1// Copyright 2020 Google LLC 2// 3// This source code is licensed under the BSD-style license found in the 4// LICENSE file in the root directory of this source tree. 5 6$assert BATCH_TILE >= 1 7#include <assert.h> 8#include <math.h> 9 10#include <xnnpack/common.h> 11#include <xnnpack/math.h> 12#include <xnnpack/vunary.h> 13 14 15void xnn_f32_velu_ukernel__${"wasm" if WASM else "scalar"}_rr2_p6_x${BATCH_TILE}( 16 size_t n, 17 const float* x, 18 float* y, 19 const union xnn_f32_elu_params params[restrict XNN_MIN_ELEMENTS(1)]) 20{ 21 assert(n % sizeof(float) == 0); 22 23 const float vprescale = params->scalar_rr2_p6.prescale; 24 const float valpha = params->scalar_rr2_p6.alpha; 25 const float vbeta = params->scalar_rr2_p6.beta; 26 const float vmagic_bias = params->scalar_rr2_p6.magic_bias; 27 const float vlog2e = params->scalar_rr2_p6.log2e; 28 const float vsat_cutoff = params->scalar_rr2_p6.sat_cutoff; 29 const float vminus_ln2_hi = params->scalar_rr2_p6.minus_ln2_hi; 30 const float vminus_ln2_lo = params->scalar_rr2_p6.minus_ln2_lo; 31 const float vc6 = params->scalar_rr2_p6.c6; 32 const float vc5 = params->scalar_rr2_p6.c5; 33 const float vc4 = params->scalar_rr2_p6.c4; 34 const float vc3 = params->scalar_rr2_p6.c3; 35 const float vc2 = params->scalar_rr2_p6.c2; 36 const float vone = params->scalar_rr2_p6.one; 37 38 $if BATCH_TILE > 1: 39 for (; n >= ${BATCH_TILE} * sizeof(float); n -= ${BATCH_TILE} * sizeof(float)) { 40 $for N in range(BATCH_TILE): 41 float vx${N} = x[${N}]; 42 x += ${BATCH_TILE}; 43 44 $for N in range(BATCH_TILE): 45 $if WASM: 46 const float vz${N} = __builtin_wasm_min_f32(__builtin_wasm_max_f32(vx${N} * vprescale, vsat_cutoff), 0.0f); 47 $else: 48 const float vz${N} = vx${N} * vprescale; 49 50 $for N in range(BATCH_TILE): 51 float vn${N} = vz${N} * vlog2e + vmagic_bias; 52 53 $for N in range(BATCH_TILE): 54 float vs${N} = uint32_as_float(float_as_uint32(vn${N}) << 23); 55 vn${N} -= vmagic_bias; 56 57 $for N in range(BATCH_TILE): 58 float vt${N} = vn${N} * vminus_ln2_hi + vz${N}; 59 60 $for N in range(BATCH_TILE): 61 vt${N} = vn${N} * vminus_ln2_lo + vt${N}; 62 63 $if not WASM: 64 $for N in range(BATCH_TILE): 65 if XNN_UNPREDICTABLE(vz${N} <= vsat_cutoff) { 66 vs${N} = 0.0f; 67 vt${N} = 0.0f; 68 } 69 70 $for N in range(BATCH_TILE): 71 float vp${N} = vc6 * vt${N} + vc5; 72 73 $for N in range(BATCH_TILE): 74 vp${N} = vp${N} * vt${N} + vc4; 75 76 $for N in range(BATCH_TILE): 77 vp${N} = vp${N} * vt${N} + vc3; 78 79 $for N in range(BATCH_TILE): 80 vp${N} = vp${N} * vt${N} + vc2; 81 82 $for N in range(BATCH_TILE): 83 vp${N} *= vt${N}; 84 85 $for N in range(BATCH_TILE): 86 vt${N} *= vs${N}; 87 vs${N} -= vone; 88 89 $for N in range(BATCH_TILE): 90 vp${N} = vp${N} * vt${N} + vt${N}; 91 92 $for N in range(BATCH_TILE): 93 const float ve${N} = (vp${N} + vs${N}) * valpha; 94 $if WASM: 95 float vy${N} = __builtin_wasm_max_f32(vx${N} * vbeta, 0.0f); 96 $else: 97 float vy${N} = vx${N} * vbeta; 98 99 $if WASM: 100 $for N in range(BATCH_TILE): 101 vy${N} += __builtin_wasm_min_f32(ve${N}, 0.0f); 102 $else: 103 $for N in range(BATCH_TILE): 104 if XNN_UNPREDICTABLE(vx${N} < 0.0f) { 105 vy${N} = ve${N}; 106 } 107 108 $for N in range(BATCH_TILE): 109 y[${N}] = vy${N}; 110 y += ${BATCH_TILE}; 111 } 112 $if BATCH_TILE == 1: 113 do { 114 float vx = *x++; 115 116 $if WASM: 117 const float vz = __builtin_wasm_min_f32(__builtin_wasm_max_f32(vx * vprescale, vsat_cutoff), 0.0f); 118 $else: 119 const float vz = vx * vprescale; 120 121 float vn = vz * vlog2e + vmagic_bias; 122 float vs = uint32_as_float(float_as_uint32(vn) << 23); 123 vn -= vmagic_bias; 124 125 float vt = vn * vminus_ln2_hi + vz; 126 vt = vn * vminus_ln2_lo + vt; 127 128 $if not WASM: 129 if XNN_UNPREDICTABLE(vz <= vsat_cutoff) { 130 vs = 0.0f; 131 vt = 0.0f; 132 } 133 134 float vp = vc6 * vt + vc5; 135 vp = vp * vt + vc4; 136 vp = vp * vt + vc3; 137 vp = vp * vt + vc2; 138 vp *= vt; 139 140 vt *= vs; 141 vs -= vone; 142 vp = vp * vt + vt; 143 const float ve = (vp + vs) * valpha; 144 145 $if WASM: 146 float vy = __builtin_wasm_max_f32(vx * vbeta, 0.0f); 147 vy += __builtin_wasm_min_f32(ve, 0.0f); 148 $else: 149 float vy = vx * vbeta; 150 if XNN_UNPREDICTABLE(vx < 0.0f) { 151 vy = ve; 152 } 153 154 *y++ = vy; 155 156 n -= sizeof(float); 157 } while (n != 0); 158 $elif BATCH_TILE == 2: 159 if XNN_UNLIKELY(n != 0) { 160 float vx = *x; 161 162 $if WASM: 163 const float vz = __builtin_wasm_min_f32(__builtin_wasm_max_f32(vx * vprescale, vsat_cutoff), 0.0f); 164 $else: 165 const float vz = vx * vprescale; 166 167 float vn = vz * vlog2e + vmagic_bias; 168 float vs = uint32_as_float(float_as_uint32(vn) << 23); 169 vn -= vmagic_bias; 170 171 float vt = vn * vminus_ln2_hi + vz; 172 vt = vn * vminus_ln2_lo + vt; 173 174 $if not WASM: 175 if XNN_UNPREDICTABLE(vz <= vsat_cutoff) { 176 vs = 0.0f; 177 vt = 0.0f; 178 } 179 180 float vp = vc6 * vt + vc5; 181 vp = vp * vt + vc4; 182 vp = vp * vt + vc3; 183 vp = vp * vt + vc2; 184 vp *= vt; 185 186 vt *= vs; 187 vs -= vone; 188 vp = vp * vt + vt; 189 const float ve = (vp + vs) * valpha; 190 191 $if WASM: 192 float vy = __builtin_wasm_max_f32(vx * vbeta, 0.0f); 193 vy += __builtin_wasm_min_f32(ve, 0.0f); 194 $else: 195 float vy = vx * vbeta; 196 if XNN_UNPREDICTABLE(vx < 0.0f) { 197 vy = ve; 198 } 199 200 *y = vy; 201 } 202 $else: 203 if XNN_UNLIKELY(n != 0) { 204 do { 205 float vx = *x++; 206 207 $if WASM: 208 const float vz = __builtin_wasm_min_f32(__builtin_wasm_max_f32(vx * vprescale, vsat_cutoff), 0.0f); 209 $else: 210 const float vz = vx * vprescale; 211 212 float vn = vz * vlog2e + vmagic_bias; 213 float vs = uint32_as_float(float_as_uint32(vn) << 23); 214 vn -= vmagic_bias; 215 216 float vt = vn * vminus_ln2_hi + vz; 217 vt = vn * vminus_ln2_lo + vt; 218 219 $if not WASM: 220 if XNN_UNPREDICTABLE(vz <= vsat_cutoff) { 221 vs = 0.0f; 222 vt = 0.0f; 223 } 224 225 float vp = vc6 * vt + vc5; 226 vp = vp * vt + vc4; 227 vp = vp * vt + vc3; 228 vp = vp * vt + vc2; 229 vp *= vt; 230 231 vt *= vs; 232 vs -= vone; 233 vp = vp * vt + vt; 234 const float ve = (vp + vs) * valpha; 235 236 $if WASM: 237 float vy = __builtin_wasm_max_f32(vx * vbeta, 0.0f); 238 vy += __builtin_wasm_min_f32(ve, 0.0f); 239 $else: 240 float vy = vx * vbeta; 241 if XNN_UNPREDICTABLE(vx < 0.0f) { 242 vy = ve; 243 } 244 245 *y++ = vy; 246 247 n -= sizeof(float); 248 } while (n != 0); 249 } 250} 251