1// Copyright 2019 Google LLC. 2// 3// Licensed under the Apache License, Version 2.0 (the "License"); 4// you may not use this file except in compliance with the License. 5// You may obtain a copy of the License at 6// 7// http://www.apache.org/licenses/LICENSE-2.0 8// 9// Unless required by applicable law or agreed to in writing, software 10// distributed under the License is distributed on an "AS IS" BASIS, 11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12// See the License for the specific language governing permissions and 13// limitations under the License. 14// 15 16syntax = "proto3"; 17 18package google.cloud.vision.v1p4beta1; 19 20 21option cc_enable_arenas = true; 22option go_package = "cloud.google.com/go/vision/apiv1p4beta1/visionpb;visionpb"; 23option java_multiple_files = true; 24option java_outer_classname = "GeometryProto"; 25option java_package = "com.google.cloud.vision.v1p4beta1"; 26option objc_class_prefix = "GCVN"; 27 28// A vertex represents a 2D point in the image. 29// NOTE: the vertex coordinates are in the same scale as the original image. 30message Vertex { 31 // X coordinate. 32 int32 x = 1; 33 34 // Y coordinate. 35 int32 y = 2; 36} 37 38// A vertex represents a 2D point in the image. 39// NOTE: the normalized vertex coordinates are relative to the original image 40// and range from 0 to 1. 41message NormalizedVertex { 42 // X coordinate. 43 float x = 1; 44 45 // Y coordinate. 46 float y = 2; 47} 48 49// A bounding polygon for the detected image annotation. 50message BoundingPoly { 51 // The bounding polygon vertices. 52 repeated Vertex vertices = 1; 53 54 // The bounding polygon normalized vertices. 55 repeated NormalizedVertex normalized_vertices = 2; 56} 57 58// A 3D position in the image, used primarily for Face detection landmarks. 59// A valid Position must have both x and y coordinates. 60// The position coordinates are in the same scale as the original image. 61message Position { 62 // X coordinate. 63 float x = 1; 64 65 // Y coordinate. 66 float y = 2; 67 68 // Z coordinate (or depth). 69 float z = 3; 70} 71