1 // Copyright 2018 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 // This file is auto-generated from build_workaround_header.py 6 // DO NOT EDIT! 7 8 #ifndef GPU_DRIVER_BUG_WORKAROUNDS 9 #define GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP) \ 10 GPU_OP(ADD_AND_TRUE_TO_LOOP_CONDITION, \ 11 add_and_true_to_loop_condition) \ 12 GPU_OP(DISABLE_BLEND_EQUATION_ADVANCED, \ 13 disable_blend_equation_advanced) \ 14 GPU_OP(DISABLE_DISCARD_FRAMEBUFFER, \ 15 disable_discard_framebuffer) \ 16 GPU_OP(DISABLE_DUAL_SOURCE_BLENDING_SUPPORT, \ 17 disable_dual_source_blending_support) \ 18 GPU_OP(DISABLE_TEXTURE_STORAGE, \ 19 disable_texture_storage) \ 20 GPU_OP(DISALLOW_LARGE_INSTANCED_DRAW, \ 21 disallow_large_instanced_draw) \ 22 GPU_OP(EMULATE_ABS_INT_FUNCTION, \ 23 emulate_abs_int_function) \ 24 GPU_OP(FLUSH_ON_FRAMEBUFFER_CHANGE, \ 25 flush_on_framebuffer_change) \ 26 GPU_OP(FORCE_UPDATE_SCISSOR_STATE_WHEN_BINDING_FBO0, \ 27 force_update_scissor_state_when_binding_fbo0) \ 28 GPU_OP(GL_CLEAR_BROKEN, \ 29 gl_clear_broken) \ 30 GPU_OP(MAX_FRAGMENT_UNIFORM_VECTORS_32, \ 31 max_fragment_uniform_vectors_32) \ 32 GPU_OP(MAX_MSAA_SAMPLE_COUNT_4, \ 33 max_msaa_sample_count_4) \ 34 GPU_OP(PACK_PARAMETERS_WORKAROUND_WITH_PACK_BUFFER, \ 35 pack_parameters_workaround_with_pack_buffer) \ 36 GPU_OP(REMOVE_POW_WITH_CONSTANT_EXPONENT, \ 37 remove_pow_with_constant_exponent) \ 38 GPU_OP(REWRITE_DO_WHILE_LOOPS, \ 39 rewrite_do_while_loops) \ 40 GPU_OP(UNBIND_ATTACHMENTS_ON_BOUND_RENDER_FBO_DELETE, \ 41 unbind_attachments_on_bound_render_fbo_delete) \ 42 GPU_OP(UNFOLD_SHORT_CIRCUIT_AS_TERNARY_OPERATION, \ 43 unfold_short_circuit_as_ternary_operation) \ 44 45 #endif // GPU_DRIVER_BUG_WORKAROUNDS 46