1 /*
2 * Copyright 2017 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "gm/gm.h"
9 #include "include/core/SkBlendMode.h"
10 #include "include/core/SkCanvas.h"
11 #include "include/core/SkColor.h"
12 #include "include/core/SkColorSpace.h"
13 #include "include/core/SkFont.h"
14 #include "include/core/SkImage.h"
15 #include "include/core/SkImageFilter.h"
16 #include "include/core/SkImageInfo.h"
17 #include "include/core/SkMaskFilter.h"
18 #include "include/core/SkMatrix.h"
19 #include "include/core/SkPaint.h"
20 #include "include/core/SkPicture.h"
21 #include "include/core/SkPictureRecorder.h"
22 #include "include/core/SkPoint.h"
23 #include "include/core/SkRSXform.h"
24 #include "include/core/SkRect.h"
25 #include "include/core/SkRefCnt.h"
26 #include "include/core/SkScalar.h"
27 #include "include/core/SkShader.h"
28 #include "include/core/SkSize.h"
29 #include "include/core/SkString.h"
30 #include "include/core/SkSurface.h"
31 #include "include/core/SkTextBlob.h"
32 #include "include/core/SkTileMode.h"
33 #include "include/core/SkTypeface.h"
34 #include "include/core/SkTypes.h"
35 #include "include/core/SkVertices.h"
36 #include "include/effects/SkGradientShader.h"
37 #include "include/effects/SkImageFilters.h"
38 #include "include/effects/SkShaderMaskFilter.h"
39 #include "src/base/SkRandom.h"
40 #include "src/core/SkCanvasPriv.h"
41 #include "tools/DecodeUtils.h"
42 #include "tools/Resources.h"
43 #include "tools/ToolUtils.h"
44 #include "tools/fonts/FontToolUtils.h"
45
46 #include <string.h>
47 #include <initializer_list>
48
49 // Test kInitWithPrevious_SaveLayerFlag by drawing an image, save a layer with the flag, which
50 // should seed the layer with the image (from below). Then we punch a hole in the layer and
51 // restore with kPlus mode, which should show the mandrill super-bright on the outside, but
52 // normal where we punched the hole.
53 DEF_SIMPLE_GM(savelayer_initfromprev, canvas, 256, 256) {
54 canvas->drawImage(ToolUtils::GetResourceAsImage("images/mandrill_256.png"), 0, 0);
55
56 SkCanvas::SaveLayerRec rec;
57 SkPaint paint;
58 paint.setBlendMode(SkBlendMode::kPlus);
59 rec.fSaveLayerFlags = SkCanvas::kInitWithPrevious_SaveLayerFlag;
60 rec.fPaint = &paint;
61 canvas->saveLayer(rec);
62 paint.setBlendMode(SkBlendMode::kClear);
63 canvas->drawCircle(128, 128, 96, paint);
64 canvas->restore();
65 };
66
draw_cell(SkCanvas * canvas,sk_sp<SkTextBlob> blob,SkColor c,SkScalar w,SkScalar h,bool useDrawBehind)67 static void draw_cell(SkCanvas* canvas, sk_sp<SkTextBlob> blob, SkColor c, SkScalar w, SkScalar h,
68 bool useDrawBehind) {
69 SkRect r = SkRect::MakeWH(w, h);
70 SkPaint p;
71 p.setColor(c);
72 p.setBlendMode(SkBlendMode::kSrc);
73 canvas->drawRect(r, p);
74 p.setBlendMode(SkBlendMode::kSrcOver);
75
76 const SkScalar margin = 80;
77 r.fLeft = w - margin;
78
79 // save the behind image
80 SkDEBUGCODE(int sc0 =) canvas->getSaveCount();
81 SkDEBUGCODE(int sc1 =) SkCanvasPriv::SaveBehind(canvas, &r);
82 SkDEBUGCODE(int sc2 =) canvas->getSaveCount();
83 SkASSERT(sc0 == sc1);
84 SkASSERT(sc0 + 1 == sc2);
85
86 // draw the foreground (including over the 'behind' section)
87 p.setColor(SK_ColorBLACK);
88 canvas->drawTextBlob(blob, 10, 30, p);
89
90 // draw the treatment
91 const SkPoint pts[] = { {r.fLeft,0}, {r.fRight, 0} };
92 const SkColor colors[] = { 0x88000000, 0x0 };
93 auto sh = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp);
94 p.setShader(sh);
95 p.setBlendMode(SkBlendMode::kDstIn);
96
97 if (useDrawBehind) {
98 SkCanvasPriv::DrawBehind(canvas, p);
99 } else {
100 canvas->drawRect(r, p);
101 }
102
103 // this should restore the behind image
104 canvas->restore();
105 SkDEBUGCODE(int sc3 =) canvas->getSaveCount();
106 SkASSERT(sc3 == sc0);
107
108 // just outline where we expect the treatment to appear
109 p.reset();
110 p.setStyle(SkPaint::kStroke_Style);
111 p.setAlphaf(0.25f);
112 }
113
draw_list(SkCanvas * canvas,sk_sp<SkTextBlob> blob,bool useDrawBehind)114 static void draw_list(SkCanvas* canvas, sk_sp<SkTextBlob> blob, bool useDrawBehind) {
115 SkAutoCanvasRestore acr(canvas, true);
116
117 SkRandom rand;
118 SkScalar w = 400;
119 SkScalar h = 40;
120 for (int i = 0; i < 8; ++i) {
121 SkColor c = rand.nextU(); // ensure we're opaque
122 c = (c & 0xFFFFFF) | 0x80000000;
123 draw_cell(canvas, blob, c, w, h, useDrawBehind);
124 canvas->translate(0, h);
125 }
126 }
127
128 DEF_SIMPLE_GM(save_behind, canvas, 830, 670) {
129 SkFont font = ToolUtils::DefaultPortableFont();
130 font.setSize(30);
131
132 const char text[] = "This is a very long line of text";
133 auto blob = SkTextBlob::MakeFromText(text, strlen(text), font);
134
135 for (bool useDrawBehind : {false, true}) {
136 canvas->save();
137
138 draw_list(canvas, blob, useDrawBehind);
139 canvas->translate(0, 350);
140 canvas->saveLayer({0, 0, 400, 320}, nullptr);
141 draw_list(canvas, blob, useDrawBehind);
142 canvas->restore();
143
144 canvas->restore();
145 canvas->translate(430, 0);
146 }
147 }
148
149 #include "include/effects/SkGradientShader.h"
150
151 DEF_SIMPLE_GM(savelayer_f16, canvas, 900, 300) {
152 int n = 15;
153 SkRect r{0, 0, 300, 300};
154 SkPaint paint;
155
156 const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorRED };
157 paint.setShader(SkGradientShader::MakeSweep(r.centerX(), r.centerY(),
158 colors, nullptr, std::size(colors)));
159
160 canvas->drawOval(r, paint);
161
162 paint.setAlphaf(1.0f/n);
163 paint.setBlendMode(SkBlendMode::kPlus);
164
165 for (auto flags : {0, (int)SkCanvas::kF16ColorType}) {
166 canvas->translate(r.width(), 0);
167
168 SkCanvas::SaveLayerRec rec;
169 rec.fSaveLayerFlags = flags;
170 canvas->saveLayer(rec);
171 for (int i = 0; i < n; ++i) {
172 canvas->drawOval(r, paint);
173 }
174 canvas->restore();
175 }
176 }
177
draw_atlas(SkCanvas * canvas,SkImage * image)178 static void draw_atlas(SkCanvas* canvas, SkImage* image) {
179 SkRSXform xforms[] = {{1, 0, 0, 0}, {1, 0, 50, 50}};
180 SkRect tex[] = {{0, 0, 100, 100}, {0, 0, 100, 100}};
181 SkColor colors[] = {0xffffffff, 0xffffffff};
182 SkPaint paint;
183
184 canvas->drawAtlas(image,
185 xforms,
186 tex,
187 colors,
188 2,
189 SkBlendMode::kSrcIn,
190 SkFilterMode::kNearest,
191 nullptr,
192 &paint);
193 }
194
draw_vertices(SkCanvas * canvas,SkImage * image)195 static void draw_vertices(SkCanvas* canvas, SkImage* image) {
196 SkPoint pts[] = {{0, 0}, {0, 100}, {100, 100}, {100, 0}, {100, 100}, {0, 100}};
197 sk_sp<SkVertices> verts =
198 SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode, 6, pts, nullptr, nullptr);
199
200 SkPaint paint;
201 paint.setShader(image->makeShader(SkFilterMode::kNearest));
202
203 canvas->drawVertices(verts, SkBlendMode::kSrc, paint);
204 }
205
draw_points(SkCanvas * canvas,SkImage * image)206 static void draw_points(SkCanvas* canvas, SkImage* image) {
207 SkPoint pts[] = {{50, 50}, {75, 75}};
208 SkPaint paint;
209 paint.setShader(image->makeShader(SkFilterMode::kNearest));
210 paint.setStrokeWidth(100);
211 paint.setStrokeCap(SkPaint::kSquare_Cap);
212
213 canvas->drawPoints(SkCanvas::kPoints_PointMode, 2, pts, paint);
214 }
215
draw_image_set(SkCanvas * canvas,SkImage * image)216 static void draw_image_set(SkCanvas* canvas, SkImage* image) {
217 SkRect r = SkRect::MakeWH(100, 100);
218 SkCanvas::ImageSetEntry entries[] = {
219 SkCanvas::ImageSetEntry(sk_ref_sp(image), r, r, 1.0f, SkCanvas::kNone_QuadAAFlags),
220 SkCanvas::ImageSetEntry(
221 sk_ref_sp(image), r, r.makeOffset(50, 50), 1.0f, SkCanvas::kNone_QuadAAFlags),
222 };
223
224 SkPaint paint;
225 canvas->experimental_DrawEdgeAAImageSet(
226 entries, 2, nullptr, nullptr, SkFilterMode::kNearest, &paint);
227 }
228
229 /*
230 Picture optimization looks for single drawing operations inside a saveLayer with alpha. It tries
231 to push the alpha into the drawing operation itself. That's only valid if the draw logically
232 touches each pixel once. A handful of draws do not behave like that. They instead act like
233 repeated, independent draws. This GM tests this with several operations.
234 */
235 DEF_SIMPLE_GM(skbug_14554, canvas, 310, 630) {
236 sk_sp<SkImage> image = ToolUtils::GetResourceAsImage("images/mandrill_128.png");
237 SkPictureRecorder rec;
238
239 using DrawProc = void(*)(SkCanvas*, SkImage*);
240
241 for (DrawProc proc : {draw_atlas, draw_vertices, draw_points, draw_image_set}) {
242 canvas->save();
243 for (bool injectExtraOp : {false, true}) {
244 auto c = rec.beginRecording(SkRect::MakeWH(150, 150));
245 c->saveLayerAlphaf(nullptr, 0.6f);
246 proc(c, image.get());
247 // For the second draw of each test-case, we inject an extra (useless) operation, which
248 // inhibits the optimization and produces the correct result.
249 if (injectExtraOp) {
250 c->translate(1, 0);
251 }
252 c->restore();
253
254 auto pic = rec.finishRecordingAsPicture();
255
256 canvas->drawPicture(pic);
257 canvas->translate(160, 0);
258 }
259 canvas->restore();
260 canvas->translate(0, 160);
261 }
262 }
263