1 /*
2 * Copyright (C) 2020 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "libaudioprocessing_fuzz_utils.h"
18 #include "fuzzer/FuzzedDataProvider.h"
19 #include <media/AudioResampler.h>
20 #include <media/RecordBufferConverter.h>
21 #include <stddef.h>
22 #include <stdint.h>
23
24 using namespace android;
25
26 constexpr int MAX_FRAMES = 1024;
27
28 #define AUDIO_FORMAT_PCM_MAIN 0
29
30 // Copied and simplified from audio-hal-enums.h?l=571
31 constexpr uint32_t FUZZ_AUDIO_FORMATS[] = {
32 AUDIO_FORMAT_PCM_MAIN | AUDIO_FORMAT_PCM_SUB_16_BIT,
33 AUDIO_FORMAT_PCM_MAIN | AUDIO_FORMAT_PCM_SUB_8_BIT,
34 AUDIO_FORMAT_PCM_MAIN | AUDIO_FORMAT_PCM_SUB_32_BIT,
35 AUDIO_FORMAT_PCM_MAIN | AUDIO_FORMAT_PCM_SUB_8_24_BIT,
36 AUDIO_FORMAT_PCM_MAIN | AUDIO_FORMAT_PCM_SUB_FLOAT,
37 AUDIO_FORMAT_PCM_MAIN | AUDIO_FORMAT_PCM_SUB_24_BIT_PACKED,
38 0x01000000u,
39 0x02000000u,
40 0x03000000u,
41 0x04000000u,
42 AUDIO_FORMAT_AAC | AUDIO_FORMAT_AAC_SUB_MAIN,
43 AUDIO_FORMAT_AAC | AUDIO_FORMAT_AAC_SUB_LC,
44 AUDIO_FORMAT_AAC | AUDIO_FORMAT_AAC_SUB_SSR,
45 AUDIO_FORMAT_AAC | AUDIO_FORMAT_AAC_SUB_LTP,
46 AUDIO_FORMAT_AAC | AUDIO_FORMAT_AAC_SUB_HE_V1,
47 AUDIO_FORMAT_AAC | AUDIO_FORMAT_AAC_SUB_SCALABLE,
48 AUDIO_FORMAT_AAC | AUDIO_FORMAT_AAC_SUB_ERLC,
49 AUDIO_FORMAT_AAC | AUDIO_FORMAT_AAC_SUB_LD,
50 AUDIO_FORMAT_AAC | AUDIO_FORMAT_AAC_SUB_HE_V2,
51 AUDIO_FORMAT_AAC | AUDIO_FORMAT_AAC_SUB_ELD,
52 AUDIO_FORMAT_AAC | AUDIO_FORMAT_AAC_SUB_XHE,
53 0x05000000u,
54 0x06000000u,
55 0x07000000u,
56 0x08000000u,
57 0x09000000u,
58 0x0A000000u,
59 AUDIO_FORMAT_E_AC3 | AUDIO_FORMAT_E_AC3_SUB_JOC,
60 0x0B000000u,
61 0x0C000000u,
62 0x0D000000u,
63 0x0E000000u,
64 0x10000000u,
65 0x11000000u,
66 0x12000000u,
67 0x13000000u,
68 0x14000000u,
69 0x15000000u,
70 0x16000000u,
71 0x17000000u,
72 0x18000000u,
73 0x19000000u,
74 0x1A000000u,
75 0x1B000000u,
76 0x1C000000u,
77 0x1D000000u,
78 0x1E000000u,
79 AUDIO_FORMAT_AAC_ADTS | AUDIO_FORMAT_AAC_SUB_MAIN,
80 AUDIO_FORMAT_AAC_ADTS | AUDIO_FORMAT_AAC_SUB_LC,
81 AUDIO_FORMAT_AAC_ADTS | AUDIO_FORMAT_AAC_SUB_SSR,
82 AUDIO_FORMAT_AAC_ADTS | AUDIO_FORMAT_AAC_SUB_LTP,
83 AUDIO_FORMAT_AAC_ADTS | AUDIO_FORMAT_AAC_SUB_HE_V1,
84 AUDIO_FORMAT_AAC_ADTS | AUDIO_FORMAT_AAC_SUB_SCALABLE,
85 AUDIO_FORMAT_AAC_ADTS | AUDIO_FORMAT_AAC_SUB_ERLC,
86 AUDIO_FORMAT_AAC_ADTS | AUDIO_FORMAT_AAC_SUB_LD,
87 AUDIO_FORMAT_AAC_ADTS | AUDIO_FORMAT_AAC_SUB_HE_V2,
88 AUDIO_FORMAT_AAC_ADTS | AUDIO_FORMAT_AAC_SUB_ELD,
89 AUDIO_FORMAT_AAC_ADTS | AUDIO_FORMAT_AAC_SUB_XHE,
90 0x1F000000u,
91 0x20000000u,
92 0x21000000u,
93 0x22000000u,
94 0x23000000u,
95 0x24000000u,
96 AUDIO_FORMAT_MAT | AUDIO_FORMAT_MAT_SUB_1_0,
97 AUDIO_FORMAT_MAT | AUDIO_FORMAT_MAT_SUB_2_0,
98 AUDIO_FORMAT_MAT | AUDIO_FORMAT_MAT_SUB_2_1,
99 0x25000000u,
100 AUDIO_FORMAT_AAC_LATM | AUDIO_FORMAT_AAC_SUB_LC,
101 AUDIO_FORMAT_AAC_LATM | AUDIO_FORMAT_AAC_SUB_HE_V1,
102 AUDIO_FORMAT_AAC_LATM | AUDIO_FORMAT_AAC_SUB_HE_V2,
103 0x26000000u,
104 0x27000000u,
105 0x28000000u,
106 0x29000000u,
107 0x2A000000u,
108 0x2B000000u,
109 0xFFFFFFFFu,
110 AUDIO_FORMAT_PCM_MAIN,
111 AUDIO_FORMAT_PCM,
112 };
113 constexpr size_t NUM_AUDIO_FORMATS = std::size(FUZZ_AUDIO_FORMATS);
114
LLVMFuzzerTestOneInput(const uint8_t * data,size_t size)115 extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
116 FuzzedDataProvider fdp(data, size);
117 fdp.ConsumeIntegral<int>();
118
119 const audio_channel_mask_t srcChannelMask = (audio_channel_mask_t)fdp.ConsumeIntegral<int>();
120 const audio_format_t srcFormat =
121 (audio_format_t)FUZZ_AUDIO_FORMATS[fdp.ConsumeIntegralInRange<int>(0, NUM_AUDIO_FORMATS - 1)];
122 const uint32_t srcSampleRate = fdp.ConsumeIntegralInRange<int>(1, 0x7fffffff);
123 const audio_channel_mask_t dstChannelMask = (audio_channel_mask_t)fdp.ConsumeIntegral<int>();
124 const audio_format_t dstFormat =
125 (audio_format_t)FUZZ_AUDIO_FORMATS[fdp.ConsumeIntegralInRange<int>(0, NUM_AUDIO_FORMATS - 1)];
126 const uint32_t dstSampleRate = fdp.ConsumeIntegralInRange<int>(1, 0x7fffffff);
127
128 // Certain formats will result in LOG_ALWAYS_FATAL errors that aren't interesting crashes
129 // for fuzzing. Don't use those ones.
130 const uint32_t dstChannelCount = audio_channel_count_from_in_mask(dstChannelMask);
131 constexpr android::AudioResampler::src_quality quality =
132 android::AudioResampler::DEFAULT_QUALITY;
133 const int maxChannels =
134 quality < android::AudioResampler::DYN_LOW_QUALITY ? 2 : 8;
135 if (dstChannelCount < 1 || dstChannelCount > maxChannels) {
136 return 0;
137 }
138
139 const uint32_t srcChannelCount = audio_channel_count_from_in_mask(srcChannelMask);
140 if (srcChannelCount < 1 || srcChannelCount > maxChannels) {
141 return 0;
142 }
143
144 RecordBufferConverter converter(srcChannelMask, srcFormat, srcSampleRate,
145 dstChannelMask, dstFormat, dstSampleRate);
146 if (converter.initCheck() != NO_ERROR) {
147 return 0;
148 }
149
150 const uint32_t srcFrameSize = srcChannelCount * audio_bytes_per_sample(srcFormat);
151 const int srcNumFrames = fdp.ConsumeIntegralInRange<int>(0, MAX_FRAMES);
152 constexpr size_t metadataSize = 2 + 3 * sizeof(int) + 2 * sizeof(float);
153 std::vector<uint8_t> inputData = fdp.ConsumeBytes<uint8_t>(
154 metadataSize + (srcFrameSize * srcNumFrames));
155 Provider provider(inputData.data(), srcNumFrames, srcFrameSize);
156
157 const uint32_t dstFrameSize = dstChannelCount * audio_bytes_per_sample(dstFormat);
158 const size_t frames = fdp.ConsumeIntegralInRange<size_t>(0, MAX_FRAMES + 1);
159 int8_t dst[dstFrameSize * frames];
160 memset(dst, 0, sizeof(int8_t) * dstFrameSize * frames);
161
162 // Add a small number of loops to see if repeated calls to convert cause
163 // any change in behavior.
164 const int numLoops = fdp.ConsumeIntegralInRange<int>(1, 3);
165 for (int loop = 0; loop < numLoops; ++loop) {
166 switch (fdp.ConsumeIntegralInRange<int>(0, 1)) {
167 case 0:
168 converter.reset();
169 FALLTHROUGH_INTENDED;
170 case 1:
171 converter.convert(dst, &provider, frames);
172 break;
173 }
174 }
175
176 return 0;
177 }
178