xref: /aosp_15_r20/external/mesa3d/src/compiler/glsl/linker_util.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2018 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 #ifndef GLSL_LINKER_UTIL_H
25 #define GLSL_LINKER_UTIL_H
26 
27 #include "util/bitset.h"
28 #include "util/glheader.h"
29 #include "compiler/glsl/list.h"
30 #include "compiler/glsl_types.h"
31 
32 struct gl_constants;
33 struct gl_shader_program;
34 struct gl_uniform_storage;
35 struct set;
36 
37 /**
38  * Built-in / reserved GL variables names start with "gl_"
39  */
40 static inline bool
is_gl_identifier(const char * s)41 is_gl_identifier(const char *s)
42 {
43    return s && s[0] == 'g' && s[1] == 'l' && s[2] == '_';
44 }
45 
46 static inline GLenum
glsl_get_gl_type(const struct glsl_type * t)47 glsl_get_gl_type(const struct glsl_type *t)
48 {
49    return t->gl_type;
50 }
51 
52 #ifdef __cplusplus
53 extern "C" {
54 #endif
55 
56 /**
57  * Sometimes there are empty slots left over in UniformRemapTable after we
58  * allocate slots to explicit locations. This struct represents a single
59  * continouous block of empty slots in UniformRemapTable.
60  */
61 struct empty_uniform_block {
62    struct exec_node link;
63    /* The start location of the block */
64    unsigned start;
65    /* The number of slots in the block */
66    unsigned slots;
67 };
68 
69 /**
70  * Describes an access of an array element or an access of the whole array
71  */
72 struct array_deref_range {
73    /**
74     * Index that was accessed.
75     *
76     * All valid array indices are less than the size of the array.  If index
77     * is equal to the size of the array, this means the entire array has been
78     * accessed (e.g., due to use of a non-constant index).
79     */
80    unsigned index;
81 
82    /** Size of the array.  Used for offset calculations. */
83    unsigned size;
84 };
85 
86 void
87 linker_error(struct gl_shader_program *prog, const char *fmt, ...);
88 
89 void
90 linker_warning(struct gl_shader_program *prog, const char *fmt, ...);
91 
92 long
93 link_util_parse_program_resource_name(const GLchar *name, const size_t len,
94                                       const GLchar **out_base_name_end);
95 
96 bool
97 link_util_should_add_buffer_variable(struct gl_shader_program *prog,
98                                      struct gl_uniform_storage *uniform,
99                                      int top_level_array_base_offset,
100                                      int top_level_array_size_in_bytes,
101                                      int second_element_offset,
102                                      int block_index);
103 
104 bool
105 link_util_add_program_resource(struct gl_shader_program *prog,
106                                struct set *resource_set,
107                                GLenum type, const void *data, uint8_t stages);
108 
109 int
110 link_util_find_empty_block(struct gl_shader_program *prog,
111                            struct gl_uniform_storage *uniform);
112 
113 void
114 link_util_update_empty_uniform_locations(struct gl_shader_program *prog);
115 
116 void
117 link_util_check_subroutine_resources(struct gl_shader_program *prog);
118 
119 void
120 link_util_check_uniform_resources(const struct gl_constants *consts,
121                                   struct gl_shader_program *prog);
122 
123 void
124 link_util_calculate_subroutine_compat(struct gl_shader_program *prog);
125 
126 void
127 link_util_mark_array_elements_referenced(const struct array_deref_range *dr,
128                                          unsigned count, unsigned array_depth,
129                                          BITSET_WORD *bits);
130 
131 /**
132  * Get the string value for an interpolation qualifier
133  *
134  * \return The string that would be used in a shader to specify \c
135  * mode will be returned.
136  *
137  * This function is used to generate error messages of the form "shader
138  * uses %s interpolation qualifier", so in the case where there is no
139  * interpolation qualifier, it returns "no".
140  *
141  * This function should only be used on a shader input or output variable.
142  */
143 const char *interpolation_string(unsigned interpolation);
144 
145 #ifdef __cplusplus
146 }
147 #endif
148 
149 #endif /* GLSL_LINKER_UTIL_H */
150