1 /*-------------------------------------------------------------------------
2  * OpenGL Conformance Test Suite
3  * -----------------------------
4  *
5  * Copyright (c) 2015-2016 The Khronos Group Inc.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */ /*!
20  * \file
21  * \brief
22  */ /*-------------------------------------------------------------------*/
23 #include "gluDefs.hpp"
24 #include "glwEnums.hpp"
25 #include "glwFunctions.hpp"
26 #include "tcuTestLog.hpp"
27 #include <math.h>
28 #include <string.h>
29 
30 #include "esextcGeometryShaderQualifiers.hpp"
31 
32 namespace glcts
33 {
34 /** Constructor
35  *
36  * @param context       Test context
37  * @param name          Test case's name
38  * @param description   Test case's desricption
39  **/
GeometryShaderFlatInterpolationTest(Context & context,const ExtParameters & extParams,const char * name,const char * description)40 GeometryShaderFlatInterpolationTest::GeometryShaderFlatInterpolationTest(Context &context,
41                                                                          const ExtParameters &extParams,
42                                                                          const char *name, const char *description)
43     : TestCaseBase(context, extParams, name, description)
44     , m_bo_id(0)
45     , m_fs_id(0)
46     , m_gs_id(0)
47     , m_po_id(0)
48     , m_vao_id(0)
49     , m_vs_id(0)
50 {
51     /* Nothing to be done here */
52 }
53 
54 /** Deinitializes GLES objects created during the test. */
deinit(void)55 void GeometryShaderFlatInterpolationTest::deinit(void)
56 {
57     const glw::Functions &gl = m_context.getRenderContext().getFunctions();
58 
59     /* Deinitialize ES objects */
60     if (m_bo_id != 0)
61     {
62         gl.deleteBuffers(1, &m_bo_id);
63 
64         m_bo_id = 0;
65     }
66 
67     if (m_fs_id != 0)
68     {
69         gl.deleteShader(m_fs_id);
70 
71         m_fs_id = 0;
72     }
73 
74     if (m_gs_id != 0)
75     {
76         gl.deleteShader(m_gs_id);
77 
78         m_gs_id = 0;
79     }
80 
81     if (m_po_id != 0)
82     {
83         gl.deleteProgram(m_po_id);
84 
85         m_po_id = 0;
86     }
87 
88     if (m_vao_id != 0)
89     {
90         gl.deleteVertexArrays(1, &m_vao_id);
91 
92         m_vao_id = 0;
93     }
94 
95     if (m_vs_id != 0)
96     {
97         gl.deleteShader(m_vs_id);
98 
99         m_vs_id = 0;
100     }
101 
102     /* Deinitialize base implementation */
103     TestCaseBase::deinit();
104 }
105 
106 /* Initializes a program object to be used for the conformance test. */
initProgram()107 void GeometryShaderFlatInterpolationTest::initProgram()
108 {
109     const glw::Functions &gl = m_context.getRenderContext().getFunctions();
110 
111     /* Create shader objects */
112     m_fs_id = gl.createShader(GL_FRAGMENT_SHADER);
113     m_gs_id = gl.createShader(GL_GEOMETRY_SHADER);
114     m_vs_id = gl.createShader(GL_VERTEX_SHADER);
115 
116     GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader() call(s) failed.");
117 
118     /* Create the program object */
119     m_po_id = gl.createProgram();
120 
121     GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateProgram() call failed.");
122 
123     /* Set the test program object up */
124     static const char *fs_code_raw = "${VERSION}\n"
125                                      "\n"
126                                      "precision highp float;\n"
127                                      "\n"
128                                      "out vec4 result;\n"
129                                      "\n"
130                                      "void main()\n"
131                                      "{\n"
132                                      "    result = vec4(1.0);\n"
133                                      "}\n";
134 
135     static const char *gs_code_raw = "${VERSION}\n"
136                                      "${GEOMETRY_SHADER_REQUIRE}\n"
137                                      "\n"
138                                      "layout(triangles)                in;\n"
139                                      "layout(points, max_vertices = 1) out;\n"
140                                      "\n"
141                                      "flat in int out_vertex[];\n"
142                                      "\n"
143                                      "void main()\n"
144                                      "{\n"
145                                      "    if (out_vertex[0] != 0 || out_vertex[1] != 1 || out_vertex[2] != 2)\n"
146                                      "    {\n"
147                                      "        gl_Position = vec4(0.0);\n"
148                                      "    }\n"
149                                      "    else\n"
150                                      "    {\n"
151                                      "        gl_Position = vec4(1.0);\n"
152                                      "    }\n"
153                                      "    EmitVertex();\n"
154                                      "}\n";
155 
156     static const char *po_varying  = "gl_Position";
157     static const char *vs_code_raw = "${VERSION}\n"
158                                      "\n"
159                                      "flat out int out_vertex;\n"
160                                      "\n"
161                                      "void main()\n"
162                                      "{\n"
163                                      "    gl_Position = vec4(0.0);\n"
164                                      "    out_vertex  = gl_VertexID;\n"
165                                      "}\n";
166 
167     std::string fs_code_specialized     = TestCaseBase::specializeShader(1, /* parts */
168                                                                          &fs_code_raw);
169     const char *fs_code_specialized_raw = fs_code_specialized.c_str();
170     std::string gs_code_specialized     = TestCaseBase::specializeShader(1, /* parts */
171                                                                          &gs_code_raw);
172     const char *gs_code_specialized_raw = gs_code_specialized.c_str();
173     std::string vs_code_specialized     = TestCaseBase::specializeShader(1, /* parts */
174                                                                          &vs_code_raw);
175     const char *vs_code_specialized_raw = vs_code_specialized.c_str();
176 
177     gl.transformFeedbackVaryings(m_po_id, 1, /* count */
178                                  &po_varying, GL_INTERLEAVED_ATTRIBS);
179     GLU_EXPECT_NO_ERROR(gl.getError(), "glTransformFeedbackVaryings() call failed.");
180 
181     if (!TestCaseBase::buildProgram(m_po_id, m_gs_id, 1,                  /* n_sh1_body_parts */
182                                     &gs_code_specialized_raw, m_vs_id, 1, /* n_sh2_body_parts */
183                                     &vs_code_specialized_raw, m_fs_id, 1, /* n_sh3_body_parts */
184                                     &fs_code_specialized_raw))
185     {
186         TCU_FAIL("Could not build test program object");
187     }
188 }
189 
190 /** Executes the test.
191  *  Sets the test result to QP_TEST_RESULT_FAIL if the test failed, QP_TEST_RESULT_PASS otherwise.
192  *  @return STOP if the test has finished, CONTINUE to indicate iterate should be called once again.
193  *  Note the function throws exception should an error occur!
194  **/
iterate(void)195 tcu::TestNode::IterateResult GeometryShaderFlatInterpolationTest::iterate(void)
196 {
197     const glw::Functions &gl = m_context.getRenderContext().getFunctions();
198     bool result              = true;
199 
200     /* This test should only run if EXT_geometry_shader is supported. */
201     if (!m_is_geometry_shader_extension_supported)
202     {
203         throw tcu::NotSupportedError(GEOMETRY_SHADER_EXTENSION_NOT_SUPPORTED, "", __FILE__, __LINE__);
204     }
205 
206     /* Set up the buffer object */
207     gl.genBuffers(1, &m_bo_id);
208     GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers() call failed.");
209 
210     gl.bindBuffer(GL_ARRAY_BUFFER, m_bo_id);
211     GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer() call failed.");
212 
213     gl.bufferData(GL_ARRAY_BUFFER, sizeof(float) * 4, /* components */
214                   DE_NULL,                            /* data */
215                   GL_STATIC_DRAW);
216     GLU_EXPECT_NO_ERROR(gl.getError(), "glBufferData() call failed.");
217 
218     gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* index */
219                       m_bo_id);
220     GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBufferBase() call failed.");
221 
222     /* Set up the vertex array object */
223     gl.genVertexArrays(1, &m_vao_id);
224     GLU_EXPECT_NO_ERROR(gl.getError(), "glGenVertexArrays() call failed.");
225 
226     gl.bindVertexArray(m_vao_id);
227     GLU_EXPECT_NO_ERROR(gl.getError(), "glBindVertexArray() call failed.");
228 
229     /* Set up the test program */
230     initProgram();
231 
232     gl.useProgram(m_po_id);
233     GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram() call failed.");
234 
235     gl.beginTransformFeedback(GL_POINTS);
236     GLU_EXPECT_NO_ERROR(gl.getError(), "glBeginTransformFeedback() call failed.");
237 
238     /* Draw the input triangle */
239     gl.drawArrays(GL_TRIANGLES, 0, /* first */
240                   3);              /* count */
241     GLU_EXPECT_NO_ERROR(gl.getError(), "glDrawArrays() call failed.");
242 
243     gl.endTransformFeedback();
244     GLU_EXPECT_NO_ERROR(gl.getError(), "glEndTransformFeedback() call failed.");
245 
246     /* Map the BO contents to the process space */
247     const float *result_bo_data = (const float *)gl.mapBufferRange(GL_ARRAY_BUFFER, 0, /* offset */
248                                                                    sizeof(float) * 4, GL_MAP_READ_BIT);
249 
250     GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBufferRange() call failed.");
251 
252     if (fabs(result_bo_data[0] - 1.0f) >= 1e-5f || fabs(result_bo_data[1] - 1.0f) >= 1e-5f ||
253         fabs(result_bo_data[2] - 1.0f) >= 1e-5f || fabs(result_bo_data[3] - 1.0f) >= 1e-5f)
254     {
255         m_testCtx.getLog() << tcu::TestLog::Message << "Invalid texel data was retrieved." << tcu::TestLog::EndMessage;
256 
257         result = false;
258     }
259 
260     gl.unmapBuffer(GL_ARRAY_BUFFER);
261     GLU_EXPECT_NO_ERROR(gl.getError(), "glUnmapBuffer() call failed.");
262 
263     /* All done */
264     if (result)
265     {
266         m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
267     }
268     else
269     {
270         m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
271     }
272 
273     return STOP;
274 }
275 
276 } // namespace glcts
277