1 use crate::vk; 2 use crate::{Device, Instance}; 3 use std::ffi::CStr; 4 use std::mem; 5 6 #[derive(Clone)] 7 pub struct MeshShader { 8 fp: vk::NvMeshShaderFn, 9 } 10 11 impl MeshShader { new(instance: &Instance, device: &Device) -> Self12 pub fn new(instance: &Instance, device: &Device) -> Self { 13 let fp = vk::NvMeshShaderFn::load(|name| unsafe { 14 mem::transmute(instance.get_device_proc_addr(device.handle(), name.as_ptr())) 15 }); 16 Self { fp } 17 } 18 19 /// <https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/vkCmdDrawMeshTasksNV.html> 20 #[inline] cmd_draw_mesh_tasks( &self, command_buffer: vk::CommandBuffer, task_count: u32, first_task: u32, )21 pub unsafe fn cmd_draw_mesh_tasks( 22 &self, 23 command_buffer: vk::CommandBuffer, 24 task_count: u32, 25 first_task: u32, 26 ) { 27 (self.fp.cmd_draw_mesh_tasks_nv)(command_buffer, task_count, first_task); 28 } 29 30 /// <https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/vkCmdDrawMeshTasksIndirectNV.html> 31 #[inline] cmd_draw_mesh_tasks_indirect( &self, command_buffer: vk::CommandBuffer, buffer: vk::Buffer, offset: vk::DeviceSize, draw_count: u32, stride: u32, )32 pub unsafe fn cmd_draw_mesh_tasks_indirect( 33 &self, 34 command_buffer: vk::CommandBuffer, 35 buffer: vk::Buffer, 36 offset: vk::DeviceSize, 37 draw_count: u32, 38 stride: u32, 39 ) { 40 (self.fp.cmd_draw_mesh_tasks_indirect_nv)( 41 command_buffer, 42 buffer, 43 offset, 44 draw_count, 45 stride, 46 ); 47 } 48 49 /// <https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/vkCmdDrawMeshTasksIndirectCountNV.html> 50 #[inline] cmd_draw_mesh_tasks_indirect_count( &self, command_buffer: vk::CommandBuffer, buffer: vk::Buffer, offset: vk::DeviceSize, count_buffer: vk::Buffer, count_buffer_offset: vk::DeviceSize, max_draw_count: u32, stride: u32, )51 pub unsafe fn cmd_draw_mesh_tasks_indirect_count( 52 &self, 53 command_buffer: vk::CommandBuffer, 54 buffer: vk::Buffer, 55 offset: vk::DeviceSize, 56 count_buffer: vk::Buffer, 57 count_buffer_offset: vk::DeviceSize, 58 max_draw_count: u32, 59 stride: u32, 60 ) { 61 (self.fp.cmd_draw_mesh_tasks_indirect_count_nv)( 62 command_buffer, 63 buffer, 64 offset, 65 count_buffer, 66 count_buffer_offset, 67 max_draw_count, 68 stride, 69 ); 70 } 71 72 #[inline] name() -> &'static CStr73 pub const fn name() -> &'static CStr { 74 vk::NvMeshShaderFn::name() 75 } 76 77 #[inline] fp(&self) -> &vk::NvMeshShaderFn78 pub fn fp(&self) -> &vk::NvMeshShaderFn { 79 &self.fp 80 } 81 } 82