1 /*
2 * Copyright (c) 2022 Arm Limited.
3 *
4 * SPDX-License-Identifier: MIT
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to
8 * deal in the Software without restriction, including without limitation the
9 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10 * sell copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #if defined(__ARM_FEATURE_SVE)
26
27 template <>
interleave_block(float * & out,const float * const * in,size_t width,size_t height,size_t row_offset,bool first)28 void interleave_block<2, 1, VLType::SME, false>(
29 float * &out, const float * const *in,
30 size_t width, size_t height, size_t row_offset, bool first
31 )
32 {
33 ARM_COMPUTE_UNUSED(first);
34
35 __asm__ __volatile__(
36 ".inst 0xd503477f // SMSTART ZA\n"
37 "cntw x16\n"
38 "cntw x15, ALL, MUL #2\n"
39 "cntw x14, ALL, MUL #3\n"
40 "mov x19, %x[width]\n"
41 "incw x19\n"
42 "sub x19, x19, #0x1\n"
43 "udiv x19, x19, x16\n" // n_passes = ceildiv(width, VL<T>)
44 "sub x13, x19, #0x1\n"
45 "lsr x13, x13, #0x1\n" // n_loops = (n_passes - 1) / 2
46 "and x11, x19, #0x1\n" // odd_tail = bool(n_passes & 0x1)
47 "mov x19, %x[width]\n"
48 "sub x10, x16, #0x1\n"
49 "ands x10, x19, x10\n"
50 "csel x10, x10, x16, NE\n"
51 "sub x9, x16, #0x2\n"
52 "ptrue p13.s\n"
53 "whilelt p12.s, XZR, %x[height]\n"
54 "whilelt p11.s, x16, %x[height]\n"
55 "mov x28, %x[row_offset]\n"
56 "mov x27, %x[out]\n"
57 "mov x26, #0x0\n"
58 "whilelt p10.s, x26, %x[width]\n"
59 "whilelt p9.s, x26, %x[width]\n"
60 "whilelt p8.s, x26, %x[width]\n"
61 "mov x25, %x[in]\n"
62 "add x24, %x[in], x16, LSL #3\n"
63 "ldr x23, [x25, #0x0]\n"
64 "ldr x22, [x24, #0x0]\n"
65 "ldr x21, [x25, #0x8]\n"
66 "ldr x20, [x24, #0x8]\n"
67 "add x25, x25, #0x10\n"
68 "add x24, x24, #0x10\n"
69 "mov x12, #0x0\n"
70 "cbz x9, 2f\n"
71 "1:" // K loop: Charge: Loop
72 ".inst 0x25306580 // dup p0.s, p9.s/Z, p12.s[w12]\n"
73 ".inst 0xe09c02e0 // ld1w { za0h.s[x12] }, p0/Z, [x23, x28, LSL #2]\n"
74 ".inst 0x25306160 // dup p0.s, p8.s/Z, p11.s[w12]\n"
75 ".inst 0xe09c02c4 // ld1w { za1h.s[x12] }, p0/Z, [x22, x28, LSL #2]\n"
76 ".inst 0x25706580 // dup p0.s, p9.s/Z, p12.s[w12, #1]\n"
77 ".inst 0xe09c02a1 // ld1w { za0h.s[x12, #1] }, p0/Z, [x21, x28, LSL #2]\n"
78 ".inst 0x25706160 // dup p0.s, p8.s/Z, p11.s[w12, #1]\n"
79 ".inst 0xe09c0285 // ld1w { za1h.s[x12, #1] }, p0/Z, [x20, x28, LSL #2]\n"
80 "ldr x23, [x25, #0x0]\n"
81 "ldr x22, [x24, #0x0]\n"
82 "ldr x21, [x25, #0x8]\n"
83 "ldr x20, [x24, #0x8]\n"
84 "add x25, x25, #0x10\n"
85 "add x24, x24, #0x10\n"
86 "add x12, x12, #0x2\n"
87 "cmp x12, x9\n"
88 "blt 1b\n"
89 "2:" // K loop: Charge: End
90 ".inst 0x25306580 // dup p0.s, p9.s/Z, p12.s[w12]\n"
91 ".inst 0xe09c02e0 // ld1w { za0h.s[x12] }, p0/Z, [x23, x28, LSL #2]\n"
92 ".inst 0x25306160 // dup p0.s, p8.s/Z, p11.s[w12]\n"
93 ".inst 0xe09c02c4 // ld1w { za1h.s[x12] }, p0/Z, [x22, x28, LSL #2]\n"
94 ".inst 0x25706580 // dup p0.s, p9.s/Z, p12.s[w12, #1]\n"
95 ".inst 0xe09c02a1 // ld1w { za0h.s[x12, #1] }, p0/Z, [x21, x28, LSL #2]\n"
96 ".inst 0x25706160 // dup p0.s, p8.s/Z, p11.s[w12, #1]\n"
97 ".inst 0xe09c0285 // ld1w { za1h.s[x12, #1] }, p0/Z, [x20, x28, LSL #2]\n"
98 "mov x25, %x[in]\n"
99 "add x24, %x[in], x16, LSL #3\n"
100 "ldr x23, [x25, #0x0]\n"
101 "ldr x22, [x24, #0x0]\n"
102 "ldr x21, [x25, #0x8]\n"
103 "ldr x20, [x24, #0x8]\n"
104 "add x25, x25, #0x10\n"
105 "add x24, x24, #0x10\n"
106 "incw x28\n"
107 "incw x26\n"
108 "cbz x13, 8f\n"
109 "mov x19, x13\n"
110 "3:" // K loop: Main loop
111 "whilelt p9.s, x26, %x[width]\n"
112 "whilelt p8.s, x26, %x[width]\n"
113 "mov x12, #0x0\n"
114 "cbz x9, 5f\n"
115 "4:" // K loop: Main loop: First: Loop
116 ".inst 0x25306580 // dup p0.s, p9.s/Z, p12.s[w12]\n"
117 ".inst 0xe09c02e8 // ld1w { za2h.s[x12] }, p0/Z, [x23, x28, LSL #2]\n"
118 ".inst 0x25306160 // dup p0.s, p8.s/Z, p11.s[w12]\n"
119 ".inst 0xe09c02cc // ld1w { za3h.s[x12] }, p0/Z, [x22, x28, LSL #2]\n"
120 ".inst 0x25706580 // dup p0.s, p9.s/Z, p12.s[w12, #1]\n"
121 ".inst 0xe09c02a9 // ld1w { za2h.s[x12, #1] }, p0/Z, [x21, x28, LSL #2]\n"
122 ".inst 0x25706160 // dup p0.s, p8.s/Z, p11.s[w12, #1]\n"
123 ".inst 0xe09c028d // ld1w { za3h.s[x12, #1] }, p0/Z, [x20, x28, LSL #2]\n"
124 "ldr x23, [x25, #0x0]\n"
125 "ldr x22, [x24, #0x0]\n"
126 "ldr x21, [x25, #0x8]\n"
127 "ldr x20, [x24, #0x8]\n"
128 "add x25, x25, #0x10\n"
129 "add x24, x24, #0x10\n"
130 ".inst 0x25307540 // dup p0.s, p13.s/Z, p10.s[w12]\n"
131 ".inst 0xe0bf8360 // st1w { za0v.s[x12] }, p0/Z, [x27, XZR, LSL #2]\n"
132 ".inst 0x25307540 // dup p0.s, p13.s/Z, p10.s[w12]\n"
133 ".inst 0x25707541 // dup p1.s, p13.s/Z, p10.s[w12, #1]\n"
134 ".inst 0xe0b08364 // st1w { za1v.s[x12] }, p0/Z, [x27, x16, LSL #2]\n"
135 ".inst 0x25707540 // dup p0.s, p13.s/Z, p10.s[w12, #1]\n"
136 ".inst 0xe0af8761 // st1w { za0v.s[x12, #1] }, p1/Z, [x27, x15, LSL #2]\n"
137 ".inst 0xe0ae8365 // st1w { za1v.s[x12, #1] }, p0/Z, [x27, x14, LSL #2]\n"
138 "addvl x27, x27, #4\n"
139 "add x12, x12, #0x2\n"
140 "cmp x12, x9\n"
141 "blt 4b\n"
142 "5:" // K loop: Main loop: First: Tail
143 "mov x25, %x[in]\n"
144 "add x24, %x[in], x16, LSL #3\n"
145 ".inst 0x25306580 // dup p0.s, p9.s/Z, p12.s[w12]\n"
146 ".inst 0xe09c02e8 // ld1w { za2h.s[x12] }, p0/Z, [x23, x28, LSL #2]\n"
147 ".inst 0x25306160 // dup p0.s, p8.s/Z, p11.s[w12]\n"
148 ".inst 0xe09c02cc // ld1w { za3h.s[x12] }, p0/Z, [x22, x28, LSL #2]\n"
149 ".inst 0x25706580 // dup p0.s, p9.s/Z, p12.s[w12, #1]\n"
150 ".inst 0xe09c02a9 // ld1w { za2h.s[x12, #1] }, p0/Z, [x21, x28, LSL #2]\n"
151 ".inst 0x25706160 // dup p0.s, p8.s/Z, p11.s[w12, #1]\n"
152 ".inst 0xe09c028d // ld1w { za3h.s[x12, #1] }, p0/Z, [x20, x28, LSL #2]\n"
153 "ldr x23, [x25, #0x0]\n"
154 "ldr x22, [x24, #0x0]\n"
155 "ldr x21, [x25, #0x8]\n"
156 "ldr x20, [x24, #0x8]\n"
157 "add x25, x25, #0x10\n"
158 "add x24, x24, #0x10\n"
159 ".inst 0x25307540 // dup p0.s, p13.s/Z, p10.s[w12]\n"
160 ".inst 0xe0bf8360 // st1w { za0v.s[x12] }, p0/Z, [x27, XZR, LSL #2]\n"
161 ".inst 0x25307540 // dup p0.s, p13.s/Z, p10.s[w12]\n"
162 ".inst 0x25707541 // dup p1.s, p13.s/Z, p10.s[w12, #1]\n"
163 ".inst 0xe0b08364 // st1w { za1v.s[x12] }, p0/Z, [x27, x16, LSL #2]\n"
164 ".inst 0x25707540 // dup p0.s, p13.s/Z, p10.s[w12, #1]\n"
165 "whilelt p10.s, x26, %x[width]\n"
166 ".inst 0xe0af8761 // st1w { za0v.s[x12, #1] }, p1/Z, [x27, x15, LSL #2]\n"
167 "incw x26\n"
168 "incw x28\n"
169 ".inst 0xe0ae8365 // st1w { za1v.s[x12, #1] }, p0/Z, [x27, x14, LSL #2]\n"
170 "addvl x27, x27, #4\n"
171 "whilelt p9.s, x26, %x[width]\n"
172 "whilelt p8.s, x26, %x[width]\n"
173 "mov x12, #0x0\n"
174 "cbz x9, 7f\n"
175 "6:" // K loop: Main loop: Second: Loop
176 ".inst 0x25306580 // dup p0.s, p9.s/Z, p12.s[w12]\n"
177 ".inst 0xe09c02e0 // ld1w { za0h.s[x12] }, p0/Z, [x23, x28, LSL #2]\n"
178 ".inst 0x25306160 // dup p0.s, p8.s/Z, p11.s[w12]\n"
179 ".inst 0xe09c02c4 // ld1w { za1h.s[x12] }, p0/Z, [x22, x28, LSL #2]\n"
180 ".inst 0x25706580 // dup p0.s, p9.s/Z, p12.s[w12, #1]\n"
181 ".inst 0xe09c02a1 // ld1w { za0h.s[x12, #1] }, p0/Z, [x21, x28, LSL #2]\n"
182 ".inst 0x25706160 // dup p0.s, p8.s/Z, p11.s[w12, #1]\n"
183 ".inst 0xe09c0285 // ld1w { za1h.s[x12, #1] }, p0/Z, [x20, x28, LSL #2]\n"
184 "ldr x23, [x25, #0x0]\n"
185 "ldr x22, [x24, #0x0]\n"
186 "ldr x21, [x25, #0x8]\n"
187 "ldr x20, [x24, #0x8]\n"
188 "add x25, x25, #0x10\n"
189 "add x24, x24, #0x10\n"
190 ".inst 0x25307540 // dup p0.s, p13.s/Z, p10.s[w12]\n"
191 ".inst 0xe0bf8368 // st1w { za2v.s[x12] }, p0/Z, [x27, XZR, LSL #2]\n"
192 ".inst 0x25307540 // dup p0.s, p13.s/Z, p10.s[w12]\n"
193 ".inst 0x25707541 // dup p1.s, p13.s/Z, p10.s[w12, #1]\n"
194 ".inst 0xe0b0836c // st1w { za3v.s[x12] }, p0/Z, [x27, x16, LSL #2]\n"
195 ".inst 0x25707540 // dup p0.s, p13.s/Z, p10.s[w12, #1]\n"
196 ".inst 0xe0af8769 // st1w { za2v.s[x12, #1] }, p1/Z, [x27, x15, LSL #2]\n"
197 ".inst 0xe0ae836d // st1w { za3v.s[x12, #1] }, p0/Z, [x27, x14, LSL #2]\n"
198 "addvl x27, x27, #4\n"
199 "add x12, x12, #0x2\n"
200 "cmp x12, x9\n"
201 "blt 6b\n"
202 "7:" // K loop: Main loop: Second: Tail
203 "mov x25, %x[in]\n"
204 "add x24, %x[in], x16, LSL #3\n"
205 ".inst 0x25306580 // dup p0.s, p9.s/Z, p12.s[w12]\n"
206 ".inst 0xe09c02e0 // ld1w { za0h.s[x12] }, p0/Z, [x23, x28, LSL #2]\n"
207 ".inst 0x25306160 // dup p0.s, p8.s/Z, p11.s[w12]\n"
208 ".inst 0xe09c02c4 // ld1w { za1h.s[x12] }, p0/Z, [x22, x28, LSL #2]\n"
209 ".inst 0x25706580 // dup p0.s, p9.s/Z, p12.s[w12, #1]\n"
210 ".inst 0xe09c02a1 // ld1w { za0h.s[x12, #1] }, p0/Z, [x21, x28, LSL #2]\n"
211 ".inst 0x25706160 // dup p0.s, p8.s/Z, p11.s[w12, #1]\n"
212 ".inst 0xe09c0285 // ld1w { za1h.s[x12, #1] }, p0/Z, [x20, x28, LSL #2]\n"
213 "ldr x23, [x25, #0x0]\n"
214 "ldr x22, [x24, #0x0]\n"
215 "ldr x21, [x25, #0x8]\n"
216 "ldr x20, [x24, #0x8]\n"
217 "add x25, x25, #0x10\n"
218 "add x24, x24, #0x10\n"
219 ".inst 0x25307540 // dup p0.s, p13.s/Z, p10.s[w12]\n"
220 ".inst 0xe0bf8368 // st1w { za2v.s[x12] }, p0/Z, [x27, XZR, LSL #2]\n"
221 ".inst 0x25307540 // dup p0.s, p13.s/Z, p10.s[w12]\n"
222 ".inst 0x25707541 // dup p1.s, p13.s/Z, p10.s[w12, #1]\n"
223 ".inst 0xe0b0836c // st1w { za3v.s[x12] }, p0/Z, [x27, x16, LSL #2]\n"
224 ".inst 0x25707540 // dup p0.s, p13.s/Z, p10.s[w12, #1]\n"
225 "whilelt p10.s, x26, %x[width]\n"
226 ".inst 0xe0af8769 // st1w { za2v.s[x12, #1] }, p1/Z, [x27, x15, LSL #2]\n"
227 "incw x26\n"
228 "incw x28\n"
229 ".inst 0xe0ae836d // st1w { za3v.s[x12, #1] }, p0/Z, [x27, x14, LSL #2]\n"
230 "addvl x27, x27, #4\n"
231 "subs x19, x19, #0x1\n"
232 "bgt 3b\n"
233 "8:" // K loop: Tails
234 "cbnz x11, 11f\n"
235 "mov x25, %x[in]\n"
236 "whilelt p9.s, x26, %x[width]\n"
237 "whilelt p8.s, x26, %x[width]\n"
238 "mov x12, #0x0\n"
239 "9:" // K loop: Tails: Even: First
240 ".inst 0x25307540 // dup p0.s, p13.s/Z, p10.s[w12]\n"
241 ".inst 0xe0bf8360 // st1w { za0v.s[x12] }, p0/Z, [x27, XZR, LSL #2]\n"
242 ".inst 0x25307540 // dup p0.s, p13.s/Z, p10.s[w12]\n"
243 ".inst 0x25306581 // dup p1.s, p9.s/Z, p12.s[w12]\n"
244 ".inst 0xe0b08364 // st1w { za1v.s[x12] }, p0/Z, [x27, x16, LSL #2]\n"
245 ".inst 0x25306160 // dup p0.s, p8.s/Z, p11.s[w12]\n"
246 "addvl x27, x27, #2\n"
247 "ldr x23, [x25, #0x0]\n"
248 ".inst 0xe09c06e8 // ld1w { za2h.s[x12] }, p1/Z, [x23, x28, LSL #2]\n"
249 "ldr x22, [x25, x16, LSL #0x3]\n"
250 ".inst 0xe09c02cc // ld1w { za3h.s[x12] }, p0/Z, [x22, x28, LSL #2]\n"
251 "add x12, x12, #0x1\n"
252 "cmp x12, x16\n"
253 "add x25, x25, #0x8\n"
254 "blt 9b\n"
255 "whilelt p10.s, x26, %x[width]\n"
256 "whilelt p9.s, x26, %x[width]\n"
257 "whilelt p8.s, x26, %x[width]\n"
258 "mov x12, #0x0\n"
259 "10:" // K loop: Tails: Even: Second
260 ".inst 0x25307540 // dup p0.s, p13.s/Z, p10.s[w12]\n"
261 ".inst 0xe0bf8368 // st1w { za2v.s[x12] }, p0/Z, [x27, XZR, LSL #2]\n"
262 ".inst 0x25307540 // dup p0.s, p13.s/Z, p10.s[w12]\n"
263 ".inst 0xe0b0836c // st1w { za3v.s[x12] }, p0/Z, [x27, x16, LSL #2]\n"
264 "addvl x27, x27, #2\n"
265 "add x12, x12, #0x1\n"
266 "cmp x12, x10\n"
267 "blt 10b\n"
268 "whilelt p10.s, x26, %x[width]\n"
269 "b 13f\n"
270 "11:" // K loop: Tails: Odd
271 "mov x12, #0x0\n"
272 "12:" // K loop: Tails: Odd: Loop
273 ".inst 0x25307540 // dup p0.s, p13.s/Z, p10.s[w12]\n"
274 ".inst 0xe0bf8360 // st1w { za0v.s[x12] }, p0/Z, [x27, XZR, LSL #2]\n"
275 ".inst 0x25307540 // dup p0.s, p13.s/Z, p10.s[w12]\n"
276 ".inst 0xe0b08364 // st1w { za1v.s[x12] }, p0/Z, [x27, x16, LSL #2]\n"
277 "addvl x27, x27, #2\n"
278 "add x12, x12, #0x1\n"
279 "cmp x12, x10\n"
280 "blt 12b\n"
281 "13:" // K loop: End
282 "mov %x[out], x27\n"
283 ".inst 0xd503467f // SMSTOP\n"
284 : [out] "+&r" (out)
285 : [height] "r" (height), [in] "r" (in), [row_offset] "r" (row_offset), [width] "r" (width)
286 : "cc", "memory", "p0", "p1", "p8", "p9", "p10", "p11", "p12", "p13", "x9", "x10", "x11", "x12", "x13", "x14", "x15", "x16", "x19", "x20", "x21", "x22", "x23", "x24", "x25", "x26", "x27", "x28", "z0", "z1", "z2", "z3", "z4", "z5", "z6", "z7", "z8", "z9", "z10", "z11", "z12", "z13", "z14", "z15", "z16", "z17", "z18", "z19", "z20", "z21", "z22", "z23", "z24", "z25", "z26", "z27", "z28", "z29", "z30", "z31"
287 );
288 }
289
290 #endif // defined(__ARM_FEATURE_SVE)
291