1 // 2 // Copyright 2021 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 // EmulateFragColorData: Turn gl_FragColor and gl_FragData into normal fragment shader outputs. 7 // These built-ins are not supported by Vulkan. 8 // 9 10 #ifndef COMPILER_TRANSLATOR_TREEOPS_SPIRV_EMULATEFRAGCOLORDATA_H_ 11 #define COMPILER_TRANSLATOR_TREEOPS_SPIRV_EMULATEFRAGCOLORDATA_H_ 12 13 #include "common/angleutils.h" 14 15 namespace sh 16 { 17 class TCompiler; 18 class TIntermBlock; 19 class TSymbolTable; 20 21 [[nodiscard]] bool EmulateFragColorData(TCompiler *compiler, 22 TIntermBlock *root, 23 TSymbolTable *symbolTable, 24 bool hasGLSecondaryFragData); 25 } // namespace sh 26 27 #endif // COMPILER_TRANSLATOR_TREEOPS_SPIRV_EMULATEFRAGCOLORDATA_H_ 28