1<!--* 2# Document freshness: For more information, see go/fresh-source. 3freshness: { owner: 'haberman' reviewed: '2023-02-24' } 4*--> 5 6# upb vs. C++ Protobuf Design 7 8[upb](https://github.com/protocolbuffers/upb) is a small C protobuf library. 9While some of the design follows in the footsteps of the C++ Protobuf Library, 10upb departs from C++'s design in several key ways. This document compares 11and contrasts the two libraries on several design points. 12 13## Design Goals 14 15Before we begin, it is worth calling out that upb and C++ have different design 16goals, and this motivates some of the differences we will see. 17 18C++ protobuf is a user-level library: it is designed to be used directly by C++ 19applications. These applications will expect a full-featured C++ API surface 20that uses C++ idioms. The C++ library is also willing to add features to 21increase server performance, even if these features would add size or complexity 22to the library. Because C++ protobuf is a user-level library, API stability is 23of utmost importance: breaking API changes are rare and carefully managed when 24they do occur. The focus on C++ also means that ABI compatibility with C is not 25a priority. 26 27upb, on the other hand, is designed primarily to be wrapped by other languages. 28It is a C protobuf kernel that forms the basis on which a user-level protobuf 29library can be built. This means we prefer to keep the API surface as small and 30orthogonal as possible. While upb supports all protobuf features required for 31full conformance, upb prioritizes simplicity and small code size, and avoids 32adding features like lazy fields that can accelerate some use cases but at great 33cost in terms of complexity. As upb is not aimed directly at users, there is 34much more freedom to make API-breaking changes when necessary, which helps the 35core to stay small and simple. We want to be compatible with all FFI 36interfaces, so C ABI compatibility is a must. 37 38Despite these differences, C++ protos and upb offer [roughly the same core set 39of features](https://github.com/protocolbuffers/upb#features). 40 41## Arenas 42 43upb and C++ protos both offer arena allocation, but there are some key 44differences. 45 46### C++ 47 48As a matter of history, when C++ protos were open-sourced in 2008, they did not 49support arenas. Originally there was only unique ownership, whereby each 50message uniquely owns all child messages and will free them when the parent is 51freed. 52 53Arena allocation was added as a feature in 2014 as a way of dramatically 54reducing allocation and (especially) deallocation costs. But the library was 55not at liberty to remove the unique ownership model, because it would break far 56too many users. As a result, C++ has supported a **hybrid allocation model** 57ever since, allowing users to allocate messages either directly from the 58stack/heap or from an arena. The library attempts to ensure that there are 59no dangling pointers by performing automatic copies in some cases (for example 60`a->set_allocated_b(b)`, where `a` and `b` are on different arenas). 61 62C++'s arena object itself `google::protobuf::Arena` is **thread-safe** by 63design, which allows users to allocate from multiple threads simultaneously 64without external synchronization. The user can supply an initial block of 65memory to the arena, and can choose some parameters to control the arena block 66size. The user can also supply block alloc/dealloc functions, but the alloc 67function is expected to always return some memory. The C++ library in general 68does not attempt to handle out of memory conditions. 69 70### upb 71 72upb uses **arena allocation exclusively**. All messages must be allocated from 73an arena, and can only be freed by freeing the arena. It is entirely the user's 74responsibility to ensure that there are no dangling pointers: when a user sets a 75message field, this will always trivially overwrite the pointer and will never 76perform an implicit copy. 77 78upb's `upb::Arena` is **thread-compatible**, which means it cannot be used 79concurrently without synchronization. The arena can be seeded with an initial 80block of memory, but it does not explicitly support any parameters for choosing 81block size. It supports a custom alloc/dealloc function, and this function is 82allowed to return `NULL` if no dynamic memory is available. This allows upb 83arenas to have a max/fixed size, and makes it possible in theory to write code 84that is tolerant to out-of-memory errors. 85 86upb's arena also supports a novel operation known as **fuse**, which joins two 87arenas together into a single lifetime. Though both arenas must still be freed 88separately, none of the memory will actually be freed until *both* arenas have 89been freed. This is useful for avoiding dangling pointers when reparenting a 90message with one that may be on a different arena. 91 92### Comparison 93 94**hybrid allocation vs. arena-only** 95 96* The C++ hybrid allocation model introduces a great deal of complexity and 97 unpredictability into the library. upb benefits from having a much simpler 98 and more predictable design. 99* Some of the complexity in C++'s hybrid model arises from the fact that arenas 100 were added after the fact. Designing for a hybrid model from the outset 101 would likely yield a simpler result. 102* Unique ownership does support some usage patterns that arenas cannot directly 103 accommodate. For example, you can reparent a message and the child will precisely 104 follow the lifetime of its new parent. An arena would require you to either 105 perform a deep copy or extend the lifetime. 106 107**thread-compatible vs. thread-safe arena** 108 109* A thread-safe arena (as in C++) is safer and easier to use. A thread-compatible 110 arena requires that the user prove that the arena cannot be used concurrently. 111* [Thread Sanitizer](https://github.com/google/sanitizers/wiki/ThreadSanitizerCppManual) 112 is far more accessible than it was in 2014 (when C++ introduced a thread-safe 113 arena). We now have more tools at our disposal to ensure that we do not trigger 114 data races in a thread-compatible arena like upb. 115* Thread-compatible arenas are more performant. 116* Thread-compatible arenas have a far simpler implementation. The C++ thread-safe 117 arena relies on thread-local variables, which introduce complications on some 118 platforms. It also requires far more subtle reasoning for correctness and 119 performance. 120 121**fuse vs. no fuse** 122 123* The `upb_Arena_Fuse()` operation is a key part of how upb supports reparenting 124 of messages when the parent may be on a different arena. Without this, upb has 125 no way of supporting `foo.bar = bar` in dynamic languages without performing a 126 deep copy. 127* A downside of `upb_Arena_Fuse()` is that passing an arena to a function can allow 128 that function to extend the lifetime of the arena in potentially 129 unpredictable ways. This can be prevented if necessary, as fuse can fail, eg. if 130 one arena has an initial block. But this adds some complexity by requiring callers 131 to handle the case where fuse fails. 132 133## Code Generation vs. Tables 134 135The C++ protobuf library has always been built around code generation, while upb 136generates only tables. In other words, `foo.pb.cc` files contain functions, 137whereas `foo.upb.c` files emit only data structures. 138 139### C++ 140 141C++ generated code emits a large number of functions into `foo.pb.cc` files. 142An incomplete list: 143 144* `FooMsg::FooMsg()` (constructor): initializes all fields to their default value. 145* `FooMsg::~FooMsg()` (destructor): frees any present child messages. 146* `FooMsg::Clear()`: clears all fields back to their default/empty value. 147* `FooMsg::_InternalParse()`: generated code for parsing a message. 148* `FooMsg::_InternalSerialize()`: generated code for serializing a message. 149* `FooMsg::ByteSizeLong()`: calculates serialized size, as a first pass before serializing. 150* `FooMsg::MergeFrom()`: copies/appends present fields from another message. 151* `FooMsg::IsInitialized()`: checks whether required fields are set. 152 153This code lives in the `.text` section and contains function calls to the generated 154classes for child messages. 155 156### upb 157 158upb does not generate any code into `foo.upb.c` files, only data structures. upb uses a 159compact data table known as a *mini table* to represent the schema and all fields. 160 161upb uses mini tables to perform all of the operations that would traditionally be done 162with generated code. Revisiting the list from the previous section: 163 164* `FooMsg::FooMsg()` (constructor): upb instead initializes all messages with `memset(msg, 0, size)`. 165 Non-zero defaults are injected in the accessors. 166* `FooMsg::~FooMsg()` (destructor): upb messages are freed by freeing the arena. 167* `FooMsg::Clear()`: can be performed with `memset(msg, 0, size)`. 168* `FooMsg::_InternalParse()`: upb's parser uses mini tables as data, instead of generating code. 169* `FooMsg::_InternalSerialize()`: upb's serializer also uses mini-tables instead of generated code. 170* `FooMsg::ByteSizeLong()`: upb performs serialization in reverse so that an initial pass is not required. 171* `FooMsg::MergeFrom()`: upb supports this via serialize+parse from the other message. 172* `FooMsg::IsInitialized()`: upb's encoder and decoder have special flags to check for required fields. 173 A util library `upb/util/required_fields.h` handles the corner cases. 174 175### Comparison 176 177If we compare compiled code size, upb is far smaller. Here is a comparison of the code 178size of a trivial binary that does nothing but a parse and serialize of `descriptor.proto`. 179This means we are seeing both the overhead of the core library itself as well as the 180generated code (or table) for `descriptor.proto`. (For extra clarity we should break this 181down by generated code vs core library in the future). 182 183 184| Library | `.text` | `.data` | `.bss` | 185|------------ |---------|---------|--------| 186| upb | 26Ki | 0.6Ki | 0.01Ki | 187| C++ (lite) | 187Ki | 2.8Ki | 1.25Ki | 188| C++ (code size) | 904Ki | 6.1Ki | 1.88Ki | 189| C++ (full) | 983Ki | 6.1Ki | 1.88Ki | 190 191"C++ (code size)" refers to protos compiled with `optimize_for = CODE_SIZE`, a mode 192in which generated code contains reflection only, in an attempt to make the 193generated code size smaller (however it requires the full runtime instead 194of the lite runtime). 195 196## Bifurcated vs. Optional Reflection 197 198upb and C++ protos both offer reflection without making it mandatory. However 199the models for enabling/disabling reflection are very different. 200 201### C++ 202 203C++ messages offer full reflection by default. Messages in C++ generally 204derive from `Message`, and the base class provides a member function 205`Reflection* Message::GetReflection()` which returns the reflection object. 206 207It follows that any message deriving from `Message` will always have reflection 208linked into the binary, whether or not the reflection object is ever used. 209Because `GetReflection()` is a function on the base class, it is not possible 210to statically determine if a given message's reflection is used: 211 212```c++ 213Reflection* GetReflection(const Message& message) { 214 // Can refer to any message in the whole binary. 215 return message.GetReflection(); 216} 217``` 218 219The C++ library does provide a way of omitting reflection: `MessageLite`. We can 220cause a message to be lite in two different ways: 221 222* `optimize_for = LITE_RUNTIME` in a `.proto` file will cause all messages in that 223 file to be lite. 224* `lite` as a codegen param: this will force all messages to lite, even if the 225 `.proto` file does not have `optimize_for = LITE_RUNTIME`. 226 227A lite message will derive from `MessageLite` instead of `Message`. Since 228`MessageLite` has no `GetReflection()` function, this means no reflection is 229available, so we can avoid taking the code size hit. 230 231### upb 232 233upb does not have the `Message` vs. `MessageLite` bifurcation. There is only one 234kind of message type `upb_Message`, which means there is no need to configure in 235a `.proto` file which messages will need reflection and which will not. 236Every message has the *option* to link in reflection from a separate `foo.upbdefs.o` 237file, without needing to change the message itself in any way. 238 239upb does not provide the equivalent of `Message::GetReflection()`: there is no 240facility for retrieving the reflection of a message whose type is not known statically. 241It would be possible to layer such a facility on top of the upb core, though this 242would probably require some kind of code generation. 243 244### Comparison 245 246* Most messages in C++ will not bother to declare themselves as "lite". This means 247 that many C++ messages will link in reflection even when it is never used, bloating 248 binaries unnecessarily. 249* `optimize_for = LITE_RUNTIME` is difficult to use in practice, because it prevents 250 any non-lite protos from `import`ing that file. 251* Forcing all protos to lite via a codegen parameter (for example, when building for 252 mobile) is more practical than `optimize_for = LITE_RUNTIME`. But this will break 253 the compile for any code that tries to upcast to `Message`, or tries to use a 254 non-lite method. 255* The one major advantage of the C++ model is that it can support `msg.DebugString()` 256 on a type-erased proto. For upb you have to explicitly pass the `upb_MessageDef*` 257 separately if you want to perform an operation like printing a proto to text format. 258 259## Explicit Registration vs. Globals 260 261TODO 262