1 // 2 // Copyright © 2021 Arm Ltd and Contributors. All rights reserved. 3 // SPDX-License-Identifier: MIT 4 // 5 6 #pragma once 7 8 #include "LayerWithParameters.hpp" 9 10 namespace armnn 11 { 12 13 class ScopedTensorHandle; 14 15 /// This layer represents a convolution 3d operation. 16 class Convolution3dLayer : public LayerWithParameters<Convolution3dDescriptor> 17 { 18 public: 19 /// Makes a workload for the Convolution3d type. 20 /// @param [in] graph The graph where this layer can be found. 21 /// @param [in] factory The workload factory which will create the workload. 22 /// @return A pointer to the created workload, or nullptr if not created. 23 virtual std::unique_ptr<IWorkload> CreateWorkload(const IWorkloadFactory& factory) const override; 24 25 /// Creates a dynamically-allocated copy of this layer. 26 /// @param [in] graph The graph into which this layer is being cloned. 27 Convolution3dLayer* Clone(Graph& graph) const override; 28 29 /// Check if the input tensor shape(s) 30 /// will lead to a valid configuration of @ref Convolution3dLayer. 31 /// @param [in] shapeInferenceMethod Indicates if output shape shall be overwritten or just validated. 32 void ValidateTensorShapesFromInputs() override; 33 34 /// By default returns inputShapes if the number of inputs are equal to number of outputs, 35 /// otherwise infers the output shapes from given input shapes and layer properties. 36 /// @param [in] inputShapes The input shapes layer has. 37 /// @return A vector to the inferred output shape. 38 std::vector<TensorShape> InferOutputShapes(const std::vector<TensorShape>& inputShapes) const override; 39 40 void ExecuteStrategy(IStrategy& strategy) const override; 41 42 void SerializeLayerParameters(ParameterStringifyFunction& fn) const override; 43 44 protected: 45 /// Constructor to create a Convolution3dLayer. 46 /// @param [in] param Convolution3dDescriptor to configure the convolution3d operation. 47 /// @param [in] name Optional name for the layer. 48 Convolution3dLayer(const Convolution3dDescriptor& param, const char* name); 49 50 /// Default destructor 51 ~Convolution3dLayer() = default; 52 }; 53 54 } // namespace 55