1/* 2 * Copyright (C) 2018 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17syntax = "proto2"; 18 19import "protos/perfetto/trace/android/graphics/point.proto"; 20import "protos/perfetto/trace/android/view/remote_animation_target.proto"; 21 22package perfetto.protos; 23 24message AnimationAdapterProto { 25 optional LocalAnimationAdapterProto local = 1; 26 optional RemoteAnimationAdapterWrapperProto remote = 2; 27} 28 29// represents RemoteAnimationAdapterWrapper 30message RemoteAnimationAdapterWrapperProto { 31 optional RemoteAnimationTargetProto target = 1; 32} 33 34// represents LocalAnimationAdapter 35message LocalAnimationAdapterProto { 36 optional AnimationSpecProto animation_spec = 1; 37} 38 39message AnimationSpecProto { 40 optional WindowAnimationSpecProto window = 1; 41 optional MoveAnimationSpecProto move = 2; 42 optional AlphaAnimationSpecProto alpha = 3; 43 optional RotationAnimationSpecProto rotate = 4; 44} 45 46// represents WindowAnimationSpec 47message WindowAnimationSpecProto { 48 optional string animation = 1; 49} 50 51// represents MoveAnimationSpec 52message MoveAnimationSpecProto { 53 optional PointProto from = 1; 54 optional PointProto to = 2; 55 optional int64 duration_ms = 3; 56} 57 58// represents AlphaAnimationSpec 59message AlphaAnimationSpecProto { 60 optional float from = 1; 61 optional float to = 2; 62 optional int64 duration_ms = 3; 63} 64 65// represents RotationAnimationSpec 66message RotationAnimationSpecProto { 67 optional float start_luma = 1; 68 optional float end_luma = 2; 69 optional int64 duration_ms = 3; 70} 71