xref: /aosp_15_r20/external/angle/src/compiler/translator/tree_ops/spirv/ClampGLLayer.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1 //
2 // Copyright 2024 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // ClampGLLayer: Set gl_Layer to 0 if framebuffer is not layered.  The GL spec says:
7 //
8 // > A layer number written by a geometry shader has no effect if the framebuffer is not layered.
9 //
10 // While the Vulkan spec says:
11 //
12 // > If the Layer value is less than 0 or greater than or equal to the number of layers in the
13 // > framebuffer, then primitives may still be rasterized, fragment shaders may be executed, and the
14 // > framebuffer values for all layers are undefined.
15 //
16 // ANGLE sets gl_Layer to 0 if the framebuffer is not layered in this transformation.
17 //
18 
19 #ifndef COMPILER_TRANSLATOR_TREEOPS_SPIRV_CLAMPGLLAYER_H_
20 #define COMPILER_TRANSLATOR_TREEOPS_SPIRV_CLAMPGLLAYER_H_
21 
22 #include "common/angleutils.h"
23 #include "compiler/translator/Compiler.h"
24 
25 namespace sh
26 {
27 class TCompiler;
28 class TIntermBlock;
29 class TSymbolTable;
30 class DriverUniform;
31 
32 [[nodiscard]] bool ClampGLLayer(TCompiler *compiler,
33                                 TIntermBlock *root,
34                                 TSymbolTable *symbolTable,
35                                 const DriverUniform *driverUniforms);
36 }  // namespace sh
37 
38 #endif  // COMPILER_TRANSLATOR_TREEOPS_SPIRV_CLAMPGLLAYER_H_
39