1 /*
2 * Copyright © 2017 Rob Clark <[email protected]>
3 * SPDX-License-Identifier: MIT
4 *
5 * Authors:
6 * Rob Clark <[email protected]>
7 */
8
9 #include "util/u_blitter.h"
10 #include "util/u_surface.h"
11
12 #include "freedreno_blitter.h"
13 #include "freedreno_context.h"
14 #include "freedreno_fence.h"
15 #include "freedreno_resource.h"
16
17 /* generic blit using u_blitter.. slightly modified version of util_blitter_blit
18 * which also handles PIPE_BUFFER:
19 */
20
21 static void
default_dst_texture(struct pipe_surface * dst_templ,struct pipe_resource * dst,unsigned dstlevel,unsigned dstz)22 default_dst_texture(struct pipe_surface *dst_templ, struct pipe_resource *dst,
23 unsigned dstlevel, unsigned dstz)
24 {
25 memset(dst_templ, 0, sizeof(*dst_templ));
26 dst_templ->u.tex.level = dstlevel;
27 dst_templ->u.tex.first_layer = dstz;
28 dst_templ->u.tex.last_layer = dstz;
29 }
30
31 static void
default_src_texture(struct pipe_sampler_view * src_templ,struct pipe_resource * src,unsigned srclevel)32 default_src_texture(struct pipe_sampler_view *src_templ,
33 struct pipe_resource *src, unsigned srclevel)
34 {
35 bool cube_as_2darray =
36 src->screen->get_param(src->screen, PIPE_CAP_SAMPLER_VIEW_TARGET);
37
38 memset(src_templ, 0, sizeof(*src_templ));
39
40 if (cube_as_2darray && (src->target == PIPE_TEXTURE_CUBE ||
41 src->target == PIPE_TEXTURE_CUBE_ARRAY))
42 src_templ->target = PIPE_TEXTURE_2D_ARRAY;
43 else
44 src_templ->target = src->target;
45
46 if (src->target == PIPE_BUFFER) {
47 src_templ->target = PIPE_TEXTURE_1D;
48 }
49 src_templ->u.tex.first_level = srclevel;
50 src_templ->u.tex.last_level = srclevel;
51 src_templ->u.tex.first_layer = 0;
52 src_templ->u.tex.last_layer = src->target == PIPE_TEXTURE_3D
53 ? u_minify(src->depth0, srclevel) - 1
54 : (unsigned)(src->array_size - 1);
55 src_templ->swizzle_r = PIPE_SWIZZLE_X;
56 src_templ->swizzle_g = PIPE_SWIZZLE_Y;
57 src_templ->swizzle_b = PIPE_SWIZZLE_Z;
58 src_templ->swizzle_a = PIPE_SWIZZLE_W;
59 }
60
61 static void
fd_blitter_pipe_begin(struct fd_context * ctx,bool render_cond)62 fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond) assert_dt
63 {
64 util_blitter_save_vertex_buffers(
65 ctx->blitter, ctx->vtx.vertexbuf.vb,
66 util_last_bit(ctx->vtx.vertexbuf.enabled_mask));
67 util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx);
68 util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vs);
69 util_blitter_save_tessctrl_shader(ctx->blitter, ctx->prog.hs);
70 util_blitter_save_tesseval_shader(ctx->blitter, ctx->prog.ds);
71 util_blitter_save_geometry_shader(ctx->blitter, ctx->prog.gs);
72 util_blitter_save_so_targets(ctx->blitter, ctx->streamout.num_targets,
73 ctx->streamout.targets);
74 util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer);
75 util_blitter_save_viewport(ctx->blitter, &ctx->viewport[0]);
76 util_blitter_save_scissor(ctx->blitter, &ctx->scissor[0]);
77 util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fs);
78 util_blitter_save_blend(ctx->blitter, ctx->blend);
79 util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa);
80 util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
81 util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask, ctx->min_samples);
82 util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer);
83 util_blitter_save_fragment_sampler_states(
84 ctx->blitter, ctx->tex[PIPE_SHADER_FRAGMENT].num_samplers,
85 (void **)ctx->tex[PIPE_SHADER_FRAGMENT].samplers);
86 util_blitter_save_fragment_sampler_views(
87 ctx->blitter, ctx->tex[PIPE_SHADER_FRAGMENT].num_textures,
88 ctx->tex[PIPE_SHADER_FRAGMENT].textures);
89 util_blitter_save_fragment_constant_buffer_slot(ctx->blitter,
90 ctx->constbuf[PIPE_SHADER_FRAGMENT].cb);
91 if (!render_cond)
92 util_blitter_save_render_condition(ctx->blitter, ctx->cond_query,
93 ctx->cond_cond, ctx->cond_mode);
94
95 if (ctx->batch)
96 fd_batch_update_queries(ctx->batch);
97 }
98
99 static void
fd_blitter_pipe_end(struct fd_context * ctx)100 fd_blitter_pipe_end(struct fd_context *ctx) assert_dt
101 {
102 }
103
104 static void
fd_blitter_prep(struct fd_context * ctx,const struct pipe_blit_info * info)105 fd_blitter_prep(struct fd_context *ctx, const struct pipe_blit_info *info)
106 assert_dt
107 {
108 struct pipe_resource *dst = info->dst.resource;
109 struct pipe_resource *src = info->src.resource;
110 struct pipe_context *pipe = &ctx->base;
111
112 /* If the blit is updating the whole contents of the resource,
113 * invalidate it so we don't trigger any unnecessary tile loads in the 3D
114 * path.
115 */
116 if (util_blit_covers_whole_resource(info))
117 pipe->invalidate_resource(pipe, info->dst.resource);
118
119 /* The blit format may not match the resource format in this path, so
120 * we need to validate that we can use the src/dst resource with the
121 * requested format (and uncompress if necessary). Normally this would
122 * happen in ->set_sampler_view(), ->set_framebuffer_state(), etc. But
123 * that would cause recursion back into u_blitter, which ends in tears.
124 *
125 * To avoid recursion, this needs to be done before util_blitter_save_*()
126 */
127 if (ctx->validate_format) {
128 ctx->validate_format(ctx, fd_resource(dst), info->dst.format);
129 ctx->validate_format(ctx, fd_resource(src), info->src.format);
130 }
131
132 if (src == dst)
133 pipe->flush(pipe, NULL, 0);
134
135 DBG_BLIT(info, NULL);
136
137 fd_blitter_pipe_begin(ctx, info->render_condition_enable);
138 }
139
140 bool
fd_blitter_blit(struct fd_context * ctx,const struct pipe_blit_info * info)141 fd_blitter_blit(struct fd_context *ctx, const struct pipe_blit_info *info)
142 {
143 struct pipe_resource *dst = info->dst.resource;
144 struct pipe_resource *src = info->src.resource;
145 struct pipe_context *pipe = &ctx->base;
146 struct pipe_surface *dst_view, dst_templ;
147 struct pipe_sampler_view src_templ, *src_view;
148
149 fd_blitter_prep(ctx, info);
150
151 /* Initialize the surface. */
152 default_dst_texture(&dst_templ, dst, info->dst.level, info->dst.box.z);
153 dst_templ.format = info->dst.format;
154 dst_view = pipe->create_surface(pipe, dst, &dst_templ);
155
156 /* Initialize the sampler view. */
157 default_src_texture(&src_templ, src, info->src.level);
158 src_templ.format = info->src.format;
159 src_view = pipe->create_sampler_view(pipe, src, &src_templ);
160
161 /* Copy. */
162 util_blitter_blit_generic(
163 ctx->blitter, dst_view, &info->dst.box, src_view, &info->src.box,
164 src->width0, src->height0, info->mask, info->filter,
165 info->scissor_enable ? &info->scissor : NULL, info->alpha_blend, false, 0,
166 NULL);
167
168 pipe_surface_reference(&dst_view, NULL);
169 pipe_sampler_view_reference(&src_view, NULL);
170
171 fd_blitter_pipe_end(ctx);
172
173 /* While this shouldn't technically be necessary, it is required for
174 * dEQP-GLES31.functional.stencil_texturing.format.stencil_index8_cube and
175 * 2d_array to pass.
176 */
177 fd_bc_flush_writer(ctx, fd_resource(info->dst.resource));
178
179 /* The fallback blitter must never fail: */
180 return true;
181 }
182
183 /* Generic clear implementation (partially) using u_blitter: */
184 void
fd_blitter_clear(struct pipe_context * pctx,unsigned buffers,const union pipe_color_union * color,double depth,unsigned stencil)185 fd_blitter_clear(struct pipe_context *pctx, unsigned buffers,
186 const union pipe_color_union *color, double depth,
187 unsigned stencil)
188 {
189 struct fd_context *ctx = fd_context(pctx);
190 struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
191 struct blitter_context *blitter = ctx->blitter;
192
193 /* Note: don't use discard=true, if there was something to
194 * discard, that would have been already handled in fd_clear().
195 */
196 fd_blitter_pipe_begin(ctx, false);
197
198 util_blitter_save_fragment_constant_buffer_slot(
199 ctx->blitter, ctx->constbuf[PIPE_SHADER_FRAGMENT].cb);
200
201 util_blitter_common_clear_setup(blitter, pfb->width, pfb->height, buffers,
202 NULL, NULL);
203
204 struct pipe_stencil_ref sr = {.ref_value = {stencil & 0xff}};
205 pctx->set_stencil_ref(pctx, sr);
206
207 struct pipe_constant_buffer cb = {
208 .buffer_size = 16,
209 .user_buffer = &color->ui,
210 };
211 pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, false, &cb);
212
213 unsigned rs_idx = pfb->samples > 1 ? 1 : 0;
214 if (!ctx->clear_rs_state[rs_idx]) {
215 const struct pipe_rasterizer_state tmpl = {
216 .cull_face = PIPE_FACE_NONE,
217 .half_pixel_center = 1,
218 .bottom_edge_rule = 1,
219 .flatshade = 1,
220 .depth_clip_near = 1,
221 .depth_clip_far = 1,
222 .multisample = pfb->samples > 1,
223 };
224 ctx->clear_rs_state[rs_idx] = pctx->create_rasterizer_state(pctx, &tmpl);
225 }
226 pctx->bind_rasterizer_state(pctx, ctx->clear_rs_state[rs_idx]);
227
228 struct pipe_viewport_state vp = {
229 .scale = {0.5f * pfb->width, -0.5f * pfb->height, depth},
230 .translate = {0.5f * pfb->width, 0.5f * pfb->height, 0.0f},
231 };
232 pctx->set_viewport_states(pctx, 0, 1, &vp);
233
234 pctx->bind_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx);
235 util_set_vertex_buffers(pctx, 1, false,
236 &ctx->solid_vbuf_state.vertexbuf.vb[0]);
237 pctx->set_stream_output_targets(pctx, 0, NULL, NULL);
238
239 if (pfb->layers > 1)
240 pctx->bind_vs_state(pctx, ctx->solid_layered_prog.vs);
241 else
242 pctx->bind_vs_state(pctx, ctx->solid_prog.vs);
243
244 pctx->bind_fs_state(pctx, ctx->solid_prog.fs);
245
246 /* Clear geom/tess shaders, lest the draw emit code think we are
247 * trying to use use them:
248 */
249 pctx->bind_gs_state(pctx, NULL);
250 pctx->bind_tcs_state(pctx, NULL);
251 pctx->bind_tes_state(pctx, NULL);
252
253 struct pipe_draw_info info = {
254 .mode = MESA_PRIM_COUNT, /* maps to DI_PT_RECTLIST */
255 .index_bounds_valid = true,
256 .max_index = 1,
257 .instance_count = MAX2(1, pfb->layers),
258 };
259 struct pipe_draw_start_count_bias draw = {
260 .count = 2,
261 };
262
263 pctx->draw_vbo(pctx, &info, 0, NULL, &draw, 1);
264
265 /* We expect that this should not have triggered a change in pfb: */
266 assert(util_framebuffer_state_equal(pfb, &ctx->framebuffer));
267
268 util_blitter_restore_constant_buffer_state(blitter);
269 util_blitter_restore_vertex_states(blitter);
270 util_blitter_restore_fragment_states(blitter);
271 util_blitter_restore_textures(blitter);
272 util_blitter_restore_fb_state(blitter);
273 util_blitter_restore_render_cond(blitter);
274 util_blitter_unset_running_flag(blitter);
275
276 fd_blitter_pipe_end(ctx);
277 }
278
279 /* Partially generic clear_render_target implementation using u_blitter */
280 void
fd_blitter_clear_render_target(struct pipe_context * pctx,struct pipe_surface * ps,const union pipe_color_union * color,unsigned x,unsigned y,unsigned w,unsigned h,bool render_condition_enabled)281 fd_blitter_clear_render_target(struct pipe_context *pctx, struct pipe_surface *ps,
282 const union pipe_color_union *color, unsigned x,
283 unsigned y, unsigned w, unsigned h,
284 bool render_condition_enabled)
285 {
286 struct fd_context *ctx = fd_context(pctx);
287
288 fd_blitter_pipe_begin(ctx, render_condition_enabled);
289 util_blitter_clear_render_target(ctx->blitter, ps, color, x, y, w, h);
290 fd_blitter_pipe_end(ctx);
291 }
292
293 /* Partially generic clear_depth_stencil implementation using u_blitter */
294 void
fd_blitter_clear_depth_stencil(struct pipe_context * pctx,struct pipe_surface * ps,unsigned buffers,double depth,unsigned stencil,unsigned x,unsigned y,unsigned w,unsigned h,bool render_condition_enabled)295 fd_blitter_clear_depth_stencil(struct pipe_context *pctx, struct pipe_surface *ps,
296 unsigned buffers, double depth, unsigned stencil,
297 unsigned x, unsigned y, unsigned w, unsigned h,
298 bool render_condition_enabled)
299 {
300 struct fd_context *ctx = fd_context(pctx);
301
302 fd_blitter_pipe_begin(ctx, render_condition_enabled);
303 util_blitter_clear_depth_stencil(ctx->blitter, ps, buffers, depth,
304 stencil, x, y, w, h);
305 fd_blitter_pipe_end(ctx);
306 }
307
308 static void
fd_blit_stencil_fallback(struct fd_context * ctx,const struct pipe_blit_info * info)309 fd_blit_stencil_fallback(struct fd_context *ctx, const struct pipe_blit_info *info)
310 assert_dt
311 {
312 struct pipe_context *pctx = &ctx->base;
313 struct pipe_surface *dst_view, dst_templ;
314
315 util_blitter_default_dst_texture(&dst_templ, info->dst.resource,
316 info->dst.level, info->dst.box.z);
317
318 dst_view = pctx->create_surface(pctx, info->dst.resource, &dst_templ);
319
320 fd_blitter_prep(ctx, info);
321
322 util_blitter_clear_depth_stencil(ctx->blitter, dst_view, PIPE_CLEAR_STENCIL,
323 0, 0, info->dst.box.x, info->dst.box.y,
324 info->dst.box.width, info->dst.box.height);
325
326 fd_blitter_prep(ctx, info);
327
328 util_blitter_stencil_fallback(
329 ctx->blitter, info->dst.resource, info->dst.level, &info->dst.box,
330 info->src.resource, info->src.level, &info->src.box,
331 info->scissor_enable ? &info->scissor : NULL);
332
333 pipe_surface_release(pctx, &dst_view);
334 }
335
336 /**
337 * Optimal hardware path for blitting pixels.
338 * Scaling, format conversion, up- and downsampling (resolve) are allowed.
339 */
340 bool
fd_blit(struct pipe_context * pctx,const struct pipe_blit_info * blit_info)341 fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
342 {
343 struct fd_context *ctx = fd_context(pctx);
344 struct pipe_blit_info info = *blit_info;
345
346 if (info.render_condition_enable && !fd_render_condition_check(pctx))
347 return true;
348
349 if (ctx->blit && ctx->blit(ctx, &info))
350 return true;
351
352 if (info.mask & PIPE_MASK_S) {
353 fd_blit_stencil_fallback(ctx, &info);
354 info.mask &= ~PIPE_MASK_S;
355 if (!info.mask)
356 return true;
357 }
358
359 if (!util_blitter_is_blit_supported(ctx->blitter, &info)) {
360 DBG("blit unsupported %s -> %s",
361 util_format_short_name(info.src.resource->format),
362 util_format_short_name(info.dst.resource->format));
363 return false;
364 }
365
366 return fd_blitter_blit(ctx, &info);
367 }
368
369 /**
370 * _copy_region using pipe (3d engine)
371 */
372 static bool
fd_blitter_pipe_copy_region(struct fd_context * ctx,struct pipe_resource * dst,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct pipe_resource * src,unsigned src_level,const struct pipe_box * src_box)373 fd_blitter_pipe_copy_region(struct fd_context *ctx, struct pipe_resource *dst,
374 unsigned dst_level, unsigned dstx, unsigned dsty,
375 unsigned dstz, struct pipe_resource *src,
376 unsigned src_level,
377 const struct pipe_box *src_box) assert_dt
378 {
379 /* not until we allow rendertargets to be buffers */
380 if (dst->target == PIPE_BUFFER || src->target == PIPE_BUFFER)
381 return false;
382
383 if (!util_blitter_is_copy_supported(ctx->blitter, dst, src))
384 return false;
385
386 if (src == dst) {
387 struct pipe_context *pctx = &ctx->base;
388 pctx->flush(pctx, NULL, 0);
389 }
390
391 /* TODO we could invalidate if dst box covers dst level fully. */
392 fd_blitter_pipe_begin(ctx, false);
393 util_blitter_copy_texture(ctx->blitter, dst, dst_level, dstx, dsty, dstz,
394 src, src_level, src_box);
395 fd_blitter_pipe_end(ctx);
396
397 return true;
398 }
399
400 /**
401 * Copy a block of pixels from one resource to another.
402 * The resource must be of the same format.
403 */
404 void
fd_resource_copy_region(struct pipe_context * pctx,struct pipe_resource * dst,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct pipe_resource * src,unsigned src_level,const struct pipe_box * src_box)405 fd_resource_copy_region(struct pipe_context *pctx, struct pipe_resource *dst,
406 unsigned dst_level, unsigned dstx, unsigned dsty,
407 unsigned dstz, struct pipe_resource *src,
408 unsigned src_level, const struct pipe_box *src_box)
409 {
410 struct fd_context *ctx = fd_context(pctx);
411
412 /* The blitter path handles compressed formats only if src and dst format
413 * match, in other cases just fall back to sw:
414 */
415 if ((src->format != dst->format) &&
416 (util_format_is_compressed(src->format) ||
417 util_format_is_compressed(dst->format))) {
418 perf_debug_ctx(ctx, "copy_region falls back to sw for {%"PRSC_FMT"} to {%"PRSC_FMT"}",
419 PRSC_ARGS(src), PRSC_ARGS(dst));
420 goto fallback;
421 }
422
423 if (ctx->blit) {
424 struct pipe_blit_info info;
425
426 memset(&info, 0, sizeof info);
427 info.dst.resource = dst;
428 info.dst.level = dst_level;
429 info.dst.box.x = dstx;
430 info.dst.box.y = dsty;
431 info.dst.box.z = dstz;
432 info.dst.box.width = src_box->width;
433 info.dst.box.height = src_box->height;
434 assert(info.dst.box.width >= 0);
435 assert(info.dst.box.height >= 0);
436 info.dst.box.depth = 1;
437 info.dst.format = dst->format;
438 info.src.resource = src;
439 info.src.level = src_level;
440 info.src.box = *src_box;
441 info.src.format = src->format;
442 info.mask = util_format_get_mask(src->format);
443 info.filter = PIPE_TEX_FILTER_NEAREST;
444 info.scissor_enable = 0;
445
446 if (ctx->blit(ctx, &info))
447 return;
448 }
449
450 /* try blit on 3d pipe: */
451 if (fd_blitter_pipe_copy_region(ctx, dst, dst_level, dstx, dsty, dstz, src,
452 src_level, src_box))
453 return;
454
455 /* else fallback to pure sw: */
456 fallback:
457 util_resource_copy_region(pctx, dst, dst_level, dstx, dsty, dstz, src,
458 src_level, src_box);
459 }
460