1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 10.1 4 // 5 // 6 // 7 // Input signature: 8 // 9 // Name Index Mask Register SysValue Format Used 10 // -------------------- ----- ------ -------- -------- ------- ------ 11 // POSITION 0 xy 0 NONE float xy 12 // TEXCOORD 0 xy 1 NONE float xy 13 // 14 // 15 // Output signature: 16 // 17 // Name Index Mask Register SysValue Format Used 18 // -------------------- ----- ------ -------- -------- ------- ------ 19 // SV_POSITION 0 xyzw 0 POS float xyzw 20 // TEXCOORD 0 xy 1 NONE float xy 21 // 22 // 23 // Runtime generated constant mappings: 24 // 25 // Target Reg Constant Description 26 // ---------- -------------------------------------------------- 27 // c0 Vertex Shader position offset 28 // 29 // 30 // Level9 shader bytecode: 31 // 32 vs_2_x 33 def c1, 0, 1, 0, 0 34 dcl_texcoord v0 35 dcl_texcoord1 v1 36 add oPos.xy, v0, c0 37 mov oPos.zw, c1.xyxy 38 mov oT0.xy, v1 39 40 // approximately 3 instruction slots used 41 vs_4_0 42 dcl_input v0.xy 43 dcl_input v1.xy 44 dcl_output_siv o0.xyzw, position 45 dcl_output o1.xy 46 mov o0.xy, v0.xyxx 47 mov o0.zw, l(0,0,0,1.000000) 48 mov o1.xy, v1.xyxx 49 ret 50 // Approximately 4 instruction slots used 51 #endif 52 53 const BYTE g_VS_Passthrough2D[] = { 54 68, 88, 66, 67, 157, 119, 222, 216, 39, 186, 195, 24, 174, 138, 22, 73, 223, 185, 107, 55 36, 1, 0, 0, 0, 204, 2, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 200, 0, 56 0, 0, 88, 1, 0, 0, 212, 1, 0, 0, 32, 2, 0, 0, 116, 2, 0, 0, 65, 57 111, 110, 57, 136, 0, 0, 0, 136, 0, 0, 0, 0, 2, 254, 255, 96, 0, 0, 0, 58 40, 0, 0, 0, 0, 0, 36, 0, 0, 0, 36, 0, 0, 0, 36, 0, 0, 0, 36, 59 0, 1, 0, 36, 0, 0, 0, 0, 0, 1, 2, 254, 255, 81, 0, 0, 5, 1, 0, 60 15, 160, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 31, 61 0, 0, 2, 5, 0, 0, 128, 0, 0, 15, 144, 31, 0, 0, 2, 5, 0, 1, 128, 62 1, 0, 15, 144, 2, 0, 0, 3, 0, 0, 3, 192, 0, 0, 228, 144, 0, 0, 228, 63 160, 1, 0, 0, 2, 0, 0, 12, 192, 1, 0, 68, 160, 1, 0, 0, 2, 0, 0, 64 3, 224, 1, 0, 228, 144, 255, 255, 0, 0, 83, 72, 68, 82, 136, 0, 0, 0, 64, 65 0, 1, 0, 34, 0, 0, 0, 95, 0, 0, 3, 50, 16, 16, 0, 0, 0, 0, 0, 66 95, 0, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 103, 0, 0, 4, 242, 32, 16, 67 0, 0, 0, 0, 0, 1, 0, 0, 0, 101, 0, 0, 3, 50, 32, 16, 0, 1, 0, 68 0, 0, 54, 0, 0, 5, 50, 32, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 0, 69 0, 0, 0, 54, 0, 0, 8, 194, 32, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 70 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 54, 0, 0, 71 5, 50, 32, 16, 0, 1, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 62, 0, 72 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 73 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 74 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 75 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 76 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 77 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 78 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 68, 0, 0, 79 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 0, 0, 4, 80 254, 255, 0, 1, 0, 0, 28, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 81 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 82 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 76, 0, 0, 83 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 84 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 65, 0, 0, 0, 0, 85 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 86 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 87 171, 79, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 88 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 89 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 90 1, 0, 0, 0, 3, 12, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 91 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171}; 92