xref: /aosp_15_r20/external/XNNPACK/src/f32-velu/gen/velu-wasm-rr2-p6-x5.c (revision 4bdc94577ba0e567308109d787f7fec7b531ce36)
1 // Auto-generated file. Do not edit!
2 //   Template: src/f32-velu/scalar-rr2-p6.c.in
3 //   Generator: tools/xngen
4 //
5 // Copyright 2020 Google LLC
6 //
7 // This source code is licensed under the BSD-style license found in the
8 // LICENSE file in the root directory of this source tree.
9 
10 #include <assert.h>
11 #include <math.h>
12 
13 #include <xnnpack/common.h>
14 #include <xnnpack/math.h>
15 #include <xnnpack/vunary.h>
16 
17 
xnn_f32_velu_ukernel__wasm_rr2_p6_x5(size_t n,const float * x,float * y,const union xnn_f32_elu_params params[restrict XNN_MIN_ELEMENTS (1)])18 void xnn_f32_velu_ukernel__wasm_rr2_p6_x5(
19     size_t n,
20     const float* x,
21     float* y,
22     const union xnn_f32_elu_params params[restrict XNN_MIN_ELEMENTS(1)])
23 {
24   assert(n % sizeof(float) == 0);
25 
26   const float vprescale = params->scalar_rr2_p6.prescale;
27   const float valpha = params->scalar_rr2_p6.alpha;
28   const float vbeta = params->scalar_rr2_p6.beta;
29   const float vmagic_bias = params->scalar_rr2_p6.magic_bias;
30   const float vlog2e = params->scalar_rr2_p6.log2e;
31   const float vsat_cutoff = params->scalar_rr2_p6.sat_cutoff;
32   const float vminus_ln2_hi = params->scalar_rr2_p6.minus_ln2_hi;
33   const float vminus_ln2_lo = params->scalar_rr2_p6.minus_ln2_lo;
34   const float vc6 = params->scalar_rr2_p6.c6;
35   const float vc5 = params->scalar_rr2_p6.c5;
36   const float vc4 = params->scalar_rr2_p6.c4;
37   const float vc3 = params->scalar_rr2_p6.c3;
38   const float vc2 = params->scalar_rr2_p6.c2;
39   const float vone = params->scalar_rr2_p6.one;
40 
41   for (; n >= 5 * sizeof(float); n -= 5 * sizeof(float)) {
42     float vx0 = x[0];
43     float vx1 = x[1];
44     float vx2 = x[2];
45     float vx3 = x[3];
46     float vx4 = x[4];
47     x += 5;
48 
49     const float vz0 = __builtin_wasm_min_f32(__builtin_wasm_max_f32(vx0 * vprescale, vsat_cutoff), 0.0f);
50     const float vz1 = __builtin_wasm_min_f32(__builtin_wasm_max_f32(vx1 * vprescale, vsat_cutoff), 0.0f);
51     const float vz2 = __builtin_wasm_min_f32(__builtin_wasm_max_f32(vx2 * vprescale, vsat_cutoff), 0.0f);
52     const float vz3 = __builtin_wasm_min_f32(__builtin_wasm_max_f32(vx3 * vprescale, vsat_cutoff), 0.0f);
53     const float vz4 = __builtin_wasm_min_f32(__builtin_wasm_max_f32(vx4 * vprescale, vsat_cutoff), 0.0f);
54 
55     float vn0 = vz0 * vlog2e + vmagic_bias;
56     float vn1 = vz1 * vlog2e + vmagic_bias;
57     float vn2 = vz2 * vlog2e + vmagic_bias;
58     float vn3 = vz3 * vlog2e + vmagic_bias;
59     float vn4 = vz4 * vlog2e + vmagic_bias;
60 
61     float vs0 = uint32_as_float(float_as_uint32(vn0) << 23);
62     vn0 -= vmagic_bias;
63     float vs1 = uint32_as_float(float_as_uint32(vn1) << 23);
64     vn1 -= vmagic_bias;
65     float vs2 = uint32_as_float(float_as_uint32(vn2) << 23);
66     vn2 -= vmagic_bias;
67     float vs3 = uint32_as_float(float_as_uint32(vn3) << 23);
68     vn3 -= vmagic_bias;
69     float vs4 = uint32_as_float(float_as_uint32(vn4) << 23);
70     vn4 -= vmagic_bias;
71 
72     float vt0 = vn0 * vminus_ln2_hi + vz0;
73     float vt1 = vn1 * vminus_ln2_hi + vz1;
74     float vt2 = vn2 * vminus_ln2_hi + vz2;
75     float vt3 = vn3 * vminus_ln2_hi + vz3;
76     float vt4 = vn4 * vminus_ln2_hi + vz4;
77 
78     vt0 = vn0 * vminus_ln2_lo + vt0;
79     vt1 = vn1 * vminus_ln2_lo + vt1;
80     vt2 = vn2 * vminus_ln2_lo + vt2;
81     vt3 = vn3 * vminus_ln2_lo + vt3;
82     vt4 = vn4 * vminus_ln2_lo + vt4;
83 
84 
85     float vp0 = vc6 * vt0 + vc5;
86     float vp1 = vc6 * vt1 + vc5;
87     float vp2 = vc6 * vt2 + vc5;
88     float vp3 = vc6 * vt3 + vc5;
89     float vp4 = vc6 * vt4 + vc5;
90 
91     vp0 = vp0 * vt0 + vc4;
92     vp1 = vp1 * vt1 + vc4;
93     vp2 = vp2 * vt2 + vc4;
94     vp3 = vp3 * vt3 + vc4;
95     vp4 = vp4 * vt4 + vc4;
96 
97     vp0 = vp0 * vt0 + vc3;
98     vp1 = vp1 * vt1 + vc3;
99     vp2 = vp2 * vt2 + vc3;
100     vp3 = vp3 * vt3 + vc3;
101     vp4 = vp4 * vt4 + vc3;
102 
103     vp0 = vp0 * vt0 + vc2;
104     vp1 = vp1 * vt1 + vc2;
105     vp2 = vp2 * vt2 + vc2;
106     vp3 = vp3 * vt3 + vc2;
107     vp4 = vp4 * vt4 + vc2;
108 
109     vp0 *= vt0;
110     vp1 *= vt1;
111     vp2 *= vt2;
112     vp3 *= vt3;
113     vp4 *= vt4;
114 
115     vt0 *= vs0;
116     vs0 -= vone;
117     vt1 *= vs1;
118     vs1 -= vone;
119     vt2 *= vs2;
120     vs2 -= vone;
121     vt3 *= vs3;
122     vs3 -= vone;
123     vt4 *= vs4;
124     vs4 -= vone;
125 
126     vp0 = vp0 * vt0 + vt0;
127     vp1 = vp1 * vt1 + vt1;
128     vp2 = vp2 * vt2 + vt2;
129     vp3 = vp3 * vt3 + vt3;
130     vp4 = vp4 * vt4 + vt4;
131 
132     const float ve0 = (vp0 + vs0) * valpha;
133     float vy0 = __builtin_wasm_max_f32(vx0 * vbeta, 0.0f);
134     const float ve1 = (vp1 + vs1) * valpha;
135     float vy1 = __builtin_wasm_max_f32(vx1 * vbeta, 0.0f);
136     const float ve2 = (vp2 + vs2) * valpha;
137     float vy2 = __builtin_wasm_max_f32(vx2 * vbeta, 0.0f);
138     const float ve3 = (vp3 + vs3) * valpha;
139     float vy3 = __builtin_wasm_max_f32(vx3 * vbeta, 0.0f);
140     const float ve4 = (vp4 + vs4) * valpha;
141     float vy4 = __builtin_wasm_max_f32(vx4 * vbeta, 0.0f);
142 
143     vy0 += __builtin_wasm_min_f32(ve0, 0.0f);
144     vy1 += __builtin_wasm_min_f32(ve1, 0.0f);
145     vy2 += __builtin_wasm_min_f32(ve2, 0.0f);
146     vy3 += __builtin_wasm_min_f32(ve3, 0.0f);
147     vy4 += __builtin_wasm_min_f32(ve4, 0.0f);
148 
149     y[0] = vy0;
150     y[1] = vy1;
151     y[2] = vy2;
152     y[3] = vy3;
153     y[4] = vy4;
154     y += 5;
155   }
156   if XNN_UNLIKELY(n != 0) {
157     do {
158       float vx = *x++;
159 
160       const float vz = __builtin_wasm_min_f32(__builtin_wasm_max_f32(vx * vprescale, vsat_cutoff), 0.0f);
161 
162       float vn = vz * vlog2e + vmagic_bias;
163       float vs = uint32_as_float(float_as_uint32(vn) << 23);
164       vn -= vmagic_bias;
165 
166       float vt = vn * vminus_ln2_hi + vz;
167       vt = vn * vminus_ln2_lo + vt;
168 
169 
170       float vp = vc6 * vt + vc5;
171       vp = vp * vt + vc4;
172       vp = vp * vt + vc3;
173       vp = vp * vt + vc2;
174       vp *= vt;
175 
176       vt *= vs;
177       vs -= vone;
178       vp = vp * vt + vt;
179       const float ve = (vp + vs) * valpha;
180 
181       float vy = __builtin_wasm_max_f32(vx * vbeta, 0.0f);
182       vy += __builtin_wasm_min_f32(ve, 0.0f);
183 
184       *y++ = vy;
185 
186       n -= sizeof(float);
187     } while (n != 0);
188   }
189 }
190