xref: /aosp_15_r20/external/mesa3d/src/compiler/nir/nir_remove_tex_shadow.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2023 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include "nir.h"
25 #include "nir_builder.h"
26 
27 static const struct glsl_type *
strip_shadow(const struct glsl_type * type)28 strip_shadow(const struct glsl_type *type)
29 {
30    const struct glsl_type *new_type =
31       glsl_sampler_type(
32          glsl_get_sampler_dim(type),
33          false, glsl_sampler_type_is_array(type),
34          GLSL_TYPE_FLOAT);
35    return new_type;
36 }
37 
38 static inline const struct glsl_type *
strip_shadow_with_array(const struct glsl_type * type)39 strip_shadow_with_array(const struct glsl_type *type)
40 {
41    return glsl_type_wrap_in_arrays(strip_shadow(glsl_without_array(type)), type);
42 }
43 
44 static bool
change_deref_var_type(struct nir_builder * b,nir_instr * instr,void * data)45 change_deref_var_type(struct nir_builder *b, nir_instr *instr, void *data)
46 {
47    if (instr->type != nir_instr_type_deref)
48       return false;
49 
50    nir_variable *sampler = data;
51    nir_deref_instr *deref = nir_instr_as_deref(instr);
52    if (deref->var == sampler) {
53       deref->type = sampler->type;
54       return true;
55    }
56 
57    return false;
58 }
59 
60 static bool
remove_tex_shadow(struct nir_builder * b,nir_instr * instr,void * data)61 remove_tex_shadow(struct nir_builder *b, nir_instr *instr, void *data)
62 {
63    if (instr->type != nir_instr_type_tex)
64       return false;
65 
66    nir_tex_instr *tex = nir_instr_as_tex(instr);
67 
68    if (!tex->is_shadow)
69       return false;
70 
71    unsigned *textures_bitmask = data;
72 
73    if (BITFIELD_BIT(tex->texture_index) & ~*textures_bitmask)
74       return false;
75 
76    int index = nir_tex_instr_src_index(tex, nir_tex_src_comparator);
77 
78    if (index != -1) {
79       nir_deref_instr *sampler_deref = NULL;
80       nir_variable *sampler = NULL;
81       int sampler_src_index = nir_tex_instr_src_index(tex, nir_tex_src_sampler_deref);
82       if (sampler_src_index >= 0) {
83          sampler_deref = nir_instr_as_deref(tex->src[sampler_src_index].src.ssa->parent_instr);
84          sampler = nir_deref_instr_get_variable(sampler_deref);
85          sampler->type = strip_shadow_with_array(sampler->type);
86          sampler_deref->type = sampler->type;
87       } else {
88          sampler = nir_find_sampler_variable_with_tex_index(b->shader,
89                                                             tex->texture_index);
90          sampler->type = strip_shadow_with_array(sampler->type);
91       }
92 
93       nir_shader_instructions_pass(b->shader, change_deref_var_type,
94                                    nir_metadata_none, sampler);
95       tex->is_shadow = false;
96       nir_tex_instr_remove_src(tex, index);
97       return true;
98    }
99 
100    return false;
101 }
102 
103 bool
nir_remove_tex_shadow(nir_shader * shader,unsigned textures_bitmask)104 nir_remove_tex_shadow(nir_shader *shader, unsigned textures_bitmask)
105 {
106    return nir_shader_instructions_pass(shader, remove_tex_shadow,
107                                        nir_metadata_none, &textures_bitmask);
108 }
109