xref: /aosp_15_r20/external/skia/gm/hsl.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm/gm.h"
9 #include "include/core/SkBlendMode.h"
10 #include "include/core/SkCanvas.h"
11 #include "include/core/SkColor.h"
12 #include "include/core/SkFont.h"
13 #include "include/core/SkPaint.h"
14 #include "include/core/SkTypeface.h"
15 #include "include/core/SkTypes.h"
16 #include "tools/DecodeUtils.h"
17 #include "tools/Resources.h"
18 #include "tools/ToolUtils.h"
19 #include "tools/fonts/FontToolUtils.h"
20 
21 // Hue, Saturation, Color, and Luminosity blend modes are oddballs.
22 // They nominally convert their inputs to unpremul, then to HSL, then
23 // mix-and-match H,S,and L from Src and Dst, then convert back, then premul.
24 //
25 // In practice that's slow, so instead we pick the color with the correct
26 // Hue, and then (approximately) apply the other's Saturation and/or Luminosity.
27 // This isn't just an optimization... it's how the modes are specified.
28 //
29 // Each mode's name describes the Src H,S,L components to keep, taking the
30 // others from Dst, where Color == Hue + Saturation.  Color and Luminosity
31 // are each other's complements; Hue and Saturation have no complement.
32 //
33 // All these modes were originally designed to operate on gamma-encoded values,
34 // and that's what everyone's used to seeing.  It's unclear wehther they make
35 // any sense in a gamma-correct world.  They certainly won't look at all similar.
36 //
37 // We have had many inconsistent implementations of these modes.
38 // This GM tries to demonstrate unambigously how they should work.
39 //
40 // To go along with our inconsistent implementations, there are two slightly
41 // inconsistent specifications of how to perform these blends,
42 //   web: https://www.w3.org/TR/compositing-1/#blendingnonseparable
43 //   KHR: https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_blend_equation_advanced.txt
44 // It looks like these are meant to be identical, but they disagree on at least ClipColor().
45 //
46 // I think the KHR version is just wrong... it produces values >1.  So we use the web version.
47 
min(float r,float g,float b)48 static float min(float r, float g, float b) { return std::min(r, std::min(g, b)); }
max(float r,float g,float b)49 static float max(float r, float g, float b) { return std::max(r, std::max(g, b)); }
50 
sat(float r,float g,float b)51 static float sat(float r, float g, float b) { return max(r,g,b) - min(r,g,b); }
lum(float r,float g,float b)52 static float lum(float r, float g, float b) { return r*0.30f + g*0.59f + b*0.11f; }
53 
54 // The two SetSat() routines in the specs look different, but they're logically equivalent.
55 // Both map the minimum channel to 0, maximum to s, and scale the middle proportionately.
56 // The KHR version has done a better job at simplifying its math, so we use it here.
set_sat(float * r,float * g,float * b,float s)57 static void set_sat(float* r, float* g, float* b, float s) {
58     float mn = min(*r,*g,*b),
59           mx = max(*r,*g,*b);
60     auto channel = [=](float c) {
61         return mx == mn ? 0
62                         : (c - mn) * s / (mx - mn);
63     };
64     *r = channel(*r);
65     *g = channel(*g);
66     *b = channel(*b);
67 }
clip_color(float * r,float * g,float * b)68 static void clip_color(float* r, float* g, float* b) {
69     float l  = lum(*r,*g,*b),
70           mn = min(*r,*g,*b),
71           mx = max(*r,*g,*b);
72     auto clip = [=](float c) {
73         if (mn < 0) { c = l + (c - l) * (    l) / (l - mn); }
74         if (mx > 1) { c = l + (c - l) * (1 - l) / (mx - l); }
75         SkASSERT(-0.0001f <  c);   // This may end up very slightly negative...
76         SkASSERT(       c <= 1);
77         return c;
78     };
79     *r = clip(*r);
80     *g = clip(*g);
81     *b = clip(*b);
82 }
set_lum(float * r,float * g,float * b,float l)83 static void set_lum(float* r, float* g, float* b, float l) {
84     float diff = l - lum(*r,*g,*b);
85     *r += diff;
86     *g += diff;
87     *b += diff;
88     clip_color(r,g,b);
89 }
90 
91 
hue(float dr,float dg,float db,float * sr,float * sg,float * sb)92 static void hue(float  dr, float  dg, float  db,
93                 float* sr, float* sg, float* sb) {
94     // Hue of Src, Saturation and Luminosity of Dst.
95     float R = *sr,
96           G = *sg,
97           B = *sb;
98     set_sat(&R,&G,&B, sat(dr,dg,db));
99     set_lum(&R,&G,&B, lum(dr,dg,db));
100     *sr = R;
101     *sg = G;
102     *sb = B;
103 }
104 
saturation(float dr,float dg,float db,float * sr,float * sg,float * sb)105 static void saturation(float  dr, float  dg, float  db,
106                        float* sr, float* sg, float* sb) {
107     // Saturation of Src, Hue and Luminosity of Dst
108     float R = dr,
109           G = dg,
110           B = db;
111     set_sat(&R,&G,&B, sat(*sr,*sg,*sb));
112     set_lum(&R,&G,&B, lum( dr, dg, db));  // This may seem redundant, but it is not.
113     *sr = R;
114     *sg = G;
115     *sb = B;
116 }
117 
color(float dr,float dg,float db,float * sr,float * sg,float * sb)118 static void color(float  dr, float  dg, float  db,
119                   float* sr, float* sg, float* sb) {
120     // Hue and Saturation of Src, Luminosity of Dst.
121     float R = *sr,
122           G = *sg,
123           B = *sb;
124     set_lum(&R,&G,&B, lum(dr,dg,db));
125     *sr = R;
126     *sg = G;
127     *sb = B;
128 }
129 
luminosity(float dr,float dg,float db,float * sr,float * sg,float * sb)130 static void luminosity(float  dr, float  dg, float  db,
131                        float* sr, float* sg, float* sb) {
132     // Luminosity of Src, Hue and Saturation of Dst.
133     float R = dr,
134           G = dg,
135           B = db;
136     set_lum(&R,&G,&B, lum(*sr,*sg,*sb));
137     *sr = R;
138     *sg = G;
139     *sb = B;
140 }
141 
blend(SkColor dst,SkColor src,void (* mode)(float,float,float,float *,float *,float *))142 static SkColor blend(SkColor dst, SkColor src,
143                      void (*mode)(float,float,float, float*,float*,float*)) {
144 
145     SkASSERT(SkColorGetA(dst) == 0xff
146           && SkColorGetA(src) == 0xff);   // Not fundamental, just simplifying for this GM.
147 
148     SkColor4f d = SkColor4f::FromColor(dst),
149               s = SkColor4f::FromColor(src);
150 
151     mode( d.fR,  d.fG,  d.fB,
152          &s.fR, &s.fG, &s.fB);
153 
154     return s.toSkColor();
155 }
156 
157 DEF_SIMPLE_GM(hsl, canvas, 600, 100) {
158     SkPaint paint;
159     SkFont  font = ToolUtils::DefaultPortableFont();
160 
161     const char* comment = "HSL blend modes are correct when you see no circles in the squares.";
162     canvas->drawString(comment, 10,10, font, paint);
163 
164     // Just to keep things reaaaal simple, we'll only use opaque colors.
165     SkPaint bg, fg;
166     bg.setColor(0xff00ff00);  // Fully-saturated bright green,  H = 120°, S = 100%, L =  50%.
167     fg.setColor(0xff7f3f7f);  // Partly-saturated dim magenta,  H = 300°, S = ~33%, L = ~37%.
168 
169     struct {
170         SkBlendMode mode;
171         void (*reference)(float,float,float, float*,float*,float*);
172     } tests[] = {
173         { SkBlendMode::kSrc,        nullptr    },
174         { SkBlendMode::kDst,        nullptr    },
175         { SkBlendMode::kHue,        hue        },
176         { SkBlendMode::kSaturation, saturation },
177         { SkBlendMode::kColor,      color      },
178         { SkBlendMode::kLuminosity, luminosity },
179     };
180     for (auto test : tests) {
181         canvas->drawRect({20,20,80,80}, bg);
182 
183         fg.setBlendMode(test.mode);
184         canvas->drawRect({20,20,80,80}, fg);
185 
186         if (test.reference) {
187             SkPaint ref;
188             ref.setColor(blend(bg.getColor(), fg.getColor(), test.reference));
189             canvas->drawCircle(50,50, 20, ref);
190         }
191 
192         canvas->drawString(SkBlendMode_Name(test.mode), 20, 90, font, paint);
193 
194         canvas->translate(100,0);
195     }
196 }
197 
198 #include "include/effects/SkGradientShader.h"
199 
200 // Trying to match sample images on https://www.w3.org/TR/compositing-1/#blendingnonseparable
201 //
make_grad(SkScalar width)202 static sk_sp<SkShader> make_grad(SkScalar width) {
203     SkColor colors[] = {
204         0xFF00CCCC, 0xFF0000CC, 0xFFCC00CC, 0xFFCC0000, 0xFFCCCC00, 0xFF00CC00,
205     };
206     SkPoint pts[] = {{0, 0}, {width, 0}};
207 
208     return SkGradientShader::MakeLinear(pts, colors, nullptr, std::size(colors),
209                                         SkTileMode::kClamp);
210 }
211 
212 DEF_SIMPLE_GM(HSL_duck, canvas, 1110, 620) {
213     auto src = ToolUtils::GetResourceAsImage("images/ducky.png");
214     auto dst = make_grad(src->width());
215     SkRect r = SkRect::MakeIWH(src->width(), src->height());
216 
217     canvas->translate(10, 50);
218     canvas->scale(0.5f, 0.5f);
219 
220     const struct {
221         SkBlendMode fMode;
222         const char* fName;
223     } recs[] = {
224         { SkBlendMode::kHue,        "Hue" },
225         { SkBlendMode::kSaturation, "Saturation" },
226         { SkBlendMode::kColor,      "Color" },
227         { SkBlendMode::kLuminosity, "Luminosity" },
228     };
229 
230     SkFont font = ToolUtils::DefaultPortableFont();
231     font.setSize(40);
232     font.setEdging(SkFont::Edging::kAntiAlias);
233 
234     canvas->save();
235     for (auto [_, name] : recs) {
236         canvas->drawSimpleText(name, strlen(name), SkTextEncoding::kUTF8, 150, -20,
237                                font, SkPaint());
238         canvas->translate(r.width() + 10, 0);
239     }
240     canvas->restore();
241 
242     for (SkScalar src_a : {1.0f, 0.5f}) {
243         canvas->save();
244         for (auto [mode, _] : recs) {
245             SkPaint p;
246             p.setShader(dst);
247             canvas->drawRect(r, p); // bg
248 
249             p.setShader(nullptr);
250             p.setBlendMode(mode);
251             p.setAlphaf(src_a);
252             canvas->drawImageRect(src, r, SkSamplingOptions(), &p);
253 
254             canvas->translate(r.width() + 10, 0);
255         }
256         SkString str;
257         str.printf("alpha %g", src_a);
258         canvas->drawSimpleText(str.c_str(), str.size(), SkTextEncoding::kUTF8, 10, r.height()/2,
259                                font, SkPaint());
260 
261         canvas->restore();
262         canvas->translate(0, r.height() + 10);
263     }
264 }
265