xref: /aosp_15_r20/external/mesa3d/src/compiler/glsl/gl_nir_lower_samplers_as_deref.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright (C) 2005-2007  Brian Paul   All Rights Reserved.
3  * Copyright (C) 2008  VMware, Inc.   All Rights Reserved.
4  * Copyright © 2014 Intel Corporation
5  * Copyright © 2017 Advanced Micro Devices, Inc.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the next
15  * paragraph) shall be included in all copies or substantial portions of the
16  * Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
24  * DEALINGS IN THE SOFTWARE.
25  */
26 
27 /**
28  * \file
29  *
30  * Lower sampler and image references of (non-bindless) uniforms by removing
31  * struct dereferences, and synthesizing new uniform variables without structs
32  * if required.
33  *
34  * This will allow backends to have a simple, uniform treatment of bindless and
35  * non-bindless samplers and images.
36  *
37  * Example:
38  *
39  *   struct S {
40  *      sampler2D tex[2];
41  *      sampler2D other;
42  *   };
43  *   uniform S s[2];
44  *
45  *   tmp = texture(s[n].tex[m], coord);
46  *
47  * Becomes:
48  *
49  *   decl_var uniform INTERP_MODE_NONE sampler2D[2][2] [email protected] (...)
50  *
51  *   vec1 32 ssa_idx = $(2 * n + m)
52  *   vec4 32 ssa_out = tex ssa_coord (coord), [email protected][n][m] (texture), [email protected][n][m] (sampler)
53  *
54  * and [email protected] has var->data.binding set to the base index as defined by
55  * the opaque uniform mapping.
56  */
57 
58 #include "compiler/nir/nir.h"
59 #include "compiler/nir/nir_builder.h"
60 #include "compiler/nir/nir_deref.h"
61 #include "gl_nir.h"
62 #include "ir_uniform.h"
63 
64 #include "util/compiler.h"
65 #include "main/shader_types.h"
66 
67 struct lower_samplers_as_deref_state {
68    nir_shader *shader;
69    const struct gl_shader_program *shader_program;
70    struct hash_table *remap_table;
71 };
72 
73 /* Prepare for removing struct derefs.  This pre-pass generates the name
74  * of the lowered deref, and calculates the lowered type and location.
75  * After that, once looking up (or creating if needed) the lowered var,
76  * constructing the new chain of deref instructions is a simple loop
77  * that skips the struct deref's
78  *
79  * path:     appended to as we descend down the chain of deref instrs
80  *           and remove struct derefs
81  * location: increased as we descend down and remove struct derefs
82  * type:     updated as we recurse back up the chain of deref instrs
83  *           with the resulting type after removing struct derefs
84  */
85 static void
remove_struct_derefs_prep(nir_deref_instr ** p,char ** name,unsigned * location,const struct glsl_type ** type)86 remove_struct_derefs_prep(nir_deref_instr **p, char **name,
87                           unsigned *location, const struct glsl_type **type)
88 {
89    nir_deref_instr *cur = p[0], *next = p[1];
90 
91    if (!next) {
92       *type = cur->type;
93       return;
94    }
95 
96    switch (next->deref_type) {
97    case nir_deref_type_array: {
98       unsigned length = glsl_get_length(cur->type);
99 
100       remove_struct_derefs_prep(&p[1], name, location, type);
101 
102       *type = glsl_array_type(*type, length, glsl_get_explicit_stride(cur->type));
103       break;
104    }
105 
106    case nir_deref_type_struct: {
107       *location += glsl_get_struct_location_offset(cur->type, next->strct.index);
108       ralloc_asprintf_append(name, ".%s",
109                              glsl_get_struct_elem_name(cur->type, next->strct.index));
110 
111       remove_struct_derefs_prep(&p[1], name, location, type);
112       break;
113    }
114 
115    default:
116       unreachable("Invalid deref type");
117       break;
118    }
119 }
120 
121 static void
record_images_used(struct shader_info * info,nir_intrinsic_instr * instr)122 record_images_used(struct shader_info *info,
123                    nir_intrinsic_instr *instr)
124 {
125    nir_variable *var = nir_intrinsic_get_var(instr, 0);
126 
127    /* Structs have been lowered already, so get_aoa_size is sufficient. */
128    const unsigned size =
129       glsl_type_is_array(var->type) ? glsl_get_aoa_size(var->type) : 1;
130 
131    BITSET_SET_RANGE(info->images_used, var->data.binding,
132                     var->data.binding + (MAX2(size, 1) - 1));
133 
134    enum glsl_sampler_dim sampler_dim =
135       glsl_get_sampler_dim(glsl_without_array(var->type));
136    if (sampler_dim == GLSL_SAMPLER_DIM_BUF) {
137       BITSET_SET_RANGE(info->image_buffers, var->data.binding,
138                        var->data.binding + (MAX2(size, 1) - 1));
139    }
140    if (sampler_dim == GLSL_SAMPLER_DIM_MS) {
141       BITSET_SET_RANGE(info->msaa_images, var->data.binding,
142                        var->data.binding + (MAX2(size, 1) - 1));
143    }
144 }
145 
146 
147 static nir_deref_instr *
lower_deref(nir_builder * b,struct lower_samplers_as_deref_state * state,nir_deref_instr * deref)148 lower_deref(nir_builder *b, struct lower_samplers_as_deref_state *state,
149             nir_deref_instr *deref)
150 {
151    nir_variable *var = nir_deref_instr_get_variable(deref);
152    gl_shader_stage stage = state->shader->info.stage;
153 
154    if (!(var->data.mode & (nir_var_uniform | nir_var_image)) ||
155        var->data.bindless)
156       return NULL;
157 
158    nir_deref_path path;
159    nir_deref_path_init(&path, deref, state->remap_table);
160    assert(path.path[0]->deref_type == nir_deref_type_var);
161 
162    char *name = ralloc_asprintf(state->remap_table, "lower@%s", var->name);
163    unsigned location = var->data.location;
164    const struct glsl_type *type = NULL;
165    unsigned binding;
166 
167    /*
168     * We end up needing to do this in two passes, in order to generate
169     * the name of the lowered var (and detecting whether there even are
170     * any struct deref's), and then the second pass to construct the
171     * actual deref instructions after looking up / generating a new
172     * nir_variable (since we need to construct the deref_var first)
173     */
174 
175    remove_struct_derefs_prep(path.path, &name, &location, &type);
176 
177    if (state->shader_program && var->data.how_declared != nir_var_hidden) {
178       /* For GLSL programs, look up the bindings in the uniform storage. */
179       assert(location < state->shader_program->data->NumUniformStorage &&
180              state->shader_program->data->UniformStorage[location].opaque[stage].active);
181 
182       binding = state->shader_program->data->UniformStorage[location].opaque[stage].index;
183    } else {
184       /* For ARB programs, built-in shaders, or internally generated sampler
185        * variables in GLSL programs, assume that whoever created the shader
186        * set the bindings correctly already.
187        */
188       assert(var->data.explicit_binding);
189       binding = var->data.binding;
190    }
191 
192    if (var->type == type) {
193       /* Fast path: We did not encounter any struct derefs. */
194       var->data.binding = binding;
195       return deref;
196    }
197 
198    uint32_t hash = _mesa_hash_string(name);
199    struct hash_entry *h =
200       _mesa_hash_table_search_pre_hashed(state->remap_table, hash, name);
201 
202    if (h) {
203       var = (nir_variable *)h->data;
204    } else {
205       var = nir_variable_create(state->shader, var->data.mode, type, name);
206       var->data.binding = binding;
207 
208       /* Don't set var->data.location.  The old structure location could be
209        * used to index into gl_uniform_storage, assuming the full structure
210        * was walked in order.  With the new split variables, this invariant
211        * no longer holds and there's no meaningful way to start from a base
212        * location and access a particular array element.  Just leave it 0.
213        */
214 
215       _mesa_hash_table_insert_pre_hashed(state->remap_table, hash, name, var);
216    }
217 
218    /* construct a new deref based on lowered var (skipping the struct deref's
219     * from the original deref:
220     */
221    nir_deref_instr *new_deref = nir_build_deref_var(b, var);
222    for (nir_deref_instr **p = &path.path[1]; *p; p++) {
223       if ((*p)->deref_type == nir_deref_type_struct)
224          continue;
225 
226       assert((*p)->deref_type == nir_deref_type_array);
227 
228       new_deref = nir_build_deref_array(b, new_deref,
229                                         (*p)->arr.index.ssa);
230    }
231 
232    return new_deref;
233 }
234 
235 static void
record_textures_used(struct shader_info * info,nir_deref_instr * deref,nir_texop op)236 record_textures_used(struct shader_info *info,
237                      nir_deref_instr *deref,
238                      nir_texop op)
239 {
240    nir_variable *var = nir_deref_instr_get_variable(deref);
241 
242    /* Structs have been lowered already, so get_aoa_size is sufficient. */
243    const unsigned size =
244       glsl_type_is_array(var->type) ? glsl_get_aoa_size(var->type) : 1;
245 
246    BITSET_SET_RANGE(info->textures_used, var->data.binding,
247                     var->data.binding + (MAX2(size, 1) - 1));
248 
249    if (op == nir_texop_txf ||
250        op == nir_texop_txf_ms ||
251        op == nir_texop_txf_ms_mcs_intel) {
252       BITSET_SET_RANGE(info->textures_used_by_txf, var->data.binding,
253                        var->data.binding + (MAX2(size, 1) - 1));
254    }
255 }
256 
257 static void
record_samplers_used(struct shader_info * info,nir_deref_instr * deref,nir_texop op)258 record_samplers_used(struct shader_info *info,
259                      nir_deref_instr *deref,
260                      nir_texop op)
261 {
262    nir_variable *var = nir_deref_instr_get_variable(deref);
263 
264    /* Structs have been lowered already, so get_aoa_size is sufficient. */
265    const unsigned size =
266       glsl_type_is_array(var->type) ? glsl_get_aoa_size(var->type) : 1;
267 
268    BITSET_SET_RANGE(info->samplers_used, var->data.binding,
269                     var->data.binding + (MAX2(size, 1) - 1));
270 }
271 
272 static bool
lower_sampler(nir_tex_instr * instr,struct lower_samplers_as_deref_state * state,nir_builder * b)273 lower_sampler(nir_tex_instr *instr, struct lower_samplers_as_deref_state *state,
274               nir_builder *b)
275 {
276    int texture_idx =
277       nir_tex_instr_src_index(instr, nir_tex_src_texture_deref);
278    int sampler_idx =
279       nir_tex_instr_src_index(instr, nir_tex_src_sampler_deref);
280 
281    b->cursor = nir_before_instr(&instr->instr);
282 
283    if (texture_idx >= 0) {
284       nir_deref_instr *texture_deref =
285          lower_deref(b, state, nir_src_as_deref(instr->src[texture_idx].src));
286       /* only lower non-bindless: */
287       if (texture_deref) {
288          nir_src_rewrite(&instr->src[texture_idx].src, &texture_deref->def);
289          record_textures_used(&b->shader->info, texture_deref, instr->op);
290       }
291    }
292 
293    if (sampler_idx >= 0) {
294       nir_deref_instr *sampler_deref =
295          lower_deref(b, state, nir_src_as_deref(instr->src[sampler_idx].src));
296       /* only lower non-bindless: */
297       if (sampler_deref) {
298          nir_src_rewrite(&instr->src[sampler_idx].src, &sampler_deref->def);
299          record_samplers_used(&b->shader->info, sampler_deref, instr->op);
300       }
301    }
302 
303    return true;
304 }
305 
306 static bool
lower_intrinsic(nir_intrinsic_instr * instr,struct lower_samplers_as_deref_state * state,nir_builder * b)307 lower_intrinsic(nir_intrinsic_instr *instr,
308                 struct lower_samplers_as_deref_state *state,
309                 nir_builder *b)
310 {
311    if (instr->intrinsic == nir_intrinsic_image_deref_load ||
312        instr->intrinsic == nir_intrinsic_image_deref_store ||
313        instr->intrinsic == nir_intrinsic_image_deref_atomic ||
314        instr->intrinsic == nir_intrinsic_image_deref_atomic_swap ||
315        instr->intrinsic == nir_intrinsic_image_deref_size ||
316        instr->intrinsic == nir_intrinsic_image_deref_samples_identical ||
317        instr->intrinsic == nir_intrinsic_image_deref_descriptor_amd ||
318        instr->intrinsic == nir_intrinsic_image_deref_samples) {
319 
320       b->cursor = nir_before_instr(&instr->instr);
321       nir_deref_instr *deref =
322          lower_deref(b, state, nir_src_as_deref(instr->src[0]));
323 
324       record_images_used(&state->shader->info, instr);
325 
326       /* don't lower bindless: */
327       if (!deref)
328          return false;
329       nir_src_rewrite(&instr->src[0], &deref->def);
330       return true;
331    }
332    if (instr->intrinsic == nir_intrinsic_image_deref_order ||
333        instr->intrinsic == nir_intrinsic_image_deref_format)
334       unreachable("how did you even manage this?");
335 
336    return false;
337 }
338 
339 static bool
lower_instr(nir_builder * b,nir_instr * instr,void * cb_data)340 lower_instr(nir_builder *b, nir_instr *instr, void *cb_data)
341 {
342    struct lower_samplers_as_deref_state *state = cb_data;
343 
344    if (instr->type == nir_instr_type_tex)
345       return lower_sampler(nir_instr_as_tex(instr), state, b);
346 
347    if (instr->type == nir_instr_type_intrinsic)
348       return lower_intrinsic(nir_instr_as_intrinsic(instr), state, b);
349 
350    return false;
351 }
352 
353 bool
gl_nir_lower_samplers_as_deref(nir_shader * shader,const struct gl_shader_program * shader_program)354 gl_nir_lower_samplers_as_deref(nir_shader *shader,
355                                const struct gl_shader_program *shader_program)
356 {
357    struct lower_samplers_as_deref_state state;
358 
359    state.shader = shader;
360    state.shader_program = shader_program;
361    state.remap_table = _mesa_hash_table_create(NULL, _mesa_hash_string,
362                                                _mesa_key_string_equal);
363 
364    bool progress = nir_shader_instructions_pass(shader, lower_instr,
365                                                 nir_metadata_control_flow,
366                                                 &state);
367 
368    if (progress) {
369       nir_remove_dead_derefs(shader);
370       if (!shader->info.internal && shader_program) {
371          /* try to apply bindings for unused samplers to avoid index zero clobbering in backends */
372          nir_foreach_uniform_variable(var, shader) {
373             /* ignore hidden variables */
374             if (!glsl_type_is_sampler(glsl_without_array(var->type)) ||
375                 var->data.how_declared == nir_var_hidden)
376                continue;
377             bool found = false;
378             hash_table_foreach(state.remap_table, entry) {
379                if (var == entry->data) {
380                   found = true;
381                   break;
382                }
383             }
384             if (!found) {
385                /* same as lower_deref() */
386                var->data.binding = shader_program->data->UniformStorage[var->data.location].opaque[shader->info.stage].index;
387             }
388          }
389       }
390    }
391 
392    /* keys are freed automatically by ralloc */
393    _mesa_hash_table_destroy(state.remap_table, NULL);
394 
395    return progress;
396 }
397