1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_gl_dispatch_table.py using data from gl_bindings_data.json and gl.xml. 3 // 4 // Copyright 2017 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // null_functions.h: 9 // Declares the NULL/Stub bindings for the OpenGL back-end. 10 11 #ifndef LIBGLESV2_RENDERER_GL_NULL_GL_FUNCTIONS_AUTOGEN_H_ 12 #define LIBGLESV2_RENDERER_GL_NULL_GL_FUNCTIONS_AUTOGEN_H_ 13 14 #include "libANGLE/renderer/gl/functionsgl_typedefs.h" 15 16 namespace rx 17 { 18 void INTERNAL_GL_APIENTRY glActiveShaderProgramNULL(GLuint pipeline, GLuint program); 19 void INTERNAL_GL_APIENTRY glActiveTextureNULL(GLenum texture); 20 void INTERNAL_GL_APIENTRY glAttachShaderNULL(GLuint program, GLuint shader); 21 void INTERNAL_GL_APIENTRY glBeginConditionalRenderNULL(GLuint id, GLenum mode); 22 void INTERNAL_GL_APIENTRY glBeginQueryNULL(GLenum target, GLuint id); 23 void INTERNAL_GL_APIENTRY glBeginQueryIndexedNULL(GLenum target, GLuint index, GLuint id); 24 void INTERNAL_GL_APIENTRY glBeginTransformFeedbackNULL(GLenum primitiveMode); 25 void INTERNAL_GL_APIENTRY glBindAttribLocationNULL(GLuint program, 26 GLuint index, 27 const GLchar *name); 28 void INTERNAL_GL_APIENTRY glBindBufferNULL(GLenum target, GLuint buffer); 29 void INTERNAL_GL_APIENTRY glBindBufferBaseNULL(GLenum target, GLuint index, GLuint buffer); 30 void INTERNAL_GL_APIENTRY 31 glBindBufferRangeNULL(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 32 void INTERNAL_GL_APIENTRY glBindBuffersBaseNULL(GLenum target, 33 GLuint first, 34 GLsizei count, 35 const GLuint *buffers); 36 void INTERNAL_GL_APIENTRY glBindBuffersRangeNULL(GLenum target, 37 GLuint first, 38 GLsizei count, 39 const GLuint *buffers, 40 const GLintptr *offsets, 41 const GLsizeiptr *sizes); 42 void INTERNAL_GL_APIENTRY glBindFragDataLocationNULL(GLuint program, 43 GLuint color, 44 const GLchar *name); 45 void INTERNAL_GL_APIENTRY glBindFragDataLocationIndexedNULL(GLuint program, 46 GLuint colorNumber, 47 GLuint index, 48 const GLchar *name); 49 void INTERNAL_GL_APIENTRY glBindFramebufferNULL(GLenum target, GLuint framebuffer); 50 void INTERNAL_GL_APIENTRY glBindImageTextureNULL(GLuint unit, 51 GLuint texture, 52 GLint level, 53 GLboolean layered, 54 GLint layer, 55 GLenum access, 56 GLenum format); 57 void INTERNAL_GL_APIENTRY glBindImageTexturesNULL(GLuint first, 58 GLsizei count, 59 const GLuint *textures); 60 void INTERNAL_GL_APIENTRY glBindProgramPipelineNULL(GLuint pipeline); 61 void INTERNAL_GL_APIENTRY glBindRenderbufferNULL(GLenum target, GLuint renderbuffer); 62 void INTERNAL_GL_APIENTRY glBindSamplerNULL(GLuint unit, GLuint sampler); 63 void INTERNAL_GL_APIENTRY glBindSamplersNULL(GLuint first, GLsizei count, const GLuint *samplers); 64 void INTERNAL_GL_APIENTRY glBindTextureNULL(GLenum target, GLuint texture); 65 void INTERNAL_GL_APIENTRY glBindTextureUnitNULL(GLuint unit, GLuint texture); 66 void INTERNAL_GL_APIENTRY glBindTexturesNULL(GLuint first, GLsizei count, const GLuint *textures); 67 void INTERNAL_GL_APIENTRY glBindTransformFeedbackNULL(GLenum target, GLuint id); 68 void INTERNAL_GL_APIENTRY glBindVertexArrayNULL(GLuint array); 69 void INTERNAL_GL_APIENTRY glBindVertexBufferNULL(GLuint bindingindex, 70 GLuint buffer, 71 GLintptr offset, 72 GLsizei stride); 73 void INTERNAL_GL_APIENTRY glBindVertexBuffersNULL(GLuint first, 74 GLsizei count, 75 const GLuint *buffers, 76 const GLintptr *offsets, 77 const GLsizei *strides); 78 void INTERNAL_GL_APIENTRY glBlendBarrierNULL(); 79 void INTERNAL_GL_APIENTRY glBlendColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 80 void INTERNAL_GL_APIENTRY glBlendEquationNULL(GLenum mode); 81 void INTERNAL_GL_APIENTRY glBlendEquationSeparateNULL(GLenum modeRGB, GLenum modeAlpha); 82 void INTERNAL_GL_APIENTRY glBlendEquationSeparateiNULL(GLuint buf, 83 GLenum modeRGB, 84 GLenum modeAlpha); 85 void INTERNAL_GL_APIENTRY glBlendEquationiNULL(GLuint buf, GLenum mode); 86 void INTERNAL_GL_APIENTRY glBlendFuncNULL(GLenum sfactor, GLenum dfactor); 87 void INTERNAL_GL_APIENTRY glBlendFuncSeparateNULL(GLenum sfactorRGB, 88 GLenum dfactorRGB, 89 GLenum sfactorAlpha, 90 GLenum dfactorAlpha); 91 void INTERNAL_GL_APIENTRY glBlendFuncSeparateiNULL(GLuint buf, 92 GLenum srcRGB, 93 GLenum dstRGB, 94 GLenum srcAlpha, 95 GLenum dstAlpha); 96 void INTERNAL_GL_APIENTRY glBlendFunciNULL(GLuint buf, GLenum src, GLenum dst); 97 void INTERNAL_GL_APIENTRY glBlitFramebufferNULL(GLint srcX0, 98 GLint srcY0, 99 GLint srcX1, 100 GLint srcY1, 101 GLint dstX0, 102 GLint dstY0, 103 GLint dstX1, 104 GLint dstY1, 105 GLbitfield mask, 106 GLenum filter); 107 void INTERNAL_GL_APIENTRY glBlitFramebufferEXTNULL(GLint srcX0, 108 GLint srcY0, 109 GLint srcX1, 110 GLint srcY1, 111 GLint dstX0, 112 GLint dstY0, 113 GLint dstX1, 114 GLint dstY1, 115 GLbitfield mask, 116 GLenum filter); 117 void INTERNAL_GL_APIENTRY glBlitFramebufferNVNULL(GLint srcX0, 118 GLint srcY0, 119 GLint srcX1, 120 GLint srcY1, 121 GLint dstX0, 122 GLint dstY0, 123 GLint dstX1, 124 GLint dstY1, 125 GLbitfield mask, 126 GLenum filter); 127 void INTERNAL_GL_APIENTRY glBlitNamedFramebufferNULL(GLuint readFramebuffer, 128 GLuint drawFramebuffer, 129 GLint srcX0, 130 GLint srcY0, 131 GLint srcX1, 132 GLint srcY1, 133 GLint dstX0, 134 GLint dstY0, 135 GLint dstX1, 136 GLint dstY1, 137 GLbitfield mask, 138 GLenum filter); 139 void INTERNAL_GL_APIENTRY glBufferDataNULL(GLenum target, 140 GLsizeiptr size, 141 const void *data, 142 GLenum usage); 143 void INTERNAL_GL_APIENTRY glBufferStorageNULL(GLenum target, 144 GLsizeiptr size, 145 const void *data, 146 GLbitfield flags); 147 void INTERNAL_GL_APIENTRY glBufferStorageMemEXTNULL(GLenum target, 148 GLsizeiptr size, 149 GLuint memory, 150 GLuint64 offset); 151 void INTERNAL_GL_APIENTRY glBufferSubDataNULL(GLenum target, 152 GLintptr offset, 153 GLsizeiptr size, 154 const void *data); 155 GLenum INTERNAL_GL_APIENTRY glCheckFramebufferStatusNULL(GLenum target); 156 GLenum INTERNAL_GL_APIENTRY glCheckNamedFramebufferStatusNULL(GLuint framebuffer, GLenum target); 157 void INTERNAL_GL_APIENTRY glClampColorNULL(GLenum target, GLenum clamp); 158 void INTERNAL_GL_APIENTRY glClearNULL(GLbitfield mask); 159 void INTERNAL_GL_APIENTRY glClearBufferDataNULL(GLenum target, 160 GLenum internalformat, 161 GLenum format, 162 GLenum type, 163 const void *data); 164 void INTERNAL_GL_APIENTRY glClearBufferSubDataNULL(GLenum target, 165 GLenum internalformat, 166 GLintptr offset, 167 GLsizeiptr size, 168 GLenum format, 169 GLenum type, 170 const void *data); 171 void INTERNAL_GL_APIENTRY glClearBufferfiNULL(GLenum buffer, 172 GLint drawbuffer, 173 GLfloat depth, 174 GLint stencil); 175 void INTERNAL_GL_APIENTRY glClearBufferfvNULL(GLenum buffer, 176 GLint drawbuffer, 177 const GLfloat *value); 178 void INTERNAL_GL_APIENTRY glClearBufferivNULL(GLenum buffer, GLint drawbuffer, const GLint *value); 179 void INTERNAL_GL_APIENTRY glClearBufferuivNULL(GLenum buffer, 180 GLint drawbuffer, 181 const GLuint *value); 182 void INTERNAL_GL_APIENTRY glClearColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 183 void INTERNAL_GL_APIENTRY glClearDepthNULL(GLdouble depth); 184 void INTERNAL_GL_APIENTRY glClearDepthfNULL(GLfloat d); 185 void INTERNAL_GL_APIENTRY glClearNamedBufferDataNULL(GLuint buffer, 186 GLenum internalformat, 187 GLenum format, 188 GLenum type, 189 const void *data); 190 void INTERNAL_GL_APIENTRY glClearNamedBufferSubDataNULL(GLuint buffer, 191 GLenum internalformat, 192 GLintptr offset, 193 GLsizeiptr size, 194 GLenum format, 195 GLenum type, 196 const void *data); 197 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfiNULL(GLuint framebuffer, 198 GLenum buffer, 199 GLint drawbuffer, 200 GLfloat depth, 201 GLint stencil); 202 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfvNULL(GLuint framebuffer, 203 GLenum buffer, 204 GLint drawbuffer, 205 const GLfloat *value); 206 void INTERNAL_GL_APIENTRY glClearNamedFramebufferivNULL(GLuint framebuffer, 207 GLenum buffer, 208 GLint drawbuffer, 209 const GLint *value); 210 void INTERNAL_GL_APIENTRY glClearNamedFramebufferuivNULL(GLuint framebuffer, 211 GLenum buffer, 212 GLint drawbuffer, 213 const GLuint *value); 214 void INTERNAL_GL_APIENTRY glClearStencilNULL(GLint s); 215 void INTERNAL_GL_APIENTRY 216 glClearTexImageNULL(GLuint texture, GLint level, GLenum format, GLenum type, const void *data); 217 void INTERNAL_GL_APIENTRY glClearTexSubImageNULL(GLuint texture, 218 GLint level, 219 GLint xoffset, 220 GLint yoffset, 221 GLint zoffset, 222 GLsizei width, 223 GLsizei height, 224 GLsizei depth, 225 GLenum format, 226 GLenum type, 227 const void *data); 228 GLenum INTERNAL_GL_APIENTRY glClientWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout); 229 void INTERNAL_GL_APIENTRY glClipControlNULL(GLenum origin, GLenum depth); 230 void INTERNAL_GL_APIENTRY glColorMaskNULL(GLboolean red, 231 GLboolean green, 232 GLboolean blue, 233 GLboolean alpha); 234 void INTERNAL_GL_APIENTRY 235 glColorMaskiNULL(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); 236 void INTERNAL_GL_APIENTRY glCompileShaderNULL(GLuint shader); 237 void INTERNAL_GL_APIENTRY glCompressedTexImage1DNULL(GLenum target, 238 GLint level, 239 GLenum internalformat, 240 GLsizei width, 241 GLint border, 242 GLsizei imageSize, 243 const void *data); 244 void INTERNAL_GL_APIENTRY glCompressedTexImage2DNULL(GLenum target, 245 GLint level, 246 GLenum internalformat, 247 GLsizei width, 248 GLsizei height, 249 GLint border, 250 GLsizei imageSize, 251 const void *data); 252 void INTERNAL_GL_APIENTRY glCompressedTexImage3DNULL(GLenum target, 253 GLint level, 254 GLenum internalformat, 255 GLsizei width, 256 GLsizei height, 257 GLsizei depth, 258 GLint border, 259 GLsizei imageSize, 260 const void *data); 261 void INTERNAL_GL_APIENTRY glCompressedTexSubImage1DNULL(GLenum target, 262 GLint level, 263 GLint xoffset, 264 GLsizei width, 265 GLenum format, 266 GLsizei imageSize, 267 const void *data); 268 void INTERNAL_GL_APIENTRY glCompressedTexSubImage2DNULL(GLenum target, 269 GLint level, 270 GLint xoffset, 271 GLint yoffset, 272 GLsizei width, 273 GLsizei height, 274 GLenum format, 275 GLsizei imageSize, 276 const void *data); 277 void INTERNAL_GL_APIENTRY glCompressedTexSubImage3DNULL(GLenum target, 278 GLint level, 279 GLint xoffset, 280 GLint yoffset, 281 GLint zoffset, 282 GLsizei width, 283 GLsizei height, 284 GLsizei depth, 285 GLenum format, 286 GLsizei imageSize, 287 const void *data); 288 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage1DNULL(GLuint texture, 289 GLint level, 290 GLint xoffset, 291 GLsizei width, 292 GLenum format, 293 GLsizei imageSize, 294 const void *data); 295 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage2DNULL(GLuint texture, 296 GLint level, 297 GLint xoffset, 298 GLint yoffset, 299 GLsizei width, 300 GLsizei height, 301 GLenum format, 302 GLsizei imageSize, 303 const void *data); 304 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage3DNULL(GLuint texture, 305 GLint level, 306 GLint xoffset, 307 GLint yoffset, 308 GLint zoffset, 309 GLsizei width, 310 GLsizei height, 311 GLsizei depth, 312 GLenum format, 313 GLsizei imageSize, 314 const void *data); 315 void INTERNAL_GL_APIENTRY glCopyBufferSubDataNULL(GLenum readTarget, 316 GLenum writeTarget, 317 GLintptr readOffset, 318 GLintptr writeOffset, 319 GLsizeiptr size); 320 void INTERNAL_GL_APIENTRY glCopyImageSubDataNULL(GLuint srcName, 321 GLenum srcTarget, 322 GLint srcLevel, 323 GLint srcX, 324 GLint srcY, 325 GLint srcZ, 326 GLuint dstName, 327 GLenum dstTarget, 328 GLint dstLevel, 329 GLint dstX, 330 GLint dstY, 331 GLint dstZ, 332 GLsizei srcWidth, 333 GLsizei srcHeight, 334 GLsizei srcDepth); 335 void INTERNAL_GL_APIENTRY glCopyNamedBufferSubDataNULL(GLuint readBuffer, 336 GLuint writeBuffer, 337 GLintptr readOffset, 338 GLintptr writeOffset, 339 GLsizeiptr size); 340 void INTERNAL_GL_APIENTRY glCopyTexImage1DNULL(GLenum target, 341 GLint level, 342 GLenum internalformat, 343 GLint x, 344 GLint y, 345 GLsizei width, 346 GLint border); 347 void INTERNAL_GL_APIENTRY glCopyTexImage2DNULL(GLenum target, 348 GLint level, 349 GLenum internalformat, 350 GLint x, 351 GLint y, 352 GLsizei width, 353 GLsizei height, 354 GLint border); 355 void INTERNAL_GL_APIENTRY 356 glCopyTexSubImage1DNULL(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); 357 void INTERNAL_GL_APIENTRY glCopyTexSubImage2DNULL(GLenum target, 358 GLint level, 359 GLint xoffset, 360 GLint yoffset, 361 GLint x, 362 GLint y, 363 GLsizei width, 364 GLsizei height); 365 void INTERNAL_GL_APIENTRY glCopyTexSubImage3DNULL(GLenum target, 366 GLint level, 367 GLint xoffset, 368 GLint yoffset, 369 GLint zoffset, 370 GLint x, 371 GLint y, 372 GLsizei width, 373 GLsizei height); 374 void INTERNAL_GL_APIENTRY glCopyTextureSubImage1DNULL(GLuint texture, 375 GLint level, 376 GLint xoffset, 377 GLint x, 378 GLint y, 379 GLsizei width); 380 void INTERNAL_GL_APIENTRY glCopyTextureSubImage2DNULL(GLuint texture, 381 GLint level, 382 GLint xoffset, 383 GLint yoffset, 384 GLint x, 385 GLint y, 386 GLsizei width, 387 GLsizei height); 388 void INTERNAL_GL_APIENTRY glCopyTextureSubImage3DNULL(GLuint texture, 389 GLint level, 390 GLint xoffset, 391 GLint yoffset, 392 GLint zoffset, 393 GLint x, 394 GLint y, 395 GLsizei width, 396 GLsizei height); 397 void INTERNAL_GL_APIENTRY glCoverageModulationNVNULL(GLenum components); 398 void INTERNAL_GL_APIENTRY glCreateBuffersNULL(GLsizei n, GLuint *buffers); 399 void INTERNAL_GL_APIENTRY glCreateFramebuffersNULL(GLsizei n, GLuint *framebuffers); 400 void INTERNAL_GL_APIENTRY glCreateMemoryObjectsEXTNULL(GLsizei n, GLuint *memoryObjects); 401 GLuint INTERNAL_GL_APIENTRY glCreateProgramNULL(); 402 void INTERNAL_GL_APIENTRY glCreateProgramPipelinesNULL(GLsizei n, GLuint *pipelines); 403 void INTERNAL_GL_APIENTRY glCreateQueriesNULL(GLenum target, GLsizei n, GLuint *ids); 404 void INTERNAL_GL_APIENTRY glCreateRenderbuffersNULL(GLsizei n, GLuint *renderbuffers); 405 void INTERNAL_GL_APIENTRY glCreateSamplersNULL(GLsizei n, GLuint *samplers); 406 GLuint INTERNAL_GL_APIENTRY glCreateShaderNULL(GLenum type); 407 GLuint INTERNAL_GL_APIENTRY glCreateShaderProgramvNULL(GLenum type, 408 GLsizei count, 409 const GLchar *const *strings); 410 void INTERNAL_GL_APIENTRY glCreateTexturesNULL(GLenum target, GLsizei n, GLuint *textures); 411 void INTERNAL_GL_APIENTRY glCreateTransformFeedbacksNULL(GLsizei n, GLuint *ids); 412 void INTERNAL_GL_APIENTRY glCreateVertexArraysNULL(GLsizei n, GLuint *arrays); 413 void INTERNAL_GL_APIENTRY glCullFaceNULL(GLenum mode); 414 void INTERNAL_GL_APIENTRY glDebugMessageCallbackNULL(GLDEBUGPROC callback, const void *userParam); 415 void INTERNAL_GL_APIENTRY glDebugMessageControlNULL(GLenum source, 416 GLenum type, 417 GLenum severity, 418 GLsizei count, 419 const GLuint *ids, 420 GLboolean enabled); 421 void INTERNAL_GL_APIENTRY glDebugMessageInsertNULL(GLenum source, 422 GLenum type, 423 GLuint id, 424 GLenum severity, 425 GLsizei length, 426 const GLchar *buf); 427 void INTERNAL_GL_APIENTRY glDeleteBuffersNULL(GLsizei n, const GLuint *buffers); 428 void INTERNAL_GL_APIENTRY glDeleteFencesNVNULL(GLsizei n, const GLuint *fences); 429 void INTERNAL_GL_APIENTRY glDeleteFramebuffersNULL(GLsizei n, const GLuint *framebuffers); 430 void INTERNAL_GL_APIENTRY glDeleteMemoryObjectsEXTNULL(GLsizei n, const GLuint *memoryObjects); 431 void INTERNAL_GL_APIENTRY glDeleteProgramNULL(GLuint program); 432 void INTERNAL_GL_APIENTRY glDeleteProgramPipelinesNULL(GLsizei n, const GLuint *pipelines); 433 void INTERNAL_GL_APIENTRY glDeleteQueriesNULL(GLsizei n, const GLuint *ids); 434 void INTERNAL_GL_APIENTRY glDeleteRenderbuffersNULL(GLsizei n, const GLuint *renderbuffers); 435 void INTERNAL_GL_APIENTRY glDeleteSamplersNULL(GLsizei count, const GLuint *samplers); 436 void INTERNAL_GL_APIENTRY glDeleteSemaphoresEXTNULL(GLsizei n, const GLuint *semaphores); 437 void INTERNAL_GL_APIENTRY glDeleteShaderNULL(GLuint shader); 438 void INTERNAL_GL_APIENTRY glDeleteSyncNULL(GLsync sync); 439 void INTERNAL_GL_APIENTRY glDeleteTexturesNULL(GLsizei n, const GLuint *textures); 440 void INTERNAL_GL_APIENTRY glDeleteTransformFeedbacksNULL(GLsizei n, const GLuint *ids); 441 void INTERNAL_GL_APIENTRY glDeleteVertexArraysNULL(GLsizei n, const GLuint *arrays); 442 void INTERNAL_GL_APIENTRY glDepthFuncNULL(GLenum func); 443 void INTERNAL_GL_APIENTRY glDepthMaskNULL(GLboolean flag); 444 void INTERNAL_GL_APIENTRY glDepthRangeNULL(GLdouble n, GLdouble f); 445 void INTERNAL_GL_APIENTRY glDepthRangeArrayvNULL(GLuint first, GLsizei count, const GLdouble *v); 446 void INTERNAL_GL_APIENTRY glDepthRangeIndexedNULL(GLuint index, GLdouble n, GLdouble f); 447 void INTERNAL_GL_APIENTRY glDepthRangefNULL(GLfloat n, GLfloat f); 448 void INTERNAL_GL_APIENTRY glDetachShaderNULL(GLuint program, GLuint shader); 449 void INTERNAL_GL_APIENTRY glDisableNULL(GLenum cap); 450 void INTERNAL_GL_APIENTRY glDisableVertexArrayAttribNULL(GLuint vaobj, GLuint index); 451 void INTERNAL_GL_APIENTRY glDisableVertexAttribArrayNULL(GLuint index); 452 void INTERNAL_GL_APIENTRY glDisableiNULL(GLenum target, GLuint index); 453 void INTERNAL_GL_APIENTRY glDiscardFramebufferEXTNULL(GLenum target, 454 GLsizei numAttachments, 455 const GLenum *attachments); 456 void INTERNAL_GL_APIENTRY glDispatchComputeNULL(GLuint num_groups_x, 457 GLuint num_groups_y, 458 GLuint num_groups_z); 459 void INTERNAL_GL_APIENTRY glDispatchComputeIndirectNULL(GLintptr indirect); 460 void INTERNAL_GL_APIENTRY glDrawArraysNULL(GLenum mode, GLint first, GLsizei count); 461 void INTERNAL_GL_APIENTRY glDrawArraysIndirectNULL(GLenum mode, const void *indirect); 462 void INTERNAL_GL_APIENTRY glDrawArraysInstancedNULL(GLenum mode, 463 GLint first, 464 GLsizei count, 465 GLsizei instancecount); 466 void INTERNAL_GL_APIENTRY glDrawArraysInstancedBaseInstanceNULL(GLenum mode, 467 GLint first, 468 GLsizei count, 469 GLsizei instancecount, 470 GLuint baseinstance); 471 void INTERNAL_GL_APIENTRY glDrawBufferNULL(GLenum buf); 472 void INTERNAL_GL_APIENTRY glDrawBuffersNULL(GLsizei n, const GLenum *bufs); 473 void INTERNAL_GL_APIENTRY glDrawElementsNULL(GLenum mode, 474 GLsizei count, 475 GLenum type, 476 const void *indices); 477 void INTERNAL_GL_APIENTRY glDrawElementsBaseVertexNULL(GLenum mode, 478 GLsizei count, 479 GLenum type, 480 const void *indices, 481 GLint basevertex); 482 void INTERNAL_GL_APIENTRY glDrawElementsIndirectNULL(GLenum mode, 483 GLenum type, 484 const void *indirect); 485 void INTERNAL_GL_APIENTRY glDrawElementsInstancedNULL(GLenum mode, 486 GLsizei count, 487 GLenum type, 488 const void *indices, 489 GLsizei instancecount); 490 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseInstanceNULL(GLenum mode, 491 GLsizei count, 492 GLenum type, 493 const void *indices, 494 GLsizei instancecount, 495 GLuint baseinstance); 496 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexNULL(GLenum mode, 497 GLsizei count, 498 GLenum type, 499 const void *indices, 500 GLsizei instancecount, 501 GLint basevertex); 502 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceNULL(GLenum mode, 503 GLsizei count, 504 GLenum type, 505 const void *indices, 506 GLsizei instancecount, 507 GLint basevertex, 508 GLuint baseinstance); 509 void INTERNAL_GL_APIENTRY glDrawRangeElementsNULL(GLenum mode, 510 GLuint start, 511 GLuint end, 512 GLsizei count, 513 GLenum type, 514 const void *indices); 515 void INTERNAL_GL_APIENTRY glDrawRangeElementsBaseVertexNULL(GLenum mode, 516 GLuint start, 517 GLuint end, 518 GLsizei count, 519 GLenum type, 520 const void *indices, 521 GLint basevertex); 522 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackNULL(GLenum mode, GLuint id); 523 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackInstancedNULL(GLenum mode, 524 GLuint id, 525 GLsizei instancecount); 526 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamNULL(GLenum mode, GLuint id, GLuint stream); 527 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamInstancedNULL(GLenum mode, 528 GLuint id, 529 GLuint stream, 530 GLsizei instancecount); 531 void INTERNAL_GL_APIENTRY glEGLImageTargetRenderbufferStorageOESNULL(GLenum target, 532 GLeglImageOES image); 533 void INTERNAL_GL_APIENTRY glEGLImageTargetTexture2DOESNULL(GLenum target, GLeglImageOES image); 534 void INTERNAL_GL_APIENTRY glEnableNULL(GLenum cap); 535 void INTERNAL_GL_APIENTRY glEnableVertexArrayAttribNULL(GLuint vaobj, GLuint index); 536 void INTERNAL_GL_APIENTRY glEnableVertexAttribArrayNULL(GLuint index); 537 void INTERNAL_GL_APIENTRY glEnableiNULL(GLenum target, GLuint index); 538 void INTERNAL_GL_APIENTRY glEndConditionalRenderNULL(); 539 void INTERNAL_GL_APIENTRY glEndQueryNULL(GLenum target); 540 void INTERNAL_GL_APIENTRY glEndQueryIndexedNULL(GLenum target, GLuint index); 541 void INTERNAL_GL_APIENTRY glEndTilingQCOMNULL(GLbitfield preserveMask); 542 void INTERNAL_GL_APIENTRY glEndTransformFeedbackNULL(); 543 GLsync INTERNAL_GL_APIENTRY glFenceSyncNULL(GLenum condition, GLbitfield flags); 544 void INTERNAL_GL_APIENTRY glFinishNULL(); 545 void INTERNAL_GL_APIENTRY glFinishFenceNVNULL(GLuint fence); 546 void INTERNAL_GL_APIENTRY glFlushNULL(); 547 void INTERNAL_GL_APIENTRY glFlushMappedBufferRangeNULL(GLenum target, 548 GLintptr offset, 549 GLsizeiptr length); 550 void INTERNAL_GL_APIENTRY glFlushMappedNamedBufferRangeNULL(GLuint buffer, 551 GLintptr offset, 552 GLsizeiptr length); 553 void INTERNAL_GL_APIENTRY glFramebufferFetchBarrierEXTNULL(); 554 void INTERNAL_GL_APIENTRY glFramebufferParameteriNULL(GLenum target, GLenum pname, GLint param); 555 void INTERNAL_GL_APIENTRY glFramebufferParameteriMESANULL(GLenum target, GLenum pname, GLint param); 556 void INTERNAL_GL_APIENTRY glFramebufferRenderbufferNULL(GLenum target, 557 GLenum attachment, 558 GLenum renderbuffertarget, 559 GLuint renderbuffer); 560 void INTERNAL_GL_APIENTRY glFramebufferTextureNULL(GLenum target, 561 GLenum attachment, 562 GLuint texture, 563 GLint level); 564 void INTERNAL_GL_APIENTRY glFramebufferTexture1DNULL(GLenum target, 565 GLenum attachment, 566 GLenum textarget, 567 GLuint texture, 568 GLint level); 569 void INTERNAL_GL_APIENTRY glFramebufferTexture2DNULL(GLenum target, 570 GLenum attachment, 571 GLenum textarget, 572 GLuint texture, 573 GLint level); 574 void INTERNAL_GL_APIENTRY glFramebufferTexture2DMultisampleEXTNULL(GLenum target, 575 GLenum attachment, 576 GLenum textarget, 577 GLuint texture, 578 GLint level, 579 GLsizei samples); 580 void INTERNAL_GL_APIENTRY glFramebufferTexture2DMultisampleIMGNULL(GLenum target, 581 GLenum attachment, 582 GLenum textarget, 583 GLuint texture, 584 GLint level, 585 GLsizei samples); 586 void INTERNAL_GL_APIENTRY glFramebufferTexture3DNULL(GLenum target, 587 GLenum attachment, 588 GLenum textarget, 589 GLuint texture, 590 GLint level, 591 GLint zoffset); 592 void INTERNAL_GL_APIENTRY glFramebufferTextureLayerNULL(GLenum target, 593 GLenum attachment, 594 GLuint texture, 595 GLint level, 596 GLint layer); 597 void INTERNAL_GL_APIENTRY glFramebufferTextureMultiviewOVRNULL(GLenum target, 598 GLenum attachment, 599 GLuint texture, 600 GLint level, 601 GLint baseViewIndex, 602 GLsizei numViews); 603 void INTERNAL_GL_APIENTRY glFrontFaceNULL(GLenum mode); 604 void INTERNAL_GL_APIENTRY glGenBuffersNULL(GLsizei n, GLuint *buffers); 605 void INTERNAL_GL_APIENTRY glGenFencesNVNULL(GLsizei n, GLuint *fences); 606 void INTERNAL_GL_APIENTRY glGenFramebuffersNULL(GLsizei n, GLuint *framebuffers); 607 void INTERNAL_GL_APIENTRY glGenProgramPipelinesNULL(GLsizei n, GLuint *pipelines); 608 void INTERNAL_GL_APIENTRY glGenQueriesNULL(GLsizei n, GLuint *ids); 609 void INTERNAL_GL_APIENTRY glGenRenderbuffersNULL(GLsizei n, GLuint *renderbuffers); 610 void INTERNAL_GL_APIENTRY glGenSamplersNULL(GLsizei count, GLuint *samplers); 611 void INTERNAL_GL_APIENTRY glGenSemaphoresEXTNULL(GLsizei n, GLuint *semaphores); 612 void INTERNAL_GL_APIENTRY glGenTexturesNULL(GLsizei n, GLuint *textures); 613 void INTERNAL_GL_APIENTRY glGenTransformFeedbacksNULL(GLsizei n, GLuint *ids); 614 void INTERNAL_GL_APIENTRY glGenVertexArraysNULL(GLsizei n, GLuint *arrays); 615 void INTERNAL_GL_APIENTRY glGenerateMipmapNULL(GLenum target); 616 void INTERNAL_GL_APIENTRY glGenerateTextureMipmapNULL(GLuint texture); 617 void INTERNAL_GL_APIENTRY glGetActiveAtomicCounterBufferivNULL(GLuint program, 618 GLuint bufferIndex, 619 GLenum pname, 620 GLint *params); 621 void INTERNAL_GL_APIENTRY glGetActiveAttribNULL(GLuint program, 622 GLuint index, 623 GLsizei bufSize, 624 GLsizei *length, 625 GLint *size, 626 GLenum *type, 627 GLchar *name); 628 void INTERNAL_GL_APIENTRY glGetActiveSubroutineNameNULL(GLuint program, 629 GLenum shadertype, 630 GLuint index, 631 GLsizei bufSize, 632 GLsizei *length, 633 GLchar *name); 634 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformNameNULL(GLuint program, 635 GLenum shadertype, 636 GLuint index, 637 GLsizei bufSize, 638 GLsizei *length, 639 GLchar *name); 640 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformivNULL(GLuint program, 641 GLenum shadertype, 642 GLuint index, 643 GLenum pname, 644 GLint *values); 645 void INTERNAL_GL_APIENTRY glGetActiveUniformNULL(GLuint program, 646 GLuint index, 647 GLsizei bufSize, 648 GLsizei *length, 649 GLint *size, 650 GLenum *type, 651 GLchar *name); 652 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockNameNULL(GLuint program, 653 GLuint uniformBlockIndex, 654 GLsizei bufSize, 655 GLsizei *length, 656 GLchar *uniformBlockName); 657 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockivNULL(GLuint program, 658 GLuint uniformBlockIndex, 659 GLenum pname, 660 GLint *params); 661 void INTERNAL_GL_APIENTRY glGetActiveUniformNameNULL(GLuint program, 662 GLuint uniformIndex, 663 GLsizei bufSize, 664 GLsizei *length, 665 GLchar *uniformName); 666 void INTERNAL_GL_APIENTRY glGetActiveUniformsivNULL(GLuint program, 667 GLsizei uniformCount, 668 const GLuint *uniformIndices, 669 GLenum pname, 670 GLint *params); 671 void INTERNAL_GL_APIENTRY glGetAttachedShadersNULL(GLuint program, 672 GLsizei maxCount, 673 GLsizei *count, 674 GLuint *shaders); 675 GLint INTERNAL_GL_APIENTRY glGetAttribLocationNULL(GLuint program, const GLchar *name); 676 void INTERNAL_GL_APIENTRY glGetBooleani_vNULL(GLenum target, GLuint index, GLboolean *data); 677 void INTERNAL_GL_APIENTRY glGetBooleanvNULL(GLenum pname, GLboolean *data); 678 void INTERNAL_GL_APIENTRY glGetBufferParameteri64vNULL(GLenum target, 679 GLenum pname, 680 GLint64 *params); 681 void INTERNAL_GL_APIENTRY glGetBufferParameterivNULL(GLenum target, GLenum pname, GLint *params); 682 void INTERNAL_GL_APIENTRY glGetBufferPointervNULL(GLenum target, GLenum pname, void **params); 683 void INTERNAL_GL_APIENTRY glGetBufferSubDataNULL(GLenum target, 684 GLintptr offset, 685 GLsizeiptr size, 686 void *data); 687 void INTERNAL_GL_APIENTRY glGetCompressedTexImageNULL(GLenum target, GLint level, void *img); 688 void INTERNAL_GL_APIENTRY glGetCompressedTextureImageNULL(GLuint texture, 689 GLint level, 690 GLsizei bufSize, 691 void *pixels); 692 void INTERNAL_GL_APIENTRY glGetCompressedTextureSubImageNULL(GLuint texture, 693 GLint level, 694 GLint xoffset, 695 GLint yoffset, 696 GLint zoffset, 697 GLsizei width, 698 GLsizei height, 699 GLsizei depth, 700 GLsizei bufSize, 701 void *pixels); 702 GLuint INTERNAL_GL_APIENTRY glGetDebugMessageLogNULL(GLuint count, 703 GLsizei bufSize, 704 GLenum *sources, 705 GLenum *types, 706 GLuint *ids, 707 GLenum *severities, 708 GLsizei *lengths, 709 GLchar *messageLog); 710 void INTERNAL_GL_APIENTRY glGetDoublei_vNULL(GLenum target, GLuint index, GLdouble *data); 711 void INTERNAL_GL_APIENTRY glGetDoublevNULL(GLenum pname, GLdouble *data); 712 GLenum INTERNAL_GL_APIENTRY glGetErrorNULL(); 713 void INTERNAL_GL_APIENTRY glGetFenceivNVNULL(GLuint fence, GLenum pname, GLint *params); 714 void INTERNAL_GL_APIENTRY glGetFloati_vNULL(GLenum target, GLuint index, GLfloat *data); 715 void INTERNAL_GL_APIENTRY glGetFloatvNULL(GLenum pname, GLfloat *data); 716 GLint INTERNAL_GL_APIENTRY glGetFragDataIndexNULL(GLuint program, const GLchar *name); 717 GLint INTERNAL_GL_APIENTRY glGetFragDataLocationNULL(GLuint program, const GLchar *name); 718 void INTERNAL_GL_APIENTRY glGetFramebufferAttachmentParameterivNULL(GLenum target, 719 GLenum attachment, 720 GLenum pname, 721 GLint *params); 722 void INTERNAL_GL_APIENTRY glGetFramebufferParameterivNULL(GLenum target, 723 GLenum pname, 724 GLint *params); 725 GLenum INTERNAL_GL_APIENTRY glGetGraphicsResetStatusNULL(); 726 void INTERNAL_GL_APIENTRY glGetInteger64i_vNULL(GLenum target, GLuint index, GLint64 *data); 727 void INTERNAL_GL_APIENTRY glGetInteger64vNULL(GLenum pname, GLint64 *data); 728 void INTERNAL_GL_APIENTRY glGetIntegeri_vNULL(GLenum target, GLuint index, GLint *data); 729 void INTERNAL_GL_APIENTRY glGetIntegervNULL(GLenum pname, GLint *data); 730 void INTERNAL_GL_APIENTRY glGetInternalformatSampleivNVNULL(GLenum target, 731 GLenum internalformat, 732 GLsizei samples, 733 GLenum pname, 734 GLsizei count, 735 GLint *params); 736 void INTERNAL_GL_APIENTRY glGetInternalformati64vNULL(GLenum target, 737 GLenum internalformat, 738 GLenum pname, 739 GLsizei count, 740 GLint64 *params); 741 void INTERNAL_GL_APIENTRY glGetInternalformativNULL(GLenum target, 742 GLenum internalformat, 743 GLenum pname, 744 GLsizei count, 745 GLint *params); 746 void INTERNAL_GL_APIENTRY glGetMemoryObjectParameterivEXTNULL(GLuint memoryObject, 747 GLenum pname, 748 GLint *params); 749 void INTERNAL_GL_APIENTRY glGetMultisamplefvNULL(GLenum pname, GLuint index, GLfloat *val); 750 void INTERNAL_GL_APIENTRY glGetNamedBufferParameteri64vNULL(GLuint buffer, 751 GLenum pname, 752 GLint64 *params); 753 void INTERNAL_GL_APIENTRY glGetNamedBufferParameterivNULL(GLuint buffer, 754 GLenum pname, 755 GLint *params); 756 void INTERNAL_GL_APIENTRY glGetNamedBufferPointervNULL(GLuint buffer, GLenum pname, void **params); 757 void INTERNAL_GL_APIENTRY glGetNamedBufferSubDataNULL(GLuint buffer, 758 GLintptr offset, 759 GLsizeiptr size, 760 void *data); 761 void INTERNAL_GL_APIENTRY glGetNamedFramebufferAttachmentParameterivNULL(GLuint framebuffer, 762 GLenum attachment, 763 GLenum pname, 764 GLint *params); 765 void INTERNAL_GL_APIENTRY glGetNamedFramebufferParameterivNULL(GLuint framebuffer, 766 GLenum pname, 767 GLint *param); 768 void INTERNAL_GL_APIENTRY glGetNamedRenderbufferParameterivNULL(GLuint renderbuffer, 769 GLenum pname, 770 GLint *params); 771 void INTERNAL_GL_APIENTRY glGetObjectLabelNULL(GLenum identifier, 772 GLuint name, 773 GLsizei bufSize, 774 GLsizei *length, 775 GLchar *label); 776 void INTERNAL_GL_APIENTRY glGetObjectPtrLabelNULL(const void *ptr, 777 GLsizei bufSize, 778 GLsizei *length, 779 GLchar *label); 780 void INTERNAL_GL_APIENTRY glGetPointervNULL(GLenum pname, void **params); 781 void INTERNAL_GL_APIENTRY glGetProgramBinaryNULL(GLuint program, 782 GLsizei bufSize, 783 GLsizei *length, 784 GLenum *binaryFormat, 785 void *binary); 786 void INTERNAL_GL_APIENTRY glGetProgramInfoLogNULL(GLuint program, 787 GLsizei bufSize, 788 GLsizei *length, 789 GLchar *infoLog); 790 void INTERNAL_GL_APIENTRY glGetProgramInterfaceivNULL(GLuint program, 791 GLenum programInterface, 792 GLenum pname, 793 GLint *params); 794 void INTERNAL_GL_APIENTRY glGetProgramPipelineInfoLogNULL(GLuint pipeline, 795 GLsizei bufSize, 796 GLsizei *length, 797 GLchar *infoLog); 798 void INTERNAL_GL_APIENTRY glGetProgramPipelineivNULL(GLuint pipeline, GLenum pname, GLint *params); 799 GLuint INTERNAL_GL_APIENTRY glGetProgramResourceIndexNULL(GLuint program, 800 GLenum programInterface, 801 const GLchar *name); 802 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationNULL(GLuint program, 803 GLenum programInterface, 804 const GLchar *name); 805 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationIndexNULL(GLuint program, 806 GLenum programInterface, 807 const GLchar *name); 808 void INTERNAL_GL_APIENTRY glGetProgramResourceNameNULL(GLuint program, 809 GLenum programInterface, 810 GLuint index, 811 GLsizei bufSize, 812 GLsizei *length, 813 GLchar *name); 814 void INTERNAL_GL_APIENTRY glGetProgramResourceivNULL(GLuint program, 815 GLenum programInterface, 816 GLuint index, 817 GLsizei propCount, 818 const GLenum *props, 819 GLsizei count, 820 GLsizei *length, 821 GLint *params); 822 void INTERNAL_GL_APIENTRY glGetProgramStageivNULL(GLuint program, 823 GLenum shadertype, 824 GLenum pname, 825 GLint *values); 826 void INTERNAL_GL_APIENTRY glGetProgramivNULL(GLuint program, GLenum pname, GLint *params); 827 void INTERNAL_GL_APIENTRY glGetQueryBufferObjecti64vNULL(GLuint id, 828 GLuint buffer, 829 GLenum pname, 830 GLintptr offset); 831 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectivNULL(GLuint id, 832 GLuint buffer, 833 GLenum pname, 834 GLintptr offset); 835 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectui64vNULL(GLuint id, 836 GLuint buffer, 837 GLenum pname, 838 GLintptr offset); 839 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectuivNULL(GLuint id, 840 GLuint buffer, 841 GLenum pname, 842 GLintptr offset); 843 void INTERNAL_GL_APIENTRY glGetQueryIndexedivNULL(GLenum target, 844 GLuint index, 845 GLenum pname, 846 GLint *params); 847 void INTERNAL_GL_APIENTRY glGetQueryObjecti64vNULL(GLuint id, GLenum pname, GLint64 *params); 848 void INTERNAL_GL_APIENTRY glGetQueryObjectivNULL(GLuint id, GLenum pname, GLint *params); 849 void INTERNAL_GL_APIENTRY glGetQueryObjectui64vNULL(GLuint id, GLenum pname, GLuint64 *params); 850 void INTERNAL_GL_APIENTRY glGetQueryObjectuivNULL(GLuint id, GLenum pname, GLuint *params); 851 void INTERNAL_GL_APIENTRY glGetQueryivNULL(GLenum target, GLenum pname, GLint *params); 852 void INTERNAL_GL_APIENTRY glGetRenderbufferParameterivNULL(GLenum target, 853 GLenum pname, 854 GLint *params); 855 void INTERNAL_GL_APIENTRY glGetSamplerParameterIivNULL(GLuint sampler, GLenum pname, GLint *params); 856 void INTERNAL_GL_APIENTRY glGetSamplerParameterIuivNULL(GLuint sampler, 857 GLenum pname, 858 GLuint *params); 859 void INTERNAL_GL_APIENTRY glGetSamplerParameterfvNULL(GLuint sampler, 860 GLenum pname, 861 GLfloat *params); 862 void INTERNAL_GL_APIENTRY glGetSamplerParameterivNULL(GLuint sampler, GLenum pname, GLint *params); 863 void INTERNAL_GL_APIENTRY glGetSemaphoreParameterui64vEXTNULL(GLuint semaphore, 864 GLenum pname, 865 GLuint64 *params); 866 void INTERNAL_GL_APIENTRY glGetShaderInfoLogNULL(GLuint shader, 867 GLsizei bufSize, 868 GLsizei *length, 869 GLchar *infoLog); 870 void INTERNAL_GL_APIENTRY glGetShaderPrecisionFormatNULL(GLenum shadertype, 871 GLenum precisiontype, 872 GLint *range, 873 GLint *precision); 874 void INTERNAL_GL_APIENTRY glGetShaderSourceNULL(GLuint shader, 875 GLsizei bufSize, 876 GLsizei *length, 877 GLchar *source); 878 void INTERNAL_GL_APIENTRY glGetShaderivNULL(GLuint shader, GLenum pname, GLint *params); 879 const GLubyte *INTERNAL_GL_APIENTRY glGetStringNULL(GLenum name); 880 const GLubyte *INTERNAL_GL_APIENTRY glGetStringiNULL(GLenum name, GLuint index); 881 GLuint INTERNAL_GL_APIENTRY glGetSubroutineIndexNULL(GLuint program, 882 GLenum shadertype, 883 const GLchar *name); 884 GLint INTERNAL_GL_APIENTRY glGetSubroutineUniformLocationNULL(GLuint program, 885 GLenum shadertype, 886 const GLchar *name); 887 void INTERNAL_GL_APIENTRY 888 glGetSyncivNULL(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); 889 void INTERNAL_GL_APIENTRY 890 glGetTexImageNULL(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); 891 void INTERNAL_GL_APIENTRY glGetTexLevelParameterfvNULL(GLenum target, 892 GLint level, 893 GLenum pname, 894 GLfloat *params); 895 void INTERNAL_GL_APIENTRY glGetTexLevelParameterivNULL(GLenum target, 896 GLint level, 897 GLenum pname, 898 GLint *params); 899 void INTERNAL_GL_APIENTRY glGetTexParameterIivNULL(GLenum target, GLenum pname, GLint *params); 900 void INTERNAL_GL_APIENTRY glGetTexParameterIuivNULL(GLenum target, GLenum pname, GLuint *params); 901 void INTERNAL_GL_APIENTRY glGetTexParameterfvNULL(GLenum target, GLenum pname, GLfloat *params); 902 void INTERNAL_GL_APIENTRY glGetTexParameterivNULL(GLenum target, GLenum pname, GLint *params); 903 void INTERNAL_GL_APIENTRY glGetTextureImageNULL(GLuint texture, 904 GLint level, 905 GLenum format, 906 GLenum type, 907 GLsizei bufSize, 908 void *pixels); 909 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterfvNULL(GLuint texture, 910 GLint level, 911 GLenum pname, 912 GLfloat *params); 913 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterivNULL(GLuint texture, 914 GLint level, 915 GLenum pname, 916 GLint *params); 917 void INTERNAL_GL_APIENTRY glGetTextureParameterIivNULL(GLuint texture, GLenum pname, GLint *params); 918 void INTERNAL_GL_APIENTRY glGetTextureParameterIuivNULL(GLuint texture, 919 GLenum pname, 920 GLuint *params); 921 void INTERNAL_GL_APIENTRY glGetTextureParameterfvNULL(GLuint texture, 922 GLenum pname, 923 GLfloat *params); 924 void INTERNAL_GL_APIENTRY glGetTextureParameterivNULL(GLuint texture, GLenum pname, GLint *params); 925 void INTERNAL_GL_APIENTRY glGetTextureSubImageNULL(GLuint texture, 926 GLint level, 927 GLint xoffset, 928 GLint yoffset, 929 GLint zoffset, 930 GLsizei width, 931 GLsizei height, 932 GLsizei depth, 933 GLenum format, 934 GLenum type, 935 GLsizei bufSize, 936 void *pixels); 937 void INTERNAL_GL_APIENTRY glGetTransformFeedbackVaryingNULL(GLuint program, 938 GLuint index, 939 GLsizei bufSize, 940 GLsizei *length, 941 GLsizei *size, 942 GLenum *type, 943 GLchar *name); 944 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki64_vNULL(GLuint xfb, 945 GLenum pname, 946 GLuint index, 947 GLint64 *param); 948 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki_vNULL(GLuint xfb, 949 GLenum pname, 950 GLuint index, 951 GLint *param); 952 void INTERNAL_GL_APIENTRY glGetTransformFeedbackivNULL(GLuint xfb, GLenum pname, GLint *param); 953 GLuint INTERNAL_GL_APIENTRY glGetUniformBlockIndexNULL(GLuint program, 954 const GLchar *uniformBlockName); 955 void INTERNAL_GL_APIENTRY glGetUniformIndicesNULL(GLuint program, 956 GLsizei uniformCount, 957 const GLchar *const *uniformNames, 958 GLuint *uniformIndices); 959 GLint INTERNAL_GL_APIENTRY glGetUniformLocationNULL(GLuint program, const GLchar *name); 960 void INTERNAL_GL_APIENTRY glGetUniformSubroutineuivNULL(GLenum shadertype, 961 GLint location, 962 GLuint *params); 963 void INTERNAL_GL_APIENTRY glGetUniformdvNULL(GLuint program, GLint location, GLdouble *params); 964 void INTERNAL_GL_APIENTRY glGetUniformfvNULL(GLuint program, GLint location, GLfloat *params); 965 void INTERNAL_GL_APIENTRY glGetUniformivNULL(GLuint program, GLint location, GLint *params); 966 void INTERNAL_GL_APIENTRY glGetUniformuivNULL(GLuint program, GLint location, GLuint *params); 967 void INTERNAL_GL_APIENTRY glGetUnsignedBytei_vEXTNULL(GLenum target, GLuint index, GLubyte *data); 968 void INTERNAL_GL_APIENTRY glGetUnsignedBytevEXTNULL(GLenum pname, GLubyte *data); 969 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexed64ivNULL(GLuint vaobj, 970 GLuint index, 971 GLenum pname, 972 GLint64 *param); 973 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexedivNULL(GLuint vaobj, 974 GLuint index, 975 GLenum pname, 976 GLint *param); 977 void INTERNAL_GL_APIENTRY glGetVertexArrayivNULL(GLuint vaobj, GLenum pname, GLint *param); 978 void INTERNAL_GL_APIENTRY glGetVertexAttribIivNULL(GLuint index, GLenum pname, GLint *params); 979 void INTERNAL_GL_APIENTRY glGetVertexAttribIuivNULL(GLuint index, GLenum pname, GLuint *params); 980 void INTERNAL_GL_APIENTRY glGetVertexAttribLdvNULL(GLuint index, GLenum pname, GLdouble *params); 981 void INTERNAL_GL_APIENTRY glGetVertexAttribPointervNULL(GLuint index, GLenum pname, void **pointer); 982 void INTERNAL_GL_APIENTRY glGetVertexAttribdvNULL(GLuint index, GLenum pname, GLdouble *params); 983 void INTERNAL_GL_APIENTRY glGetVertexAttribfvNULL(GLuint index, GLenum pname, GLfloat *params); 984 void INTERNAL_GL_APIENTRY glGetVertexAttribivNULL(GLuint index, GLenum pname, GLint *params); 985 void INTERNAL_GL_APIENTRY glGetnCompressedTexImageNULL(GLenum target, 986 GLint lod, 987 GLsizei bufSize, 988 void *pixels); 989 void INTERNAL_GL_APIENTRY glGetnTexImageNULL(GLenum target, 990 GLint level, 991 GLenum format, 992 GLenum type, 993 GLsizei bufSize, 994 void *pixels); 995 void INTERNAL_GL_APIENTRY glGetnUniformdvNULL(GLuint program, 996 GLint location, 997 GLsizei bufSize, 998 GLdouble *params); 999 void INTERNAL_GL_APIENTRY glGetnUniformfvNULL(GLuint program, 1000 GLint location, 1001 GLsizei bufSize, 1002 GLfloat *params); 1003 void INTERNAL_GL_APIENTRY glGetnUniformivNULL(GLuint program, 1004 GLint location, 1005 GLsizei bufSize, 1006 GLint *params); 1007 void INTERNAL_GL_APIENTRY glGetnUniformuivNULL(GLuint program, 1008 GLint location, 1009 GLsizei bufSize, 1010 GLuint *params); 1011 void INTERNAL_GL_APIENTRY glHintNULL(GLenum target, GLenum mode); 1012 void INTERNAL_GL_APIENTRY glImportMemoryFdEXTNULL(GLuint memory, 1013 GLuint64 size, 1014 GLenum handleType, 1015 GLint fd); 1016 void INTERNAL_GL_APIENTRY glImportMemoryWin32HandleEXTNULL(GLuint memory, 1017 GLuint64 size, 1018 GLenum handleType, 1019 void *handle); 1020 void INTERNAL_GL_APIENTRY glImportMemoryWin32NameEXTNULL(GLuint memory, 1021 GLuint64 size, 1022 GLenum handleType, 1023 const void *name); 1024 void INTERNAL_GL_APIENTRY glImportSemaphoreFdEXTNULL(GLuint semaphore, GLenum handleType, GLint fd); 1025 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32HandleEXTNULL(GLuint semaphore, 1026 GLenum handleType, 1027 void *handle); 1028 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32NameEXTNULL(GLuint semaphore, 1029 GLenum handleType, 1030 const void *name); 1031 void INTERNAL_GL_APIENTRY glInsertEventMarkerEXTNULL(GLsizei length, const GLchar *marker); 1032 void INTERNAL_GL_APIENTRY glInvalidateBufferDataNULL(GLuint buffer); 1033 void INTERNAL_GL_APIENTRY glInvalidateBufferSubDataNULL(GLuint buffer, 1034 GLintptr offset, 1035 GLsizeiptr length); 1036 void INTERNAL_GL_APIENTRY glInvalidateFramebufferNULL(GLenum target, 1037 GLsizei numAttachments, 1038 const GLenum *attachments); 1039 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferDataNULL(GLuint framebuffer, 1040 GLsizei numAttachments, 1041 const GLenum *attachments); 1042 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferSubDataNULL(GLuint framebuffer, 1043 GLsizei numAttachments, 1044 const GLenum *attachments, 1045 GLint x, 1046 GLint y, 1047 GLsizei width, 1048 GLsizei height); 1049 void INTERNAL_GL_APIENTRY glInvalidateSubFramebufferNULL(GLenum target, 1050 GLsizei numAttachments, 1051 const GLenum *attachments, 1052 GLint x, 1053 GLint y, 1054 GLsizei width, 1055 GLsizei height); 1056 void INTERNAL_GL_APIENTRY glInvalidateTexImageNULL(GLuint texture, GLint level); 1057 void INTERNAL_GL_APIENTRY glInvalidateTexSubImageNULL(GLuint texture, 1058 GLint level, 1059 GLint xoffset, 1060 GLint yoffset, 1061 GLint zoffset, 1062 GLsizei width, 1063 GLsizei height, 1064 GLsizei depth); 1065 GLboolean INTERNAL_GL_APIENTRY glIsBufferNULL(GLuint buffer); 1066 GLboolean INTERNAL_GL_APIENTRY glIsEnabledNULL(GLenum cap); 1067 GLboolean INTERNAL_GL_APIENTRY glIsEnablediNULL(GLenum target, GLuint index); 1068 GLboolean INTERNAL_GL_APIENTRY glIsFenceNVNULL(GLuint fence); 1069 GLboolean INTERNAL_GL_APIENTRY glIsFramebufferNULL(GLuint framebuffer); 1070 GLboolean INTERNAL_GL_APIENTRY glIsMemoryObjectEXTNULL(GLuint memoryObject); 1071 GLboolean INTERNAL_GL_APIENTRY glIsProgramNULL(GLuint program); 1072 GLboolean INTERNAL_GL_APIENTRY glIsProgramPipelineNULL(GLuint pipeline); 1073 GLboolean INTERNAL_GL_APIENTRY glIsQueryNULL(GLuint id); 1074 GLboolean INTERNAL_GL_APIENTRY glIsRenderbufferNULL(GLuint renderbuffer); 1075 GLboolean INTERNAL_GL_APIENTRY glIsSamplerNULL(GLuint sampler); 1076 GLboolean INTERNAL_GL_APIENTRY glIsSemaphoreEXTNULL(GLuint semaphore); 1077 GLboolean INTERNAL_GL_APIENTRY glIsShaderNULL(GLuint shader); 1078 GLboolean INTERNAL_GL_APIENTRY glIsSyncNULL(GLsync sync); 1079 GLboolean INTERNAL_GL_APIENTRY glIsTextureNULL(GLuint texture); 1080 GLboolean INTERNAL_GL_APIENTRY glIsTransformFeedbackNULL(GLuint id); 1081 GLboolean INTERNAL_GL_APIENTRY glIsVertexArrayNULL(GLuint array); 1082 void INTERNAL_GL_APIENTRY glLineWidthNULL(GLfloat width); 1083 void INTERNAL_GL_APIENTRY glLinkProgramNULL(GLuint program); 1084 void INTERNAL_GL_APIENTRY glLogicOpNULL(GLenum opcode); 1085 void *INTERNAL_GL_APIENTRY glMapBufferNULL(GLenum target, GLenum access); 1086 void *INTERNAL_GL_APIENTRY glMapBufferRangeNULL(GLenum target, 1087 GLintptr offset, 1088 GLsizeiptr length, 1089 GLbitfield access); 1090 void *INTERNAL_GL_APIENTRY glMapNamedBufferNULL(GLuint buffer, GLenum access); 1091 void *INTERNAL_GL_APIENTRY glMapNamedBufferRangeNULL(GLuint buffer, 1092 GLintptr offset, 1093 GLsizeiptr length, 1094 GLbitfield access); 1095 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsARBNULL(GLuint count); 1096 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsKHRNULL(GLuint count); 1097 void INTERNAL_GL_APIENTRY glMemoryBarrierNULL(GLbitfield barriers); 1098 void INTERNAL_GL_APIENTRY glMemoryBarrierByRegionNULL(GLbitfield barriers); 1099 void INTERNAL_GL_APIENTRY glMemoryObjectParameterivEXTNULL(GLuint memoryObject, 1100 GLenum pname, 1101 const GLint *params); 1102 void INTERNAL_GL_APIENTRY glMinSampleShadingNULL(GLfloat value); 1103 void INTERNAL_GL_APIENTRY glMultiDrawArraysNULL(GLenum mode, 1104 const GLint *first, 1105 const GLsizei *count, 1106 GLsizei drawcount); 1107 void INTERNAL_GL_APIENTRY glMultiDrawArraysIndirectNULL(GLenum mode, 1108 const void *indirect, 1109 GLsizei drawcount, 1110 GLsizei stride); 1111 void INTERNAL_GL_APIENTRY glMultiDrawElementsNULL(GLenum mode, 1112 const GLsizei *count, 1113 GLenum type, 1114 const void *const *indices, 1115 GLsizei drawcount); 1116 void INTERNAL_GL_APIENTRY glMultiDrawElementsBaseVertexNULL(GLenum mode, 1117 const GLsizei *count, 1118 GLenum type, 1119 const void *const *indices, 1120 GLsizei drawcount, 1121 const GLint *basevertex); 1122 void INTERNAL_GL_APIENTRY glMultiDrawElementsIndirectNULL(GLenum mode, 1123 GLenum type, 1124 const void *indirect, 1125 GLsizei drawcount, 1126 GLsizei stride); 1127 void INTERNAL_GL_APIENTRY glNamedBufferDataNULL(GLuint buffer, 1128 GLsizeiptr size, 1129 const void *data, 1130 GLenum usage); 1131 void INTERNAL_GL_APIENTRY glNamedBufferStorageNULL(GLuint buffer, 1132 GLsizeiptr size, 1133 const void *data, 1134 GLbitfield flags); 1135 void INTERNAL_GL_APIENTRY glNamedBufferStorageMemEXTNULL(GLuint buffer, 1136 GLsizeiptr size, 1137 GLuint memory, 1138 GLuint64 offset); 1139 void INTERNAL_GL_APIENTRY glNamedBufferSubDataNULL(GLuint buffer, 1140 GLintptr offset, 1141 GLsizeiptr size, 1142 const void *data); 1143 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBufferNULL(GLuint framebuffer, GLenum buf); 1144 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBuffersNULL(GLuint framebuffer, 1145 GLsizei n, 1146 const GLenum *bufs); 1147 void INTERNAL_GL_APIENTRY glNamedFramebufferParameteriNULL(GLuint framebuffer, 1148 GLenum pname, 1149 GLint param); 1150 void INTERNAL_GL_APIENTRY glNamedFramebufferReadBufferNULL(GLuint framebuffer, GLenum src); 1151 void INTERNAL_GL_APIENTRY glNamedFramebufferRenderbufferNULL(GLuint framebuffer, 1152 GLenum attachment, 1153 GLenum renderbuffertarget, 1154 GLuint renderbuffer); 1155 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureNULL(GLuint framebuffer, 1156 GLenum attachment, 1157 GLuint texture, 1158 GLint level); 1159 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureLayerNULL(GLuint framebuffer, 1160 GLenum attachment, 1161 GLuint texture, 1162 GLint level, 1163 GLint layer); 1164 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageNULL(GLuint renderbuffer, 1165 GLenum internalformat, 1166 GLsizei width, 1167 GLsizei height); 1168 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageMultisampleNULL(GLuint renderbuffer, 1169 GLsizei samples, 1170 GLenum internalformat, 1171 GLsizei width, 1172 GLsizei height); 1173 void INTERNAL_GL_APIENTRY glObjectLabelNULL(GLenum identifier, 1174 GLuint name, 1175 GLsizei length, 1176 const GLchar *label); 1177 void INTERNAL_GL_APIENTRY glObjectPtrLabelNULL(const void *ptr, 1178 GLsizei length, 1179 const GLchar *label); 1180 void INTERNAL_GL_APIENTRY glPatchParameterfvNULL(GLenum pname, const GLfloat *values); 1181 void INTERNAL_GL_APIENTRY glPatchParameteriNULL(GLenum pname, GLint value); 1182 void INTERNAL_GL_APIENTRY glPauseTransformFeedbackNULL(); 1183 void INTERNAL_GL_APIENTRY glPixelStorefNULL(GLenum pname, GLfloat param); 1184 void INTERNAL_GL_APIENTRY glPixelStoreiNULL(GLenum pname, GLint param); 1185 void INTERNAL_GL_APIENTRY glPointParameterfNULL(GLenum pname, GLfloat param); 1186 void INTERNAL_GL_APIENTRY glPointParameterfvNULL(GLenum pname, const GLfloat *params); 1187 void INTERNAL_GL_APIENTRY glPointParameteriNULL(GLenum pname, GLint param); 1188 void INTERNAL_GL_APIENTRY glPointParameterivNULL(GLenum pname, const GLint *params); 1189 void INTERNAL_GL_APIENTRY glPointSizeNULL(GLfloat size); 1190 void INTERNAL_GL_APIENTRY glPolygonModeNULL(GLenum face, GLenum mode); 1191 void INTERNAL_GL_APIENTRY glPolygonModeNVNULL(GLenum face, GLenum mode); 1192 void INTERNAL_GL_APIENTRY glPolygonOffsetNULL(GLfloat factor, GLfloat units); 1193 void INTERNAL_GL_APIENTRY glPolygonOffsetClampEXTNULL(GLfloat factor, GLfloat units, GLfloat clamp); 1194 void INTERNAL_GL_APIENTRY glPopDebugGroupNULL(); 1195 void INTERNAL_GL_APIENTRY glPopGroupMarkerEXTNULL(); 1196 void INTERNAL_GL_APIENTRY glPrimitiveBoundingBoxNULL(GLfloat minX, 1197 GLfloat minY, 1198 GLfloat minZ, 1199 GLfloat minW, 1200 GLfloat maxX, 1201 GLfloat maxY, 1202 GLfloat maxZ, 1203 GLfloat maxW); 1204 void INTERNAL_GL_APIENTRY glPrimitiveRestartIndexNULL(GLuint index); 1205 void INTERNAL_GL_APIENTRY glProgramBinaryNULL(GLuint program, 1206 GLenum binaryFormat, 1207 const void *binary, 1208 GLsizei length); 1209 void INTERNAL_GL_APIENTRY glProgramParameteriNULL(GLuint program, GLenum pname, GLint value); 1210 void INTERNAL_GL_APIENTRY glProgramUniform1dNULL(GLuint program, GLint location, GLdouble v0); 1211 void INTERNAL_GL_APIENTRY glProgramUniform1dvNULL(GLuint program, 1212 GLint location, 1213 GLsizei count, 1214 const GLdouble *value); 1215 void INTERNAL_GL_APIENTRY glProgramUniform1fNULL(GLuint program, GLint location, GLfloat v0); 1216 void INTERNAL_GL_APIENTRY glProgramUniform1fvNULL(GLuint program, 1217 GLint location, 1218 GLsizei count, 1219 const GLfloat *value); 1220 void INTERNAL_GL_APIENTRY glProgramUniform1iNULL(GLuint program, GLint location, GLint v0); 1221 void INTERNAL_GL_APIENTRY glProgramUniform1ivNULL(GLuint program, 1222 GLint location, 1223 GLsizei count, 1224 const GLint *value); 1225 void INTERNAL_GL_APIENTRY glProgramUniform1uiNULL(GLuint program, GLint location, GLuint v0); 1226 void INTERNAL_GL_APIENTRY glProgramUniform1uivNULL(GLuint program, 1227 GLint location, 1228 GLsizei count, 1229 const GLuint *value); 1230 void INTERNAL_GL_APIENTRY glProgramUniform2dNULL(GLuint program, 1231 GLint location, 1232 GLdouble v0, 1233 GLdouble v1); 1234 void INTERNAL_GL_APIENTRY glProgramUniform2dvNULL(GLuint program, 1235 GLint location, 1236 GLsizei count, 1237 const GLdouble *value); 1238 void INTERNAL_GL_APIENTRY glProgramUniform2fNULL(GLuint program, 1239 GLint location, 1240 GLfloat v0, 1241 GLfloat v1); 1242 void INTERNAL_GL_APIENTRY glProgramUniform2fvNULL(GLuint program, 1243 GLint location, 1244 GLsizei count, 1245 const GLfloat *value); 1246 void INTERNAL_GL_APIENTRY glProgramUniform2iNULL(GLuint program, 1247 GLint location, 1248 GLint v0, 1249 GLint v1); 1250 void INTERNAL_GL_APIENTRY glProgramUniform2ivNULL(GLuint program, 1251 GLint location, 1252 GLsizei count, 1253 const GLint *value); 1254 void INTERNAL_GL_APIENTRY glProgramUniform2uiNULL(GLuint program, 1255 GLint location, 1256 GLuint v0, 1257 GLuint v1); 1258 void INTERNAL_GL_APIENTRY glProgramUniform2uivNULL(GLuint program, 1259 GLint location, 1260 GLsizei count, 1261 const GLuint *value); 1262 void INTERNAL_GL_APIENTRY 1263 glProgramUniform3dNULL(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); 1264 void INTERNAL_GL_APIENTRY glProgramUniform3dvNULL(GLuint program, 1265 GLint location, 1266 GLsizei count, 1267 const GLdouble *value); 1268 void INTERNAL_GL_APIENTRY 1269 glProgramUniform3fNULL(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1270 void INTERNAL_GL_APIENTRY glProgramUniform3fvNULL(GLuint program, 1271 GLint location, 1272 GLsizei count, 1273 const GLfloat *value); 1274 void INTERNAL_GL_APIENTRY 1275 glProgramUniform3iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 1276 void INTERNAL_GL_APIENTRY glProgramUniform3ivNULL(GLuint program, 1277 GLint location, 1278 GLsizei count, 1279 const GLint *value); 1280 void INTERNAL_GL_APIENTRY 1281 glProgramUniform3uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 1282 void INTERNAL_GL_APIENTRY glProgramUniform3uivNULL(GLuint program, 1283 GLint location, 1284 GLsizei count, 1285 const GLuint *value); 1286 void INTERNAL_GL_APIENTRY glProgramUniform4dNULL(GLuint program, 1287 GLint location, 1288 GLdouble v0, 1289 GLdouble v1, 1290 GLdouble v2, 1291 GLdouble v3); 1292 void INTERNAL_GL_APIENTRY glProgramUniform4dvNULL(GLuint program, 1293 GLint location, 1294 GLsizei count, 1295 const GLdouble *value); 1296 void INTERNAL_GL_APIENTRY glProgramUniform4fNULL(GLuint program, 1297 GLint location, 1298 GLfloat v0, 1299 GLfloat v1, 1300 GLfloat v2, 1301 GLfloat v3); 1302 void INTERNAL_GL_APIENTRY glProgramUniform4fvNULL(GLuint program, 1303 GLint location, 1304 GLsizei count, 1305 const GLfloat *value); 1306 void INTERNAL_GL_APIENTRY 1307 glProgramUniform4iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1308 void INTERNAL_GL_APIENTRY glProgramUniform4ivNULL(GLuint program, 1309 GLint location, 1310 GLsizei count, 1311 const GLint *value); 1312 void INTERNAL_GL_APIENTRY 1313 glProgramUniform4uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1314 void INTERNAL_GL_APIENTRY glProgramUniform4uivNULL(GLuint program, 1315 GLint location, 1316 GLsizei count, 1317 const GLuint *value); 1318 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2dvNULL(GLuint program, 1319 GLint location, 1320 GLsizei count, 1321 GLboolean transpose, 1322 const GLdouble *value); 1323 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2fvNULL(GLuint program, 1324 GLint location, 1325 GLsizei count, 1326 GLboolean transpose, 1327 const GLfloat *value); 1328 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3dvNULL(GLuint program, 1329 GLint location, 1330 GLsizei count, 1331 GLboolean transpose, 1332 const GLdouble *value); 1333 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3fvNULL(GLuint program, 1334 GLint location, 1335 GLsizei count, 1336 GLboolean transpose, 1337 const GLfloat *value); 1338 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4dvNULL(GLuint program, 1339 GLint location, 1340 GLsizei count, 1341 GLboolean transpose, 1342 const GLdouble *value); 1343 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4fvNULL(GLuint program, 1344 GLint location, 1345 GLsizei count, 1346 GLboolean transpose, 1347 const GLfloat *value); 1348 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3dvNULL(GLuint program, 1349 GLint location, 1350 GLsizei count, 1351 GLboolean transpose, 1352 const GLdouble *value); 1353 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3fvNULL(GLuint program, 1354 GLint location, 1355 GLsizei count, 1356 GLboolean transpose, 1357 const GLfloat *value); 1358 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2dvNULL(GLuint program, 1359 GLint location, 1360 GLsizei count, 1361 GLboolean transpose, 1362 const GLdouble *value); 1363 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2fvNULL(GLuint program, 1364 GLint location, 1365 GLsizei count, 1366 GLboolean transpose, 1367 const GLfloat *value); 1368 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4dvNULL(GLuint program, 1369 GLint location, 1370 GLsizei count, 1371 GLboolean transpose, 1372 const GLdouble *value); 1373 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4fvNULL(GLuint program, 1374 GLint location, 1375 GLsizei count, 1376 GLboolean transpose, 1377 const GLfloat *value); 1378 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4dvNULL(GLuint program, 1379 GLint location, 1380 GLsizei count, 1381 GLboolean transpose, 1382 const GLdouble *value); 1383 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4fvNULL(GLuint program, 1384 GLint location, 1385 GLsizei count, 1386 GLboolean transpose, 1387 const GLfloat *value); 1388 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2dvNULL(GLuint program, 1389 GLint location, 1390 GLsizei count, 1391 GLboolean transpose, 1392 const GLdouble *value); 1393 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2fvNULL(GLuint program, 1394 GLint location, 1395 GLsizei count, 1396 GLboolean transpose, 1397 const GLfloat *value); 1398 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3dvNULL(GLuint program, 1399 GLint location, 1400 GLsizei count, 1401 GLboolean transpose, 1402 const GLdouble *value); 1403 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3fvNULL(GLuint program, 1404 GLint location, 1405 GLsizei count, 1406 GLboolean transpose, 1407 const GLfloat *value); 1408 void INTERNAL_GL_APIENTRY glProvokingVertexNULL(GLenum mode); 1409 void INTERNAL_GL_APIENTRY glPushDebugGroupNULL(GLenum source, 1410 GLuint id, 1411 GLsizei length, 1412 const GLchar *message); 1413 void INTERNAL_GL_APIENTRY glPushGroupMarkerEXTNULL(GLsizei length, const GLchar *marker); 1414 void INTERNAL_GL_APIENTRY glQueryCounterNULL(GLuint id, GLenum target); 1415 void INTERNAL_GL_APIENTRY glReadBufferNULL(GLenum src); 1416 void INTERNAL_GL_APIENTRY glReadPixelsNULL(GLint x, 1417 GLint y, 1418 GLsizei width, 1419 GLsizei height, 1420 GLenum format, 1421 GLenum type, 1422 void *pixels); 1423 void INTERNAL_GL_APIENTRY glReadnPixelsNULL(GLint x, 1424 GLint y, 1425 GLsizei width, 1426 GLsizei height, 1427 GLenum format, 1428 GLenum type, 1429 GLsizei bufSize, 1430 void *data); 1431 void INTERNAL_GL_APIENTRY glReleaseShaderCompilerNULL(); 1432 void INTERNAL_GL_APIENTRY glRenderbufferStorageNULL(GLenum target, 1433 GLenum internalformat, 1434 GLsizei width, 1435 GLsizei height); 1436 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleNULL(GLenum target, 1437 GLsizei samples, 1438 GLenum internalformat, 1439 GLsizei width, 1440 GLsizei height); 1441 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleEXTNULL(GLenum target, 1442 GLsizei samples, 1443 GLenum internalformat, 1444 GLsizei width, 1445 GLsizei height); 1446 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleIMGNULL(GLenum target, 1447 GLsizei samples, 1448 GLenum internalformat, 1449 GLsizei width, 1450 GLsizei height); 1451 void INTERNAL_GL_APIENTRY glResumeTransformFeedbackNULL(); 1452 void INTERNAL_GL_APIENTRY glSampleCoverageNULL(GLfloat value, GLboolean invert); 1453 void INTERNAL_GL_APIENTRY glSampleMaskiNULL(GLuint maskNumber, GLbitfield mask); 1454 void INTERNAL_GL_APIENTRY glSamplerParameterIivNULL(GLuint sampler, 1455 GLenum pname, 1456 const GLint *param); 1457 void INTERNAL_GL_APIENTRY glSamplerParameterIuivNULL(GLuint sampler, 1458 GLenum pname, 1459 const GLuint *param); 1460 void INTERNAL_GL_APIENTRY glSamplerParameterfNULL(GLuint sampler, GLenum pname, GLfloat param); 1461 void INTERNAL_GL_APIENTRY glSamplerParameterfvNULL(GLuint sampler, 1462 GLenum pname, 1463 const GLfloat *param); 1464 void INTERNAL_GL_APIENTRY glSamplerParameteriNULL(GLuint sampler, GLenum pname, GLint param); 1465 void INTERNAL_GL_APIENTRY glSamplerParameterivNULL(GLuint sampler, 1466 GLenum pname, 1467 const GLint *param); 1468 void INTERNAL_GL_APIENTRY glScissorNULL(GLint x, GLint y, GLsizei width, GLsizei height); 1469 void INTERNAL_GL_APIENTRY glScissorArrayvNULL(GLuint first, GLsizei count, const GLint *v); 1470 void INTERNAL_GL_APIENTRY 1471 glScissorIndexedNULL(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); 1472 void INTERNAL_GL_APIENTRY glScissorIndexedvNULL(GLuint index, const GLint *v); 1473 void INTERNAL_GL_APIENTRY glSemaphoreParameterui64vEXTNULL(GLuint semaphore, 1474 GLenum pname, 1475 const GLuint64 *params); 1476 void INTERNAL_GL_APIENTRY glSetFenceNVNULL(GLuint fence, GLenum condition); 1477 void INTERNAL_GL_APIENTRY glShaderBinaryNULL(GLsizei count, 1478 const GLuint *shaders, 1479 GLenum binaryFormat, 1480 const void *binary, 1481 GLsizei length); 1482 void INTERNAL_GL_APIENTRY glShaderSourceNULL(GLuint shader, 1483 GLsizei count, 1484 const GLchar *const *string, 1485 const GLint *length); 1486 void INTERNAL_GL_APIENTRY glShaderStorageBlockBindingNULL(GLuint program, 1487 GLuint storageBlockIndex, 1488 GLuint storageBlockBinding); 1489 void INTERNAL_GL_APIENTRY glSignalSemaphoreEXTNULL(GLuint semaphore, 1490 GLuint numBufferBarriers, 1491 const GLuint *buffers, 1492 GLuint numTextureBarriers, 1493 const GLuint *textures, 1494 const GLenum *dstLayouts); 1495 void INTERNAL_GL_APIENTRY 1496 glStartTilingQCOMNULL(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); 1497 void INTERNAL_GL_APIENTRY glStencilFuncNULL(GLenum func, GLint ref, GLuint mask); 1498 void INTERNAL_GL_APIENTRY glStencilFuncSeparateNULL(GLenum face, 1499 GLenum func, 1500 GLint ref, 1501 GLuint mask); 1502 void INTERNAL_GL_APIENTRY glStencilMaskNULL(GLuint mask); 1503 void INTERNAL_GL_APIENTRY glStencilMaskSeparateNULL(GLenum face, GLuint mask); 1504 void INTERNAL_GL_APIENTRY glStencilOpNULL(GLenum fail, GLenum zfail, GLenum zpass); 1505 void INTERNAL_GL_APIENTRY glStencilOpSeparateNULL(GLenum face, 1506 GLenum sfail, 1507 GLenum dpfail, 1508 GLenum dppass); 1509 GLboolean INTERNAL_GL_APIENTRY glTestFenceNVNULL(GLuint fence); 1510 void INTERNAL_GL_APIENTRY glTexBufferNULL(GLenum target, GLenum internalformat, GLuint buffer); 1511 void INTERNAL_GL_APIENTRY glTexBufferEXTNULL(GLenum target, GLenum internalformat, GLuint buffer); 1512 void INTERNAL_GL_APIENTRY glTexBufferOESNULL(GLenum target, GLenum internalformat, GLuint buffer); 1513 void INTERNAL_GL_APIENTRY glTexBufferRangeNULL(GLenum target, 1514 GLenum internalformat, 1515 GLuint buffer, 1516 GLintptr offset, 1517 GLsizeiptr size); 1518 void INTERNAL_GL_APIENTRY glTexBufferRangeEXTNULL(GLenum target, 1519 GLenum internalformat, 1520 GLuint buffer, 1521 GLintptr offset, 1522 GLsizeiptr size); 1523 void INTERNAL_GL_APIENTRY glTexBufferRangeOESNULL(GLenum target, 1524 GLenum internalformat, 1525 GLuint buffer, 1526 GLintptr offset, 1527 GLsizeiptr size); 1528 void INTERNAL_GL_APIENTRY glTexImage1DNULL(GLenum target, 1529 GLint level, 1530 GLint internalformat, 1531 GLsizei width, 1532 GLint border, 1533 GLenum format, 1534 GLenum type, 1535 const void *pixels); 1536 void INTERNAL_GL_APIENTRY glTexImage2DNULL(GLenum target, 1537 GLint level, 1538 GLint internalformat, 1539 GLsizei width, 1540 GLsizei height, 1541 GLint border, 1542 GLenum format, 1543 GLenum type, 1544 const void *pixels); 1545 void INTERNAL_GL_APIENTRY glTexImage2DMultisampleNULL(GLenum target, 1546 GLsizei samples, 1547 GLenum internalformat, 1548 GLsizei width, 1549 GLsizei height, 1550 GLboolean fixedsamplelocations); 1551 void INTERNAL_GL_APIENTRY glTexImage3DNULL(GLenum target, 1552 GLint level, 1553 GLint internalformat, 1554 GLsizei width, 1555 GLsizei height, 1556 GLsizei depth, 1557 GLint border, 1558 GLenum format, 1559 GLenum type, 1560 const void *pixels); 1561 void INTERNAL_GL_APIENTRY glTexImage3DMultisampleNULL(GLenum target, 1562 GLsizei samples, 1563 GLenum internalformat, 1564 GLsizei width, 1565 GLsizei height, 1566 GLsizei depth, 1567 GLboolean fixedsamplelocations); 1568 void INTERNAL_GL_APIENTRY glTexParameterIivNULL(GLenum target, GLenum pname, const GLint *params); 1569 void INTERNAL_GL_APIENTRY glTexParameterIuivNULL(GLenum target, GLenum pname, const GLuint *params); 1570 void INTERNAL_GL_APIENTRY glTexParameterfNULL(GLenum target, GLenum pname, GLfloat param); 1571 void INTERNAL_GL_APIENTRY glTexParameterfvNULL(GLenum target, GLenum pname, const GLfloat *params); 1572 void INTERNAL_GL_APIENTRY glTexParameteriNULL(GLenum target, GLenum pname, GLint param); 1573 void INTERNAL_GL_APIENTRY glTexParameterivNULL(GLenum target, GLenum pname, const GLint *params); 1574 void INTERNAL_GL_APIENTRY glTexStorage1DNULL(GLenum target, 1575 GLsizei levels, 1576 GLenum internalformat, 1577 GLsizei width); 1578 void INTERNAL_GL_APIENTRY glTexStorage2DNULL(GLenum target, 1579 GLsizei levels, 1580 GLenum internalformat, 1581 GLsizei width, 1582 GLsizei height); 1583 void INTERNAL_GL_APIENTRY glTexStorage2DMultisampleNULL(GLenum target, 1584 GLsizei samples, 1585 GLenum internalformat, 1586 GLsizei width, 1587 GLsizei height, 1588 GLboolean fixedsamplelocations); 1589 void INTERNAL_GL_APIENTRY glTexStorage3DNULL(GLenum target, 1590 GLsizei levels, 1591 GLenum internalformat, 1592 GLsizei width, 1593 GLsizei height, 1594 GLsizei depth); 1595 void INTERNAL_GL_APIENTRY glTexStorage3DMultisampleNULL(GLenum target, 1596 GLsizei samples, 1597 GLenum internalformat, 1598 GLsizei width, 1599 GLsizei height, 1600 GLsizei depth, 1601 GLboolean fixedsamplelocations); 1602 void INTERNAL_GL_APIENTRY glTexStorageMem2DEXTNULL(GLenum target, 1603 GLsizei levels, 1604 GLenum internalFormat, 1605 GLsizei width, 1606 GLsizei height, 1607 GLuint memory, 1608 GLuint64 offset); 1609 void INTERNAL_GL_APIENTRY glTexStorageMem2DMultisampleEXTNULL(GLenum target, 1610 GLsizei samples, 1611 GLenum internalFormat, 1612 GLsizei width, 1613 GLsizei height, 1614 GLboolean fixedSampleLocations, 1615 GLuint memory, 1616 GLuint64 offset); 1617 void INTERNAL_GL_APIENTRY glTexStorageMem3DEXTNULL(GLenum target, 1618 GLsizei levels, 1619 GLenum internalFormat, 1620 GLsizei width, 1621 GLsizei height, 1622 GLsizei depth, 1623 GLuint memory, 1624 GLuint64 offset); 1625 void INTERNAL_GL_APIENTRY glTexStorageMem3DMultisampleEXTNULL(GLenum target, 1626 GLsizei samples, 1627 GLenum internalFormat, 1628 GLsizei width, 1629 GLsizei height, 1630 GLsizei depth, 1631 GLboolean fixedSampleLocations, 1632 GLuint memory, 1633 GLuint64 offset); 1634 void INTERNAL_GL_APIENTRY glTexSubImage1DNULL(GLenum target, 1635 GLint level, 1636 GLint xoffset, 1637 GLsizei width, 1638 GLenum format, 1639 GLenum type, 1640 const void *pixels); 1641 void INTERNAL_GL_APIENTRY glTexSubImage2DNULL(GLenum target, 1642 GLint level, 1643 GLint xoffset, 1644 GLint yoffset, 1645 GLsizei width, 1646 GLsizei height, 1647 GLenum format, 1648 GLenum type, 1649 const void *pixels); 1650 void INTERNAL_GL_APIENTRY glTexSubImage3DNULL(GLenum target, 1651 GLint level, 1652 GLint xoffset, 1653 GLint yoffset, 1654 GLint zoffset, 1655 GLsizei width, 1656 GLsizei height, 1657 GLsizei depth, 1658 GLenum format, 1659 GLenum type, 1660 const void *pixels); 1661 void INTERNAL_GL_APIENTRY glTextureBarrierNULL(); 1662 void INTERNAL_GL_APIENTRY glTextureBufferNULL(GLuint texture, GLenum internalformat, GLuint buffer); 1663 void INTERNAL_GL_APIENTRY glTextureBufferRangeNULL(GLuint texture, 1664 GLenum internalformat, 1665 GLuint buffer, 1666 GLintptr offset, 1667 GLsizeiptr size); 1668 void INTERNAL_GL_APIENTRY glTextureParameterIivNULL(GLuint texture, 1669 GLenum pname, 1670 const GLint *params); 1671 void INTERNAL_GL_APIENTRY glTextureParameterIuivNULL(GLuint texture, 1672 GLenum pname, 1673 const GLuint *params); 1674 void INTERNAL_GL_APIENTRY glTextureParameterfNULL(GLuint texture, GLenum pname, GLfloat param); 1675 void INTERNAL_GL_APIENTRY glTextureParameterfvNULL(GLuint texture, 1676 GLenum pname, 1677 const GLfloat *param); 1678 void INTERNAL_GL_APIENTRY glTextureParameteriNULL(GLuint texture, GLenum pname, GLint param); 1679 void INTERNAL_GL_APIENTRY glTextureParameterivNULL(GLuint texture, 1680 GLenum pname, 1681 const GLint *param); 1682 void INTERNAL_GL_APIENTRY glTextureStorage1DNULL(GLuint texture, 1683 GLsizei levels, 1684 GLenum internalformat, 1685 GLsizei width); 1686 void INTERNAL_GL_APIENTRY glTextureStorage2DNULL(GLuint texture, 1687 GLsizei levels, 1688 GLenum internalformat, 1689 GLsizei width, 1690 GLsizei height); 1691 void INTERNAL_GL_APIENTRY glTextureStorage2DMultisampleNULL(GLuint texture, 1692 GLsizei samples, 1693 GLenum internalformat, 1694 GLsizei width, 1695 GLsizei height, 1696 GLboolean fixedsamplelocations); 1697 void INTERNAL_GL_APIENTRY glTextureStorage3DNULL(GLuint texture, 1698 GLsizei levels, 1699 GLenum internalformat, 1700 GLsizei width, 1701 GLsizei height, 1702 GLsizei depth); 1703 void INTERNAL_GL_APIENTRY glTextureStorage3DMultisampleNULL(GLuint texture, 1704 GLsizei samples, 1705 GLenum internalformat, 1706 GLsizei width, 1707 GLsizei height, 1708 GLsizei depth, 1709 GLboolean fixedsamplelocations); 1710 void INTERNAL_GL_APIENTRY glTextureStorageMem2DEXTNULL(GLuint texture, 1711 GLsizei levels, 1712 GLenum internalFormat, 1713 GLsizei width, 1714 GLsizei height, 1715 GLuint memory, 1716 GLuint64 offset); 1717 void INTERNAL_GL_APIENTRY glTextureStorageMem2DMultisampleEXTNULL(GLuint texture, 1718 GLsizei samples, 1719 GLenum internalFormat, 1720 GLsizei width, 1721 GLsizei height, 1722 GLboolean fixedSampleLocations, 1723 GLuint memory, 1724 GLuint64 offset); 1725 void INTERNAL_GL_APIENTRY glTextureStorageMem3DEXTNULL(GLuint texture, 1726 GLsizei levels, 1727 GLenum internalFormat, 1728 GLsizei width, 1729 GLsizei height, 1730 GLsizei depth, 1731 GLuint memory, 1732 GLuint64 offset); 1733 void INTERNAL_GL_APIENTRY glTextureStorageMem3DMultisampleEXTNULL(GLuint texture, 1734 GLsizei samples, 1735 GLenum internalFormat, 1736 GLsizei width, 1737 GLsizei height, 1738 GLsizei depth, 1739 GLboolean fixedSampleLocations, 1740 GLuint memory, 1741 GLuint64 offset); 1742 void INTERNAL_GL_APIENTRY glTextureSubImage1DNULL(GLuint texture, 1743 GLint level, 1744 GLint xoffset, 1745 GLsizei width, 1746 GLenum format, 1747 GLenum type, 1748 const void *pixels); 1749 void INTERNAL_GL_APIENTRY glTextureSubImage2DNULL(GLuint texture, 1750 GLint level, 1751 GLint xoffset, 1752 GLint yoffset, 1753 GLsizei width, 1754 GLsizei height, 1755 GLenum format, 1756 GLenum type, 1757 const void *pixels); 1758 void INTERNAL_GL_APIENTRY glTextureSubImage3DNULL(GLuint texture, 1759 GLint level, 1760 GLint xoffset, 1761 GLint yoffset, 1762 GLint zoffset, 1763 GLsizei width, 1764 GLsizei height, 1765 GLsizei depth, 1766 GLenum format, 1767 GLenum type, 1768 const void *pixels); 1769 void INTERNAL_GL_APIENTRY glTextureViewNULL(GLuint texture, 1770 GLenum target, 1771 GLuint origtexture, 1772 GLenum internalformat, 1773 GLuint minlevel, 1774 GLuint numlevels, 1775 GLuint minlayer, 1776 GLuint numlayers); 1777 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferBaseNULL(GLuint xfb, 1778 GLuint index, 1779 GLuint buffer); 1780 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferRangeNULL(GLuint xfb, 1781 GLuint index, 1782 GLuint buffer, 1783 GLintptr offset, 1784 GLsizeiptr size); 1785 void INTERNAL_GL_APIENTRY glTransformFeedbackVaryingsNULL(GLuint program, 1786 GLsizei count, 1787 const GLchar *const *varyings, 1788 GLenum bufferMode); 1789 void INTERNAL_GL_APIENTRY glUniform1dNULL(GLint location, GLdouble x); 1790 void INTERNAL_GL_APIENTRY glUniform1dvNULL(GLint location, GLsizei count, const GLdouble *value); 1791 void INTERNAL_GL_APIENTRY glUniform1fNULL(GLint location, GLfloat v0); 1792 void INTERNAL_GL_APIENTRY glUniform1fvNULL(GLint location, GLsizei count, const GLfloat *value); 1793 void INTERNAL_GL_APIENTRY glUniform1iNULL(GLint location, GLint v0); 1794 void INTERNAL_GL_APIENTRY glUniform1ivNULL(GLint location, GLsizei count, const GLint *value); 1795 void INTERNAL_GL_APIENTRY glUniform1uiNULL(GLint location, GLuint v0); 1796 void INTERNAL_GL_APIENTRY glUniform1uivNULL(GLint location, GLsizei count, const GLuint *value); 1797 void INTERNAL_GL_APIENTRY glUniform2dNULL(GLint location, GLdouble x, GLdouble y); 1798 void INTERNAL_GL_APIENTRY glUniform2dvNULL(GLint location, GLsizei count, const GLdouble *value); 1799 void INTERNAL_GL_APIENTRY glUniform2fNULL(GLint location, GLfloat v0, GLfloat v1); 1800 void INTERNAL_GL_APIENTRY glUniform2fvNULL(GLint location, GLsizei count, const GLfloat *value); 1801 void INTERNAL_GL_APIENTRY glUniform2iNULL(GLint location, GLint v0, GLint v1); 1802 void INTERNAL_GL_APIENTRY glUniform2ivNULL(GLint location, GLsizei count, const GLint *value); 1803 void INTERNAL_GL_APIENTRY glUniform2uiNULL(GLint location, GLuint v0, GLuint v1); 1804 void INTERNAL_GL_APIENTRY glUniform2uivNULL(GLint location, GLsizei count, const GLuint *value); 1805 void INTERNAL_GL_APIENTRY glUniform3dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z); 1806 void INTERNAL_GL_APIENTRY glUniform3dvNULL(GLint location, GLsizei count, const GLdouble *value); 1807 void INTERNAL_GL_APIENTRY glUniform3fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1808 void INTERNAL_GL_APIENTRY glUniform3fvNULL(GLint location, GLsizei count, const GLfloat *value); 1809 void INTERNAL_GL_APIENTRY glUniform3iNULL(GLint location, GLint v0, GLint v1, GLint v2); 1810 void INTERNAL_GL_APIENTRY glUniform3ivNULL(GLint location, GLsizei count, const GLint *value); 1811 void INTERNAL_GL_APIENTRY glUniform3uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2); 1812 void INTERNAL_GL_APIENTRY glUniform3uivNULL(GLint location, GLsizei count, const GLuint *value); 1813 void INTERNAL_GL_APIENTRY 1814 glUniform4dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 1815 void INTERNAL_GL_APIENTRY glUniform4dvNULL(GLint location, GLsizei count, const GLdouble *value); 1816 void INTERNAL_GL_APIENTRY 1817 glUniform4fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 1818 void INTERNAL_GL_APIENTRY glUniform4fvNULL(GLint location, GLsizei count, const GLfloat *value); 1819 void INTERNAL_GL_APIENTRY glUniform4iNULL(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1820 void INTERNAL_GL_APIENTRY glUniform4ivNULL(GLint location, GLsizei count, const GLint *value); 1821 void INTERNAL_GL_APIENTRY 1822 glUniform4uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1823 void INTERNAL_GL_APIENTRY glUniform4uivNULL(GLint location, GLsizei count, const GLuint *value); 1824 void INTERNAL_GL_APIENTRY glUniformBlockBindingNULL(GLuint program, 1825 GLuint uniformBlockIndex, 1826 GLuint uniformBlockBinding); 1827 void INTERNAL_GL_APIENTRY glUniformMatrix2dvNULL(GLint location, 1828 GLsizei count, 1829 GLboolean transpose, 1830 const GLdouble *value); 1831 void INTERNAL_GL_APIENTRY glUniformMatrix2fvNULL(GLint location, 1832 GLsizei count, 1833 GLboolean transpose, 1834 const GLfloat *value); 1835 void INTERNAL_GL_APIENTRY glUniformMatrix2x3dvNULL(GLint location, 1836 GLsizei count, 1837 GLboolean transpose, 1838 const GLdouble *value); 1839 void INTERNAL_GL_APIENTRY glUniformMatrix2x3fvNULL(GLint location, 1840 GLsizei count, 1841 GLboolean transpose, 1842 const GLfloat *value); 1843 void INTERNAL_GL_APIENTRY glUniformMatrix2x4dvNULL(GLint location, 1844 GLsizei count, 1845 GLboolean transpose, 1846 const GLdouble *value); 1847 void INTERNAL_GL_APIENTRY glUniformMatrix2x4fvNULL(GLint location, 1848 GLsizei count, 1849 GLboolean transpose, 1850 const GLfloat *value); 1851 void INTERNAL_GL_APIENTRY glUniformMatrix3dvNULL(GLint location, 1852 GLsizei count, 1853 GLboolean transpose, 1854 const GLdouble *value); 1855 void INTERNAL_GL_APIENTRY glUniformMatrix3fvNULL(GLint location, 1856 GLsizei count, 1857 GLboolean transpose, 1858 const GLfloat *value); 1859 void INTERNAL_GL_APIENTRY glUniformMatrix3x2dvNULL(GLint location, 1860 GLsizei count, 1861 GLboolean transpose, 1862 const GLdouble *value); 1863 void INTERNAL_GL_APIENTRY glUniformMatrix3x2fvNULL(GLint location, 1864 GLsizei count, 1865 GLboolean transpose, 1866 const GLfloat *value); 1867 void INTERNAL_GL_APIENTRY glUniformMatrix3x4dvNULL(GLint location, 1868 GLsizei count, 1869 GLboolean transpose, 1870 const GLdouble *value); 1871 void INTERNAL_GL_APIENTRY glUniformMatrix3x4fvNULL(GLint location, 1872 GLsizei count, 1873 GLboolean transpose, 1874 const GLfloat *value); 1875 void INTERNAL_GL_APIENTRY glUniformMatrix4dvNULL(GLint location, 1876 GLsizei count, 1877 GLboolean transpose, 1878 const GLdouble *value); 1879 void INTERNAL_GL_APIENTRY glUniformMatrix4fvNULL(GLint location, 1880 GLsizei count, 1881 GLboolean transpose, 1882 const GLfloat *value); 1883 void INTERNAL_GL_APIENTRY glUniformMatrix4x2dvNULL(GLint location, 1884 GLsizei count, 1885 GLboolean transpose, 1886 const GLdouble *value); 1887 void INTERNAL_GL_APIENTRY glUniformMatrix4x2fvNULL(GLint location, 1888 GLsizei count, 1889 GLboolean transpose, 1890 const GLfloat *value); 1891 void INTERNAL_GL_APIENTRY glUniformMatrix4x3dvNULL(GLint location, 1892 GLsizei count, 1893 GLboolean transpose, 1894 const GLdouble *value); 1895 void INTERNAL_GL_APIENTRY glUniformMatrix4x3fvNULL(GLint location, 1896 GLsizei count, 1897 GLboolean transpose, 1898 const GLfloat *value); 1899 void INTERNAL_GL_APIENTRY glUniformSubroutinesuivNULL(GLenum shadertype, 1900 GLsizei count, 1901 const GLuint *indices); 1902 GLboolean INTERNAL_GL_APIENTRY glUnmapBufferNULL(GLenum target); 1903 GLboolean INTERNAL_GL_APIENTRY glUnmapNamedBufferNULL(GLuint buffer); 1904 void INTERNAL_GL_APIENTRY glUseProgramNULL(GLuint program); 1905 void INTERNAL_GL_APIENTRY glUseProgramStagesNULL(GLuint pipeline, 1906 GLbitfield stages, 1907 GLuint program); 1908 void INTERNAL_GL_APIENTRY glValidateProgramNULL(GLuint program); 1909 void INTERNAL_GL_APIENTRY glValidateProgramPipelineNULL(GLuint pipeline); 1910 void INTERNAL_GL_APIENTRY glVertexArrayAttribBindingNULL(GLuint vaobj, 1911 GLuint attribindex, 1912 GLuint bindingindex); 1913 void INTERNAL_GL_APIENTRY glVertexArrayAttribFormatNULL(GLuint vaobj, 1914 GLuint attribindex, 1915 GLint size, 1916 GLenum type, 1917 GLboolean normalized, 1918 GLuint relativeoffset); 1919 void INTERNAL_GL_APIENTRY glVertexArrayAttribIFormatNULL(GLuint vaobj, 1920 GLuint attribindex, 1921 GLint size, 1922 GLenum type, 1923 GLuint relativeoffset); 1924 void INTERNAL_GL_APIENTRY glVertexArrayAttribLFormatNULL(GLuint vaobj, 1925 GLuint attribindex, 1926 GLint size, 1927 GLenum type, 1928 GLuint relativeoffset); 1929 void INTERNAL_GL_APIENTRY glVertexArrayBindingDivisorNULL(GLuint vaobj, 1930 GLuint bindingindex, 1931 GLuint divisor); 1932 void INTERNAL_GL_APIENTRY glVertexArrayElementBufferNULL(GLuint vaobj, GLuint buffer); 1933 void INTERNAL_GL_APIENTRY glVertexArrayVertexBufferNULL(GLuint vaobj, 1934 GLuint bindingindex, 1935 GLuint buffer, 1936 GLintptr offset, 1937 GLsizei stride); 1938 void INTERNAL_GL_APIENTRY glVertexArrayVertexBuffersNULL(GLuint vaobj, 1939 GLuint first, 1940 GLsizei count, 1941 const GLuint *buffers, 1942 const GLintptr *offsets, 1943 const GLsizei *strides); 1944 void INTERNAL_GL_APIENTRY glVertexAttrib1dNULL(GLuint index, GLdouble x); 1945 void INTERNAL_GL_APIENTRY glVertexAttrib1dvNULL(GLuint index, const GLdouble *v); 1946 void INTERNAL_GL_APIENTRY glVertexAttrib1fNULL(GLuint index, GLfloat x); 1947 void INTERNAL_GL_APIENTRY glVertexAttrib1fvNULL(GLuint index, const GLfloat *v); 1948 void INTERNAL_GL_APIENTRY glVertexAttrib1sNULL(GLuint index, GLshort x); 1949 void INTERNAL_GL_APIENTRY glVertexAttrib1svNULL(GLuint index, const GLshort *v); 1950 void INTERNAL_GL_APIENTRY glVertexAttrib2dNULL(GLuint index, GLdouble x, GLdouble y); 1951 void INTERNAL_GL_APIENTRY glVertexAttrib2dvNULL(GLuint index, const GLdouble *v); 1952 void INTERNAL_GL_APIENTRY glVertexAttrib2fNULL(GLuint index, GLfloat x, GLfloat y); 1953 void INTERNAL_GL_APIENTRY glVertexAttrib2fvNULL(GLuint index, const GLfloat *v); 1954 void INTERNAL_GL_APIENTRY glVertexAttrib2sNULL(GLuint index, GLshort x, GLshort y); 1955 void INTERNAL_GL_APIENTRY glVertexAttrib2svNULL(GLuint index, const GLshort *v); 1956 void INTERNAL_GL_APIENTRY glVertexAttrib3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z); 1957 void INTERNAL_GL_APIENTRY glVertexAttrib3dvNULL(GLuint index, const GLdouble *v); 1958 void INTERNAL_GL_APIENTRY glVertexAttrib3fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z); 1959 void INTERNAL_GL_APIENTRY glVertexAttrib3fvNULL(GLuint index, const GLfloat *v); 1960 void INTERNAL_GL_APIENTRY glVertexAttrib3sNULL(GLuint index, GLshort x, GLshort y, GLshort z); 1961 void INTERNAL_GL_APIENTRY glVertexAttrib3svNULL(GLuint index, const GLshort *v); 1962 void INTERNAL_GL_APIENTRY glVertexAttrib4NbvNULL(GLuint index, const GLbyte *v); 1963 void INTERNAL_GL_APIENTRY glVertexAttrib4NivNULL(GLuint index, const GLint *v); 1964 void INTERNAL_GL_APIENTRY glVertexAttrib4NsvNULL(GLuint index, const GLshort *v); 1965 void INTERNAL_GL_APIENTRY 1966 glVertexAttrib4NubNULL(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); 1967 void INTERNAL_GL_APIENTRY glVertexAttrib4NubvNULL(GLuint index, const GLubyte *v); 1968 void INTERNAL_GL_APIENTRY glVertexAttrib4NuivNULL(GLuint index, const GLuint *v); 1969 void INTERNAL_GL_APIENTRY glVertexAttrib4NusvNULL(GLuint index, const GLushort *v); 1970 void INTERNAL_GL_APIENTRY glVertexAttrib4bvNULL(GLuint index, const GLbyte *v); 1971 void INTERNAL_GL_APIENTRY 1972 glVertexAttrib4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 1973 void INTERNAL_GL_APIENTRY glVertexAttrib4dvNULL(GLuint index, const GLdouble *v); 1974 void INTERNAL_GL_APIENTRY 1975 glVertexAttrib4fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 1976 void INTERNAL_GL_APIENTRY glVertexAttrib4fvNULL(GLuint index, const GLfloat *v); 1977 void INTERNAL_GL_APIENTRY glVertexAttrib4ivNULL(GLuint index, const GLint *v); 1978 void INTERNAL_GL_APIENTRY 1979 glVertexAttrib4sNULL(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); 1980 void INTERNAL_GL_APIENTRY glVertexAttrib4svNULL(GLuint index, const GLshort *v); 1981 void INTERNAL_GL_APIENTRY glVertexAttrib4ubvNULL(GLuint index, const GLubyte *v); 1982 void INTERNAL_GL_APIENTRY glVertexAttrib4uivNULL(GLuint index, const GLuint *v); 1983 void INTERNAL_GL_APIENTRY glVertexAttrib4usvNULL(GLuint index, const GLushort *v); 1984 void INTERNAL_GL_APIENTRY glVertexAttribBindingNULL(GLuint attribindex, GLuint bindingindex); 1985 void INTERNAL_GL_APIENTRY glVertexAttribDivisorNULL(GLuint index, GLuint divisor); 1986 void INTERNAL_GL_APIENTRY glVertexAttribFormatNULL(GLuint attribindex, 1987 GLint size, 1988 GLenum type, 1989 GLboolean normalized, 1990 GLuint relativeoffset); 1991 void INTERNAL_GL_APIENTRY glVertexAttribI1iNULL(GLuint index, GLint x); 1992 void INTERNAL_GL_APIENTRY glVertexAttribI1ivNULL(GLuint index, const GLint *v); 1993 void INTERNAL_GL_APIENTRY glVertexAttribI1uiNULL(GLuint index, GLuint x); 1994 void INTERNAL_GL_APIENTRY glVertexAttribI1uivNULL(GLuint index, const GLuint *v); 1995 void INTERNAL_GL_APIENTRY glVertexAttribI2iNULL(GLuint index, GLint x, GLint y); 1996 void INTERNAL_GL_APIENTRY glVertexAttribI2ivNULL(GLuint index, const GLint *v); 1997 void INTERNAL_GL_APIENTRY glVertexAttribI2uiNULL(GLuint index, GLuint x, GLuint y); 1998 void INTERNAL_GL_APIENTRY glVertexAttribI2uivNULL(GLuint index, const GLuint *v); 1999 void INTERNAL_GL_APIENTRY glVertexAttribI3iNULL(GLuint index, GLint x, GLint y, GLint z); 2000 void INTERNAL_GL_APIENTRY glVertexAttribI3ivNULL(GLuint index, const GLint *v); 2001 void INTERNAL_GL_APIENTRY glVertexAttribI3uiNULL(GLuint index, GLuint x, GLuint y, GLuint z); 2002 void INTERNAL_GL_APIENTRY glVertexAttribI3uivNULL(GLuint index, const GLuint *v); 2003 void INTERNAL_GL_APIENTRY glVertexAttribI4bvNULL(GLuint index, const GLbyte *v); 2004 void INTERNAL_GL_APIENTRY glVertexAttribI4iNULL(GLuint index, GLint x, GLint y, GLint z, GLint w); 2005 void INTERNAL_GL_APIENTRY glVertexAttribI4ivNULL(GLuint index, const GLint *v); 2006 void INTERNAL_GL_APIENTRY glVertexAttribI4svNULL(GLuint index, const GLshort *v); 2007 void INTERNAL_GL_APIENTRY glVertexAttribI4ubvNULL(GLuint index, const GLubyte *v); 2008 void INTERNAL_GL_APIENTRY 2009 glVertexAttribI4uiNULL(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 2010 void INTERNAL_GL_APIENTRY glVertexAttribI4uivNULL(GLuint index, const GLuint *v); 2011 void INTERNAL_GL_APIENTRY glVertexAttribI4usvNULL(GLuint index, const GLushort *v); 2012 void INTERNAL_GL_APIENTRY glVertexAttribIFormatNULL(GLuint attribindex, 2013 GLint size, 2014 GLenum type, 2015 GLuint relativeoffset); 2016 void INTERNAL_GL_APIENTRY glVertexAttribIPointerNULL(GLuint index, 2017 GLint size, 2018 GLenum type, 2019 GLsizei stride, 2020 const void *pointer); 2021 void INTERNAL_GL_APIENTRY glVertexAttribL1dNULL(GLuint index, GLdouble x); 2022 void INTERNAL_GL_APIENTRY glVertexAttribL1dvNULL(GLuint index, const GLdouble *v); 2023 void INTERNAL_GL_APIENTRY glVertexAttribL2dNULL(GLuint index, GLdouble x, GLdouble y); 2024 void INTERNAL_GL_APIENTRY glVertexAttribL2dvNULL(GLuint index, const GLdouble *v); 2025 void INTERNAL_GL_APIENTRY glVertexAttribL3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z); 2026 void INTERNAL_GL_APIENTRY glVertexAttribL3dvNULL(GLuint index, const GLdouble *v); 2027 void INTERNAL_GL_APIENTRY 2028 glVertexAttribL4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 2029 void INTERNAL_GL_APIENTRY glVertexAttribL4dvNULL(GLuint index, const GLdouble *v); 2030 void INTERNAL_GL_APIENTRY glVertexAttribLFormatNULL(GLuint attribindex, 2031 GLint size, 2032 GLenum type, 2033 GLuint relativeoffset); 2034 void INTERNAL_GL_APIENTRY glVertexAttribLPointerNULL(GLuint index, 2035 GLint size, 2036 GLenum type, 2037 GLsizei stride, 2038 const void *pointer); 2039 void INTERNAL_GL_APIENTRY glVertexAttribP1uiNULL(GLuint index, 2040 GLenum type, 2041 GLboolean normalized, 2042 GLuint value); 2043 void INTERNAL_GL_APIENTRY glVertexAttribP1uivNULL(GLuint index, 2044 GLenum type, 2045 GLboolean normalized, 2046 const GLuint *value); 2047 void INTERNAL_GL_APIENTRY glVertexAttribP2uiNULL(GLuint index, 2048 GLenum type, 2049 GLboolean normalized, 2050 GLuint value); 2051 void INTERNAL_GL_APIENTRY glVertexAttribP2uivNULL(GLuint index, 2052 GLenum type, 2053 GLboolean normalized, 2054 const GLuint *value); 2055 void INTERNAL_GL_APIENTRY glVertexAttribP3uiNULL(GLuint index, 2056 GLenum type, 2057 GLboolean normalized, 2058 GLuint value); 2059 void INTERNAL_GL_APIENTRY glVertexAttribP3uivNULL(GLuint index, 2060 GLenum type, 2061 GLboolean normalized, 2062 const GLuint *value); 2063 void INTERNAL_GL_APIENTRY glVertexAttribP4uiNULL(GLuint index, 2064 GLenum type, 2065 GLboolean normalized, 2066 GLuint value); 2067 void INTERNAL_GL_APIENTRY glVertexAttribP4uivNULL(GLuint index, 2068 GLenum type, 2069 GLboolean normalized, 2070 const GLuint *value); 2071 void INTERNAL_GL_APIENTRY glVertexAttribPointerNULL(GLuint index, 2072 GLint size, 2073 GLenum type, 2074 GLboolean normalized, 2075 GLsizei stride, 2076 const void *pointer); 2077 void INTERNAL_GL_APIENTRY glVertexBindingDivisorNULL(GLuint bindingindex, GLuint divisor); 2078 void INTERNAL_GL_APIENTRY glViewportNULL(GLint x, GLint y, GLsizei width, GLsizei height); 2079 void INTERNAL_GL_APIENTRY glViewportArrayvNULL(GLuint first, GLsizei count, const GLfloat *v); 2080 void INTERNAL_GL_APIENTRY 2081 glViewportIndexedfNULL(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); 2082 void INTERNAL_GL_APIENTRY glViewportIndexedfvNULL(GLuint index, const GLfloat *v); 2083 void INTERNAL_GL_APIENTRY glWaitSemaphoreEXTNULL(GLuint semaphore, 2084 GLuint numBufferBarriers, 2085 const GLuint *buffers, 2086 GLuint numTextureBarriers, 2087 const GLuint *textures, 2088 const GLenum *srcLayouts); 2089 void INTERNAL_GL_APIENTRY glWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout); 2090 } // namespace rx 2091 2092 #endif // LIBGLESV2_RENDERER_GL_NULL_GL_FUNCTIONS_AUTOGEN_H_ 2093