xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/etnaviv/etnaviv_emit.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright (c) 2014-2015 Etnaviv Project
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sub license,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the
12  * next paragraph) shall be included in all copies or substantial portions
13  * of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  *
23  * Authors:
24  *    Wladimir J. van der Laan <[email protected]>
25  */
26 
27 #include "etnaviv_emit.h"
28 
29 #include "etnaviv_blend.h"
30 #include "etnaviv_compiler.h"
31 #include "etnaviv_context.h"
32 #include "etnaviv_rasterizer.h"
33 #include "etnaviv_resource.h"
34 #include "etnaviv_rs.h"
35 #include "etnaviv_screen.h"
36 #include "etnaviv_shader.h"
37 #include "etnaviv_texture.h"
38 #include "etnaviv_translate.h"
39 #include "etnaviv_uniforms.h"
40 #include "etnaviv_util.h"
41 #include "etnaviv_zsa.h"
42 #include "hw/state.xml.h"
43 #include "hw/state_blt.xml.h"
44 #include "util/u_math.h"
45 
46 /* Queue a STALL command (queues 2 words) */
47 static inline void
CMD_STALL(struct etna_cmd_stream * stream,uint32_t from,uint32_t to)48 CMD_STALL(struct etna_cmd_stream *stream, uint32_t from, uint32_t to)
49 {
50    etna_cmd_stream_emit(stream, VIV_FE_STALL_HEADER_OP_STALL);
51    etna_cmd_stream_emit(stream, VIV_FE_STALL_TOKEN_FROM(from) | VIV_FE_STALL_TOKEN_TO(to));
52 }
53 
54 void
etna_stall(struct etna_cmd_stream * stream,uint32_t from,uint32_t to)55 etna_stall(struct etna_cmd_stream *stream, uint32_t from, uint32_t to)
56 {
57    bool blt = (from == SYNC_RECIPIENT_BLT) || (to == SYNC_RECIPIENT_BLT);
58    etna_cmd_stream_reserve(stream, blt ? 8 : 4);
59 
60    if (blt) {
61       etna_emit_load_state(stream, VIVS_BLT_ENABLE >> 2, 1, 0);
62       etna_cmd_stream_emit(stream, 1);
63    }
64 
65    /* TODO: set bit 28/29 of token after BLT COPY_BUFFER */
66    etna_emit_load_state(stream, VIVS_GL_SEMAPHORE_TOKEN >> 2, 1, 0);
67    etna_cmd_stream_emit(stream, VIVS_GL_SEMAPHORE_TOKEN_FROM(from) | VIVS_GL_SEMAPHORE_TOKEN_TO(to));
68 
69    if (from == SYNC_RECIPIENT_FE) {
70       /* if the frontend is to be stalled, queue a STALL frontend command */
71       CMD_STALL(stream, from, to);
72    } else {
73       /* otherwise, load the STALL token state */
74       etna_emit_load_state(stream, VIVS_GL_STALL_TOKEN >> 2, 1, 0);
75       etna_cmd_stream_emit(stream, VIVS_GL_STALL_TOKEN_FROM(from) | VIVS_GL_STALL_TOKEN_TO(to));
76    }
77 
78    if (blt) {
79       etna_emit_load_state(stream, VIVS_BLT_ENABLE >> 2, 1, 0);
80       etna_cmd_stream_emit(stream, 0);
81    }
82 }
83 
84 #define EMIT_STATE(state_name, src_value) \
85    etna_coalsence_emit(stream, &coalesce, VIVS_##state_name, src_value)
86 
87 #define EMIT_STATE_FIXP(state_name, src_value) \
88    etna_coalsence_emit_fixp(stream, &coalesce, VIVS_##state_name, src_value)
89 
90 #define EMIT_STATE_RELOC(state_name, src_value) \
91    etna_coalsence_emit_reloc(stream, &coalesce, VIVS_##state_name, src_value)
92 
93 #define ETNA_3D_CONTEXT_SIZE  (400) /* keep this number above "Total state updates (fixed)" from gen_weave_state tool */
94 
95 static unsigned
required_stream_size(struct etna_context * ctx)96 required_stream_size(struct etna_context *ctx)
97 {
98    unsigned size = ETNA_3D_CONTEXT_SIZE;
99 
100    /* stall + flush */
101    size += 2 + 4;
102 
103    /* vertex elements */
104    size += ctx->vertex_elements->num_elements + 1;
105 
106    /* uniforms - worst case (2 words per uniform load) */
107    size += ctx->shader.vs->uniforms.count * 2;
108    size += ctx->shader.fs->uniforms.count * 2;
109 
110    /* shader */
111    size += ctx->shader_state.vs_inst_mem_size + 1;
112    size += ctx->shader_state.ps_inst_mem_size + 1;
113 
114    /* DRAW_INDEXED_PRIMITIVES command */
115    size += 6;
116 
117    /* reserve for alignment etc. */
118    size += 64;
119 
120    return size;
121 }
122 
123 /* Emit state that only exists on HALTI5+ */
124 static void
emit_halti5_only_state(struct etna_context * ctx,int vs_output_count)125 emit_halti5_only_state(struct etna_context *ctx, int vs_output_count)
126 {
127    struct etna_cmd_stream *stream = ctx->stream;
128    uint32_t dirty = ctx->dirty;
129    struct etna_coalesce coalesce;
130 
131    etna_coalesce_start(stream, &coalesce);
132    if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
133       /* Magic states (load balancing, inter-unit sync, buffers) */
134       /*007C4*/ EMIT_STATE(FE_HALTI5_ID_CONFIG, ctx->shader_state.FE_HALTI5_ID_CONFIG);
135       /*00870*/ EMIT_STATE(VS_HALTI5_OUTPUT_COUNT, vs_output_count | ((vs_output_count * 0x10) << 8));
136       /*008A0*/ EMIT_STATE(VS_HALTI5_UNK008A0, 0x0001000e | ((0x110/vs_output_count) << 20));
137       for (int x = 0; x < VIVS_VS_HALTI5_OUTPUT__LEN; ++x) {
138          /*008E0*/ EMIT_STATE(VS_HALTI5_OUTPUT(x), ctx->shader_state.VS_OUTPUT[x]);
139       }
140    }
141    if (unlikely(dirty & (ETNA_DIRTY_VERTEX_ELEMENTS | ETNA_DIRTY_SHADER))) {
142       for (int x = 0; x < 4; ++x) {
143          /*008C0*/ EMIT_STATE(VS_HALTI5_INPUT(x), ctx->shader_state.VS_INPUT[x]);
144       }
145    }
146    if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
147       /*00A90*/ EMIT_STATE(PA_VARYING_NUM_COMPONENTS(0), ctx->shader_state.GL_VARYING_NUM_COMPONENTS[0]);
148       /*00A94*/ EMIT_STATE(PA_VARYING_NUM_COMPONENTS(1), ctx->shader_state.GL_VARYING_NUM_COMPONENTS[1]);
149       /*00AA8*/ EMIT_STATE(PA_VS_OUTPUT_COUNT, vs_output_count);
150       /*01080*/ EMIT_STATE(PS_VARYING_NUM_COMPONENTS(0), ctx->shader_state.GL_VARYING_NUM_COMPONENTS[0]);
151       /*01084*/ EMIT_STATE(PS_VARYING_NUM_COMPONENTS(1), ctx->shader_state.GL_VARYING_NUM_COMPONENTS[1]);
152       /*03888*/ EMIT_STATE(GL_HALTI5_SH_SPECIALS, ctx->shader_state.GL_HALTI5_SH_SPECIALS);
153    }
154    etna_coalesce_end(stream, &coalesce);
155 }
156 
157 /* Emit state that no longer exists on HALTI5 */
158 static void
emit_pre_halti5_state(struct etna_context * ctx)159 emit_pre_halti5_state(struct etna_context *ctx)
160 {
161    struct etna_cmd_stream *stream = ctx->stream;
162    uint32_t dirty = ctx->dirty;
163    struct etna_coalesce coalesce;
164 
165    etna_coalesce_start(stream, &coalesce);
166    if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
167       /*00800*/ EMIT_STATE(VS_END_PC, ctx->shader_state.VS_END_PC);
168    }
169    if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
170       for (int x = 0; x < VIVS_VS_OUTPUT__LEN; ++x) {
171         /*00810*/ EMIT_STATE(VS_OUTPUT(x), ctx->shader_state.VS_OUTPUT[x]);
172       }
173    }
174    if (unlikely(dirty & (ETNA_DIRTY_VERTEX_ELEMENTS | ETNA_DIRTY_SHADER))) {
175       for (int x = 0; x < 4; ++x) {
176         /*00820*/ EMIT_STATE(VS_INPUT(x), ctx->shader_state.VS_INPUT[x]);
177       }
178    }
179    if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
180       /*00838*/ EMIT_STATE(VS_START_PC, ctx->shader_state.VS_START_PC);
181    }
182    if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
183       for (int x = 0; x < VIVS_PA_SHADER_ATTRIBUTES__LEN; ++x) {
184          /*00A40*/ EMIT_STATE(PA_SHADER_ATTRIBUTES(x), ctx->shader_state.PA_SHADER_ATTRIBUTES[x]);
185       }
186    }
187    if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER))) {
188       /*00E04*/ EMIT_STATE(RA_MULTISAMPLE_UNK00E04, ctx->framebuffer.RA_MULTISAMPLE_UNK00E04);
189       for (int x = 0; x < 4; ++x) {
190          /*00E10*/ EMIT_STATE(RA_MULTISAMPLE_UNK00E10(x), ctx->framebuffer.RA_MULTISAMPLE_UNK00E10[x]);
191       }
192       for (int x = 0; x < 16; ++x) {
193          /*00E40*/ EMIT_STATE(RA_CENTROID_TABLE(x), ctx->framebuffer.RA_CENTROID_TABLE[x]);
194       }
195    }
196    if (unlikely(dirty & (ETNA_DIRTY_SHADER | ETNA_DIRTY_FRAMEBUFFER))) {
197       /*01000*/ EMIT_STATE(PS_END_PC, ctx->shader_state.PS_END_PC);
198    }
199    if (unlikely(dirty & (ETNA_DIRTY_SHADER | ETNA_DIRTY_FRAMEBUFFER))) {
200       /*01018*/ EMIT_STATE(PS_START_PC, ctx->shader_state.PS_START_PC);
201    }
202    if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
203       /*03820*/ EMIT_STATE(GL_VARYING_NUM_COMPONENTS, ctx->shader_state.GL_VARYING_NUM_COMPONENTS[0]);
204       for (int x = 0; x < 2; ++x) {
205          /*03828*/ EMIT_STATE(GL_VARYING_COMPONENT_USE(x), ctx->shader_state.GL_VARYING_COMPONENT_USE[x]);
206       }
207       /*03834*/ EMIT_STATE(GL_VARYING_NUM_COMPONENTS2, ctx->shader_state.GL_VARYING_NUM_COMPONENTS[1]);
208    }
209    etna_coalesce_end(stream, &coalesce);
210 }
211 
212 /* Weave state before draw operation. This function merges all the compiled
213  * state blocks under the context into one device register state. Parts of
214  * this state that are changed since last call (dirty) will be uploaded as
215  * state changes in the command buffer. */
216 void
etna_emit_state(struct etna_context * ctx)217 etna_emit_state(struct etna_context *ctx)
218 {
219    struct etna_cmd_stream *stream = ctx->stream;
220    struct etna_screen *screen = ctx->screen;
221    unsigned ccw = ctx->rasterizer->front_ccw;
222 
223 
224    /* Pre-reserve the command buffer space which we are likely to need.
225     * This must cover all the state emitted below, and the following
226     * draw command. */
227    etna_cmd_stream_reserve(stream, required_stream_size(ctx));
228 
229    uint32_t dirty = ctx->dirty;
230 
231    /* Pre-processing: see what caches we need to flush before making state changes. */
232    uint32_t to_flush = 0, to_flush_separate = 0;
233    if (unlikely(dirty & (ETNA_DIRTY_BLEND)))
234       to_flush |= VIVS_GL_FLUSH_CACHE_COLOR;
235    if (unlikely(dirty & ETNA_DIRTY_ZSA))
236       to_flush |= VIVS_GL_FLUSH_CACHE_DEPTH;
237    if (unlikely(dirty & (ETNA_DIRTY_TEXTURE_CACHES))) {
238       to_flush |= VIVS_GL_FLUSH_CACHE_TEXTURE;
239       to_flush_separate |= VIVS_GL_FLUSH_CACHE_TEXTUREVS;
240    }
241    if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER))) /* Framebuffer config changed? */
242       to_flush |= VIVS_GL_FLUSH_CACHE_COLOR | VIVS_GL_FLUSH_CACHE_DEPTH;
243    if (DBG_ENABLED(ETNA_DBG_CFLUSH_ALL)) {
244       to_flush |= VIVS_GL_FLUSH_CACHE_TEXTURE | VIVS_GL_FLUSH_CACHE_COLOR |
245                   VIVS_GL_FLUSH_CACHE_DEPTH;
246       to_flush_separate |= VIVS_GL_FLUSH_CACHE_TEXTUREVS;
247    }
248 
249    if (to_flush) {
250       etna_set_state(stream, VIVS_GL_FLUSH_CACHE, to_flush);
251       if (to_flush_separate)
252          etna_set_state(stream, VIVS_GL_FLUSH_CACHE, to_flush_separate);
253       etna_stall(stream, SYNC_RECIPIENT_RA, SYNC_RECIPIENT_PE);
254    }
255 
256    /* Flush TS cache before changing TS configuration. */
257    if (unlikely(dirty & ETNA_DIRTY_TS)) {
258       etna_set_state(stream, VIVS_TS_FLUSH_CACHE, VIVS_TS_FLUSH_CACHE_FLUSH);
259    }
260 
261    /* Update vertex elements. This is different from any of the other states, in that
262     * a) the number of vertex elements written matters: so write only active ones
263     * b) the vertex element states must all be written: do not skip entries that stay the same */
264    if (dirty & (ETNA_DIRTY_VERTEX_ELEMENTS)) {
265       if (screen->info->halti >= 5) {
266          /*17800*/ etna_set_state_multi(stream, VIVS_NFE_GENERIC_ATTRIB_CONFIG0(0),
267             ctx->vertex_elements->num_elements,
268             ctx->vertex_elements->NFE_GENERIC_ATTRIB_CONFIG0);
269          /*17A00*/ etna_set_state_multi(stream, VIVS_NFE_GENERIC_ATTRIB_SCALE(0),
270             ctx->vertex_elements->num_elements,
271             ctx->vertex_elements->NFE_GENERIC_ATTRIB_SCALE);
272          /*17A80*/ etna_set_state_multi(stream, VIVS_NFE_GENERIC_ATTRIB_CONFIG1(0),
273             ctx->vertex_elements->num_elements,
274             ctx->vertex_elements->NFE_GENERIC_ATTRIB_CONFIG1);
275       } else {
276          /* Special case: vertex elements must always be sent in full if changed */
277          /*00600*/ etna_set_state_multi(stream, VIVS_FE_VERTEX_ELEMENT_CONFIG(0),
278             ctx->vertex_elements->num_elements,
279             ctx->vertex_elements->FE_VERTEX_ELEMENT_CONFIG);
280          if (screen->info->halti >= 2) {
281             /*00780*/ etna_set_state_multi(stream, VIVS_FE_GENERIC_ATTRIB_SCALE(0),
282                ctx->vertex_elements->num_elements,
283                ctx->vertex_elements->NFE_GENERIC_ATTRIB_SCALE);
284          }
285       }
286    }
287    unsigned vs_output_count = etna_rasterizer_state(ctx->rasterizer)->point_size_per_vertex
288                            ? ctx->shader_state.VS_OUTPUT_COUNT_PSIZE
289                            : ctx->shader_state.VS_OUTPUT_COUNT;
290 
291    /* The following code is originally generated by gen_merge_state.py, to
292     * emit state in increasing order of address (this makes it possible to merge
293     * consecutive register updates into one SET_STATE command)
294     *
295     * There have been some manual changes, where the weaving operation is not
296     * simply bitwise or:
297     * - scissor fixp
298     * - num vertex elements
299     * - scissor handling
300     * - num samplers
301     * - texture lod
302     * - ETNA_DIRTY_TS
303     * - removed ETNA_DIRTY_BASE_SETUP statements -- these are guaranteed to not
304     * change anyway
305     * - PS / framebuffer interaction for MSAA
306     * - move update of GL_MULTI_SAMPLE_CONFIG first
307     * - add unlikely()/likely()
308     */
309    struct etna_coalesce coalesce;
310 
311    etna_coalesce_start(stream, &coalesce);
312 
313    /* begin only EMIT_STATE -- make sure no new etna_reserve calls are done here
314     * directly
315     *    or indirectly */
316    /* multi sample config is set first, and outside of the normal sorting
317     * order, as changing the multisample state clobbers PS.INPUT_COUNT (and
318     * possibly PS.TEMP_REGISTER_CONTROL).
319     */
320    if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER | ETNA_DIRTY_SAMPLE_MASK))) {
321       uint32_t val = VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(ctx->sample_mask);
322       val |= ctx->framebuffer.GL_MULTI_SAMPLE_CONFIG;
323 
324       /*03818*/ EMIT_STATE(GL_MULTI_SAMPLE_CONFIG, val);
325    }
326    if (likely(dirty & (ETNA_DIRTY_INDEX_BUFFER))) {
327       /*00644*/ EMIT_STATE_RELOC(FE_INDEX_STREAM_BASE_ADDR, &ctx->index_buffer.FE_INDEX_STREAM_BASE_ADDR);
328       /*00648*/ EMIT_STATE(FE_INDEX_STREAM_CONTROL, ctx->index_buffer.FE_INDEX_STREAM_CONTROL);
329    }
330    if (likely(dirty & (ETNA_DIRTY_INDEX_BUFFER))) {
331       /*00674*/ EMIT_STATE(FE_PRIMITIVE_RESTART_INDEX, ctx->index_buffer.FE_PRIMITIVE_RESTART_INDEX);
332    }
333    if (likely(dirty & (ETNA_DIRTY_VERTEX_BUFFERS))) {
334       if (screen->info->halti >= 2) { /* HALTI2+: NFE_VERTEX_STREAMS */
335          for (int x = 0; x < ctx->vertex_buffer.count; ++x) {
336             /*14600*/ EMIT_STATE_RELOC(NFE_VERTEX_STREAMS_BASE_ADDR(x), &ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_BASE_ADDR);
337          }
338       } else if(screen->info->gpu.stream_count > 1) { /* hw w/ multiple vertex streams */
339          for (int x = 0; x < ctx->vertex_buffer.count; ++x) {
340             /*00680*/ EMIT_STATE_RELOC(FE_VERTEX_STREAMS_BASE_ADDR(x), &ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_BASE_ADDR);
341          }
342       } else { /* hw w/ single vertex stream */
343          /*0064C*/ EMIT_STATE_RELOC(FE_VERTEX_STREAM_BASE_ADDR, &ctx->vertex_buffer.cvb[0].FE_VERTEX_STREAM_BASE_ADDR);
344       }
345    }
346    /* gallium has instance divisor as part of elements state */
347    if (dirty & (ETNA_DIRTY_VERTEX_ELEMENTS)) {
348       for (int x = 0; x < ctx->vertex_elements->num_buffers; ++x) {
349          if (ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_BASE_ADDR.bo) {
350             if (screen->info->halti >= 2)
351                /*14640*/ EMIT_STATE(NFE_VERTEX_STREAMS_CONTROL(x), ctx->vertex_elements->FE_VERTEX_STREAM_CONTROL[x]);
352             else if (screen->info->gpu.stream_count > 1)
353                /*006A0*/ EMIT_STATE(FE_VERTEX_STREAMS_CONTROL(x), ctx->vertex_elements->FE_VERTEX_STREAM_CONTROL[x]);
354             else
355                /*00650*/ EMIT_STATE(FE_VERTEX_STREAM_CONTROL, ctx->vertex_elements->FE_VERTEX_STREAM_CONTROL[0]);
356          }
357       }
358       if (screen->info->halti >= 2) {
359          for (int x = 0; x < ctx->vertex_elements->num_buffers; ++x) {
360             /*14680*/ EMIT_STATE(NFE_VERTEX_STREAMS_VERTEX_DIVISOR(x), ctx->vertex_elements->NFE_VERTEX_STREAMS_VERTEX_DIVISOR[x]);
361          }
362       }
363    }
364 
365    if (unlikely(dirty & (ETNA_DIRTY_SHADER | ETNA_DIRTY_RASTERIZER))) {
366 
367       /*00804*/ EMIT_STATE(VS_OUTPUT_COUNT, vs_output_count);
368    }
369    if (unlikely(dirty & (ETNA_DIRTY_VERTEX_ELEMENTS | ETNA_DIRTY_SHADER))) {
370       /*00808*/ EMIT_STATE(VS_INPUT_COUNT, ctx->shader_state.VS_INPUT_COUNT);
371       /*0080C*/ EMIT_STATE(VS_TEMP_REGISTER_CONTROL, ctx->shader_state.VS_TEMP_REGISTER_CONTROL);
372    }
373    if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
374       /*00830*/ EMIT_STATE(VS_LOAD_BALANCING, ctx->shader_state.VS_LOAD_BALANCING);
375    }
376    if (unlikely(dirty & (ETNA_DIRTY_VIEWPORT))) {
377       /*00A00*/ EMIT_STATE_FIXP(PA_VIEWPORT_SCALE_X, ctx->viewport.PA_VIEWPORT_SCALE_X);
378       /*00A04*/ EMIT_STATE_FIXP(PA_VIEWPORT_SCALE_Y, ctx->viewport.PA_VIEWPORT_SCALE_Y);
379       /*00A08*/ EMIT_STATE(PA_VIEWPORT_SCALE_Z, ctx->viewport.PA_VIEWPORT_SCALE_Z);
380       /*00A0C*/ EMIT_STATE_FIXP(PA_VIEWPORT_OFFSET_X, ctx->viewport.PA_VIEWPORT_OFFSET_X);
381       /*00A10*/ EMIT_STATE_FIXP(PA_VIEWPORT_OFFSET_Y, ctx->viewport.PA_VIEWPORT_OFFSET_Y);
382       /*00A14*/ EMIT_STATE(PA_VIEWPORT_OFFSET_Z, ctx->viewport.PA_VIEWPORT_OFFSET_Z);
383    }
384    if (unlikely(dirty & (ETNA_DIRTY_RASTERIZER))) {
385       struct etna_rasterizer_state *rasterizer = etna_rasterizer_state(ctx->rasterizer);
386 
387       /*00A18*/ EMIT_STATE(PA_LINE_WIDTH, rasterizer->PA_LINE_WIDTH);
388       /*00A1C*/ EMIT_STATE(PA_POINT_SIZE, rasterizer->PA_POINT_SIZE);
389       /*00A28*/ EMIT_STATE(PA_SYSTEM_MODE, rasterizer->PA_SYSTEM_MODE);
390    }
391    if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
392       /*00A30*/ EMIT_STATE(PA_ATTRIBUTE_ELEMENT_COUNT, ctx->shader_state.PA_ATTRIBUTE_ELEMENT_COUNT);
393    }
394    if (unlikely(dirty & (ETNA_DIRTY_RASTERIZER | ETNA_DIRTY_SHADER))) {
395       uint32_t val = etna_rasterizer_state(ctx->rasterizer)->PA_CONFIG;
396       /*00A34*/ EMIT_STATE(PA_CONFIG, val & ctx->shader_state.PA_CONFIG);
397    }
398    if (unlikely(dirty & (ETNA_DIRTY_RASTERIZER))) {
399       struct etna_rasterizer_state *rasterizer = etna_rasterizer_state(ctx->rasterizer);
400       /*00A38*/ EMIT_STATE(PA_WIDE_LINE_WIDTH0, rasterizer->PA_LINE_WIDTH);
401       /*00A3C*/ EMIT_STATE(PA_WIDE_LINE_WIDTH1, rasterizer->PA_LINE_WIDTH);
402    }
403    if (unlikely(dirty & (ETNA_DIRTY_SCISSOR_CLIP))) {
404       /*00C00*/ EMIT_STATE_FIXP(SE_SCISSOR_LEFT, ctx->clipping.minx << 16);
405       /*00C04*/ EMIT_STATE_FIXP(SE_SCISSOR_TOP, ctx->clipping.miny << 16);
406       /*00C08*/ EMIT_STATE_FIXP(SE_SCISSOR_RIGHT, (ctx->clipping.maxx << 16) + ETNA_SE_SCISSOR_MARGIN_RIGHT);
407       /*00C0C*/ EMIT_STATE_FIXP(SE_SCISSOR_BOTTOM, (ctx->clipping.maxy << 16) + ETNA_SE_SCISSOR_MARGIN_BOTTOM);
408    }
409    if (unlikely(dirty & (ETNA_DIRTY_RASTERIZER))) {
410       struct etna_rasterizer_state *rasterizer = etna_rasterizer_state(ctx->rasterizer);
411 
412       /*00C10*/ EMIT_STATE(SE_DEPTH_SCALE, rasterizer->SE_DEPTH_SCALE);
413       /*00C14*/ EMIT_STATE(SE_DEPTH_BIAS, rasterizer->SE_DEPTH_BIAS);
414       /*00C18*/ EMIT_STATE(SE_CONFIG, rasterizer->SE_CONFIG);
415    }
416    if (unlikely(dirty & (ETNA_DIRTY_SCISSOR_CLIP))) {
417       /*00C20*/ EMIT_STATE_FIXP(SE_CLIP_RIGHT, (ctx->clipping.maxx << 16) + ETNA_SE_CLIP_MARGIN_RIGHT);
418       /*00C24*/ EMIT_STATE_FIXP(SE_CLIP_BOTTOM, (ctx->clipping.maxy << 16) + ETNA_SE_CLIP_MARGIN_BOTTOM);
419    }
420    if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
421       /*00E00*/ EMIT_STATE(RA_CONTROL, ctx->shader_state.RA_CONTROL);
422    }
423    if (unlikely(dirty & (ETNA_DIRTY_ZSA))) {
424       /*00E08*/ EMIT_STATE(RA_EARLY_DEPTH, etna_zsa_state(ctx->zsa)->RA_DEPTH_CONFIG);
425    }
426    if (unlikely(dirty & (ETNA_DIRTY_SHADER | ETNA_DIRTY_FRAMEBUFFER))) {
427       /*01004*/ EMIT_STATE(PS_OUTPUT_REG, ctx->shader_state.PS_OUTPUT_REG);
428       /*01008*/ EMIT_STATE(PS_INPUT_COUNT,
429                            ctx->framebuffer.msaa_mode
430                               ? ctx->shader_state.PS_INPUT_COUNT_MSAA
431                               : ctx->shader_state.PS_INPUT_COUNT);
432       /*0100C*/ EMIT_STATE(PS_TEMP_REGISTER_CONTROL,
433                            ctx->framebuffer.msaa_mode
434                               ? ctx->shader_state.PS_TEMP_REGISTER_CONTROL_MSAA
435                               : ctx->shader_state.PS_TEMP_REGISTER_CONTROL);
436       /*01010*/ EMIT_STATE(PS_CONTROL, ctx->framebuffer.PS_CONTROL);
437       /*01030*/ EMIT_STATE(PS_CONTROL_EXT, ctx->framebuffer.PS_CONTROL_EXT);
438    }
439    if (unlikely(dirty & (ETNA_DIRTY_ZSA | ETNA_DIRTY_FRAMEBUFFER))) {
440       /*01400*/ EMIT_STATE(PE_DEPTH_CONFIG, (etna_zsa_state(ctx->zsa)->PE_DEPTH_CONFIG |
441                                              ctx->framebuffer.PE_DEPTH_CONFIG));
442    }
443    if (unlikely(dirty & (ETNA_DIRTY_VIEWPORT))) {
444       /*01404*/ EMIT_STATE(PE_DEPTH_NEAR, ctx->viewport.PE_DEPTH_NEAR);
445       /*01408*/ EMIT_STATE(PE_DEPTH_FAR, ctx->viewport.PE_DEPTH_FAR);
446    }
447    if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER))) {
448       /*0140C*/ EMIT_STATE(PE_DEPTH_NORMALIZE, ctx->framebuffer.PE_DEPTH_NORMALIZE);
449 
450       if (screen->info->halti < 0 || screen->info->model == 0x880) {
451          /*01410*/ EMIT_STATE_RELOC(PE_DEPTH_ADDR, &ctx->framebuffer.PE_DEPTH_ADDR);
452       }
453 
454       /*01414*/ EMIT_STATE(PE_DEPTH_STRIDE, ctx->framebuffer.PE_DEPTH_STRIDE);
455    }
456 
457    if (unlikely(dirty & (ETNA_DIRTY_ZSA | ETNA_DIRTY_RASTERIZER))) {
458       uint32_t val = etna_zsa_state(ctx->zsa)->PE_STENCIL_OP[ccw];
459       /*01418*/ EMIT_STATE(PE_STENCIL_OP, val);
460    }
461    if (unlikely(dirty & (ETNA_DIRTY_ZSA | ETNA_DIRTY_STENCIL_REF | ETNA_DIRTY_RASTERIZER))) {
462       uint32_t val = etna_zsa_state(ctx->zsa)->PE_STENCIL_CONFIG[ccw];
463       /*0141C*/ EMIT_STATE(PE_STENCIL_CONFIG, val | ctx->stencil_ref.PE_STENCIL_CONFIG[ccw]);
464    }
465    if (unlikely(dirty & (ETNA_DIRTY_ZSA))) {
466       uint32_t val = etna_zsa_state(ctx->zsa)->PE_ALPHA_OP;
467       /*01420*/ EMIT_STATE(PE_ALPHA_OP, val);
468    }
469    if (unlikely(dirty & (ETNA_DIRTY_BLEND_COLOR))) {
470       /*01424*/ EMIT_STATE(PE_ALPHA_BLEND_COLOR, ctx->blend_color.PE_ALPHA_BLEND_COLOR);
471    }
472    if (unlikely(dirty & (ETNA_DIRTY_BLEND))) {
473       uint32_t val = etna_blend_state(ctx->blend)->PE_ALPHA_CONFIG;
474       /*01428*/ EMIT_STATE(PE_ALPHA_CONFIG, val);
475    }
476    if (unlikely(dirty & (ETNA_DIRTY_BLEND | ETNA_DIRTY_FRAMEBUFFER))) {
477       uint32_t val;
478       /* Use the components and overwrite bits in framebuffer.PE_COLOR_FORMAT
479        * as a mask to enable the bits from blend PE_COLOR_FORMAT */
480       val = ~(VIVS_PE_COLOR_FORMAT_COMPONENTS__MASK |
481               VIVS_PE_COLOR_FORMAT_OVERWRITE);
482       val |= etna_blend_state(ctx->blend)->PE_COLOR_FORMAT;
483       val &= ctx->framebuffer.PE_COLOR_FORMAT;
484       /*0142C*/ EMIT_STATE(PE_COLOR_FORMAT, val);
485    }
486    if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER))) {
487       if (screen->info->halti >= 0 && screen->info->model != 0x880) {
488          /*01434*/ EMIT_STATE(PE_COLOR_STRIDE, ctx->framebuffer.PE_COLOR_STRIDE);
489          /*01454*/ EMIT_STATE(PE_HDEPTH_CONTROL, ctx->framebuffer.PE_HDEPTH_CONTROL);
490          /*01460*/ EMIT_STATE_RELOC(PE_PIPE_COLOR_ADDR(0), &ctx->framebuffer.PE_PIPE_COLOR_ADDR[0]);
491          /*01464*/ EMIT_STATE_RELOC(PE_PIPE_COLOR_ADDR(1), &ctx->framebuffer.PE_PIPE_COLOR_ADDR[1]);
492          /*01480*/ EMIT_STATE_RELOC(PE_PIPE_DEPTH_ADDR(0), &ctx->framebuffer.PE_PIPE_DEPTH_ADDR[0]);
493          /*01484*/ EMIT_STATE_RELOC(PE_PIPE_DEPTH_ADDR(1), &ctx->framebuffer.PE_PIPE_DEPTH_ADDR[1]);
494       } else {
495          /*01430*/ EMIT_STATE_RELOC(PE_COLOR_ADDR, &ctx->framebuffer.PE_COLOR_ADDR);
496          /*01434*/ EMIT_STATE(PE_COLOR_STRIDE, ctx->framebuffer.PE_COLOR_STRIDE);
497          /*01454*/ EMIT_STATE(PE_HDEPTH_CONTROL, ctx->framebuffer.PE_HDEPTH_CONTROL);
498       }
499    }
500    if (unlikely(dirty & (ETNA_DIRTY_STENCIL_REF | ETNA_DIRTY_RASTERIZER | ETNA_DIRTY_ZSA))) {
501       uint32_t val = etna_zsa_state(ctx->zsa)->PE_STENCIL_CONFIG_EXT;
502       if (!ctx->zsa->stencil[1].enabled &&
503           ctx->zsa->stencil[0].enabled &&
504           ctx->zsa->stencil[0].valuemask)
505 	  val |= ctx->stencil_ref.PE_STENCIL_CONFIG_EXT[!ccw];
506       else
507 	  val |= ctx->stencil_ref.PE_STENCIL_CONFIG_EXT[ccw];
508       /*014A0*/ EMIT_STATE(PE_STENCIL_CONFIG_EXT, val);
509    }
510    if (unlikely(dirty & (ETNA_DIRTY_BLEND | ETNA_DIRTY_FRAMEBUFFER))) {
511       struct etna_blend_state *blend = etna_blend_state(ctx->blend);
512       /*014A4*/ EMIT_STATE(PE_LOGIC_OP, blend->PE_LOGIC_OP | ctx->framebuffer.PE_LOGIC_OP);
513    }
514    if (unlikely(dirty & (ETNA_DIRTY_BLEND))) {
515       struct etna_blend_state *blend = etna_blend_state(ctx->blend);
516       for (int x = 0; x < 2; ++x) {
517          /*014A8*/ EMIT_STATE(PE_DITHER(x), blend->PE_DITHER[x]);
518       }
519    }
520    if (unlikely(dirty & (ETNA_DIRTY_BLEND_COLOR)) &&
521        VIV_FEATURE(screen, ETNA_FEATURE_HALF_FLOAT)) {
522          /*014B0*/ EMIT_STATE(PE_ALPHA_COLOR_EXT0, ctx->blend_color.PE_ALPHA_COLOR_EXT0);
523          /*014B4*/ EMIT_STATE(PE_ALPHA_COLOR_EXT1, ctx->blend_color.PE_ALPHA_COLOR_EXT1);
524    }
525    if (unlikely(dirty & (ETNA_DIRTY_ZSA | ETNA_DIRTY_RASTERIZER))) {
526       /*014B8*/ EMIT_STATE(PE_STENCIL_CONFIG_EXT2, etna_zsa_state(ctx->zsa)->PE_STENCIL_CONFIG_EXT2[ccw]);
527    }
528    if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER)) && screen->info->halti >= 3)
529       /*014BC*/ EMIT_STATE(PE_MEM_CONFIG, ctx->framebuffer.PE_MEM_CONFIG);
530    if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER | ETNA_DIRTY_TS))) {
531       /*01654*/ EMIT_STATE(TS_MEM_CONFIG, ctx->framebuffer.TS_MEM_CONFIG);
532       /*01658*/ EMIT_STATE_RELOC(TS_COLOR_STATUS_BASE, &ctx->framebuffer.TS_COLOR_STATUS_BASE);
533       /*0165C*/ EMIT_STATE_RELOC(TS_COLOR_SURFACE_BASE, &ctx->framebuffer.TS_COLOR_SURFACE_BASE);
534       /*01660*/ EMIT_STATE(TS_COLOR_CLEAR_VALUE, ctx->framebuffer.TS_COLOR_CLEAR_VALUE);
535       /*01664*/ EMIT_STATE_RELOC(TS_DEPTH_STATUS_BASE, &ctx->framebuffer.TS_DEPTH_STATUS_BASE);
536       /*01668*/ EMIT_STATE_RELOC(TS_DEPTH_SURFACE_BASE, &ctx->framebuffer.TS_DEPTH_SURFACE_BASE);
537       /*0166C*/ EMIT_STATE(TS_DEPTH_CLEAR_VALUE, ctx->framebuffer.TS_DEPTH_CLEAR_VALUE);
538       /*016BC*/ EMIT_STATE(TS_COLOR_CLEAR_VALUE_EXT, ctx->framebuffer.TS_COLOR_CLEAR_VALUE_EXT);
539    }
540    if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
541       /*0381C*/ EMIT_STATE(GL_VARYING_TOTAL_COMPONENTS, ctx->shader_state.GL_VARYING_TOTAL_COMPONENTS);
542    }
543    etna_coalesce_end(stream, &coalesce);
544    /* end only EMIT_STATE */
545 
546    /* Emit strongly architecture-specific state */
547    if (screen->info->halti >= 5)
548       emit_halti5_only_state(ctx, vs_output_count);
549    else
550       emit_pre_halti5_state(ctx);
551 
552    /* Beginning from Halti0 some of the new shader and sampler states are not
553     * self-synchronizing anymore. Thus we need to stall the FE on PE completion
554     * before loading the new states to avoid corrupting the state of the
555     * in-flight draw.
556     */
557    if (screen->info->halti >= 0 &&
558        (ctx->dirty & (ETNA_DIRTY_SHADER | ETNA_DIRTY_CONSTBUF |
559                       ETNA_DIRTY_SAMPLERS | ETNA_DIRTY_SAMPLER_VIEWS)))
560       etna_stall(ctx->stream, SYNC_RECIPIENT_FE, SYNC_RECIPIENT_PE);
561 
562    ctx->emit_texture_state(ctx);
563 
564    /* We need to update the uniform cache only if one of the following bits are
565     * set in ctx->dirty:
566     * - ETNA_DIRTY_SHADER
567     * - ETNA_DIRTY_CONSTBUF
568     * - uniforms_dirty_bits
569     *
570     * In case of ETNA_DIRTY_SHADER we need load all uniforms from the cache. In
571     * all
572     * other cases we can load on the changed uniforms.
573     */
574    static const uint32_t uniform_dirty_bits =
575       ETNA_DIRTY_SHADER | ETNA_DIRTY_CONSTBUF;
576 
577    /**** Large dynamically-sized state ****/
578    bool do_uniform_flush = screen->info->halti < 5;
579    if (dirty & (ETNA_DIRTY_SHADER)) {
580       /* Special case: a new shader was loaded; simply re-load all uniforms and
581        * shader code at once */
582       /* This sequence is special, do not change ordering unless necessary. According to comment
583          snippets in the Vivante kernel driver a process called "steering" goes on while programming
584          shader state. This (as I understand it) means certain unified states are "steered"
585          toward a specific shader unit (VS/PS/...) based on either explicit flags in register
586          00860, or what other state is written before "auto-steering". So this means some
587          state can legitimately be programmed multiple times.
588        */
589 
590       if (screen->info->halti >= 5) { /* ICACHE (HALTI5) */
591          assert(ctx->shader_state.VS_INST_ADDR.bo && ctx->shader_state.PS_INST_ADDR.bo);
592          /* Set icache (VS) */
593          etna_set_state(stream, VIVS_VS_NEWRANGE_LOW, 0);
594          etna_set_state(stream, VIVS_VS_NEWRANGE_HIGH, ctx->shader_state.vs_inst_mem_size / 4);
595          assert(ctx->shader_state.VS_INST_ADDR.bo);
596          etna_set_state_reloc(stream, VIVS_VS_INST_ADDR, &ctx->shader_state.VS_INST_ADDR);
597          etna_set_state(stream, VIVS_SH_CONFIG, 0x00000002);
598          etna_set_state(stream, VIVS_VS_ICACHE_CONTROL, VIVS_VS_ICACHE_CONTROL_ENABLE);
599          etna_set_state(stream, VIVS_VS_ICACHE_COUNT, ctx->shader_state.vs_inst_mem_size / 4 - 1);
600 
601          /* Set icache (PS) */
602          etna_set_state(stream, VIVS_PS_NEWRANGE_LOW, 0);
603          etna_set_state(stream, VIVS_PS_NEWRANGE_HIGH, ctx->shader_state.ps_inst_mem_size / 4);
604          assert(ctx->shader_state.PS_INST_ADDR.bo);
605          etna_set_state_reloc(stream, VIVS_PS_INST_ADDR, &ctx->shader_state.PS_INST_ADDR);
606          etna_set_state(stream, VIVS_SH_CONFIG, 0x00000002);
607          etna_set_state(stream, VIVS_VS_ICACHE_CONTROL, VIVS_VS_ICACHE_CONTROL_ENABLE);
608          etna_set_state(stream, VIVS_PS_ICACHE_COUNT, ctx->shader_state.ps_inst_mem_size / 4 - 1);
609 
610       } else if (ctx->shader_state.VS_INST_ADDR.bo || ctx->shader_state.PS_INST_ADDR.bo) {
611          /* ICACHE (pre-HALTI5) */
612          assert(screen->specs.has_icache && screen->specs.has_shader_range_registers);
613          /* Set icache (VS) */
614          etna_set_state(stream, VIVS_VS_RANGE, (ctx->shader_state.vs_inst_mem_size / 4 - 1) << 16);
615          etna_set_state(stream, VIVS_VS_ICACHE_CONTROL,
616                VIVS_VS_ICACHE_CONTROL_ENABLE |
617                VIVS_VS_ICACHE_CONTROL_FLUSH_VS);
618          assert(ctx->shader_state.VS_INST_ADDR.bo);
619          etna_set_state_reloc(stream, VIVS_VS_INST_ADDR, &ctx->shader_state.VS_INST_ADDR);
620 
621          /* Set icache (PS) */
622          etna_set_state(stream, VIVS_PS_RANGE, (ctx->shader_state.ps_inst_mem_size / 4 - 1) << 16);
623          etna_set_state(stream, VIVS_VS_ICACHE_CONTROL,
624                VIVS_VS_ICACHE_CONTROL_ENABLE |
625                VIVS_VS_ICACHE_CONTROL_FLUSH_PS);
626          assert(ctx->shader_state.PS_INST_ADDR.bo);
627          etna_set_state_reloc(stream, VIVS_PS_INST_ADDR, &ctx->shader_state.PS_INST_ADDR);
628       } else {
629          /* Upload shader directly, first flushing and disabling icache if
630           * supported on this hw */
631          if (screen->specs.has_icache) {
632             etna_set_state(stream, VIVS_VS_ICACHE_CONTROL,
633                   VIVS_VS_ICACHE_CONTROL_FLUSH_PS |
634                   VIVS_VS_ICACHE_CONTROL_FLUSH_VS);
635          }
636          if (screen->specs.has_shader_range_registers) {
637             etna_set_state(stream, VIVS_VS_RANGE, (ctx->shader_state.vs_inst_mem_size / 4 - 1) << 16);
638             etna_set_state(stream, VIVS_PS_RANGE, ((ctx->shader_state.ps_inst_mem_size / 4 - 1 + 0x100) << 16) |
639                                         0x100);
640          }
641          etna_set_state_multi(stream, screen->specs.vs_offset,
642                               ctx->shader_state.vs_inst_mem_size,
643                               ctx->shader_state.VS_INST_MEM);
644          etna_set_state_multi(stream, screen->specs.ps_offset,
645                               ctx->shader_state.ps_inst_mem_size,
646                               ctx->shader_state.PS_INST_MEM);
647       }
648 
649       if (screen->specs.has_unified_uniforms) {
650          etna_set_state(stream, VIVS_VS_UNIFORM_BASE, 0);
651          etna_set_state(stream, VIVS_PS_UNIFORM_BASE, screen->specs.max_vs_uniforms);
652       }
653 
654       if (do_uniform_flush)
655          etna_set_state(stream, VIVS_VS_UNIFORM_CACHE, VIVS_VS_UNIFORM_CACHE_FLUSH);
656 
657       etna_uniforms_write(ctx, ctx->shader.vs, ctx->constant_buffer[PIPE_SHADER_VERTEX].cb);
658 
659       if (do_uniform_flush)
660          etna_set_state(stream, VIVS_VS_UNIFORM_CACHE, VIVS_VS_UNIFORM_CACHE_FLUSH | VIVS_VS_UNIFORM_CACHE_PS);
661 
662       etna_uniforms_write(ctx, ctx->shader.fs, ctx->constant_buffer[PIPE_SHADER_FRAGMENT].cb);
663 
664       if (screen->info->halti >= 5) {
665          /* HALTI5 needs to be prompted to pre-fetch shaders */
666          etna_set_state(stream, VIVS_VS_ICACHE_PREFETCH, 0x00000000);
667          etna_set_state(stream, VIVS_PS_ICACHE_PREFETCH, 0x00000000);
668          etna_stall(stream, SYNC_RECIPIENT_RA, SYNC_RECIPIENT_PE);
669       }
670    } else {
671       /* ideally this cache would only be flushed if there are VS uniform changes */
672       if (do_uniform_flush)
673          etna_set_state(stream, VIVS_VS_UNIFORM_CACHE, VIVS_VS_UNIFORM_CACHE_FLUSH);
674 
675       if (dirty & (uniform_dirty_bits | ctx->shader.vs->uniforms_dirty_bits))
676          etna_uniforms_write(ctx, ctx->shader.vs, ctx->constant_buffer[PIPE_SHADER_VERTEX].cb);
677 
678       /* ideally this cache would only be flushed if there are PS uniform changes */
679       if (do_uniform_flush)
680          etna_set_state(stream, VIVS_VS_UNIFORM_CACHE, VIVS_VS_UNIFORM_CACHE_FLUSH | VIVS_VS_UNIFORM_CACHE_PS);
681 
682       if (dirty & (uniform_dirty_bits | ctx->shader.fs->uniforms_dirty_bits))
683          etna_uniforms_write(ctx, ctx->shader.fs, ctx->constant_buffer[PIPE_SHADER_FRAGMENT].cb);
684    }
685 /**** End of state update ****/
686 #undef EMIT_STATE
687 #undef EMIT_STATE_FIXP
688 #undef EMIT_STATE_RELOC
689    ctx->dirty = 0;
690    ctx->dirty_sampler_views = 0;
691 }
692