1 /*
2 * Copyright © 2023 Timothy Arceri <[email protected]>
3 * Copyright © 2016 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "nir.h"
27 #include "nir_builder.h"
28 #include "gl_nir.h"
29 #include "program/prog_instruction.h"
30
31 #include "util/bitscan.h"
32 #include "main/shader_types.h"
33
34 #define imm1(b, x) nir_imm_float(b, x)
35 #define imm3(b, x) nir_imm_vec3(b, x, x, x)
36
37 static nir_def *
swizzle(nir_builder * b,nir_def * src,int swizzle,int components)38 swizzle(nir_builder *b, nir_def *src, int swizzle, int components)
39 {
40 unsigned swizzle_arr[4];
41 swizzle_arr[0] = GET_SWZ(swizzle, 0);
42 swizzle_arr[1] = GET_SWZ(swizzle, 1);
43 swizzle_arr[2] = GET_SWZ(swizzle, 2);
44 swizzle_arr[3] = GET_SWZ(swizzle, 3);
45
46 return nir_swizzle(b, src, swizzle_arr, components);
47 }
48
49 static nir_def *
swizzle_x(nir_builder * b,nir_def * src)50 swizzle_x(nir_builder *b, nir_def *src)
51 {
52 return nir_channel(b, src, 0);
53 }
54
55 static nir_def *
swizzle_y(nir_builder * b,nir_def * src)56 swizzle_y(nir_builder *b, nir_def *src)
57 {
58 return nir_channel(b, src, 1);
59 }
60
61 static nir_def *
swizzle_z(nir_builder * b,nir_def * src)62 swizzle_z(nir_builder *b, nir_def *src)
63 {
64 return nir_channel(b, src, 2);
65 }
66
67 static nir_def *
swizzle_w(nir_builder * b,nir_def * src)68 swizzle_w(nir_builder *b, nir_def *src)
69 {
70 return nir_channel(b, src, 3);
71 }
72
73 static nir_def *
blend_multiply(nir_builder * b,nir_def * src,nir_def * dst)74 blend_multiply(nir_builder *b, nir_def *src, nir_def *dst)
75 {
76 /* f(Cs,Cd) = Cs*Cd */
77 return nir_fmul(b, src, dst);
78 }
79
80 static nir_def *
blend_screen(nir_builder * b,nir_def * src,nir_def * dst)81 blend_screen(nir_builder *b, nir_def *src, nir_def *dst)
82 {
83 /* f(Cs,Cd) = Cs+Cd-Cs*Cd */
84 return nir_fsub(b, nir_fadd(b, src, dst), nir_fmul(b, src, dst));
85 }
86
87 static nir_def *
blend_overlay(nir_builder * b,nir_def * src,nir_def * dst)88 blend_overlay(nir_builder *b, nir_def *src, nir_def *dst)
89 {
90 /* f(Cs,Cd) = 2*Cs*Cd, if Cd <= 0.5
91 * 1-2*(1-Cs)*(1-Cd), otherwise
92 */
93 nir_def *rule_1 = nir_fmul(b, nir_fmul(b, src, dst), imm3(b, 2.0));
94 nir_def *rule_2 =
95 nir_fsub(b, imm3(b, 1.0), nir_fmul(b, nir_fmul(b, nir_fsub(b, imm3(b, 1.0), src), nir_fsub(b, imm3(b, 1.0), dst)), imm3(b, 2.0)));
96 return nir_bcsel(b, nir_fge(b, imm3(b, 0.5f), dst), rule_1, rule_2);
97 }
98
99 static nir_def *
blend_darken(nir_builder * b,nir_def * src,nir_def * dst)100 blend_darken(nir_builder *b, nir_def *src, nir_def *dst)
101 {
102 /* f(Cs,Cd) = min(Cs,Cd) */
103 return nir_fmin(b, src, dst);
104 }
105
106 static nir_def *
blend_lighten(nir_builder * b,nir_def * src,nir_def * dst)107 blend_lighten(nir_builder *b, nir_def *src, nir_def *dst)
108 {
109 /* f(Cs,Cd) = max(Cs,Cd) */
110 return nir_fmax(b, src, dst);
111 }
112
113 static nir_def *
blend_colordodge(nir_builder * b,nir_def * src,nir_def * dst)114 blend_colordodge(nir_builder *b, nir_def *src, nir_def *dst)
115 {
116 /* f(Cs,Cd) =
117 * 0, if Cd <= 0
118 * min(1,Cd/(1-Cs)), if Cd > 0 and Cs < 1
119 * 1, if Cd > 0 and Cs >= 1
120 */
121 return nir_bcsel(b, nir_fge(b, imm3(b, 0.0), dst), imm3(b, 0.0),
122 nir_bcsel(b, nir_fge(b, src, imm3(b, 1.0)), imm3(b, 1.0),
123 nir_fmin(b, imm3(b, 1.0), nir_fdiv(b, dst, nir_fsub(b, imm3(b, 1.0), src)))));
124 }
125
126 static nir_def *
blend_colorburn(nir_builder * b,nir_def * src,nir_def * dst)127 blend_colorburn(nir_builder *b, nir_def *src, nir_def *dst)
128 {
129 /* f(Cs,Cd) =
130 * 1, if Cd >= 1
131 * 1 - min(1,(1-Cd)/Cs), if Cd < 1 and Cs > 0
132 * 0, if Cd < 1 and Cs <= 0
133 */
134 return nir_bcsel(b, nir_fge(b, dst, imm3(b, 1.0)), imm3(b, 1.0),
135 nir_bcsel(b, nir_fge(b, imm3(b, 0.0), src), imm3(b, 0.0),
136 nir_fsub(b, imm3(b, 1.0), nir_fmin(b, imm3(b, 1.0), nir_fdiv(b, nir_fsub(b, imm3(b, 1.0), dst), src)))));
137 }
138
139 static nir_def *
blend_hardlight(nir_builder * b,nir_def * src,nir_def * dst)140 blend_hardlight(nir_builder *b, nir_def *src, nir_def *dst)
141 {
142 /* f(Cs,Cd) = 2*Cs*Cd, if Cs <= 0.5
143 * 1-2*(1-Cs)*(1-Cd), otherwise
144 */
145 nir_def *rule_1 = nir_fmul(b, imm3(b, 2.0), nir_fmul(b, src, dst));
146 nir_def *rule_2 =
147 nir_fsub(b, imm3(b, 1.0), nir_fmul(b, imm3(b, 2.0), nir_fmul(b, nir_fsub(b, imm3(b, 1.0), src), nir_fsub(b, imm3(b, 1.0), dst))));
148 return nir_bcsel(b, nir_fge(b, imm3(b, 0.5), src), rule_1, rule_2);
149 }
150
151 static nir_def *
blend_softlight(nir_builder * b,nir_def * src,nir_def * dst)152 blend_softlight(nir_builder *b, nir_def *src, nir_def *dst)
153 {
154 /* f(Cs,Cd) =
155 * Cd-(1-2*Cs)*Cd*(1-Cd),
156 * if Cs <= 0.5
157 * Cd+(2*Cs-1)*Cd*((16*Cd-12)*Cd+3),
158 * if Cs > 0.5 and Cd <= 0.25
159 * Cd+(2*Cs-1)*(sqrt(Cd)-Cd),
160 * if Cs > 0.5 and Cd > 0.25
161 *
162 * We can simplify this to
163 *
164 * f(Cs,Cd) = Cd+(2*Cs-1)*g(Cs,Cd) where
165 * g(Cs,Cd) = Cd*Cd-Cd if Cs <= 0.5
166 * Cd*((16*Cd-12)*Cd+3) if Cs > 0.5 and Cd <= 0.25
167 * sqrt(Cd)-Cd, otherwise
168 */
169 nir_def *factor_1 = nir_fmul(b, dst, nir_fsub(b, imm3(b, 1.0), dst));
170 nir_def *factor_2 =
171 nir_fmul(b, dst, nir_fadd(b, nir_fmul(b, nir_fsub(b, nir_fmul(b, imm3(b, 16.0), dst), imm3(b, 12.0)), dst), imm3(b, 3.0)));
172 nir_def *factor_3 = nir_fsub(b, nir_fsqrt(b, dst), dst);
173 nir_def *factor = nir_bcsel(b, nir_fge(b, imm3(b, 0.5), src), factor_1,
174 nir_bcsel(b, nir_fge(b, imm3(b, 0.25), dst), factor_2, factor_3));
175 return nir_fadd(b, dst, nir_fmul(b, nir_fsub(b, nir_fmul(b, imm3(b, 2.0), src), imm3(b, 1.0)), factor));
176 }
177
178 static nir_def *
blend_difference(nir_builder * b,nir_def * src,nir_def * dst)179 blend_difference(nir_builder *b, nir_def *src, nir_def *dst)
180 {
181 return nir_fabs(b, nir_fsub(b, dst, src));
182 }
183
184 static nir_def *
blend_exclusion(nir_builder * b,nir_def * src,nir_def * dst)185 blend_exclusion(nir_builder *b, nir_def *src, nir_def *dst)
186 {
187 return nir_fadd(b, src, nir_fsub(b, dst, nir_fmul(b, imm3(b, 2.0), nir_fmul(b, src, dst))));
188 }
189
190 /* Return the minimum of a vec3's components */
191 static nir_def *
minv3(nir_builder * b,nir_def * v)192 minv3(nir_builder *b, nir_def *v)
193 {
194 return nir_fmin(b, nir_fmin(b, swizzle_x(b, v), swizzle_y(b, v)), swizzle_z(b, v));
195 }
196
197 /* Return the maximum of a vec3's components */
198 static nir_def *
maxv3(nir_builder * b,nir_def * v)199 maxv3(nir_builder *b, nir_def *v)
200 {
201 return nir_fmax(b, nir_fmax(b, swizzle_x(b, v), swizzle_y(b, v)), swizzle_z(b, v));
202 }
203
204 static nir_def *
lumv3(nir_builder * b,nir_def * c)205 lumv3(nir_builder *b, nir_def *c)
206 {
207 return nir_fdot(b, c, nir_imm_vec3(b, 0.30, 0.59, 0.11));
208 }
209
210 static nir_def *
satv3(nir_builder * b,nir_def * c)211 satv3(nir_builder *b, nir_def *c)
212 {
213 return nir_fsub(b, maxv3(b, c), minv3(b, c));
214 }
215
216 static nir_variable *
add_temp_var(nir_builder * b,char * name,const struct glsl_type * type)217 add_temp_var(nir_builder *b, char *name, const struct glsl_type *type)
218 {
219 nir_variable *var = rzalloc(b->shader, nir_variable);
220 var->type = type;
221 var->name = ralloc_strdup(var, name);
222 var->data.mode = nir_var_function_temp;
223 nir_function_impl_add_variable(b->impl, var);
224
225 return var;
226 }
227
228 /* Take the base RGB color <cbase> and override its luminosity with that
229 * of the RGB color <clum>.
230 *
231 * This follows the equations given in the ES 3.2 (June 15th, 2016)
232 * specification. Revision 16 of GL_KHR_blend_equation_advanced and
233 * revision 9 of GL_NV_blend_equation_advanced specify a different set
234 * of equations. Older revisions match ES 3.2's text, and dEQP expects
235 * the ES 3.2 rules implemented here.
236 */
237 static void
set_lum(nir_builder * b,nir_variable * color,nir_variable * cbase,nir_variable * clum)238 set_lum(nir_builder *b,
239 nir_variable *color,
240 nir_variable *cbase,
241 nir_variable *clum)
242 {
243 nir_def *cbase_def = nir_load_var(b, cbase);
244 nir_store_var(b, color, nir_fadd(b, cbase_def, nir_fsub(b, lumv3(b, nir_load_var(b, clum)), lumv3(b, cbase_def))), ~0);
245
246 nir_variable *llum = add_temp_var(b, "__blend_lum", glsl_float_type());
247 nir_variable *mincol = add_temp_var(b, "__blend_mincol", glsl_float_type());
248 nir_variable *maxcol = add_temp_var(b, "__blend_maxcol", glsl_float_type());
249
250 nir_def *color_def = nir_load_var(b, color);
251 nir_store_var(b, llum, lumv3(b, color_def), ~0);
252 nir_store_var(b, mincol, minv3(b, color_def), ~0);
253 nir_store_var(b, maxcol, maxv3(b, color_def), ~0);
254
255 nir_def *mincol_def = nir_load_var(b, mincol);
256 nir_def *llum_def = nir_load_var(b, llum);
257 nir_if *nif = nir_push_if(b, nir_flt(b, mincol_def, imm1(b, 0.0)));
258
259 /* Add then block */
260 nir_store_var(b, color, nir_fadd(b, llum_def, nir_fdiv(b, nir_fmul(b, nir_fsub(b, color_def, llum_def), llum_def), nir_fsub(b, llum_def, mincol_def))), ~0);
261
262 /* Add else block */
263 nir_push_else(b, nif);
264 nir_def *maxcol_def = nir_load_var(b, maxcol);
265 nir_if *nif2 = nir_push_if(b, nir_flt(b, imm1(b, 1.0), maxcol_def));
266 nir_store_var(b, color, nir_fadd(b, llum_def, nir_fdiv(b, nir_fmul(b, nir_fsub(b, color_def, llum_def), nir_fsub(b, imm3(b, 1.0), llum_def)), nir_fsub(b, maxcol_def, llum_def))), ~0);
267 nir_pop_if(b, nif2);
268 nir_pop_if(b, nif);
269 }
270
271 /* Take the base RGB color <cbase> and override its saturation with
272 * that of the RGB color <csat>. The override the luminosity of the
273 * result with that of the RGB color <clum>.
274 */
275 static void
set_lum_sat(nir_builder * b,nir_variable * color,nir_variable * cbase,nir_variable * csat,nir_variable * clum)276 set_lum_sat(nir_builder *b,
277 nir_variable *color,
278 nir_variable *cbase,
279 nir_variable *csat,
280 nir_variable *clum)
281 {
282 nir_def *cbase_def = nir_load_var(b, cbase);
283 nir_def *csat_def = nir_load_var(b, csat);
284
285 nir_variable *sbase = add_temp_var(b, "__blend_sbase", glsl_float_type());
286 nir_store_var(b, sbase, satv3(b, cbase_def), ~0);
287
288 /* Equivalent (modulo rounding errors) to setting the
289 * smallest (R,G,B) component to 0, the largest to <ssat>,
290 * and interpolating the "middle" component based on its
291 * original value relative to the smallest/largest.
292 */
293 nir_def *sbase_def = nir_load_var(b, sbase);
294 nir_if *nif = nir_push_if(b, nir_flt(b, imm1(b, 0.0), sbase_def));
295 nir_def *ssat = satv3(b, csat_def);
296 nir_def *minbase = minv3(b, cbase_def);
297 nir_store_var(b, color, nir_fdiv(b, nir_fmul(b, nir_fsub(b, cbase_def, minbase), ssat), sbase_def), ~0);
298 nir_push_else(b, nif);
299 nir_store_var(b, color, imm3(b, 0.0), ~0);
300 nir_pop_if(b, nif);
301
302 set_lum(b, color, color, clum);
303 }
304
305 static nir_def *
is_mode(nir_builder * b,nir_variable * mode,enum gl_advanced_blend_mode q)306 is_mode(nir_builder *b, nir_variable *mode, enum gl_advanced_blend_mode q)
307 {
308 return nir_ieq_imm(b, nir_load_var(b, mode), (unsigned) q);
309 }
310
311 static nir_variable *
calc_blend_result(nir_builder * b,nir_variable * mode,nir_variable * fb,nir_def * blend_src,GLbitfield blend_qualifiers)312 calc_blend_result(nir_builder *b,
313 nir_variable *mode,
314 nir_variable *fb,
315 nir_def *blend_src,
316 GLbitfield blend_qualifiers)
317 {
318 nir_variable *result = add_temp_var(b, "__blend_result", glsl_vec4_type());
319
320 /* If we're not doing advanced blending, just write the original value. */
321 nir_if *if_blending = nir_push_if(b, is_mode(b, mode, BLEND_NONE));
322 nir_store_var(b, result, blend_src, ~0);
323
324 nir_push_else(b, if_blending);
325
326 /* (Rs', Gs', Bs') =
327 * (0, 0, 0), if As == 0
328 * (Rs/As, Gs/As, Bs/As), otherwise
329 */
330 nir_variable *src_rgb = add_temp_var(b, "__blend_src_rgb", glsl_vec_type(3));
331 nir_variable *src_alpha = add_temp_var(b, "__blend_src_a", glsl_float_type());
332
333 /* (Rd', Gd', Bd') =
334 * (0, 0, 0), if Ad == 0
335 * (Rd/Ad, Gd/Ad, Bd/Ad), otherwise
336 */
337 nir_variable *dst_rgb = add_temp_var(b, "__blend_dst_rgb", glsl_vec_type(3));
338 nir_variable *dst_alpha = add_temp_var(b, "__blend_dst_a", glsl_float_type());
339
340 nir_def *fb_def = nir_load_var(b, fb);
341 nir_store_var(b, dst_alpha, swizzle_w(b, fb_def), ~0);
342
343 nir_def *dst_alpha_def = nir_load_var(b, dst_alpha);
344 nir_if *nif = nir_push_if(b, nir_feq(b, dst_alpha_def, imm1(b, 0.0)));
345 nir_store_var(b, dst_rgb, imm3(b, 0.0), ~0);
346 nir_push_else(b, nif);
347 nir_store_var(b, dst_rgb, nir_bcsel(b, nir_feq(b, nir_trim_vector(b, fb_def, 3), swizzle(b, fb_def, SWIZZLE_WWWW, 3)), imm3(b, 1.0), nir_fdiv(b, nir_trim_vector(b, fb_def, 3), dst_alpha_def)), ~0);
348 nir_pop_if(b, nif);
349
350 nir_store_var(b, src_alpha, swizzle_w(b, blend_src), ~0);
351 nir_def *src_alpha_def = nir_load_var(b, src_alpha);
352 nif = nir_push_if(b, nir_feq(b, src_alpha_def, imm1(b, 0.0)));
353 nir_store_var(b, src_rgb, imm3(b, 0.0), ~0);
354 nir_push_else(b, nif);
355 nir_store_var(b, src_rgb, nir_bcsel(b, nir_feq(b, nir_trim_vector(b, blend_src, 3), swizzle(b, blend_src, SWIZZLE_WWWW, 3)), imm3(b, 1.0), nir_fdiv(b, nir_trim_vector(b, blend_src, 3), src_alpha_def)), ~0);
356 nir_pop_if(b, nif);
357
358 nir_variable *factor = add_temp_var(b, "__blend_factor", glsl_vec_type(3));
359
360 nir_def *src_rgb_def = nir_load_var(b, src_rgb);
361 nir_def *dst_rgb_def = nir_load_var(b, dst_rgb);
362
363 unsigned choices = blend_qualifiers;
364 while (choices) {
365 enum gl_advanced_blend_mode choice = (enum gl_advanced_blend_mode)u_bit_scan(&choices);
366
367 nir_if *iff = nir_push_if(b, is_mode(b, mode, choice));
368 nir_def *val = NULL;
369
370 switch (choice) {
371 case BLEND_MULTIPLY:
372 val = blend_multiply(b, src_rgb_def, dst_rgb_def);
373 break;
374 case BLEND_SCREEN:
375 val = blend_screen(b, src_rgb_def, dst_rgb_def);
376 break;
377 case BLEND_OVERLAY:
378 val = blend_overlay(b, src_rgb_def, dst_rgb_def);
379 break;
380 case BLEND_DARKEN:
381 val = blend_darken(b, src_rgb_def, dst_rgb_def);
382 break;
383 case BLEND_LIGHTEN:
384 val = blend_lighten(b, src_rgb_def, dst_rgb_def);
385 break;
386 case BLEND_COLORDODGE:
387 val = blend_colordodge(b, src_rgb_def, dst_rgb_def);
388 break;
389 case BLEND_COLORBURN:
390 val = blend_colorburn(b, src_rgb_def, dst_rgb_def);
391 break;
392 case BLEND_HARDLIGHT:
393 val = blend_hardlight(b, src_rgb_def, dst_rgb_def);
394 break;
395 case BLEND_SOFTLIGHT:
396 val = blend_softlight(b, src_rgb_def, dst_rgb_def);
397 break;
398 case BLEND_DIFFERENCE:
399 val = blend_difference(b, src_rgb_def, dst_rgb_def);
400 break;
401 case BLEND_EXCLUSION:
402 val = blend_exclusion(b, src_rgb_def, dst_rgb_def);
403 break;
404 case BLEND_HSL_HUE:
405 set_lum_sat(b, factor, src_rgb, dst_rgb, dst_rgb);
406 break;
407 case BLEND_HSL_SATURATION:
408 set_lum_sat(b, factor, dst_rgb, src_rgb, dst_rgb);
409 break;
410 case BLEND_HSL_COLOR:
411 set_lum(b, factor, src_rgb, dst_rgb);
412 break;
413 case BLEND_HSL_LUMINOSITY:
414 set_lum(b, factor, dst_rgb, src_rgb);
415 break;
416 case BLEND_NONE:
417 unreachable("not real cases");
418 }
419
420 if (val)
421 nir_store_var(b, factor, val, ~0);
422
423 nir_push_else(b, iff);
424 }
425
426 /* reset cursor to the outtermost if-statements else block */
427 b->cursor = nir_after_block(nir_if_last_else_block(if_blending));
428
429 /* p0(As,Ad) = As*Ad
430 * p1(As,Ad) = As*(1-Ad)
431 * p2(As,Ad) = Ad*(1-As)
432 */
433 nir_variable *p0 = add_temp_var(b, "__blend_p0", glsl_float_type());
434 nir_variable *p1 = add_temp_var(b, "__blend_p1", glsl_float_type());
435 nir_variable *p2 = add_temp_var(b, "__blend_p2", glsl_float_type());
436
437 nir_store_var(b, p0, nir_fmul(b, src_alpha_def, dst_alpha_def), ~0);
438 nir_store_var(b, p1, nir_fmul(b, src_alpha_def, nir_fsub(b, imm1(b, 1.0), dst_alpha_def)), ~0);
439 nir_store_var(b, p2, nir_fmul(b, dst_alpha_def, nir_fsub(b, imm1(b, 1.0), src_alpha_def)), ~0);
440
441 /* R = f(Rs',Rd')*p0(As,Ad) + Y*Rs'*p1(As,Ad) + Z*Rd'*p2(As,Ad)
442 * G = f(Gs',Gd')*p0(As,Ad) + Y*Gs'*p1(As,Ad) + Z*Gd'*p2(As,Ad)
443 * B = f(Bs',Bd')*p0(As,Ad) + Y*Bs'*p1(As,Ad) + Z*Bd'*p2(As,Ad)
444 * A = X*p0(As,Ad) + Y*p1(As,Ad) + Z*p2(As,Ad)
445 *
446 * <X, Y, Z> is always <1, 1, 1>, so we can ignore it.
447 *
448 * In vector form, this is:
449 * RGB = factor * p0 + Cs * p1 + Cd * p2
450 * A = p0 + p1 + p2
451 */
452 src_rgb_def = nir_load_var(b, src_rgb);
453 dst_rgb_def = nir_load_var(b, dst_rgb);
454 /* WRITEMASK_XYZ */
455 nir_store_var(b, result, nir_pad_vec4(b, nir_fadd(b, nir_fadd(b, nir_fmul(b, nir_load_var(b, factor), nir_load_var(b, p0)), nir_fmul(b, src_rgb_def, nir_load_var(b, p1))), nir_fmul(b, dst_rgb_def, nir_load_var(b, p2)))), 0x7);
456 /* WRITEMASK_W */
457 nir_def *val = nir_fadd(b, nir_fadd(b, nir_load_var(b, p0), nir_load_var(b, p1)), nir_load_var(b, p2));
458 nir_store_var(b, result, nir_vec4(b, val, val, val, val), 0x8);
459
460 /* reset cursor to the end of the main function */
461 b->cursor = nir_after_impl(b->impl);
462
463 return result;
464 }
465
466 /**
467 * Dereference var, or var[0] if it's an array.
468 */
469 static nir_def *
load_output(nir_builder * b,nir_variable * var)470 load_output(nir_builder *b, nir_variable *var)
471 {
472 nir_def *var_def;
473 if (glsl_type_is_array(var->type)) {
474 var_def = nir_load_array_var_imm(b, var, 0);
475 } else {
476 var_def = nir_load_var(b, var);
477 }
478
479 return var_def;
480 }
481
482 bool
gl_nir_lower_blend_equation_advanced(nir_shader * sh,bool coherent)483 gl_nir_lower_blend_equation_advanced(nir_shader *sh, bool coherent)
484 {
485 assert(sh->info.stage == MESA_SHADER_FRAGMENT);
486
487 /* All functions should have been inlined at this point */
488 assert(exec_list_length(&sh->functions) == 1);
489 nir_function_impl *impl = nir_shader_get_entrypoint(sh);
490
491 if (sh->info.fs.advanced_blend_modes == 0) {
492 nir_metadata_preserve(impl, nir_metadata_all);
493 return false;
494 }
495
496 sh->info.fs.uses_sample_shading = true;
497
498 nir_builder b = nir_builder_at(nir_after_impl(impl));
499
500 nir_variable *fb = nir_variable_create(sh, nir_var_shader_out,
501 glsl_vec4_type(),
502 "__blend_fb_fetch");
503 fb->data.location = -1; /* We will set the location at the end of this pass */
504 fb->data.read_only = 1;
505 fb->data.fb_fetch_output = 1;
506 if (coherent)
507 fb->data.access = ACCESS_COHERENT;
508 fb->data.how_declared = nir_var_hidden;
509
510 nir_variable *mode = nir_variable_create(sh, nir_var_uniform,
511 glsl_uint_type(),
512 "gl_AdvancedBlendModeMESA");
513 mode->data.how_declared = nir_var_hidden;
514 mode->state_slots = rzalloc_array(mode, nir_state_slot, 1);
515 mode->num_state_slots = 1;
516 mode->state_slots[0].tokens[0] = STATE_ADVANCED_BLENDING_MODE;
517
518 /* Gather any output variables referring to render target 0.
519 *
520 * ARB_enhanced_layouts irritatingly allows the shader to specify
521 * multiple output variables for the same render target, each of
522 * which writes a subset of the components, starting at location_frac.
523 * The variables can't overlap, thankfully.
524 */
525 nir_variable *outputs[4] = { NULL, NULL, NULL, NULL };
526 nir_foreach_variable_with_modes(var, sh, nir_var_shader_out) {
527 if (var->data.location == FRAG_RESULT_DATA0 ||
528 var->data.location == FRAG_RESULT_COLOR) {
529 const int components =
530 glsl_get_vector_elements(glsl_without_array(var->type));
531
532 for (int i = 0; i < components; i++) {
533 if (outputs[var->data.location_frac + i] == NULL)
534 outputs[var->data.location_frac + i] = var;
535 }
536 }
537 }
538
539 /* Combine values written to outputs into a single RGBA blend source.
540 * We assign <0, 0, 0, 1> to any components with no corresponding output.
541 */
542 nir_def *blend_source;
543 if (outputs[0] &&
544 glsl_get_vector_elements(glsl_without_array(outputs[0]->type)) == 4) {
545 blend_source = load_output(&b, outputs[0]);
546 } else {
547 nir_def *blend_comps[4];
548 for (int i = 0; i < 4; i++) {
549 nir_variable *var = outputs[i];
550 if (var) {
551 blend_comps[i] = swizzle(&b, load_output(&b, outputs[i]),
552 i - outputs[i]->data.location_frac, 1);
553 } else {
554 blend_comps[i] = nir_imm_float(&b, i < 3 ? 0.0f : 1.0f);
555 }
556 }
557
558 blend_source = nir_vec(&b, blend_comps, 4);
559 }
560
561 nir_variable *result_dest =
562 calc_blend_result(&b, mode, fb, blend_source,
563 sh->info.fs.advanced_blend_modes);
564
565 /* Copy the result back to the original values. */
566 for (int i = 0; i < 4; i++) {
567 if (!outputs[i])
568 continue;
569
570 if (glsl_type_is_array(outputs[i]->type)) {
571 nir_store_array_var_imm(&b, outputs[i], 0, nir_load_var(&b, result_dest), 1 << i);
572 } else {
573 nir_def *val = swizzle(&b, nir_load_var(&b, result_dest), i, 1);
574 nir_store_var(&b, outputs[i], nir_vec4(&b, val, val, val, val), 1 << i);
575 }
576 }
577
578 nir_metadata_preserve(impl, nir_metadata_none);
579
580 /* Remove any dead writes before assigning location to __blend_fb_fetch
581 * otherwise they will be unable to be removed.
582 */
583 NIR_PASS(_, sh, nir_split_var_copies);
584 NIR_PASS(_, sh, nir_opt_dead_write_vars);
585
586 nir_foreach_variable_with_modes(var, sh, nir_var_shader_out) {
587 if (strcmp(var->name, "__blend_fb_fetch") == 0) {
588 var->data.location = FRAG_RESULT_DATA0;
589 break;
590 }
591 }
592
593 nir_validate_shader(sh, "after lower blend equation advanced");
594 return true;
595 }
596