDebugf("hash: %u ", this->hash());
138 SkDebugf("domain: %u ", this->domain());
139 SkDebugf("size: %zuB ", this->internalSize());
140 size_t dataCount = this->internalSize() / sizeof(uint32_t) - kMetaDataCnt;
141 for (size_t i = 0; i < dataCount; ++i) {
142 SkDebugf("%u ", fKey[SkTo<int>(kMetaDataCnt+i)]);
143 }
144 SkDebugf("\n");
145 }
146 }
147 #endif
148
149 private:
150 enum MetaDataIdx {
151 kHash_MetaDataIdx,
152 // The key domain and size are packed into a single uint32_t.
153 kDomainAndSize_MetaDataIdx,
154
155 kLastMetaDataIdx = kDomainAndSize_MetaDataIdx
156 };
157 static const uint32_t kMetaDataCnt = kLastMetaDataIdx + 1;
158
internalSize()159 size_t internalSize() const { return fKey[kDomainAndSize_MetaDataIdx] >> 16; }
160
validate()161 void validate() const {
162 SkASSERT(this->isValid());
163 SkASSERT(fKey[kHash_MetaDataIdx] ==
164 ResourceKeyHash(&fKey[kHash_MetaDataIdx] + 1,
165 this->internalSize() - sizeof(uint32_t)));
166 SkASSERT(SkIsAlign4(this->internalSize()));
167 }
168
169 friend class ::TestResource; // For unit test to access kMetaDataCnt.
170
171 // For Ganesh, bmp textures require 5 uint32_t values. Graphite requires 6 (due to
172 // storing mipmap status as part of the key).
173 skia_private::AutoSTMalloc<kMetaDataCnt + 6, uint32_t> fKey;
174 };
175
176 /**
177 * A key used for scratch resources. There are three important rules about scratch keys:
178 * * Multiple resources can share the same scratch key. Therefore resources assigned the same
179 * scratch key should be interchangeable with respect to the code that uses them.
180 * * A resource can have at most one scratch key and it is set at resource creation by the
181 * resource itself.
182 * * When a scratch resource is ref'ed it will not be returned from the
183 * cache for a subsequent cache request until all refs are released. This facilitates using
184 * a scratch key for multiple render-to-texture scenarios. An example is a separable blur:
185 *
186 * GrTexture* texture[2];
187 * texture[0] = get_scratch_texture(scratchKey);
188 * texture[1] = get_scratch_texture(scratchKey); // texture[0] is already owned so we will get a
189 * // different one for texture[1]
190 * draw_mask(texture[0], path); // draws path mask to texture[0]
191 * blur_x(texture[0], texture[1]); // blurs texture[0] in y and stores result in texture[1]
192 * blur_y(texture[1], texture[0]); // blurs texture[1] in y and stores result in texture[0]
193 * texture[1]->unref(); // texture 1 can now be recycled for the next request with scratchKey
194 * consume_blur(texture[0]);
195 * texture[0]->unref(); // texture 0 can now be recycled for the next request with scratchKey
196 */
197 class ScratchKey : public ResourceKey {
198 public:
199 /** Uniquely identifies the type of resource that is cached as scratch. */
200 typedef uint32_t ResourceType;
201
202 /** Generate a unique ResourceType. */
203 static ResourceType GenerateResourceType();
204
205 /** Creates an invalid scratch key. It must be initialized using a Builder object before use. */
ScratchKey()206 ScratchKey() {}
207
ScratchKey(const ScratchKey & that)208 ScratchKey(const ScratchKey& that) { *this = that; }
209
resourceType()210 ResourceType resourceType() const { return this->domain(); }
211
212 ScratchKey& operator=(const ScratchKey& that) {
213 this->ResourceKey::operator=(that);
214 return *this;
215 }
216
217 bool operator==(const ScratchKey& that) const { return this->ResourceKey::operator==(that); }
218 bool operator!=(const ScratchKey& that) const { return !(*this == that); }
219
220 class Builder : public ResourceKey::Builder {
221 public:
Builder(ScratchKey * key,ResourceType type,int data32Count)222 Builder(ScratchKey* key, ResourceType type, int data32Count)
223 : ResourceKey::Builder(key, type, data32Count) {}
224 };
225 };
226
227 /**
228 * A key that allows for exclusive use of a resource for a use case (AKA "domain"). There are three
229 * rules governing the use of unique keys:
230 * * Only one resource can have a given unique key at a time. Hence, "unique".
231 * * A resource can have at most one unique key at a time.
232 * * Unlike scratch keys, multiple requests for a unique key will return the same
233 * resource even if the resource already has refs.
234 * This key type allows a code path to create cached resources for which it is the exclusive user.
235 * The code path creates a domain which it sets on its keys. This guarantees that there are no
236 * cross-domain collisions.
237 *
238 * Unique keys preempt scratch keys. While a resource has a unique key it is inaccessible via its
239 * scratch key. It can become scratch again if the unique key is removed.
240 */
241 class UniqueKey : public ResourceKey {
242 public:
243 typedef uint32_t Domain;
244 /** Generate a Domain for unique keys. */
245 static Domain GenerateDomain();
246
247 /** Creates an invalid unique key. It must be initialized using a Builder object before use. */
UniqueKey()248 UniqueKey() : fTag(nullptr) {}
249
UniqueKey(const UniqueKey & that)250 UniqueKey(const UniqueKey& that) { *this = that; }
251
252 UniqueKey& operator=(const UniqueKey& that) {
253 this->ResourceKey::operator=(that);
254 this->setCustomData(sk_ref_sp(that.getCustomData()));
255 fTag = that.fTag;
256 return *this;
257 }
258
259 bool operator==(const UniqueKey& that) const { return this->ResourceKey::operator==(that); }
260 bool operator!=(const UniqueKey& that) const { return !(*this == that); }
261
setCustomData(sk_sp<SkData> data)262 void setCustomData(sk_sp<SkData> data) { fData = std::move(data); }
getCustomData()263 SkData* getCustomData() const { return fData.get(); }
refCustomData()264 sk_sp<SkData> refCustomData() const { return fData; }
265
tag()266 const char* tag() const { return fTag; }
267
data()268 const uint32_t* data() const { return this->ResourceKey::data(); }
269
270 #ifdef SK_DEBUG
domain()271 uint32_t domain() const { return this->ResourceKey::domain(); }
dataSize()272 size_t dataSize() const { return this->ResourceKey::dataSize(); }
273
dump(const char * label)274 void dump(const char* label) const {
275 SkDebugf("%s tag: %s\n", label, fTag ? fTag : "None");
276 this->ResourceKey::dump();
277 }
278 #endif
279
280 class Builder : public ResourceKey::Builder {
281 public:
282 Builder(UniqueKey* key, Domain type, int data32Count, const char* tag = nullptr)
Builder(key,type,data32Count)283 : ResourceKey::Builder(key, type, data32Count) {
284 key->fTag = tag;
285 }
286
287 /** Used to build a key that wraps another key and adds additional data. */
288 Builder(UniqueKey* key, const UniqueKey& innerKey, Domain domain, int extraData32Cnt,
289 const char* tag = nullptr)
290 : ResourceKey::Builder(key,
291 domain,
292 Data32CntForInnerKey(innerKey) + extraData32Cnt) {
293 SkASSERT(&innerKey != key);
294 // add the inner key to the end of the key so that op[] can be indexed normally.
295 uint32_t* innerKeyData = &this->operator[](extraData32Cnt);
296 const uint32_t* srcData = innerKey.data();
297 (*innerKeyData++) = innerKey.domain();
298 memcpy(innerKeyData, srcData, innerKey.dataSize());
299 key->fTag = tag;
300 }
301
302 private:
Data32CntForInnerKey(const UniqueKey & innerKey)303 static int Data32CntForInnerKey(const UniqueKey& innerKey) {
304 // key data + domain
305 return SkToInt((innerKey.dataSize() >> 2) + 1);
306 }
307 };
308
309 private:
310 sk_sp<SkData> fData;
311 const char* fTag;
312 };
313
314 /**
315 * It is common to need a frequently reused UniqueKey where the only requirement is that the key
316 * is unique. These macros create such a key in a thread safe manner so the key can be truly global
317 * and only constructed once.
318 */
319
320 /** Place outside of function/class definitions. */
321 #define SKGPU_DECLARE_STATIC_UNIQUE_KEY(name) static SkOnce name##_once
322
323 /** Place inside function where the key is used. */
324 #define SKGPU_DEFINE_STATIC_UNIQUE_KEY(name) \
325 static SkAlignedSTStorage<1, skgpu::UniqueKey> name##_storage; \
326 name##_once(skgpu::skgpu_init_static_unique_key_once, &name##_storage); \
327 static const skgpu::UniqueKey& name = \
328 *reinterpret_cast<skgpu::UniqueKey*>(name##_storage.get())
329
skgpu_init_static_unique_key_once(SkAlignedSTStorage<1,UniqueKey> * keyStorage)330 static inline void skgpu_init_static_unique_key_once(SkAlignedSTStorage<1, UniqueKey>* keyStorage) {
331 UniqueKey* key = new (keyStorage->get()) UniqueKey;
332 UniqueKey::Builder builder(key, UniqueKey::GenerateDomain(), 0);
333 }
334
335 // The cache listens for these messages to purge junk resources proactively.
336 class UniqueKeyInvalidatedMessage {
337 public:
338 UniqueKeyInvalidatedMessage() = default;
339 UniqueKeyInvalidatedMessage(const UniqueKey& key,
340 uint32_t contextUniqueID,
341 bool inThreadSafeCache = false)
fKey(key)342 : fKey(key), fContextID(contextUniqueID), fInThreadSafeCache(inThreadSafeCache) {
343 SkASSERT(SK_InvalidUniqueID != contextUniqueID);
344 }
345
346 UniqueKeyInvalidatedMessage(const UniqueKeyInvalidatedMessage&) = default;
347
348 UniqueKeyInvalidatedMessage& operator=(const UniqueKeyInvalidatedMessage&) = default;
349
key()350 const UniqueKey& key() const { return fKey; }
contextID()351 uint32_t contextID() const { return fContextID; }
inThreadSafeCache()352 bool inThreadSafeCache() const { return fInThreadSafeCache; }
353
354 private:
355 UniqueKey fKey;
356 uint32_t fContextID = SK_InvalidUniqueID;
357 bool fInThreadSafeCache = false;
358 };
359
SkShouldPostMessageToBus(const UniqueKeyInvalidatedMessage & msg,uint32_t msgBusUniqueID)360 static inline bool SkShouldPostMessageToBus(const UniqueKeyInvalidatedMessage& msg,
361 uint32_t msgBusUniqueID) {
362 return msg.contextID() == msgBusUniqueID;
363 }
364
365 class UniqueKeyInvalidatedMsg_Graphite {
366 public:
367 UniqueKeyInvalidatedMsg_Graphite() = default;
UniqueKeyInvalidatedMsg_Graphite(const UniqueKey & key,uint32_t recorderID)368 UniqueKeyInvalidatedMsg_Graphite(const UniqueKey& key, uint32_t recorderID)
369 : fKey(key), fRecorderID(recorderID) {
370 SkASSERT(SK_InvalidUniqueID != fRecorderID);
371 }
372
373 UniqueKeyInvalidatedMsg_Graphite(const UniqueKeyInvalidatedMsg_Graphite&) = default;
374
375 UniqueKeyInvalidatedMsg_Graphite& operator=(const UniqueKeyInvalidatedMsg_Graphite&) = default;
376
key()377 const UniqueKey& key() const { return fKey; }
recorderID()378 uint32_t recorderID() const { return fRecorderID; }
379
380 private:
381 UniqueKey fKey;
382 uint32_t fRecorderID = SK_InvalidUniqueID;
383 };
384
SkShouldPostMessageToBus(const UniqueKeyInvalidatedMsg_Graphite & msg,uint32_t msgBusUniqueID)385 static inline bool SkShouldPostMessageToBus(const UniqueKeyInvalidatedMsg_Graphite& msg,
386 uint32_t msgBusUniqueID) {
387 return msg.recorderID() == msgBusUniqueID;
388 }
389
390 /**
391 * This is a special key that doesn't have domain and can only be used in a dedicated cache.
392 * Unlike UniqueKey & ScratchKey, this key has compile time size (in number of uint32_t)
393 * and doesn't need dynamic allocations. In comparison, UniqueKey & ScratchKey will need
394 * dynamic allocation if a key is larger than 6 uint32_ts.
395 */
396 template <size_t SizeInUInt32>
397 class FixedSizeKey {
398 public:
hash()399 uint32_t hash() const { return fHash; }
400
401 bool operator==(const FixedSizeKey& that) const {
402 return fHash == that.fHash &&
403 0 == memcmp(fPackedData, that.fPackedData, sizeof(fPackedData));
404 }
405
406 class Builder {
407 public:
Builder(FixedSizeKey * key)408 Builder(FixedSizeKey* key) : fKey(key) {}
409
finish()410 void finish() {
411 SkASSERT(fKey);
412 fKey->fHash = ResourceKeyHash(fKey->fPackedData, sizeof(fKey->fPackedData));
413 fKey = nullptr;
414 }
415
416 uint32_t& operator[](int dataIdx) {
417 SkASSERT(fKey);
418 SkASSERT(SkToU32(dataIdx) < SizeInUInt32);
419 return fKey->fPackedData[dataIdx];
420 }
421
422 private:
423 FixedSizeKey* fKey = nullptr;
424 };
425
426 struct Hash {
operatorHash427 uint32_t operator()(const FixedSizeKey& key) const { return key.hash(); }
428 };
429
430 private:
431 uint32_t fHash = 0;
432 uint32_t fPackedData[SizeInUInt32] = {};
433 };
434
435 } // namespace skgpu
436
437 #endif // skgpu_ResourceKey_DEFINED
438