xref: /aosp_15_r20/external/openscreen/cast/standalone_receiver/sdl_video_player.h (revision 3f982cf4871df8771c9d4abe6e9a6f8d829b2736)
1 // Copyright 2019 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef CAST_STANDALONE_RECEIVER_SDL_VIDEO_PLAYER_H_
6 #define CAST_STANDALONE_RECEIVER_SDL_VIDEO_PLAYER_H_
7 
8 #include <string>
9 
10 #include "cast/standalone_receiver/sdl_player_base.h"
11 #include "cast/streaming/constants.h"
12 
13 namespace openscreen {
14 namespace cast {
15 
16 // Consumes frames from a Receiver, decodes them, and renders them to a
17 // SDL_Renderer.
18 class SDLVideoPlayer final : public SDLPlayerBase {
19  public:
20   // |error_callback| is run only if a fatal error occurs, at which point the
21   // player has halted and set |error_status()|.
22   SDLVideoPlayer(ClockNowFunctionPtr now_function,
23                  TaskRunner* task_runner,
24                  Receiver* receiver,
25                  VideoCodec codec_name,
26                  SDL_Renderer* renderer,
27                  std::function<void()> error_callback);
28 
29   ~SDLVideoPlayer() final;
30 
31  private:
32   // Renders the "blue splash" (if waiting) or "red splash" (on error), or
33   // otherwise re-renders |frame|; scheduling presentation at an "idle FPS"
34   // rate.
35   bool RenderWhileIdle(const SDLPlayerBase::PresentableFrame* frame) final;
36 
37   // Uploads the decoded picture in |frame| to a SDL texture and draws it using
38   // the SDL |renderer_|.
39   ErrorOr<Clock::time_point> RenderNextFrame(
40       const SDLPlayerBase::PresentableFrame& frame) final;
41 
42   // Makes whatever is currently drawn to the SDL |renderer_| be presented
43   // on-screen.
44   void Present() final;
45 
46   // Maps an AVFrame format enum to the SDL equivalent.
47   static uint32_t GetSDLPixelFormat(const AVFrame& picture);
48 
49   // The SDL renderer drawn to.
50   SDL_Renderer* const renderer_;
51 
52   // The SDL texture to which the current frame's image is uploaded for
53   // accelerated 2D rendering.
54   SDLTextureUniquePtr texture_;
55 };
56 
57 }  // namespace cast
58 }  // namespace openscreen
59 
60 #endif  // CAST_STANDALONE_RECEIVER_SDL_VIDEO_PLAYER_H_
61