1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 10.1 4 // 5 // 6 // Resource Bindings: 7 // 8 // Name Type Format Dim HLSL Bind Count 9 // ------------------------------ ---------- ------- ----------- -------------- ------ 10 // Depth texture float 2dMS t0 1 11 // 12 // 13 // 14 // Input signature: 15 // 16 // Name Index Mask Register SysValue Format Used 17 // -------------------- ----- ------ -------- -------- ------- ------ 18 // SV_Position 0 xyzw 0 POS float 19 // TEXCOORD 0 xy 1 NONE float xy 20 // 21 // 22 // Output signature: 23 // 24 // Name Index Mask Register SysValue Format Used 25 // -------------------- ----- ------ -------- -------- ------- ------ 26 // SV_Depth 0 N/A oDepth DEPTH float YES 27 // 28 ps_4_1 29 dcl_globalFlags refactoringAllowed 30 dcl_resource_texture2dms(0) (float,float,float,float) t0 31 dcl_input_ps linear v1.xy 32 dcl_output oDepth 33 dcl_temps 1 34 resinfo_uint r0.xy, l(0), t0.xyzw 35 utof r0.xy, r0.xyxx 36 mul r0.xy, r0.xyxx, v1.xyxx 37 ftou r0.xy, r0.xyxx 38 mov r0.zw, l(0,0,0,0) 39 ldms r0.x, r0.xyzw, t0.xyzw, l(0) 40 mov oDepth, r0.x 41 ret 42 // Approximately 8 instruction slots used 43 #endif 44 45 const BYTE g_PS_ResolveDepth[] = { 46 68, 88, 66, 67, 133, 15, 63, 40, 192, 212, 199, 79, 7, 253, 243, 47, 246, 158, 13, 47 45, 1, 0, 0, 0, 168, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 168, 0, 48 0, 0, 0, 1, 0, 0, 52, 1, 0, 0, 44, 2, 0, 0, 82, 68, 69, 70, 108, 49 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 50 1, 4, 255, 255, 0, 1, 0, 0, 66, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0, 51 0, 5, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 52 0, 0, 1, 0, 0, 0, 68, 101, 112, 116, 104, 0, 77, 105, 99, 114, 111, 115, 111, 53 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 54 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 73, 83, 71, 55 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 56 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 57 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 58 3, 3, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 59 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 60 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 61 0, 0, 0, 255, 255, 255, 255, 1, 14, 0, 0, 83, 86, 95, 68, 101, 112, 116, 104, 62 0, 171, 171, 171, 83, 72, 68, 82, 240, 0, 0, 0, 65, 0, 0, 0, 60, 0, 0, 63 0, 106, 8, 0, 1, 88, 32, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 64 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 2, 1, 65 192, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 61, 16, 0, 7, 50, 0, 16, 0, 66 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 67 0, 86, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 68 0, 0, 56, 0, 0, 7, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 69 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 28, 0, 0, 5, 50, 0, 16, 0, 70 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 8, 194, 0, 16, 71 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 72 0, 0, 0, 0, 0, 0, 46, 0, 0, 9, 18, 0, 16, 0, 0, 0, 0, 0, 70, 73 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 74 0, 0, 0, 0, 54, 0, 0, 4, 1, 192, 0, 0, 10, 0, 16, 0, 0, 0, 0, 75 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 8, 0, 0, 0, 1, 0, 76 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 77 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 78 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 79 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 80 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 81 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; 82