1 // Copyright (C) 2020 The Android Open Source Project 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #pragma once 16 17 #include <cstdint> 18 19 extern "C" { 20 #include "host-common/dynlink_cuda.h" 21 #include "host-common/dynlink_nvcuvid.h" 22 } 23 #include <stdio.h> 24 #include <string.h> 25 26 #include <stddef.h> 27 28 extern "C" { 29 30 struct media_cuda_utils_copy_context { 31 CUdeviceptr src_frame; 32 unsigned int src_pitch; 33 34 // this usually >= dest_height due to padding, e.g. 35 // src_surface_height: 1088, dest_height: 1080 36 // so, when copying UV data, the src has to start at 37 // offset = src_pitch * src_surface_height 38 unsigned int src_surface_height; 39 40 unsigned int dest_width; 41 unsigned int dest_height; 42 }; 43 44 void media_cuda_utils_nv12_updater(void* privData, 45 uint32_t type, 46 uint32_t* textures, 47 void* callerData); 48 } 49