1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 10.1 4 // 5 // 6 // Resource Bindings: 7 // 8 // Name Type Format Dim HLSL Bind Count 9 // ------------------------------ ---------- ------- ----------- -------------- ------ 10 // TextureI texture sint4 2d t0 1 11 // 12 // 13 // 14 // Input signature: 15 // 16 // Name Index Mask Register SysValue Format Used 17 // -------------------- ----- ------ -------- -------- ------- ------ 18 // SV_POSITION 0 xyzw 0 POS float 19 // TEXCOORD 0 xy 1 NONE float xy 20 // 21 // 22 // Output signature: 23 // 24 // Name Index Mask Register SysValue Format Used 25 // -------------------- ----- ------ -------- -------- ------- ------ 26 // SV_TARGET 0 xyzw 0 TARGET int xyzw 27 // 28 ps_4_0 29 dcl_resource_texture2d (sint,sint,sint,sint) t0 30 dcl_input_ps linear v1.xy 31 dcl_output o0.xyzw 32 dcl_temps 1 33 resinfo_uint r0.xyzw, l(0), t0.xyzw 34 utof r0.xy, r0.xyxx 35 mul r0.xy, r0.xyxx, v1.xyxx 36 ftoi r0.xy, r0.xyxx 37 mov r0.zw, l(0,0,0,0) 38 ld o0.xyzw, r0.xyzw, t0.xyzw 39 ret 40 // Approximately 7 instruction slots used 41 #endif 42 43 const BYTE g_PS_PassthroughRGBA2DI[] = { 44 68, 88, 66, 67, 11, 194, 121, 174, 53, 241, 53, 229, 116, 76, 99, 226, 54, 79, 165, 45 216, 1, 0, 0, 0, 148, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0, 46 0, 0, 4, 1, 0, 0, 56, 1, 0, 0, 24, 2, 0, 0, 82, 68, 69, 70, 112, 47 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 48 0, 4, 255, 255, 0, 1, 0, 0, 69, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0, 49 0, 3, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 50 0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 73, 0, 77, 105, 99, 114, 51 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 52 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171, 171, 53 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 54 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 55 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 56 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 57 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 58 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 59 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 60 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 216, 0, 0, 0, 64, 0, 0, 61 0, 54, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 51, 51, 62 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 63 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 61, 16, 0, 7, 64 242, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 70, 126, 16, 65 0, 0, 0, 0, 0, 86, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 66 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 50, 0, 16, 0, 0, 0, 0, 0, 70, 67 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 27, 0, 0, 5, 68 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 69 8, 194, 0, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 70 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 45, 0, 0, 7, 242, 32, 16, 0, 0, 71 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 72 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 7, 0, 0, 0, 1, 0, 0, 73 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 74 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 75 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 76 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 77 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 78 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; 79