1 /*
2  * Copyright (c) 2022 Arm Limited.
3  *
4  * SPDX-License-Identifier: MIT
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a copy
7  * of this software and associated documentation files (the "Software"), to
8  * deal in the Software without restriction, including without limitation the
9  * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10  * sell copies of the Software, and to permit persons to whom the Software is
11  * furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included in
14  * all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22  * IN THE SOFTWARE.
23  */
24 
25 #pragma once
26 
27 #ifdef __ARM_FEATURE_SVE
28 
29 
30 namespace {
31 
sme_transpose_interleave_2VL_2x2_fp32bf16(bfloat16 * out,const float * in,size_t width,size_t in_stride,size_t height)32 void sme_transpose_interleave_2VL_2x2_fp32bf16(bfloat16 *out, const float *in, size_t width, size_t in_stride, size_t height)
33 {
34     float *pad_row = reinterpret_cast<float *>(alloca(width * sizeof(float)));
35 
36     if (height % 2) {
37         memset(pad_row, 0, width * sizeof(float));
38     }
39 
40     size_t out_stride = 2 * roundup<size_t>(height, 2) * sme::get_vector_length<uint16_t>();
41 
42     __asm__ __volatile__(
43       ".inst 0xd503477f  // SMSTART ZA\n"
44       "cmp %x[height], #0x4\n"
45       "ptrue p2.b\n"
46       "blt 6f\n"
47       "1:"  // Main row loop: Head
48       "mov x25, %x[in]\n"
49       "add x24, x25, %x[in_stride]\n"
50       "add x23, x24, %x[in_stride]\n"
51       "mov x22, %x[width]\n"
52       "cnth x19, ALL, MUL #2\n"
53       "add x20, x23, %x[in_stride]\n"
54       "cmp x22, x19\n"
55       "add %x[in], x20, %x[in_stride]\n"
56       "mov x21, %x[out]\n"
57       "sub %x[height], %x[height], #0x4\n"
58       "blt 3f\n"
59       "2:"  // Main row loop: Unroll column loop
60       "ld1w { z16.s }, p2/Z, [x25]\n"
61       ".inst 0x658aaa18  // bfcvt z24.h, p2/M, z16.s\n"
62       "sub x22, x22, x19\n"
63       "cmp x22, x19\n"
64       "ld1w { z16.s }, p2/Z, [x25, #1, MUL VL]\n"
65       ".inst 0x658aaa17  // bfcvt z23.h, p2/M, z16.s\n"
66       "ld1w { z16.s }, p2/Z, [x23]\n"
67       ".inst 0x658aaa16  // bfcvt z22.h, p2/M, z16.s\n"
68       "ld1w { z16.s }, p2/Z, [x23, #1, MUL VL]\n"
69       ".inst 0x658aaa15  // bfcvt z21.h, p2/M, z16.s\n"
70       "ld1w { z16.s }, p2/Z, [x25, #2, MUL VL]\n"
71       ".inst 0x658aaa14  // bfcvt z20.h, p2/M, z16.s\n"
72       "ld1w { z16.s }, p2/Z, [x25, #3, MUL VL]\n"
73       ".inst 0x658aaa13  // bfcvt z19.h, p2/M, z16.s\n"
74       "addvl x25, x25, #4\n"
75       "ld1w { z16.s }, p2/Z, [x23, #2, MUL VL]\n"
76       ".inst 0x658aaa12  // bfcvt z18.h, p2/M, z16.s\n"
77       "ld1w { z16.s }, p2/Z, [x23, #3, MUL VL]\n"
78       ".inst 0x658aaa11  // bfcvt z17.h, p2/M, z16.s\n"
79       "addvl x23, x23, #4\n"
80       "ld1w { z16.s }, p2/Z, [x24]\n"
81       ".inst 0x648aaa18  // bfcvtnt z24.h, p2/M, z16.s\n"
82       "ld1w { z16.s }, p2/Z, [x24, #1, MUL VL]\n"
83       ".inst 0x648aaa17  // bfcvtnt z23.h, p2/M, z16.s\n"
84       "ld1w { z16.s }, p2/Z, [x20]\n"
85       ".inst 0x648aaa16  // bfcvtnt z22.h, p2/M, z16.s\n"
86       "ld1w { z16.s }, p2/Z, [x20, #1, MUL VL]\n"
87       ".inst 0x648aaa15  // bfcvtnt z21.h, p2/M, z16.s\n"
88       "ld1w { z16.s }, p2/Z, [x24, #2, MUL VL]\n"
89       ".inst 0x648aaa14  // bfcvtnt z20.h, p2/M, z16.s\n"
90       "ld1w { z16.s }, p2/Z, [x24, #3, MUL VL]\n"
91       "addvl x24, x24, #4\n"
92       ".inst 0x648aaa13  // bfcvtnt z19.h, p2/M, z16.s\n"
93       "ld1w { z16.s }, p2/Z, [x20, #2, MUL VL]\n"
94       ".inst 0x648aaa12  // bfcvtnt z18.h, p2/M, z16.s\n"
95       "ld1w { z16.s }, p2/Z, [x20, #3, MUL VL]\n"
96       "st1h { z24.h }, p2, [x21]\n"
97       "addvl x20, x20, #4\n"
98       ".inst 0x648aaa11  // bfcvtnt z17.h, p2/M, z16.s\n"
99       "st1h { z23.h }, p2, [x21, #1, MUL VL]\n"
100       "st1h { z22.h }, p2, [x21, #2, MUL VL]\n"
101       "st1h { z21.h }, p2, [x21, #3, MUL VL]\n"
102       "add x21, x21, %x[out_stride]\n"
103       "st1h { z20.h }, p2, [x21]\n"
104       "st1h { z19.h }, p2, [x21, #1, MUL VL]\n"
105       "st1h { z18.h }, p2, [x21, #2, MUL VL]\n"
106       "st1h { z17.h }, p2, [x21, #3, MUL VL]\n"
107       "add x21, x21, %x[out_stride]\n"
108       "bge 2b\n"
109       "3:"  // Main row loop: Unroll column loop skip
110       "cbz x22, 5f\n"
111       "4:"  // Main row loop: Column loop
112       "mov x19, x22\n"
113       "whilelt p1.s, XZR, x19\n"
114       "ld1w { z16.s }, p1/Z, [x25]\n"
115       ".inst 0x658aaa14  // bfcvt z20.h, p2/M, z16.s\n"
116       "decw x19\n"
117       "whilelt p0.s, XZR, x19\n"
118       "ld1w { z16.s }, p0/Z, [x25, #1, MUL VL]\n"
119       ".inst 0x658aaa13  // bfcvt z19.h, p2/M, z16.s\n"
120       "ld1w { z16.s }, p1/Z, [x23]\n"
121       ".inst 0x658aaa12  // bfcvt z18.h, p2/M, z16.s\n"
122       "decw x22, ALL, MUL #2\n"
123       "cmp x22, #0x0\n"
124       "ld1w { z16.s }, p0/Z, [x23, #1, MUL VL]\n"
125       ".inst 0x658aaa11  // bfcvt z17.h, p2/M, z16.s\n"
126       "addvl x25, x25, #2\n"
127       "addvl x23, x23, #2\n"
128       "ld1w { z16.s }, p1/Z, [x24]\n"
129       ".inst 0x648aaa14  // bfcvtnt z20.h, p2/M, z16.s\n"
130       "ld1w { z16.s }, p0/Z, [x24, #1, MUL VL]\n"
131       "addvl x24, x24, #2\n"
132       ".inst 0x648aaa13  // bfcvtnt z19.h, p2/M, z16.s\n"
133       "ld1w { z16.s }, p1/Z, [x20]\n"
134       ".inst 0x648aaa12  // bfcvtnt z18.h, p2/M, z16.s\n"
135       "ld1w { z16.s }, p0/Z, [x20, #1, MUL VL]\n"
136       "addvl x20, x20, #2\n"
137       ".inst 0x648aaa11  // bfcvtnt z17.h, p2/M, z16.s\n"
138       "st1h { z20.h }, p2, [x21]\n"
139       "st1h { z19.h }, p2, [x21, #1, MUL VL]\n"
140       "st1h { z18.h }, p2, [x21, #2, MUL VL]\n"
141       "st1h { z17.h }, p2, [x21, #3, MUL VL]\n"
142       "add x21, x21, %x[out_stride]\n"
143       "bgt 4b\n"
144       "5:"  // Main row loop: Column loop skip
145       "cmp %x[height], #0x4\n"
146       "addvl %x[out], %x[out], #4\n"
147       "bge 1b\n"
148       "cbz %x[height], 12f\n"
149       "6:"  // Main loop skip
150       "7:"  // Tail row loop: Head
151       "mov x25, %x[in]\n"
152       "add x24, x25, %x[in_stride]\n"
153       "cmp %x[height], #0x1\n"
154       "mov x20, %x[width]\n"
155       "cnth x19, ALL, MUL #2\n"
156       "add %x[in], x24, %x[in_stride]\n"
157       "csel x24, x24, %x[pad_row], GT\n"
158       "cmp x20, x19\n"
159       "mov x21, %x[out]\n"
160       "sub %x[height], %x[height], #0x2\n"
161       "blt 9f\n"
162       "8:"  // Tail row loop: Unroll column loop
163       "ld1w { z16.s }, p2/Z, [x25]\n"
164       ".inst 0x658aaa14  // bfcvt z20.h, p2/M, z16.s\n"
165       "sub x20, x20, x19\n"
166       "cmp x20, x19\n"
167       "ld1w { z16.s }, p2/Z, [x25, #1, MUL VL]\n"
168       ".inst 0x658aaa13  // bfcvt z19.h, p2/M, z16.s\n"
169       "ld1w { z16.s }, p2/Z, [x25, #2, MUL VL]\n"
170       ".inst 0x658aaa12  // bfcvt z18.h, p2/M, z16.s\n"
171       "ld1w { z16.s }, p2/Z, [x25, #3, MUL VL]\n"
172       ".inst 0x658aaa11  // bfcvt z17.h, p2/M, z16.s\n"
173       "addvl x25, x25, #4\n"
174       "ld1w { z16.s }, p2/Z, [x24]\n"
175       ".inst 0x648aaa14  // bfcvtnt z20.h, p2/M, z16.s\n"
176       "ld1w { z16.s }, p2/Z, [x24, #1, MUL VL]\n"
177       ".inst 0x648aaa13  // bfcvtnt z19.h, p2/M, z16.s\n"
178       "ld1w { z16.s }, p2/Z, [x24, #2, MUL VL]\n"
179       ".inst 0x648aaa12  // bfcvtnt z18.h, p2/M, z16.s\n"
180       "ld1w { z16.s }, p2/Z, [x24, #3, MUL VL]\n"
181       "st1h { z20.h }, p2, [x21]\n"
182       "addvl x24, x24, #4\n"
183       ".inst 0x648aaa11  // bfcvtnt z17.h, p2/M, z16.s\n"
184       "st1h { z19.h }, p2, [x21, #1, MUL VL]\n"
185       "add x21, x21, %x[out_stride]\n"
186       "st1h { z18.h }, p2, [x21]\n"
187       "st1h { z17.h }, p2, [x21, #1, MUL VL]\n"
188       "add x21, x21, %x[out_stride]\n"
189       "bge 8b\n"
190       "9:"  // Tail row loop: Unroll column loop skip
191       "cbz x20, 11f\n"
192       "10:"  // Tail row loop: Column loop
193       "mov x19, x20\n"
194       "whilelt p1.s, XZR, x19\n"
195       "ld1w { z16.s }, p1/Z, [x25]\n"
196       ".inst 0x658aaa12  // bfcvt z18.h, p2/M, z16.s\n"
197       "decw x19\n"
198       "whilelt p0.s, XZR, x19\n"
199       "ld1w { z16.s }, p0/Z, [x25, #1, MUL VL]\n"
200       ".inst 0x658aaa11  // bfcvt z17.h, p2/M, z16.s\n"
201       "ld1w { z16.s }, p1/Z, [x24]\n"
202       "decw x20, ALL, MUL #2\n"
203       "cmp x20, #0x0\n"
204       ".inst 0x648aaa12  // bfcvtnt z18.h, p2/M, z16.s\n"
205       "ld1w { z16.s }, p0/Z, [x24, #1, MUL VL]\n"
206       "addvl x25, x25, #2\n"
207       "addvl x24, x24, #2\n"
208       ".inst 0x648aaa11  // bfcvtnt z17.h, p2/M, z16.s\n"
209       "st1h { z18.h }, p2, [x21]\n"
210       "st1h { z17.h }, p2, [x21, #1, MUL VL]\n"
211       "add x21, x21, %x[out_stride]\n"
212       "bgt 10b\n"
213       "11:"  // Tail row loop: Column loop skip
214       "cmp %x[height], #0x1\n"
215       "addvl %x[out], %x[out], #2\n"
216       "bge 7b\n"
217       "12:"  // Done
218       ".inst 0xd503467f  // SMSTOP\n"
219       : [height] "+&r" (height), [in] "+&r" (in), [out] "+&r" (out)
220       : [in_stride] "r" (in_stride), [out_stride] "r" (out_stride), [pad_row] "r" (pad_row), [width] "r" (width)
221       : "cc", "memory", "p0", "p1", "p2", "p3", "p4", "p5", "p6", "p7", "p8", "p9", "p10", "p11", "p12", "p13", "p14", "p15", "x19", "x20", "x21", "x22", "x23", "x24", "x25", "z0", "z1", "z2", "z3", "z4", "z5", "z6", "z7", "z8", "z9", "z10", "z11", "z12", "z13", "z14", "z15", "z16", "z17", "z18", "z19", "z20", "z21", "z22", "z23", "z24", "z25", "z26", "z27", "z28", "z29", "z30", "z31"
222     );
223 }
224 
225 } // anonymous namespace
226 template<>
Transform(bfloat16 * out,const float * in,int stride,int x0,int xmax,int k0,int kmax)227 void Transform<2, 2, true, VLType::SME>(
228     bfloat16 *out, const float *in, int stride, int x0, int xmax, int k0, int kmax)
229 {
230     sme_transpose_interleave_2VL_2x2_fp32bf16(
231         out,
232         in + k0 * stride + x0,
233         (xmax-x0),
234         stride * sizeof(float),
235         (kmax-k0)
236     );
237 }
238 
239 #endif
240