1 #include <_mingw_unicode.h> 2 /* 3 * Copyright 2010 Matteo Bruni for CodeWeavers 4 * 5 * This library is free software; you can redistribute it and/or 6 * modify it under the terms of the GNU Lesser General Public 7 * License as published by the Free Software Foundation; either 8 * version 2.1 of the License, or (at your option) any later version. 9 * 10 * This library is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 * Lesser General Public License for more details. 14 * 15 * You should have received a copy of the GNU Lesser General Public 16 * License along with this library; if not, write to the Free Software 17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 18 */ 19 20 #ifndef __D3DCOMPILER_H__ 21 #define __D3DCOMPILER_H__ 22 23 #include "d3d11shader.h" 24 25 #ifdef __cplusplus 26 extern "C" { 27 #endif 28 29 #if defined(__GNUC__) 30 #define D3DCOMPILER_DLL_W (const WCHAR[]){'d','3','d','c','o','m','p','i','l','e','r','_','4','3','.','d','l','l',0} 31 #elif defined(_MSC_VER) 32 #define D3DCOMPILER_DLL_W L"d3dcompiler_43.dll" 33 #else 34 static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e','r','_','4','3','.','d','l','l',0}; 35 #endif 36 37 #define D3DCOMPILER_DLL_A "d3dcompiler_43.dll" 38 #define D3DCOMPILER_DLL __MINGW_NAME_AW(D3DCOMPILER_DLL_) 39 40 #define D3DCOMPILE_DEBUG 0x00000001 41 #define D3DCOMPILE_SKIP_VALIDATION 0x00000002 42 #define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004 43 #define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008 44 #define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010 45 #define D3DCOMPILE_PARTIAL_PRECISION 0x00000020 46 #define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040 47 #define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080 48 #define D3DCOMPILE_NO_PRESHADER 0x00000100 49 #define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200 50 #define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400 51 #define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800 52 #define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000 53 #define D3DCOMPILE_IEEE_STRICTNESS 0x00002000 54 #define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000 55 #define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000 56 #define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000 57 #define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000 58 #define D3DCOMPILE_RESERVED16 0x00010000 59 #define D3DCOMPILE_RESERVED17 0x00020000 60 #define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000 61 #define D3DCOMPILE_RESOURCES_MAY_ALIAS 0x00080000 62 63 #define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001 64 #define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002 65 #define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004 66 #define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008 67 #define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010 68 69 HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename, 70 const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, 71 const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); 72 typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename, 73 const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, 74 const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); 75 76 typedef enum D3DCOMPILER_STRIP_FLAGS 77 { 78 D3DCOMPILER_STRIP_REFLECTION_DATA = 1, 79 D3DCOMPILER_STRIP_DEBUG_INFO = 2, 80 D3DCOMPILER_STRIP_TEST_BLOBS = 4, 81 D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff 82 } D3DCOMPILER_STRIP_FLAGS; 83 84 HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob); 85 86 typedef enum D3D_BLOB_PART 87 { 88 D3D_BLOB_INPUT_SIGNATURE_BLOB, 89 D3D_BLOB_OUTPUT_SIGNATURE_BLOB, 90 D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB, 91 D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB, 92 D3D_BLOB_ALL_SIGNATURE_BLOB, 93 D3D_BLOB_DEBUG_INFO, 94 D3D_BLOB_LEGACY_SHADER, 95 D3D_BLOB_XNA_PREPASS_SHADER, 96 D3D_BLOB_XNA_SHADER, 97 D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000, 98 D3D_BLOB_TEST_COMPILE_DETAILS, 99 D3D_BLOB_TEST_COMPILE_PERF 100 } D3D_BLOB_PART; 101 102 HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size, 103 UINT flags, const char *comments, ID3DBlob **disassembly); 104 typedef HRESULT (WINAPI *pD3DDisassemble)(const void *data, SIZE_T data_size, 105 UINT flags, const char *comments, ID3DBlob **disassembly); 106 HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob); 107 HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); 108 HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); 109 HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); 110 HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob); 111 HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents); 112 HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob *blob, const WCHAR *filename, WINBOOL overwrite); 113 HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector); 114 115 HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob); 116 117 HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, 118 const D3D_SHADER_MACRO *defines, ID3DInclude *include, 119 ID3DBlob **shader, ID3DBlob **error_messages); 120 typedef HRESULT (WINAPI *pD3DPreprocess)(const void *data, SIZE_T size, const char *filename, 121 const D3D_SHADER_MACRO *defines, ID3DInclude *include, 122 ID3DBlob **shader, ID3DBlob **error_messages); 123 124 HRESULT WINAPI D3DLoadModule(const void *data, SIZE_T size, ID3D11Module **module); 125 126 #ifdef __cplusplus 127 } 128 #endif 129 130 #endif 131