xref: /aosp_15_r20/external/angle/samples/multiple_draw_buffers/multiple_draw_buffers_copy_fs.glsl (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1precision mediump float;
2varying vec2 v_texCoord;
3uniform sampler2D s_texture;
4void main()
5{
6    vec4 color = texture2D(s_texture, v_texCoord);
7    gl_FragColor = color;
8}
9