1 // 2 // Copyright 2024 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 // Device11.h: D3D11 implementation of egl::Device 8 9 #ifndef LIBANGLE_RENDERER_D3D_D3D11_DEVICE11_H_ 10 #define LIBANGLE_RENDERER_D3D_D3D11_DEVICE11_H_ 11 12 #include "libANGLE/Device.h" 13 #include "libANGLE/renderer/DeviceImpl.h" 14 #include "libANGLE/renderer/d3d/d3d11/Renderer11.h" 15 16 namespace rx 17 { 18 class Device11 : public DeviceImpl 19 { 20 public: 21 Device11(void *nativeDevice); 22 ~Device11() override; 23 24 egl::Error initialize() override; 25 egl::Error getAttribute(const egl::Display *display, 26 EGLint attribute, 27 void **outValue) override; 28 void generateExtensions(egl::DeviceExtensions *outExtensions) const override; 29 getDevice()30 ID3D11Device* getDevice() const { return mDevice; } 31 32 private: 33 ID3D11Device *mDevice = nullptr; 34 }; 35 36 } // namespace rx 37 38 #endif // LIBANGLE_RENDERER_D3D_D3D11_DEVICE11_H_ 39