1 /*** Autogenerated by WIDL 3.19 from direct-x/include/d3dcommon.idl - Do not edit ***/
2
3 #ifndef __REQUIRED_RPCNDR_H_VERSION__
4 #define __REQUIRED_RPCNDR_H_VERSION__ 475
5 #endif
6
7 #include <rpc.h>
8 #include <rpcndr.h>
9
10 #ifndef COM_NO_WINDOWS_H
11 #include <windows.h>
12 #include <ole2.h>
13 #endif
14
15 #ifndef __d3dcommon_h__
16 #define __d3dcommon_h__
17
18 /* Forward declarations */
19
20 #ifndef __ID3D10Blob_FWD_DEFINED__
21 #define __ID3D10Blob_FWD_DEFINED__
22 typedef interface ID3D10Blob ID3D10Blob;
23 #ifdef __cplusplus
24 interface ID3D10Blob;
25 #endif /* __cplusplus */
26 #endif
27
28 #ifndef __ID3DInclude_FWD_DEFINED__
29 #define __ID3DInclude_FWD_DEFINED__
30 typedef interface ID3DInclude ID3DInclude;
31 #ifdef __cplusplus
32 interface ID3DInclude;
33 #endif /* __cplusplus */
34 #endif
35
36 /* Headers for imported files */
37
38 #include <oaidl.h>
39 #include <ocidl.h>
40
41 #ifdef __cplusplus
42 extern "C" {
43 #endif
44
45 typedef struct _D3D_SHADER_MACRO {
46 const char *Name;
47 const char *Definition;
48 } D3D_SHADER_MACRO;
49 typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO;
50 /*****************************************************************************
51 * ID3D10Blob interface
52 */
53 #ifndef __ID3D10Blob_INTERFACE_DEFINED__
54 #define __ID3D10Blob_INTERFACE_DEFINED__
55
56 DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac,0x58, 0x0d,0x98,0x9c,0x3a,0x01,0x02);
57 #if defined(__cplusplus) && !defined(CINTERFACE)
58 MIDL_INTERFACE("8ba5fb08-5195-40e2-ac58-0d989c3a0102")
59 ID3D10Blob : public IUnknown
60 {
61 virtual void * STDMETHODCALLTYPE GetBufferPointer(
62 ) = 0;
63
64 virtual SIZE_T STDMETHODCALLTYPE GetBufferSize(
65 ) = 0;
66
67 };
68 #ifdef __CRT_UUID_DECL
69 __CRT_UUID_DECL(ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac,0x58, 0x0d,0x98,0x9c,0x3a,0x01,0x02)
70 #endif
71 #else
72 typedef struct ID3D10BlobVtbl {
73 BEGIN_INTERFACE
74
75 /*** IUnknown methods ***/
76 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
77 ID3D10Blob *This,
78 REFIID riid,
79 void **ppvObject);
80
81 ULONG (STDMETHODCALLTYPE *AddRef)(
82 ID3D10Blob *This);
83
84 ULONG (STDMETHODCALLTYPE *Release)(
85 ID3D10Blob *This);
86
87 /*** ID3D10Blob methods ***/
88 void * (STDMETHODCALLTYPE *GetBufferPointer)(
89 ID3D10Blob *This);
90
91 SIZE_T (STDMETHODCALLTYPE *GetBufferSize)(
92 ID3D10Blob *This);
93
94 END_INTERFACE
95 } ID3D10BlobVtbl;
96
97 interface ID3D10Blob {
98 CONST_VTBL ID3D10BlobVtbl* lpVtbl;
99 };
100
101 #ifdef COBJMACROS
102 #ifndef WIDL_C_INLINE_WRAPPERS
103 /*** IUnknown methods ***/
104 #define ID3D10Blob_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
105 #define ID3D10Blob_AddRef(This) (This)->lpVtbl->AddRef(This)
106 #define ID3D10Blob_Release(This) (This)->lpVtbl->Release(This)
107 /*** ID3D10Blob methods ***/
108 #define ID3D10Blob_GetBufferPointer(This) (This)->lpVtbl->GetBufferPointer(This)
109 #define ID3D10Blob_GetBufferSize(This) (This)->lpVtbl->GetBufferSize(This)
110 #else
111 /*** IUnknown methods ***/
112 static FORCEINLINE HRESULT ID3D10Blob_QueryInterface(ID3D10Blob* This,REFIID riid,void **ppvObject) {
113 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
114 }
115 static FORCEINLINE ULONG ID3D10Blob_AddRef(ID3D10Blob* This) {
116 return This->lpVtbl->AddRef(This);
117 }
118 static FORCEINLINE ULONG ID3D10Blob_Release(ID3D10Blob* This) {
119 return This->lpVtbl->Release(This);
120 }
121 /*** ID3D10Blob methods ***/
122 static FORCEINLINE void * ID3D10Blob_GetBufferPointer(ID3D10Blob* This) {
123 return This->lpVtbl->GetBufferPointer(This);
124 }
125 static FORCEINLINE SIZE_T ID3D10Blob_GetBufferSize(ID3D10Blob* This) {
126 return This->lpVtbl->GetBufferSize(This);
127 }
128 #endif
129 #endif
130
131 #endif
132
133
134 #endif /* __ID3D10Blob_INTERFACE_DEFINED__ */
135
136 typedef ID3D10Blob *LPD3D10BLOB;
137 typedef ID3D10Blob ID3DBlob;
138 typedef ID3DBlob *LPD3DBLOB;
139 #define IID_ID3DBlob IID_ID3D10Blob
140 typedef enum _D3D_INCLUDE_TYPE {
141 D3D_INCLUDE_LOCAL = 0,
142 D3D_INCLUDE_SYSTEM = 1,
143 D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
144 D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
145 D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
146 } D3D_INCLUDE_TYPE;
147 /*****************************************************************************
148 * ID3DInclude interface
149 */
150 #ifndef __ID3DInclude_INTERFACE_DEFINED__
151 #define __ID3DInclude_INTERFACE_DEFINED__
152
153 #if defined(__cplusplus) && !defined(CINTERFACE)
154 interface ID3DInclude
155 {
156
157 BEGIN_INTERFACE
158
159 virtual HRESULT STDMETHODCALLTYPE Open(
160 D3D_INCLUDE_TYPE include_type,
161 const char *filename,
162 const void *parent_data,
163 const void **data,
164 UINT *bytes) = 0;
165
166 virtual HRESULT STDMETHODCALLTYPE Close(
167 const void *data) = 0;
168
169 END_INTERFACE
170
171 };
172 #else
173 typedef struct ID3DIncludeVtbl {
174 BEGIN_INTERFACE
175
176 /*** ID3DInclude methods ***/
177 HRESULT (STDMETHODCALLTYPE *Open)(
178 ID3DInclude *This,
179 D3D_INCLUDE_TYPE include_type,
180 const char *filename,
181 const void *parent_data,
182 const void **data,
183 UINT *bytes);
184
185 HRESULT (STDMETHODCALLTYPE *Close)(
186 ID3DInclude *This,
187 const void *data);
188
189 END_INTERFACE
190 } ID3DIncludeVtbl;
191
192 interface ID3DInclude {
193 CONST_VTBL ID3DIncludeVtbl* lpVtbl;
194 };
195
196 #ifdef COBJMACROS
197 #ifndef WIDL_C_INLINE_WRAPPERS
198 /*** ID3DInclude methods ***/
199 #define ID3DInclude_Open(This,include_type,filename,parent_data,data,bytes) (This)->lpVtbl->Open(This,include_type,filename,parent_data,data,bytes)
200 #define ID3DInclude_Close(This,data) (This)->lpVtbl->Close(This,data)
201 #else
202 /*** ID3DInclude methods ***/
ID3DInclude_Open(ID3DInclude * This,D3D_INCLUDE_TYPE include_type,const char * filename,const void * parent_data,const void ** data,UINT * bytes)203 static FORCEINLINE HRESULT ID3DInclude_Open(ID3DInclude* This,D3D_INCLUDE_TYPE include_type,const char *filename,const void *parent_data,const void **data,UINT *bytes) {
204 return This->lpVtbl->Open(This,include_type,filename,parent_data,data,bytes);
205 }
ID3DInclude_Close(ID3DInclude * This,const void * data)206 static FORCEINLINE HRESULT ID3DInclude_Close(ID3DInclude* This,const void *data) {
207 return This->lpVtbl->Close(This,data);
208 }
209 #endif
210 #endif
211
212 #endif
213
214
215 #endif /* __ID3DInclude_INTERFACE_DEFINED__ */
216
217 typedef ID3DInclude *LPD3DINCLUDE;
218 typedef enum D3D_DRIVER_TYPE {
219 D3D_DRIVER_TYPE_UNKNOWN = 0,
220 D3D_DRIVER_TYPE_HARDWARE = 1,
221 D3D_DRIVER_TYPE_REFERENCE = 2,
222 D3D_DRIVER_TYPE_NULL = 3,
223 D3D_DRIVER_TYPE_SOFTWARE = 4,
224 D3D_DRIVER_TYPE_WARP = 5
225 } D3D_DRIVER_TYPE;
226 typedef enum D3D_FEATURE_LEVEL {
227 D3D_FEATURE_LEVEL_9_1 = 0x9100,
228 D3D_FEATURE_LEVEL_9_2 = 0x9200,
229 D3D_FEATURE_LEVEL_9_3 = 0x9300,
230 D3D_FEATURE_LEVEL_10_0 = 0xa000,
231 D3D_FEATURE_LEVEL_10_1 = 0xa100,
232 D3D_FEATURE_LEVEL_11_0 = 0xb000,
233 D3D_FEATURE_LEVEL_11_1 = 0xb100,
234 D3D_FEATURE_LEVEL_12_0 = 0xc000,
235 D3D_FEATURE_LEVEL_12_1 = 0xc100
236 } D3D_FEATURE_LEVEL;
237 #define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048
238 #define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096
239 #define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048
240 #define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096
241 #define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512
242 #define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096
243 #define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256
244 #define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2
245 #define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535
246 #define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575
247 #define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1
248 #define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4
249 #define D3D_FL9_1_MAX_TEXTURE_REPEAT 128
250 #define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048
251 #define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192
252 typedef enum _D3D_SHADER_VARIABLE_CLASS {
253 D3D_SVC_SCALAR = 0,
254 D3D_SVC_VECTOR = 1,
255 D3D_SVC_MATRIX_ROWS = 2,
256 D3D_SVC_MATRIX_COLUMNS = 3,
257 D3D_SVC_OBJECT = 4,
258 D3D_SVC_STRUCT = 5,
259 D3D_SVC_INTERFACE_CLASS = 6,
260 D3D_SVC_INTERFACE_POINTER = 7,
261 D3D10_SVC_SCALAR = 0,
262 D3D10_SVC_VECTOR = 1,
263 D3D10_SVC_MATRIX_ROWS = 2,
264 D3D10_SVC_MATRIX_COLUMNS = 3,
265 D3D10_SVC_OBJECT = 4,
266 D3D10_SVC_STRUCT = 5,
267 D3D11_SVC_INTERFACE_CLASS = 6,
268 D3D11_SVC_INTERFACE_POINTER = 7,
269 D3D_SVC_FORCE_DWORD = 0x7fffffff
270 } D3D_SHADER_VARIABLE_CLASS;
271 typedef enum _D3D_SHADER_VARIABLE_FLAGS {
272 D3D_SVF_USERPACKED = 0x1,
273 D3D_SVF_USED = 0x2,
274 D3D_SVF_INTERFACE_POINTER = 0x4,
275 D3D_SVF_INTERFACE_PARAMETER = 0x8,
276 D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED,
277 D3D10_SVF_USED = D3D_SVF_USED,
278 D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER,
279 D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER,
280 D3D_SVF_FORCE_DWORD = 0x7fffffff
281 } D3D_SHADER_VARIABLE_FLAGS;
282 typedef enum _D3D_SHADER_VARIABLE_TYPE {
283 D3D_SVT_VOID = 0,
284 D3D_SVT_BOOL = 1,
285 D3D_SVT_INT = 2,
286 D3D_SVT_FLOAT = 3,
287 D3D_SVT_STRING = 4,
288 D3D_SVT_TEXTURE = 5,
289 D3D_SVT_TEXTURE1D = 6,
290 D3D_SVT_TEXTURE2D = 7,
291 D3D_SVT_TEXTURE3D = 8,
292 D3D_SVT_TEXTURECUBE = 9,
293 D3D_SVT_SAMPLER = 10,
294 D3D_SVT_SAMPLER1D = 11,
295 D3D_SVT_SAMPLER2D = 12,
296 D3D_SVT_SAMPLER3D = 13,
297 D3D_SVT_SAMPLERCUBE = 14,
298 D3D_SVT_PIXELSHADER = 15,
299 D3D_SVT_VERTEXSHADER = 16,
300 D3D_SVT_PIXELFRAGMENT = 17,
301 D3D_SVT_VERTEXFRAGMENT = 18,
302 D3D_SVT_UINT = 19,
303 D3D_SVT_UINT8 = 20,
304 D3D_SVT_GEOMETRYSHADER = 21,
305 D3D_SVT_RASTERIZER = 22,
306 D3D_SVT_DEPTHSTENCIL = 23,
307 D3D_SVT_BLEND = 24,
308 D3D_SVT_BUFFER = 25,
309 D3D_SVT_CBUFFER = 26,
310 D3D_SVT_TBUFFER = 27,
311 D3D_SVT_TEXTURE1DARRAY = 28,
312 D3D_SVT_TEXTURE2DARRAY = 29,
313 D3D_SVT_RENDERTARGETVIEW = 30,
314 D3D_SVT_DEPTHSTENCILVIEW = 31,
315 D3D_SVT_TEXTURE2DMS = 32,
316 D3D_SVT_TEXTURE2DMSARRAY = 33,
317 D3D_SVT_TEXTURECUBEARRAY = 34,
318 D3D_SVT_HULLSHADER = 35,
319 D3D_SVT_DOMAINSHADER = 36,
320 D3D_SVT_INTERFACE_POINTER = 37,
321 D3D_SVT_COMPUTESHADER = 38,
322 D3D_SVT_DOUBLE = 39,
323 D3D_SVT_RWTEXTURE1D = 40,
324 D3D_SVT_RWTEXTURE1DARRAY = 41,
325 D3D_SVT_RWTEXTURE2D = 42,
326 D3D_SVT_RWTEXTURE2DARRAY = 43,
327 D3D_SVT_RWTEXTURE3D = 44,
328 D3D_SVT_RWBUFFER = 45,
329 D3D_SVT_BYTEADDRESS_BUFFER = 46,
330 D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
331 D3D_SVT_STRUCTURED_BUFFER = 48,
332 D3D_SVT_RWSTRUCTURED_BUFFER = 49,
333 D3D_SVT_APPEND_STRUCTURED_BUFFER = 50,
334 D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
335 D3D10_SVT_VOID = 0,
336 D3D10_SVT_BOOL = 1,
337 D3D10_SVT_INT = 2,
338 D3D10_SVT_FLOAT = 3,
339 D3D10_SVT_STRING = 4,
340 D3D10_SVT_TEXTURE = 5,
341 D3D10_SVT_TEXTURE1D = 6,
342 D3D10_SVT_TEXTURE2D = 7,
343 D3D10_SVT_TEXTURE3D = 8,
344 D3D10_SVT_TEXTURECUBE = 9,
345 D3D10_SVT_SAMPLER = 10,
346 D3D10_SVT_SAMPLER1D = 11,
347 D3D10_SVT_SAMPLER2D = 12,
348 D3D10_SVT_SAMPLER3D = 13,
349 D3D10_SVT_SAMPLERCUBE = 14,
350 D3D10_SVT_PIXELSHADER = 15,
351 D3D10_SVT_VERTEXSHADER = 16,
352 D3D10_SVT_PIXELFRAGMENT = 17,
353 D3D10_SVT_VERTEXFRAGMENT = 18,
354 D3D10_SVT_UINT = 19,
355 D3D10_SVT_UINT8 = 20,
356 D3D10_SVT_GEOMETRYSHADER = 21,
357 D3D10_SVT_RASTERIZER = 22,
358 D3D10_SVT_DEPTHSTENCIL = 23,
359 D3D10_SVT_BLEND = 24,
360 D3D10_SVT_BUFFER = 25,
361 D3D10_SVT_CBUFFER = 26,
362 D3D10_SVT_TBUFFER = 27,
363 D3D10_SVT_TEXTURE1DARRAY = 28,
364 D3D10_SVT_TEXTURE2DARRAY = 29,
365 D3D10_SVT_RENDERTARGETVIEW = 30,
366 D3D10_SVT_DEPTHSTENCILVIEW = 31,
367 D3D10_SVT_TEXTURE2DMS = 32,
368 D3D10_SVT_TEXTURE2DMSARRAY = 33,
369 D3D10_SVT_TEXTURECUBEARRAY = 34,
370 D3D11_SVT_HULLSHADER = 35,
371 D3D11_SVT_DOMAINSHADER = 36,
372 D3D11_SVT_INTERFACE_POINTER = 37,
373 D3D11_SVT_COMPUTESHADER = 38,
374 D3D11_SVT_DOUBLE = 39,
375 D3D11_SVT_RWTEXTURE1D = 40,
376 D3D11_SVT_RWTEXTURE1DARRAY = 41,
377 D3D11_SVT_RWTEXTURE2D = 42,
378 D3D11_SVT_RWTEXTURE2DARRAY = 43,
379 D3D11_SVT_RWTEXTURE3D = 44,
380 D3D11_SVT_RWBUFFER = 45,
381 D3D11_SVT_BYTEADDRESS_BUFFER = 46,
382 D3D11_SVT_RWBYTEADDRESS_BUFFER = 47,
383 D3D11_SVT_STRUCTURED_BUFFER = 48,
384 D3D11_SVT_RWSTRUCTURED_BUFFER = 49,
385 D3D11_SVT_APPEND_STRUCTURED_BUFFER = 50,
386 D3D11_SVT_CONSUME_STRUCTURED_BUFFER = 51,
387 D3D_SVT_FORCE_DWORD = 0x7fffffff
388 } D3D_SHADER_VARIABLE_TYPE;
389 typedef enum _D3D_SHADER_INPUT_FLAGS {
390 D3D_SIF_USERPACKED = 0x1,
391 D3D_SIF_COMPARISON_SAMPLER = 0x2,
392 D3D_SIF_TEXTURE_COMPONENT_0 = 0x4,
393 D3D_SIF_TEXTURE_COMPONENT_1 = 0x8,
394 D3D_SIF_TEXTURE_COMPONENTS = 0xc,
395 D3D_SIF_UNUSED = 0x10,
396 D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED,
397 D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER,
398 D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0,
399 D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1,
400 D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS,
401 D3D_SIF_FORCE_DWORD = 0x7fffffff
402 } D3D_SHADER_INPUT_FLAGS;
403 typedef enum D3D_PRIMITIVE {
404 D3D_PRIMITIVE_UNDEFINED = 0,
405 D3D_PRIMITIVE_POINT = 1,
406 D3D_PRIMITIVE_LINE = 2,
407 D3D_PRIMITIVE_TRIANGLE = 3,
408 D3D_PRIMITIVE_LINE_ADJ = 6,
409 D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
410 D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
411 D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
412 D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
413 D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
414 D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
415 D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
416 D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
417 D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
418 D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
419 D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
420 D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
421 D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
422 D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
423 D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
424 D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
425 D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
426 D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
427 D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
428 D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
429 D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28,
430 D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 29,
431 D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 30,
432 D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 31,
433 D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 32,
434 D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 33,
435 D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 34,
436 D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 35,
437 D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 36,
438 D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 37,
439 D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 38,
440 D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 39,
441 D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 40,
442 D3D10_PRIMITIVE_UNDEFINED = 0,
443 D3D10_PRIMITIVE_POINT = 1,
444 D3D10_PRIMITIVE_LINE = 2,
445 D3D10_PRIMITIVE_TRIANGLE = 3,
446 D3D10_PRIMITIVE_LINE_ADJ = 6,
447 D3D10_PRIMITIVE_TRIANGLE_ADJ = 7,
448 D3D11_PRIMITIVE_UNDEFINED = 0,
449 D3D11_PRIMITIVE_POINT = 1,
450 D3D11_PRIMITIVE_LINE = 2,
451 D3D11_PRIMITIVE_TRIANGLE = 3,
452 D3D11_PRIMITIVE_LINE_ADJ = 6,
453 D3D11_PRIMITIVE_TRIANGLE_ADJ = 7,
454 D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
455 D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
456 D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
457 D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
458 D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
459 D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
460 D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
461 D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
462 D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
463 D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
464 D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
465 D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
466 D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
467 D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
468 D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
469 D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
470 D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
471 D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
472 D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
473 D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 28,
474 D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = 29,
475 D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = 30,
476 D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = 31,
477 D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = 32,
478 D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = 33,
479 D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = 34,
480 D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = 35,
481 D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = 36,
482 D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = 37,
483 D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = 38,
484 D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = 39,
485 D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = 40
486 } D3D_PRIMITIVE;
487 typedef enum D3D_PRIMITIVE_TOPOLOGY {
488 D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
489 D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
490 D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
491 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
492 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
493 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
494 D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
495 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
496 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
497 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
498 D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
499 D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
500 D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
501 D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
502 D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
503 D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
504 D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
505 D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
506 D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
507 D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
508 D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
509 D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
510 D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
511 D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
512 D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
513 D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
514 D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
515 D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
516 D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
517 D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
518 D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
519 D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
520 D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
521 D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
522 D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
523 D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
524 D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
525 D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
526 D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
527 D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
528 D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
529 D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64,
530 D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
531 D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
532 D3D10_PRIMITIVE_TOPOLOGY_LINELIST = 2,
533 D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
534 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
535 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
536 D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
537 D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
538 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
539 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
540 D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
541 D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
542 D3D11_PRIMITIVE_TOPOLOGY_LINELIST = 2,
543 D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
544 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
545 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
546 D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
547 D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
548 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
549 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
550 D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
551 D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
552 D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
553 D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
554 D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
555 D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
556 D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
557 D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
558 D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
559 D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
560 D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
561 D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
562 D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
563 D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
564 D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
565 D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
566 D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
567 D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
568 D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
569 D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
570 D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
571 D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
572 D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
573 D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
574 D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
575 D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
576 D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
577 D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
578 D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
579 D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
580 D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
581 D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64
582 } D3D_PRIMITIVE_TOPOLOGY;
583 typedef enum D3D_TESSELLATOR_DOMAIN {
584 D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
585 D3D_TESSELLATOR_DOMAIN_ISOLINE = 1,
586 D3D_TESSELLATOR_DOMAIN_TRI = 2,
587 D3D_TESSELLATOR_DOMAIN_QUAD = 3,
588 D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0,
589 D3D11_TESSELLATOR_DOMAIN_ISOLINE = 1,
590 D3D11_TESSELLATOR_DOMAIN_TRI = 2,
591 D3D11_TESSELLATOR_DOMAIN_QUAD = 3
592 } D3D_TESSELLATOR_DOMAIN;
593 typedef enum D3D_TESSELLATOR_PARTITIONING {
594 D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
595 D3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
596 D3D_TESSELLATOR_PARTITIONING_POW2 = 2,
597 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
598 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
599 D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
600 D3D11_TESSELLATOR_PARTITIONING_INTEGER = 1,
601 D3D11_TESSELLATOR_PARTITIONING_POW2 = 2,
602 D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
603 D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4
604 } D3D_TESSELLATOR_PARTITIONING;
605 typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE {
606 D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
607 D3D_TESSELLATOR_OUTPUT_POINT = 1,
608 D3D_TESSELLATOR_OUTPUT_LINE = 2,
609 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
610 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
611 D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0,
612 D3D11_TESSELLATOR_OUTPUT_POINT = 1,
613 D3D11_TESSELLATOR_OUTPUT_LINE = 2,
614 D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
615 D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4
616 } D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
617 typedef enum D3D_CBUFFER_TYPE {
618 D3D_CT_CBUFFER = 0,
619 D3D_CT_TBUFFER = 1,
620 D3D_CT_INTERFACE_POINTERS = 2,
621 D3D_CT_RESOURCE_BIND_INFO = 3,
622 D3D10_CT_CBUFFER = 0,
623 D3D10_CT_TBUFFER = 1,
624 D3D11_CT_CBUFFER = 0,
625 D3D11_CT_TBUFFER = 1,
626 D3D11_CT_INTERFACE_POINTERS = 2,
627 D3D11_CT_RESOURCE_BIND_INFO = 3
628 } D3D_CBUFFER_TYPE;
629 typedef enum D3D_SRV_DIMENSION {
630 D3D_SRV_DIMENSION_UNKNOWN = 0,
631 D3D_SRV_DIMENSION_BUFFER = 1,
632 D3D_SRV_DIMENSION_TEXTURE1D = 2,
633 D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3,
634 D3D_SRV_DIMENSION_TEXTURE2D = 4,
635 D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5,
636 D3D_SRV_DIMENSION_TEXTURE2DMS = 6,
637 D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
638 D3D_SRV_DIMENSION_TEXTURE3D = 8,
639 D3D_SRV_DIMENSION_TEXTURECUBE = 9,
640 D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
641 D3D_SRV_DIMENSION_BUFFEREX = 11,
642 D3D10_SRV_DIMENSION_UNKNOWN = 0,
643 D3D10_SRV_DIMENSION_BUFFER = 1,
644 D3D10_SRV_DIMENSION_TEXTURE1D = 2,
645 D3D10_SRV_DIMENSION_TEXTURE1DARRAY = 3,
646 D3D10_SRV_DIMENSION_TEXTURE2D = 4,
647 D3D10_SRV_DIMENSION_TEXTURE2DARRAY = 5,
648 D3D10_SRV_DIMENSION_TEXTURE2DMS = 6,
649 D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
650 D3D10_SRV_DIMENSION_TEXTURE3D = 8,
651 D3D10_SRV_DIMENSION_TEXTURECUBE = 9,
652 D3D10_1_SRV_DIMENSION_UNKNOWN = 0,
653 D3D10_1_SRV_DIMENSION_BUFFER = 1,
654 D3D10_1_SRV_DIMENSION_TEXTURE1D = 2,
655 D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = 3,
656 D3D10_1_SRV_DIMENSION_TEXTURE2D = 4,
657 D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = 5,
658 D3D10_1_SRV_DIMENSION_TEXTURE2DMS = 6,
659 D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
660 D3D10_1_SRV_DIMENSION_TEXTURE3D = 8,
661 D3D10_1_SRV_DIMENSION_TEXTURECUBE = 9,
662 D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
663 D3D11_SRV_DIMENSION_UNKNOWN = 0,
664 D3D11_SRV_DIMENSION_BUFFER = 1,
665 D3D11_SRV_DIMENSION_TEXTURE1D = 2,
666 D3D11_SRV_DIMENSION_TEXTURE1DARRAY = 3,
667 D3D11_SRV_DIMENSION_TEXTURE2D = 4,
668 D3D11_SRV_DIMENSION_TEXTURE2DARRAY = 5,
669 D3D11_SRV_DIMENSION_TEXTURE2DMS = 6,
670 D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
671 D3D11_SRV_DIMENSION_TEXTURE3D = 8,
672 D3D11_SRV_DIMENSION_TEXTURECUBE = 9,
673 D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
674 D3D11_SRV_DIMENSION_BUFFEREX = 11
675 } D3D_SRV_DIMENSION;
676 typedef enum D3D_REGISTER_COMPONENT_TYPE {
677 D3D_REGISTER_COMPONENT_UNKNOWN = 0,
678 D3D_REGISTER_COMPONENT_UINT32 = 1,
679 D3D_REGISTER_COMPONENT_SINT32 = 2,
680 D3D_REGISTER_COMPONENT_FLOAT32 = 3,
681 D3D10_REGISTER_COMPONENT_UNKNOWN = 0,
682 D3D10_REGISTER_COMPONENT_UINT32 = 1,
683 D3D10_REGISTER_COMPONENT_SINT32 = 2,
684 D3D10_REGISTER_COMPONENT_FLOAT32 = 3
685 } D3D_REGISTER_COMPONENT_TYPE;
686 typedef enum D3D_RESOURCE_RETURN_TYPE {
687 D3D_RETURN_TYPE_UNORM = 1,
688 D3D_RETURN_TYPE_SNORM = 2,
689 D3D_RETURN_TYPE_SINT = 3,
690 D3D_RETURN_TYPE_UINT = 4,
691 D3D_RETURN_TYPE_FLOAT = 5,
692 D3D_RETURN_TYPE_MIXED = 6,
693 D3D_RETURN_TYPE_DOUBLE = 7,
694 D3D_RETURN_TYPE_CONTINUED = 8,
695 D3D10_RETURN_TYPE_UNORM = 1,
696 D3D10_RETURN_TYPE_SNORM = 2,
697 D3D10_RETURN_TYPE_SINT = 3,
698 D3D10_RETURN_TYPE_UINT = 4,
699 D3D10_RETURN_TYPE_FLOAT = 5,
700 D3D10_RETURN_TYPE_MIXED = 6,
701 D3D11_RETURN_TYPE_UNORM = 1,
702 D3D11_RETURN_TYPE_SNORM = 2,
703 D3D11_RETURN_TYPE_SINT = 3,
704 D3D11_RETURN_TYPE_UINT = 4,
705 D3D11_RETURN_TYPE_FLOAT = 5,
706 D3D11_RETURN_TYPE_MIXED = 6,
707 D3D11_RETURN_TYPE_DOUBLE = 7,
708 D3D11_RETURN_TYPE_CONTINUED = 8
709 } D3D_RESOURCE_RETURN_TYPE;
710 typedef enum D3D_NAME {
711 D3D_NAME_UNDEFINED = 0,
712 D3D_NAME_POSITION = 1,
713 D3D_NAME_CLIP_DISTANCE = 2,
714 D3D_NAME_CULL_DISTANCE = 3,
715 D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
716 D3D_NAME_VIEWPORT_ARRAY_INDEX = 5,
717 D3D_NAME_VERTEX_ID = 6,
718 D3D_NAME_PRIMITIVE_ID = 7,
719 D3D_NAME_INSTANCE_ID = 8,
720 D3D_NAME_IS_FRONT_FACE = 9,
721 D3D_NAME_SAMPLE_INDEX = 10,
722 D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
723 D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12,
724 D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13,
725 D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14,
726 D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
727 D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16,
728 D3D_NAME_TARGET = 64,
729 D3D_NAME_DEPTH = 65,
730 D3D_NAME_COVERAGE = 66,
731 D3D_NAME_DEPTH_GREATER_EQUAL = 67,
732 D3D_NAME_DEPTH_LESS_EQUAL = 68,
733 D3D10_NAME_UNDEFINED = 0,
734 D3D10_NAME_POSITION = 1,
735 D3D10_NAME_CLIP_DISTANCE = 2,
736 D3D10_NAME_CULL_DISTANCE = 3,
737 D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
738 D3D10_NAME_VIEWPORT_ARRAY_INDEX = 5,
739 D3D10_NAME_VERTEX_ID = 6,
740 D3D10_NAME_PRIMITIVE_ID = 7,
741 D3D10_NAME_INSTANCE_ID = 8,
742 D3D10_NAME_IS_FRONT_FACE = 9,
743 D3D10_NAME_SAMPLE_INDEX = 10,
744 D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
745 D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12,
746 D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13,
747 D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14,
748 D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
749 D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16,
750 D3D10_NAME_TARGET = 64,
751 D3D10_NAME_DEPTH = 65,
752 D3D10_NAME_COVERAGE = 66,
753 D3D11_NAME_DEPTH_GREATER_EQUAL = 67,
754 D3D11_NAME_DEPTH_LESS_EQUAL = 68
755 } D3D_NAME;
756 typedef enum _D3D_SHADER_INPUT_TYPE {
757 D3D_SIT_CBUFFER = 0,
758 D3D_SIT_TBUFFER = 1,
759 D3D_SIT_TEXTURE = 2,
760 D3D_SIT_SAMPLER = 3,
761 D3D_SIT_UAV_RWTYPED = 4,
762 D3D_SIT_STRUCTURED = 5,
763 D3D_SIT_UAV_RWSTRUCTURED = 6,
764 D3D_SIT_BYTEADDRESS = 7,
765 D3D_SIT_UAV_RWBYTEADDRESS = 8,
766 D3D_SIT_UAV_APPEND_STRUCTURED = 9,
767 D3D_SIT_UAV_CONSUME_STRUCTURED = 10,
768 D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = 11,
769 D3D10_SIT_CBUFFER = 0,
770 D3D10_SIT_TBUFFER = 1,
771 D3D10_SIT_TEXTURE = 2,
772 D3D10_SIT_SAMPLER = 3,
773 D3D11_SIT_UAV_RWTYPED = 4,
774 D3D11_SIT_STRUCTURED = 5,
775 D3D11_SIT_UAV_RWSTRUCTURED = 6,
776 D3D11_SIT_BYTEADDRESS = 7,
777 D3D11_SIT_UAV_RWBYTEADDRESS = 8,
778 D3D11_SIT_UAV_APPEND_STRUCTURED = 9,
779 D3D11_SIT_UAV_CONSUME_STRUCTURED = 10,
780 D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = 11
781 } D3D_SHADER_INPUT_TYPE;
782 typedef enum _D3D_SHADER_CBUFFER_FLAGS {
783 D3D_CBF_USERPACKED = 0x1,
784 D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED,
785 D3D_CBF_FORCE_DWORD = 0x7fffffff
786 } D3D_SHADER_CBUFFER_FLAGS;
787 DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);
788 /* Begin additional prototypes for all interfaces */
789
790
791 /* End additional prototypes */
792
793 #ifdef __cplusplus
794 }
795 #endif
796
797 #endif /* __d3dcommon_h__ */
798