1 /*
2 * Copyright (c) 2022 Arm Limited.
3 *
4 * SPDX-License-Identifier: MIT
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to
8 * deal in the Software without restriction, including without limitation the
9 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10 * sell copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #if defined(__ARM_FEATURE_SVE)
26
27 template <>
interleave_block(bfloat16 * & out,const bfloat16 * const * in,size_t width,size_t height,size_t row_offset,bool first)28 void interleave_block<2, 2, VLType::SME, false>(
29 bfloat16 * &out, const bfloat16 * const *in,
30 size_t width, size_t height, size_t row_offset, bool first
31 )
32 {
33 ARM_COMPUTE_UNUSED(first);
34
35 __asm__ __volatile__(
36 ".inst 0xd503477f // SMSTART ZA\n"
37 "cnth x20\n"
38 "cntw x16\n"
39 "cntw x15, ALL, MUL #2\n"
40 "cntw x14, ALL, MUL #3\n"
41 "mov x19, %x[width]\n"
42 "inch x19\n"
43 "sub x19, x19, #0x1\n"
44 "udiv x19, x19, x20\n" // n_passes = ceildiv(width, VL<T>)
45 "sub x13, x19, #0x1\n"
46 "lsr x13, x13, #0x1\n" // n_loops = (n_passes - 1) / 2
47 "and x11, x19, #0x1\n" // odd_tail = bool(n_passes & 0x1)
48 "mov x19, %x[width]\n"
49 "sub x10, x20, #0x1\n"
50 "ands x10, x19, x10\n"
51 "csel x10, x10, x20, NE\n"
52 "add x10, x10, #0x1\n"
53 "lsr x10, x10, #0x1\n"
54 "sub x9, x16, #0x2\n"
55 "ptrue p13.s\n"
56 "lsl x20, %x[height], #0x1\n" // height * 2
57 "lsl x19, x16, #0x1\n"
58 "whilelt p12.h, XZR, x20\n"
59 "whilelt p11.h, x19, x20\n"
60 "mov x28, %x[row_offset]\n"
61 "mov x27, %x[out]\n"
62 "mov x26, #0x0\n"
63 "whilelt p10.h, x26, %x[width]\n"
64 "whilelt p9.h, x26, %x[width]\n"
65 "whilelt p8.h, x26, %x[width]\n"
66 "mov x25, %x[in]\n"
67 "add x24, %x[in], x16, LSL #3\n"
68 "ldr x23, [x25, #0x0]\n"
69 "ldr x22, [x24, #0x0]\n"
70 "ldr x21, [x25, #0x8]\n"
71 "ldr x20, [x24, #0x8]\n"
72 "add x25, x25, #0x10\n"
73 "add x24, x24, #0x10\n"
74 "mov x12, #0x0\n"
75 "cbz x9, 2f\n"
76 "1:" // K loop: Charge: Loop
77 ".inst 0x25286580 // dup p0.h, p9.h/Z, p12.h[w12]\n"
78 ".inst 0xe05c02e0 // ld1h { za0h.h[x12] }, p0/Z, [x23, x28, LSL #1]\n"
79 ".inst 0x25286160 // dup p0.h, p8.h/Z, p11.h[w12]\n"
80 ".inst 0xe05c02c8 // ld1h { za1h.h[x12] }, p0/Z, [x22, x28, LSL #1]\n"
81 ".inst 0x25686580 // dup p0.h, p9.h/Z, p12.h[w12, #2]\n"
82 ".inst 0xe05c02a2 // ld1h { za0h.h[x12, #2] }, p0/Z, [x21, x28, LSL #1]\n"
83 ".inst 0x25686160 // dup p0.h, p8.h/Z, p11.h[w12, #2]\n"
84 ".inst 0xe05c028a // ld1h { za1h.h[x12, #2] }, p0/Z, [x20, x28, LSL #1]\n"
85 "ldr x23, [x25, #0x0]\n"
86 "ldr x22, [x24, #0x0]\n"
87 "ldr x21, [x25, #0x8]\n"
88 "ldr x20, [x24, #0x8]\n"
89 "add x25, x25, #0x10\n"
90 "add x24, x24, #0x10\n"
91 "add x12, x12, #0x4\n"
92 "cmp x12, x9, LSL #1\n"
93 "blt 1b\n"
94 "2:" // K loop: Charge: End
95 ".inst 0x25286580 // dup p0.h, p9.h/Z, p12.h[w12]\n"
96 ".inst 0xe05c02e0 // ld1h { za0h.h[x12] }, p0/Z, [x23, x28, LSL #1]\n"
97 ".inst 0x25286160 // dup p0.h, p8.h/Z, p11.h[w12]\n"
98 ".inst 0xe05c02c8 // ld1h { za1h.h[x12] }, p0/Z, [x22, x28, LSL #1]\n"
99 ".inst 0x25686580 // dup p0.h, p9.h/Z, p12.h[w12, #2]\n"
100 ".inst 0xe05c02a2 // ld1h { za0h.h[x12, #2] }, p0/Z, [x21, x28, LSL #1]\n"
101 ".inst 0x25686160 // dup p0.h, p8.h/Z, p11.h[w12, #2]\n"
102 ".inst 0xe05c028a // ld1h { za1h.h[x12, #2] }, p0/Z, [x20, x28, LSL #1]\n"
103 "mov x25, %x[in]\n"
104 "add x24, %x[in], x16, LSL #3\n"
105 "ldr x23, [x25, #0x0]\n"
106 "ldr x22, [x24, #0x0]\n"
107 "ldr x21, [x25, #0x8]\n"
108 "ldr x20, [x24, #0x8]\n"
109 "add x25, x25, #0x10\n"
110 "add x24, x24, #0x10\n"
111 "inch x28\n"
112 "inch x26\n"
113 "cbz x13, 8f\n"
114 "mov x19, x13\n"
115 "3:" // K loop: Main loop
116 "whilelt p9.h, x26, %x[width]\n"
117 "whilelt p8.h, x26, %x[width]\n"
118 "mov x13, #0x0\n"
119 "mov x12, #0x0\n"
120 "cbz x9, 5f\n"
121 "4:" // K loop: Main loop: First: Loop
122 ".inst 0x25396580 // dup p0.h, p9.h/Z, p12.h[w13, #1]\n"
123 ".inst 0xe05c22e1 // ld1h { za0h.h[x13, #1] }, p0/Z, [x23, x28, LSL #1]\n"
124 ".inst 0x25396160 // dup p0.h, p8.h/Z, p11.h[w13, #1]\n"
125 ".inst 0xe05c22c9 // ld1h { za1h.h[x13, #1] }, p0/Z, [x22, x28, LSL #1]\n"
126 ".inst 0x25796580 // dup p0.h, p9.h/Z, p12.h[w13, #3]\n"
127 ".inst 0xe05c22a3 // ld1h { za0h.h[x13, #3] }, p0/Z, [x21, x28, LSL #1]\n"
128 ".inst 0x25796160 // dup p0.h, p8.h/Z, p11.h[w13, #3]\n"
129 ".inst 0xe05c228b // ld1h { za1h.h[x13, #3] }, p0/Z, [x20, x28, LSL #1]\n"
130 "ldr x23, [x25, #0x0]\n"
131 "ldr x22, [x24, #0x0]\n"
132 "ldr x21, [x25, #0x8]\n"
133 "ldr x20, [x24, #0x8]\n"
134 "add x25, x25, #0x10\n"
135 "add x24, x24, #0x10\n"
136 ".inst 0x25307540 // dup p0.s, p13.s/Z, p10.s[w12]\n"
137 ".inst 0xe0bf8360 // st1w { za0v.s[x12] }, p0/Z, [x27, XZR, LSL #2]\n"
138 ".inst 0x25307540 // dup p0.s, p13.s/Z, p10.s[w12]\n"
139 ".inst 0x25707541 // dup p1.s, p13.s/Z, p10.s[w12, #1]\n"
140 ".inst 0xe0b08364 // st1w { za1v.s[x12] }, p0/Z, [x27, x16, LSL #2]\n"
141 ".inst 0x25707540 // dup p0.s, p13.s/Z, p10.s[w12, #1]\n"
142 "add x13, x13, #0x4\n"
143 ".inst 0xe0af8761 // st1w { za0v.s[x12, #1] }, p1/Z, [x27, x15, LSL #2]\n"
144 ".inst 0xe0ae8365 // st1w { za1v.s[x12, #1] }, p0/Z, [x27, x14, LSL #2]\n"
145 "addvl x27, x27, #4\n"
146 "add x12, x12, #0x2\n"
147 "cmp x12, x9\n"
148 "blt 4b\n"
149 "5:" // K loop: Main loop: First: Tail
150 "mov x25, %x[in]\n"
151 "add x24, %x[in], x16, LSL #3\n"
152 ".inst 0x25396580 // dup p0.h, p9.h/Z, p12.h[w13, #1]\n"
153 ".inst 0xe05c22e1 // ld1h { za0h.h[x13, #1] }, p0/Z, [x23, x28, LSL #1]\n"
154 ".inst 0x25396160 // dup p0.h, p8.h/Z, p11.h[w13, #1]\n"
155 ".inst 0xe05c22c9 // ld1h { za1h.h[x13, #1] }, p0/Z, [x22, x28, LSL #1]\n"
156 ".inst 0x25796580 // dup p0.h, p9.h/Z, p12.h[w13, #3]\n"
157 ".inst 0xe05c22a3 // ld1h { za0h.h[x13, #3] }, p0/Z, [x21, x28, LSL #1]\n"
158 ".inst 0x25796160 // dup p0.h, p8.h/Z, p11.h[w13, #3]\n"
159 ".inst 0xe05c228b // ld1h { za1h.h[x13, #3] }, p0/Z, [x20, x28, LSL #1]\n"
160 "ldr x23, [x25, #0x0]\n"
161 "ldr x22, [x24, #0x0]\n"
162 "ldr x21, [x25, #0x8]\n"
163 "ldr x20, [x24, #0x8]\n"
164 "add x25, x25, #0x10\n"
165 "add x24, x24, #0x10\n"
166 ".inst 0x25307540 // dup p0.s, p13.s/Z, p10.s[w12]\n"
167 ".inst 0xe0bf8360 // st1w { za0v.s[x12] }, p0/Z, [x27, XZR, LSL #2]\n"
168 ".inst 0x25307540 // dup p0.s, p13.s/Z, p10.s[w12]\n"
169 ".inst 0x25707541 // dup p1.s, p13.s/Z, p10.s[w12, #1]\n"
170 ".inst 0xe0b08364 // st1w { za1v.s[x12] }, p0/Z, [x27, x16, LSL #2]\n"
171 ".inst 0x25707540 // dup p0.s, p13.s/Z, p10.s[w12, #1]\n"
172 "whilelt p10.h, x26, %x[width]\n"
173 ".inst 0xe0af8761 // st1w { za0v.s[x12, #1] }, p1/Z, [x27, x15, LSL #2]\n"
174 "inch x26\n"
175 "inch x28\n"
176 ".inst 0xe0ae8365 // st1w { za1v.s[x12, #1] }, p0/Z, [x27, x14, LSL #2]\n"
177 "addvl x27, x27, #4\n"
178 "whilelt p9.h, x26, %x[width]\n"
179 "whilelt p8.h, x26, %x[width]\n"
180 "mov x13, #0x0\n"
181 "mov x12, #0x0\n"
182 "cbz x9, 7f\n"
183 "6:" // K loop: Main loop: Second: Loop
184 ".inst 0x25296580 // dup p0.h, p9.h/Z, p12.h[w13]\n"
185 ".inst 0xe05c22e0 // ld1h { za0h.h[x13] }, p0/Z, [x23, x28, LSL #1]\n"
186 ".inst 0x25296160 // dup p0.h, p8.h/Z, p11.h[w13]\n"
187 ".inst 0xe05c22c8 // ld1h { za1h.h[x13] }, p0/Z, [x22, x28, LSL #1]\n"
188 ".inst 0x25696580 // dup p0.h, p9.h/Z, p12.h[w13, #2]\n"
189 ".inst 0xe05c22a2 // ld1h { za0h.h[x13, #2] }, p0/Z, [x21, x28, LSL #1]\n"
190 ".inst 0x25696160 // dup p0.h, p8.h/Z, p11.h[w13, #2]\n"
191 ".inst 0xe05c228a // ld1h { za1h.h[x13, #2] }, p0/Z, [x20, x28, LSL #1]\n"
192 "ldr x23, [x25, #0x0]\n"
193 "ldr x22, [x24, #0x0]\n"
194 "ldr x21, [x25, #0x8]\n"
195 "ldr x20, [x24, #0x8]\n"
196 "add x25, x25, #0x10\n"
197 "add x24, x24, #0x10\n"
198 ".inst 0x25307540 // dup p0.s, p13.s/Z, p10.s[w12]\n"
199 ".inst 0xe0bf8368 // st1w { za2v.s[x12] }, p0/Z, [x27, XZR, LSL #2]\n"
200 ".inst 0x25307540 // dup p0.s, p13.s/Z, p10.s[w12]\n"
201 ".inst 0x25707541 // dup p1.s, p13.s/Z, p10.s[w12, #1]\n"
202 ".inst 0xe0b0836c // st1w { za3v.s[x12] }, p0/Z, [x27, x16, LSL #2]\n"
203 ".inst 0x25707540 // dup p0.s, p13.s/Z, p10.s[w12, #1]\n"
204 "add x13, x13, #0x4\n"
205 ".inst 0xe0af8769 // st1w { za2v.s[x12, #1] }, p1/Z, [x27, x15, LSL #2]\n"
206 ".inst 0xe0ae836d // st1w { za3v.s[x12, #1] }, p0/Z, [x27, x14, LSL #2]\n"
207 "addvl x27, x27, #4\n"
208 "add x12, x12, #0x2\n"
209 "cmp x12, x9\n"
210 "blt 6b\n"
211 "7:" // K loop: Main loop: Second: Tail
212 "mov x25, %x[in]\n"
213 "add x24, %x[in], x16, LSL #3\n"
214 ".inst 0x25296580 // dup p0.h, p9.h/Z, p12.h[w13]\n"
215 ".inst 0xe05c22e0 // ld1h { za0h.h[x13] }, p0/Z, [x23, x28, LSL #1]\n"
216 ".inst 0x25296160 // dup p0.h, p8.h/Z, p11.h[w13]\n"
217 ".inst 0xe05c22c8 // ld1h { za1h.h[x13] }, p0/Z, [x22, x28, LSL #1]\n"
218 ".inst 0x25696580 // dup p0.h, p9.h/Z, p12.h[w13, #2]\n"
219 ".inst 0xe05c22a2 // ld1h { za0h.h[x13, #2] }, p0/Z, [x21, x28, LSL #1]\n"
220 ".inst 0x25696160 // dup p0.h, p8.h/Z, p11.h[w13, #2]\n"
221 ".inst 0xe05c228a // ld1h { za1h.h[x13, #2] }, p0/Z, [x20, x28, LSL #1]\n"
222 "ldr x23, [x25, #0x0]\n"
223 "ldr x22, [x24, #0x0]\n"
224 "ldr x21, [x25, #0x8]\n"
225 "ldr x20, [x24, #0x8]\n"
226 "add x25, x25, #0x10\n"
227 "add x24, x24, #0x10\n"
228 ".inst 0x25307540 // dup p0.s, p13.s/Z, p10.s[w12]\n"
229 ".inst 0xe0bf8368 // st1w { za2v.s[x12] }, p0/Z, [x27, XZR, LSL #2]\n"
230 ".inst 0x25307540 // dup p0.s, p13.s/Z, p10.s[w12]\n"
231 ".inst 0x25707541 // dup p1.s, p13.s/Z, p10.s[w12, #1]\n"
232 ".inst 0xe0b0836c // st1w { za3v.s[x12] }, p0/Z, [x27, x16, LSL #2]\n"
233 ".inst 0x25707540 // dup p0.s, p13.s/Z, p10.s[w12, #1]\n"
234 "whilelt p10.h, x26, %x[width]\n"
235 ".inst 0xe0af8769 // st1w { za2v.s[x12, #1] }, p1/Z, [x27, x15, LSL #2]\n"
236 "inch x26\n"
237 "inch x28\n"
238 ".inst 0xe0ae836d // st1w { za3v.s[x12, #1] }, p0/Z, [x27, x14, LSL #2]\n"
239 "addvl x27, x27, #4\n"
240 "subs x19, x19, #0x1\n"
241 "bgt 3b\n"
242 "8:" // K loop: Tails
243 "cbnz x11, 11f\n"
244 "mov x25, %x[in]\n"
245 "whilelt p9.h, x26, %x[width]\n"
246 "whilelt p8.h, x26, %x[width]\n"
247 "mov x13, #0x0\n"
248 "mov x12, #0x0\n"
249 "9:" // K loop: Tails: Even: First
250 ".inst 0x25307540 // dup p0.s, p13.s/Z, p10.s[w12]\n"
251 ".inst 0xe0bf8360 // st1w { za0v.s[x12] }, p0/Z, [x27, XZR, LSL #2]\n"
252 ".inst 0x25307540 // dup p0.s, p13.s/Z, p10.s[w12]\n"
253 ".inst 0x25396581 // dup p1.h, p9.h/Z, p12.h[w13, #1]\n"
254 ".inst 0xe0b08364 // st1w { za1v.s[x12] }, p0/Z, [x27, x16, LSL #2]\n"
255 ".inst 0x25396160 // dup p0.h, p8.h/Z, p11.h[w13, #1]\n"
256 "addvl x27, x27, #2\n"
257 "ldr x23, [x25, #0x0]\n"
258 ".inst 0xe05c26e1 // ld1h { za0h.h[x13, #1] }, p1/Z, [x23, x28, LSL #1]\n"
259 "ldr x22, [x25, x16, LSL #0x3]\n"
260 ".inst 0xe05c22c9 // ld1h { za1h.h[x13, #1] }, p0/Z, [x22, x28, LSL #1]\n"
261 "add x12, x12, #0x1\n"
262 "add x25, x25, #0x8\n"
263 "add x13, x13, #0x2\n"
264 "cmp x12, x16\n"
265 "blt 9b\n"
266 "whilelt p10.h, x26, %x[width]\n"
267 "whilelt p9.h, x26, %x[width]\n"
268 "whilelt p8.h, x26, %x[width]\n"
269 "mov x19, #0x0\n"
270 "mov x12, #0x0\n"
271 "10:" // K loop: Tails: Even: Second
272 ".inst 0x25307540 // dup p0.s, p13.s/Z, p10.s[w12]\n"
273 ".inst 0xe0bf8368 // st1w { za2v.s[x12] }, p0/Z, [x27, XZR, LSL #2]\n"
274 ".inst 0x25307540 // dup p0.s, p13.s/Z, p10.s[w12]\n"
275 "add x19, x19, #0x2\n"
276 ".inst 0xe0b0836c // st1w { za3v.s[x12] }, p0/Z, [x27, x16, LSL #2]\n"
277 "addvl x27, x27, #2\n"
278 "add x12, x12, #0x1\n"
279 "cmp x12, x10\n"
280 "blt 10b\n"
281 "whilelt p10.h, x26, %x[width]\n"
282 "b 13f\n"
283 "11:" // K loop: Tails: Odd
284 "mov x12, #0x0\n"
285 "12:" // K loop: Tails: Odd: Loop
286 ".inst 0x25307540 // dup p0.s, p13.s/Z, p10.s[w12]\n"
287 ".inst 0xe0bf8360 // st1w { za0v.s[x12] }, p0/Z, [x27, XZR, LSL #2]\n"
288 ".inst 0x25307540 // dup p0.s, p13.s/Z, p10.s[w12]\n"
289 ".inst 0xe0b08364 // st1w { za1v.s[x12] }, p0/Z, [x27, x16, LSL #2]\n"
290 "addvl x27, x27, #2\n"
291 "add x12, x12, #0x1\n"
292 "cmp x12, x10\n"
293 "blt 12b\n"
294 "13:" // K loop: End
295 "mov %x[out], x27\n"
296 ".inst 0xd503467f // SMSTOP\n"
297 : [out] "+&r" (out)
298 : [height] "r" (height), [in] "r" (in), [row_offset] "r" (row_offset), [width] "r" (width)
299 : "cc", "memory", "p0", "p1", "p8", "p9", "p10", "p11", "p12", "p13", "x9", "x10", "x11", "x12", "x13", "x14", "x15", "x16", "x19", "x20", "x21", "x22", "x23", "x24", "x25", "x26", "x27", "x28", "z0", "z1", "z2", "z3", "z4", "z5", "z6", "z7", "z8", "z9", "z10", "z11", "z12", "z13", "z14", "z15", "z16", "z17", "z18", "z19", "z20", "z21", "z22", "z23", "z24", "z25", "z26", "z27", "z28", "z29", "z30", "z31"
300 );
301 }
302
303 #endif // defined(__ARM_FEATURE_SVE)
304