1 /*
2 * Copyright (c) 2022 Arm Limited.
3 *
4 * SPDX-License-Identifier: MIT
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to
8 * deal in the Software without restriction, including without limitation the
9 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10 * sell copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25 #if defined(__ARM_FEATURE_SVE)
26
27 template <>
interleave_block(bfloat16 * & out,const bfloat16 * const * in,size_t width,size_t height,size_t row_offset,bool first)28 void interleave_block<1, 2, VLType::SME, false>(
29 bfloat16 * &out, const bfloat16 * const *in,
30 size_t width, size_t height, size_t row_offset, bool first
31 )
32 {
33 ARM_COMPUTE_UNUSED(first);
34
35 __asm__ __volatile__(
36 ".inst 0xd503477f // SMSTART ZA\n"
37 "cnth x20\n"
38 "cntw x10\n"
39 "mov x19, %x[width]\n"
40 "inch x19\n"
41 "sub x19, x19, #0x1\n"
42 "udiv x19, x19, x20\n" // n_passes = ceildiv(width, VL<T>)
43 "sub x9, x19, #0x1\n"
44 "lsr x9, x9, #0x1\n" // n_loops = (n_passes - 1) / 2
45 "and x28, x19, #0x1\n" // odd_tail = bool(n_passes & 0x1)
46 "mov x19, %x[width]\n"
47 "sub x27, x20, #0x1\n"
48 "ands x27, x19, x27\n"
49 "csel x27, x27, x20, NE\n"
50 "add x27, x27, #0x1\n"
51 "lsr x27, x27, #0x1\n"
52 "sub x26, x10, #0x2\n"
53 "ptrue p11.s\n"
54 "lsl x19, %x[height], #0x1\n" // height * 2
55 "whilelt p10.h, XZR, x19\n"
56 "mov x25, %x[row_offset]\n"
57 "mov x24, %x[out]\n"
58 "mov x23, #0x0\n"
59 "whilelt p9.h, x23, %x[width]\n"
60 "whilelt p8.h, x23, %x[width]\n"
61 "mov x22, %x[in]\n"
62 "ldr x21, [x22, #0x0]\n"
63 "ldr x20, [x22, #0x8]\n"
64 "add x22, x22, #0x10\n"
65 "mov x12, #0x0\n"
66 "cbz x26, 2f\n"
67 "1:" // K loop: Charge: Loop
68 ".inst 0x25286140 // dup p0.h, p8.h/Z, p10.h[w12]\n"
69 ".inst 0xe05902a0 // ld1h { za0h.h[x12] }, p0/Z, [x21, x25, LSL #1]\n"
70 ".inst 0x25686140 // dup p0.h, p8.h/Z, p10.h[w12, #2]\n"
71 "ldr x21, [x22, #0x0]\n"
72 ".inst 0xe0590282 // ld1h { za0h.h[x12, #2] }, p0/Z, [x20, x25, LSL #1]\n"
73 "ldr x20, [x22, #0x8]\n"
74 "add x22, x22, #0x10\n"
75 "add x12, x12, #0x4\n"
76 "cmp x12, x26, LSL #1\n"
77 "blt 1b\n"
78 "2:" // K loop: Charge: End
79 ".inst 0x25286140 // dup p0.h, p8.h/Z, p10.h[w12]\n"
80 ".inst 0xe05902a0 // ld1h { za0h.h[x12] }, p0/Z, [x21, x25, LSL #1]\n"
81 ".inst 0x25686140 // dup p0.h, p8.h/Z, p10.h[w12, #2]\n"
82 "mov x22, %x[in]\n"
83 ".inst 0xe0590282 // ld1h { za0h.h[x12, #2] }, p0/Z, [x20, x25, LSL #1]\n"
84 "ldr x21, [x22, #0x0]\n"
85 "ldr x20, [x22, #0x8]\n"
86 "add x22, x22, #0x10\n"
87 "inch x25\n"
88 "inch x23\n"
89 "cbz x9, 8f\n"
90 "mov x19, x9\n"
91 "3:" // K loop: Main loop
92 "whilelt p8.h, x23, %x[width]\n"
93 "mov x13, #0x0\n"
94 "mov x12, #0x0\n"
95 "cbz x26, 5f\n"
96 "4:" // K loop: Main loop: First: Loop
97 ".inst 0x25396140 // dup p0.h, p8.h/Z, p10.h[w13, #1]\n"
98 ".inst 0xe05922a1 // ld1h { za0h.h[x13, #1] }, p0/Z, [x21, x25, LSL #1]\n"
99 ".inst 0x25796140 // dup p0.h, p8.h/Z, p10.h[w13, #3]\n"
100 "ldr x21, [x22, #0x0]\n"
101 ".inst 0xe0592283 // ld1h { za0h.h[x13, #3] }, p0/Z, [x20, x25, LSL #1]\n"
102 "ldr x20, [x22, #0x8]\n"
103 "add x22, x22, #0x10\n"
104 ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n"
105 ".inst 0xe0bf8300 // st1w { za0v.s[x12] }, p0/Z, [x24, XZR, LSL #2]\n"
106 ".inst 0x25706d20 // dup p0.s, p11.s/Z, p9.s[w12, #1]\n"
107 "add x13, x13, #0x4\n"
108 ".inst 0xe0aa8301 // st1w { za0v.s[x12, #1] }, p0/Z, [x24, x10, LSL #2]\n"
109 "addvl x24, x24, #2\n"
110 "add x12, x12, #0x2\n"
111 "cmp x12, x26\n"
112 "blt 4b\n"
113 "5:" // K loop: Main loop: First: Tail
114 "mov x22, %x[in]\n"
115 ".inst 0x25396140 // dup p0.h, p8.h/Z, p10.h[w13, #1]\n"
116 ".inst 0xe05922a1 // ld1h { za0h.h[x13, #1] }, p0/Z, [x21, x25, LSL #1]\n"
117 ".inst 0x25796140 // dup p0.h, p8.h/Z, p10.h[w13, #3]\n"
118 "ldr x21, [x22, #0x0]\n"
119 ".inst 0xe0592283 // ld1h { za0h.h[x13, #3] }, p0/Z, [x20, x25, LSL #1]\n"
120 "ldr x20, [x22, #0x8]\n"
121 "add x22, x22, #0x10\n"
122 ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n"
123 ".inst 0xe0bf8300 // st1w { za0v.s[x12] }, p0/Z, [x24, XZR, LSL #2]\n"
124 ".inst 0x25706d20 // dup p0.s, p11.s/Z, p9.s[w12, #1]\n"
125 "whilelt p9.h, x23, %x[width]\n"
126 ".inst 0xe0aa8301 // st1w { za0v.s[x12, #1] }, p0/Z, [x24, x10, LSL #2]\n"
127 "addvl x24, x24, #2\n"
128 "inch x23\n"
129 "inch x25\n"
130 "whilelt p8.h, x23, %x[width]\n"
131 "mov x13, #0x0\n"
132 "mov x12, #0x0\n"
133 "cbz x26, 7f\n"
134 "6:" // K loop: Main loop: Second: Loop
135 ".inst 0x25296140 // dup p0.h, p8.h/Z, p10.h[w13]\n"
136 ".inst 0xe05922a0 // ld1h { za0h.h[x13] }, p0/Z, [x21, x25, LSL #1]\n"
137 ".inst 0x25696140 // dup p0.h, p8.h/Z, p10.h[w13, #2]\n"
138 "ldr x21, [x22, #0x0]\n"
139 ".inst 0xe0592282 // ld1h { za0h.h[x13, #2] }, p0/Z, [x20, x25, LSL #1]\n"
140 "ldr x20, [x22, #0x8]\n"
141 "add x22, x22, #0x10\n"
142 ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n"
143 ".inst 0xe0bf8308 // st1w { za2v.s[x12] }, p0/Z, [x24, XZR, LSL #2]\n"
144 ".inst 0x25706d20 // dup p0.s, p11.s/Z, p9.s[w12, #1]\n"
145 "add x13, x13, #0x4\n"
146 ".inst 0xe0aa8309 // st1w { za2v.s[x12, #1] }, p0/Z, [x24, x10, LSL #2]\n"
147 "addvl x24, x24, #2\n"
148 "add x12, x12, #0x2\n"
149 "cmp x12, x26\n"
150 "blt 6b\n"
151 "7:" // K loop: Main loop: Second: Tail
152 "mov x22, %x[in]\n"
153 ".inst 0x25296140 // dup p0.h, p8.h/Z, p10.h[w13]\n"
154 ".inst 0xe05922a0 // ld1h { za0h.h[x13] }, p0/Z, [x21, x25, LSL #1]\n"
155 ".inst 0x25696140 // dup p0.h, p8.h/Z, p10.h[w13, #2]\n"
156 "ldr x21, [x22, #0x0]\n"
157 ".inst 0xe0592282 // ld1h { za0h.h[x13, #2] }, p0/Z, [x20, x25, LSL #1]\n"
158 "ldr x20, [x22, #0x8]\n"
159 "add x22, x22, #0x10\n"
160 ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n"
161 ".inst 0xe0bf8308 // st1w { za2v.s[x12] }, p0/Z, [x24, XZR, LSL #2]\n"
162 ".inst 0x25706d20 // dup p0.s, p11.s/Z, p9.s[w12, #1]\n"
163 "whilelt p9.h, x23, %x[width]\n"
164 ".inst 0xe0aa8309 // st1w { za2v.s[x12, #1] }, p0/Z, [x24, x10, LSL #2]\n"
165 "addvl x24, x24, #2\n"
166 "inch x23\n"
167 "inch x25\n"
168 "subs x19, x19, #0x1\n"
169 "bgt 3b\n"
170 "8:" // K loop: Tails
171 "cbnz x28, 11f\n"
172 "mov x22, %x[in]\n"
173 "whilelt p8.h, x23, %x[width]\n"
174 "mov x13, #0x0\n"
175 "mov x12, #0x0\n"
176 "9:" // K loop: Tails: Even: First
177 ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n"
178 ".inst 0xe0bf8300 // st1w { za0v.s[x12] }, p0/Z, [x24, XZR, LSL #2]\n"
179 ".inst 0x25396140 // dup p0.h, p8.h/Z, p10.h[w13, #1]\n"
180 "addvl x24, x24, #1\n"
181 "ldr x21, [x22, #0x0]\n"
182 ".inst 0xe05922a1 // ld1h { za0h.h[x13, #1] }, p0/Z, [x21, x25, LSL #1]\n"
183 "add x22, x22, #0x8\n"
184 "add x13, x13, #0x2\n"
185 "add x12, x12, #0x1\n"
186 "cmp x12, x10\n"
187 "blt 9b\n"
188 "whilelt p9.h, x23, %x[width]\n"
189 "whilelt p8.h, x23, %x[width]\n"
190 "mov x19, #0x0\n"
191 "mov x12, #0x0\n"
192 "10:" // K loop: Tails: Even: Second
193 ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n"
194 ".inst 0xe0bf8308 // st1w { za2v.s[x12] }, p0/Z, [x24, XZR, LSL #2]\n"
195 "addvl x24, x24, #1\n"
196 "add x19, x19, #0x2\n"
197 "add x12, x12, #0x1\n"
198 "cmp x12, x27\n"
199 "blt 10b\n"
200 "whilelt p9.h, x23, %x[width]\n"
201 "b 13f\n"
202 "11:" // K loop: Tails: Odd
203 "mov x12, #0x0\n"
204 "12:" // K loop: Tails: Odd: Loop
205 ".inst 0x25306d20 // dup p0.s, p11.s/Z, p9.s[w12]\n"
206 ".inst 0xe0bf8300 // st1w { za0v.s[x12] }, p0/Z, [x24, XZR, LSL #2]\n"
207 "addvl x24, x24, #1\n"
208 "add x12, x12, #0x1\n"
209 "cmp x12, x27\n"
210 "blt 12b\n"
211 "13:" // K loop: End
212 "mov %x[out], x24\n"
213 ".inst 0xd503467f // SMSTOP\n"
214 : [out] "+&r" (out)
215 : [height] "r" (height), [in] "r" (in), [row_offset] "r" (row_offset), [width] "r" (width)
216 : "cc", "memory", "p0", "p8", "p9", "p10", "p11", "x9", "x10", "x12", "x13", "x19", "x20", "x21", "x22", "x23", "x24", "x25", "x26", "x27", "x28", "z0", "z1", "z2", "z3", "z4", "z5", "z6", "z7", "z8", "z9", "z10", "z11", "z12", "z13", "z14", "z15", "z16", "z17", "z18", "z19", "z20", "z21", "z22", "z23", "z24", "z25", "z26", "z27", "z28", "z29", "z30", "z31"
217 );
218 }
219
220 #endif // defined(__ARM_FEATURE_SVE)
221