xref: /aosp_15_r20/external/mesa3d/src/compiler/glsl/gl_nir_lower_buffers.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2019 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include "compiler/nir/nir.h"
25 #include "compiler/nir/nir_builder.h"
26 #include "gl_nir.h"
27 #include "ir_uniform.h"
28 
29 #include "util/compiler.h"
30 #include "main/shader_types.h"
31 
32 static nir_def *
get_block_array_index(nir_builder * b,nir_deref_instr * deref,const struct gl_shader_program * shader_program)33 get_block_array_index(nir_builder *b, nir_deref_instr *deref,
34                       const struct gl_shader_program *shader_program)
35 {
36    unsigned array_elements = 1;
37 
38    /* Build a block name such as "block[2][0]" for finding in the list of
39     * blocks later on as well as an optional dynamic index which gets added
40     * to the block index later.
41     */
42    int const_array_offset = 0;
43    const char *block_name = "";
44    nir_def *nonconst_index = NULL;
45    while (deref->deref_type == nir_deref_type_array) {
46       nir_deref_instr *parent = nir_deref_instr_parent(deref);
47       assert(parent && glsl_type_is_array(parent->type));
48       unsigned arr_size = glsl_get_length(parent->type);
49 
50       if (nir_src_is_const(deref->arr.index)) {
51          unsigned arr_index = nir_src_as_uint(deref->arr.index);
52 
53          /* We're walking the deref from the tail so prepend the array index */
54          block_name = ralloc_asprintf(b->shader, "[%u]%s", arr_index,
55                                       block_name);
56 
57          const_array_offset += arr_index * array_elements;
58       } else {
59          nir_def *arr_index = deref->arr.index.ssa;
60          arr_index = nir_umin(b, arr_index, nir_imm_int(b, arr_size - 1));
61          nir_def *arr_offset = nir_amul_imm(b, arr_index, array_elements);
62          if (nonconst_index)
63             nonconst_index = nir_iadd(b, nonconst_index, arr_offset);
64          else
65             nonconst_index = arr_offset;
66 
67          /* We're walking the deref from the tail so prepend the array index */
68          block_name = ralloc_asprintf(b->shader, "[0]%s", block_name);
69       }
70 
71       array_elements *= arr_size;
72       deref = parent;
73    }
74 
75    assert(deref->deref_type == nir_deref_type_var);
76    int binding = const_array_offset + deref->var->data.binding;
77    block_name = ralloc_asprintf(b->shader, "%s%s",
78                                 glsl_get_type_name(deref->var->interface_type),
79                                 block_name);
80 
81    struct gl_linked_shader *linked_shader =
82       shader_program->_LinkedShaders[b->shader->info.stage];
83 
84    unsigned num_blocks;
85    struct gl_uniform_block **blocks;
86    if (nir_deref_mode_is(deref, nir_var_mem_ubo)) {
87       num_blocks = linked_shader->Program->info.num_ubos;
88       blocks = linked_shader->Program->sh.UniformBlocks;
89    } else {
90       assert(nir_deref_mode_is(deref, nir_var_mem_ssbo));
91       num_blocks = linked_shader->Program->info.num_ssbos;
92       blocks = linked_shader->Program->sh.ShaderStorageBlocks;
93    }
94 
95    /* Block names are optional with ARB_gl_spirv so use the binding instead. */
96    bool use_bindings = shader_program->data->spirv;
97 
98    for (unsigned i = 0; i < num_blocks; i++) {
99       if (( use_bindings && binding == blocks[i]->Binding) ||
100           (!use_bindings && strcmp(block_name, blocks[i]->name.string) == 0)) {
101          deref->var->data.driver_location = i - const_array_offset;
102          if (nonconst_index)
103             return nir_iadd_imm(b, nonconst_index, i);
104          else
105             return nir_imm_int(b, i);
106       }
107    }
108 
109    /* TODO: Investigate if we could change the code to assign Bindings to the
110     * blocks that were not explicitly assigned, so we can always compare
111     * bindings.
112     */
113 
114    if (use_bindings)
115       unreachable("Failed to find the block by binding");
116    else
117       unreachable("Failed to find the block by name");
118 }
119 
120 static void
get_block_index_offset(nir_variable * var,const struct gl_shader_program * shader_program,gl_shader_stage stage,unsigned * index,unsigned * offset)121 get_block_index_offset(nir_variable *var,
122                        const struct gl_shader_program *shader_program,
123                        gl_shader_stage stage,
124                        unsigned *index, unsigned *offset)
125 {
126 
127    struct gl_linked_shader *linked_shader =
128       shader_program->_LinkedShaders[stage];
129 
130    unsigned num_blocks;
131    struct gl_uniform_block **blocks;
132    if (var->data.mode == nir_var_mem_ubo) {
133       num_blocks = linked_shader->Program->info.num_ubos;
134       blocks = linked_shader->Program->sh.UniformBlocks;
135    } else {
136       assert(var->data.mode == nir_var_mem_ssbo);
137       num_blocks = linked_shader->Program->info.num_ssbos;
138       blocks = linked_shader->Program->sh.ShaderStorageBlocks;
139    }
140 
141    /* Block names are optional with ARB_gl_spirv so use the binding instead. */
142    bool use_bindings = shader_program->data->spirv;
143 
144    for (unsigned i = 0; i < num_blocks; i++) {
145       const char *block_name = glsl_get_type_name(var->interface_type);
146       if (( use_bindings && blocks[i]->Binding == var->data.binding) ||
147           (!use_bindings && strcmp(block_name, blocks[i]->name.string) == 0)) {
148          var->data.driver_location = i;
149          *index = i;
150          *offset = blocks[i]->Uniforms[var->data.location].Offset;
151          return;
152       }
153    }
154 
155    if (use_bindings)
156       unreachable("Failed to find the block by binding");
157    else
158       unreachable("Failed to find the block by name");
159 }
160 
161 static bool
lower_buffer_interface_derefs_impl(nir_function_impl * impl,const struct gl_shader_program * shader_program)162 lower_buffer_interface_derefs_impl(nir_function_impl *impl,
163                                    const struct gl_shader_program *shader_program)
164 {
165    bool progress = false;
166 
167    nir_builder b = nir_builder_create(impl);
168 
169    /* this must be a separate loop before the main pass in order to ensure that
170     * access info is fully propagated prior to the info being lost during rewrites
171     */
172    nir_foreach_block(block, impl) {
173       nir_foreach_instr(instr, block) {
174          if (instr->type != nir_instr_type_intrinsic)
175             continue;
176 
177          nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
178          if (intrin->intrinsic == nir_intrinsic_load_deref ||
179              intrin->intrinsic == nir_intrinsic_store_deref) {
180             nir_variable *var = nir_intrinsic_get_var(intrin, 0);
181             assert(var);
182             nir_intrinsic_set_access(intrin, nir_intrinsic_access(intrin) | var->data.access);
183          }
184       }
185    }
186 
187    nir_foreach_block(block, impl) {
188       nir_foreach_instr_safe(instr, block) {
189          switch (instr->type) {
190          case nir_instr_type_deref: {
191             nir_deref_instr *deref = nir_instr_as_deref(instr);
192             if (!nir_deref_mode_is_one_of(deref, nir_var_mem_ubo |
193                                                  nir_var_mem_ssbo))
194                break;
195 
196             /* We use nir_address_format_32bit_index_offset */
197             assert(deref->def.bit_size == 32);
198             deref->def.num_components = 2;
199 
200             progress = true;
201 
202             b.cursor = nir_before_instr(&deref->instr);
203 
204             unsigned offset = 0;
205             nir_def *ptr;
206             if (deref->deref_type == nir_deref_type_var &&
207                 !glsl_type_is_interface(glsl_without_array(deref->var->type))) {
208                /* This variable is contained in an interface block rather than
209                 * containing one.  We need the block index and its offset
210                 * inside that block
211                 */
212                unsigned index;
213                get_block_index_offset(deref->var, shader_program,
214                                       b.shader->info.stage,
215                                       &index, &offset);
216                ptr = nir_imm_ivec2(&b, index, offset);
217             } else if (glsl_type_is_interface(deref->type)) {
218                /* This is the last deref before the block boundary.
219                 * Everything after this point is a byte offset and will be
220                 * handled by nir_lower_explicit_io().
221                 */
222                nir_def *index = get_block_array_index(&b, deref,
223                                                           shader_program);
224                ptr = nir_vec2(&b, index, nir_imm_int(&b, offset));
225             } else {
226                /* This will get handled by nir_lower_explicit_io(). */
227                break;
228             }
229 
230             nir_deref_instr *cast = nir_build_deref_cast(&b, ptr, deref->modes,
231                                                          deref->type, 0);
232             /* Set the alignment on the cast so that we get good alignment out
233              * of nir_lower_explicit_io.  Our offset to the start of the UBO
234              * variable is always a constant, so we can use the maximum
235              * align_mul.
236              */
237             cast->cast.align_mul = NIR_ALIGN_MUL_MAX;
238             cast->cast.align_offset = offset % NIR_ALIGN_MUL_MAX;
239 
240             nir_def_rewrite_uses(&deref->def,
241                                      &cast->def);
242             nir_deref_instr_remove_if_unused(deref);
243             break;
244          }
245 
246          case nir_instr_type_intrinsic: {
247             nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
248             switch (intrin->intrinsic) {
249             case nir_intrinsic_load_deref: {
250                nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
251                if (!nir_deref_mode_is_one_of(deref, nir_var_mem_ubo |
252                                                     nir_var_mem_ssbo))
253                   break;
254 
255                /* UBO and SSBO Booleans are 32-bit integers where any non-zero
256                 * value is considered true.  NIR Booleans, on the other hand
257                 * are 1-bit values until you get to a very late stage of the
258                 * compilation process.  We need to turn those 1-bit loads into
259                 * a 32-bit load wrapped in an i2b to get a proper NIR boolean
260                 * from the SSBO.
261                 */
262                if (glsl_type_is_boolean(deref->type)) {
263                   b.cursor = nir_after_instr(&intrin->instr);
264                   intrin->def.bit_size = 32;
265                   nir_def *bval = nir_i2b(&b, &intrin->def);
266                   nir_def_rewrite_uses_after(&intrin->def,
267                                                  bval,
268                                                  bval->parent_instr);
269                   progress = true;
270                }
271                break;
272             }
273 
274             case nir_intrinsic_store_deref: {
275                nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
276                if (!nir_deref_mode_is_one_of(deref, nir_var_mem_ubo |
277                                                     nir_var_mem_ssbo))
278                   break;
279 
280                /* SSBO Booleans are 32-bit integers where any non-zero value
281                 * is considered true.  NIR Booleans, on the other hand are
282                 * 1-bit values until you get to a very late stage of the
283                 * compilation process.  We need to turn those 1-bit stores
284                 * into a b2i32 followed by a 32-bit store.  Technically the
285                 * value we write doesn't have to be 0/1 so once Booleans are
286                 * lowered to 32-bit values, we have an unneeded sanitation
287                 * step but in practice it doesn't cost much.
288                 */
289                if (glsl_type_is_boolean(deref->type)) {
290                   b.cursor = nir_before_instr(&intrin->instr);
291                   nir_def *ival = nir_b2i32(&b, intrin->src[1].ssa);
292                   nir_src_rewrite(&intrin->src[1], ival);
293                   progress = true;
294                }
295                break;
296             }
297 
298             case nir_intrinsic_copy_deref:
299                unreachable("copy_deref should be lowered by now");
300                break;
301 
302             default:
303                /* Nothing to do */
304                break;
305             }
306             break;
307          }
308 
309          default:
310             break; /* Nothing to do */
311          }
312       }
313    }
314 
315    if (progress) {
316       nir_metadata_preserve(impl, nir_metadata_control_flow);
317    } else {
318       nir_metadata_preserve(impl, nir_metadata_all);
319    }
320 
321    return progress;
322 }
323 
324 bool
gl_nir_lower_buffers(nir_shader * shader,const struct gl_shader_program * shader_program)325 gl_nir_lower_buffers(nir_shader *shader,
326                      const struct gl_shader_program *shader_program)
327 {
328    bool progress = false;
329 
330    nir_foreach_variable_with_modes(var, shader, nir_var_mem_ubo | nir_var_mem_ssbo) {
331       var->data.driver_location = -1;
332       progress = true;
333    }
334 
335    /* First, we lower the derefs to turn block variable and array derefs into
336     * a nir_address_format_32bit_index_offset pointer.  From there forward,
337     * we leave the derefs in place and let nir_lower_explicit_io handle them.
338     */
339    nir_foreach_function_impl(impl, shader) {
340       if (lower_buffer_interface_derefs_impl(impl, shader_program))
341          progress = true;
342    }
343 
344    /* If that did something, we validate and then call nir_lower_explicit_io
345     * to finish the process.
346     */
347    if (progress) {
348       nir_validate_shader(shader, "Lowering buffer interface derefs");
349       nir_lower_explicit_io(shader, nir_var_mem_ubo | nir_var_mem_ssbo,
350                             nir_address_format_32bit_index_offset);
351    }
352 
353    return progress;
354 }
355